$91-40-32-01-2-1 [soundStopAll] [charaSet A 4032000 1 Reines] [charaSet B 1098164900 1 Reines_Tail] [charaSet C 5019001 1 "El-Melloi II"] [charaSet D 1098165800 1 "Antique Automata 1"] [charaSet E 1098165800 1 "Antique Automata 2"] [charaSet F 1098165800 1 "Antique Automata 3"] [charaSet G 1098166210 1 Trimmau] [charaSet H 1098166210 1 Trimmau1] [charaSet I 1098166210 1 Trimmau2] [charaSet J 1098166210 1 Trimmau3] [charaSet K 98006300 1 "Unidentified Hood Wearer"] [charaSet L 98006300 1 "Unidentified Hood Wearer (Silhouette)"] [charaSet M 8001000 1 "Dummy Effect 1"] [charaMoveScale G 0.6 0.1] [charaMoveScale H 0.5 0.1] [charaMoveScale I 0.5 0.1] [charaMoveScale J 0.5 0.1] [charaDepth A 1] [charaDepth K 1] [charaDepth D 1] [charaDepth E 1] [charaDepth F 9] [charaDepth L 9] [charaDepth M 9] [charaDepth G 9] [charaFilter L silhouette 01060eFF] [scene 10920] [charaFace D 0] [charaFace E 0] [charaFace F 0] [charaFadein D 0.1 0] [charaFadein E 0.1 2] [charaFadein F 0.1 1] [bgm BGM_EVENT_80 0.1] [fadein black 1.0] [wait fade] [wt 0.4] [se bac30] [seVolume bac30 0 0.6] [fowardEffect bit_talk_shelling_pink01 320,50] [wt 0.35] [se bac18] [charaShake E 0.04 3 3 0.9] [wt 0.2] [se bac30] [seVolume bac30 0 0.6] [fowardEffect bit_talk_shelling_pink01 -250,200] [wt 0.35] [se bac18] [charaShake D 0.04 3 3 0.9] [wt 0.2] [se ad208] [seVolume ad208 0 0.6] [se ade75] [seVolume ade75 0 0.5] [charaFadeout E 0.4] [charaMove E 256,-40 0.4] [se bac30] [seVolume bac30 0 0.6] [fowardEffect bit_talk_shelling_pink01 0,20] [wt 0.35] [se bac18] [charaShake F 0.04 3 3 0.9] [wt 0.3] [se ad208] [seVolume ad208 0 0.6] [se ade75] [seVolume ade75 0 0.5] [charaFadeout D 0.4] [charaMove D -256,-40 0.4] [wt 0.75] [se ad208] [seVolume ad208 0 0.6] [se ade75] [seVolume ade75 0 0.5] [charaFadeout F 0.4] [charaMove F 0,-40 0.4] [wt 0.8] [charaFace H 0] [charaFadein H 0.4 300,-300] [charaMove H 300,-270 0.4] [charaShake H 0.03 2 3 0.4] [wt 0.2] [charaFace I 0] [charaFadein I 0.4 -300,-300] [charaMove I -300,-270 0.4] [charaShake I 0.03 2 3 0.4] [wt 0.2] [charaFace J 0] [charaFadein J 0.4 0,-300] [charaMove J 0,-270 0.4] [charaShake J 0.03 2 3 0.4] [wt 0.8] [charaShake H 0.04 3 4 0.6] [charaShake I 0.04 3 4 0.6] [charaShake J 0.04 3 4 0.6] [wt 1.0] [se ade66] [charaSpecialEffect H enemyErasure 300,-300 0.9] [charaSpecialEffect I enemyErasure -300,-300 0.9] [charaSpecialEffect J enemyErasure 0,-300 0.9] [wt 0.7] [wait charaSpecialEffect H] [wait charaSpecialEffect I] [wait charaSpecialEffect J] [bgmStop BGM_EVENT_80 1.2] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [wt 1.2] [charaTalk depthOff] [charaFace A 2] [charaFace G 0] [charaFadein A 0.1 1] [charaFadein G 0.1 140,-230] [wt 0.5] [se ad130] [wt 0.1] [charaMoveScale G 0.63 0.8] [charaMove G 140,-190 0.8] [wt 0.4] [seStop ad130 0.2] [wt 1.4] [charaTalk A] [charaFace A 5] [bgm BGM_EVENT_70 0.1] @Reines Now I see. Part of Trimmau got into the automated defense systems! And here I thought it was my comeuppance for dine and dashing! [k] [charaFadeout A 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @El-Melloi II Hold it, Reines. [k] @El-Melloi II Does that mean Trimmau has control[sr]over the simulator itself? [k] [charaFace C 5] @El-Melloi II How much of her do you have now? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFace G 0] [charaFadein A 0.1 1] [charaFadein G 0.1 140,-190] @Reines Let me see... [wt 0.6][charaFace A 0]This just makes forty percent. [k] ?1:Forty percent, huh. ?2:I guess that means the main unit is still somewhere else then? ?! [charaFadeout A 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @El-Melloi II I knew there had to be more than an odd simulator[sr]setting behind the lack of people here. [k] @El-Melloi II My Unreturning Formation isn't working right, either. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Reines You mean Zhuge Liang's famous maneuver? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @El-Melloi II Things might look normal here, but there's something[sr]going on right beneath the surface. [k] @El-Melloi II It almost feels like a loading screen from a video game... [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.7] [se ad29] [seVolume ad29 0 0.2] [charaPut M -80,0] [charaEffect M bit_talk_30] [wt 0.2] [charaFace A 6] [wt 1.2] [charaFace A 2] [charaEffectDestroy M bit_talk_30] @Reines My tracking spell![sr]There you are, Trimmau! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_70 1.4] [charaTalk off] [charaTalk depthOff] [charaFace L 0] [charaFadein L 0.4 1] [wt 0.6] [charaFace K 0] [charaFadein K 0.1 1] [wt 0.1] [se bac30] [seVolume bac30 0 0.6] [fowardEffect bit_talk_shelling_pink01] [wt 0.35] [se bac105] [se bac59] [seVolume bac59 0 0.4] [fowardEffect bit_talk_h_slash01] [wt 1.6] [charaFadeout L 0.4] [wt 1.6] [fowardEffectDestroy bit_talk_h_slash01] [charaFadeout K 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOn] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [wt 0.6] [charaFaceFade A 6 0.4] [wt 0.8] @Reines Huh? It can't be...[bgm BGM_EVENT_71 0.1] [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] [wt 0.6] [se ad193] [distortionstart 0.0 0.5 0.5 0.0 0.0 100.0] [distortionstart 2.0 0.5 0.5 0.8 0.1 6.0] [wait distortion] [wt 0.2] [wipeout magic 1.0 1.0] [wait wipe] [charaFadeout K 0.1] [wt 0.1] [scene 10000] [wipein magic 0.5 1.0] [wait wipe] @El-Melloi II Reines! [%1]!!! [k] [messageOff] [wt 0.5] [fadeout black 2.0] [bgmStop BGM_EVENT_71 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]