$91-50-36-01-2-1 [soundStopAll] [charaSet A 5036001 1 Avicebron] [charaSet B 11005000 1 "Hessian Lobo"] [charaSet C 5004001 1 "Nursery Rhyme"] [scene 20300] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_7 0.1] [charaTalk depthOff] [charaDepth B 1] [charaDepth C 2] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0] [charaFace B 0] [charaFadein B 0.1 2] @Nursery Rhyme Aww, we lost![sr]I'm sorry I couldn't command you better, Lobo! [k] [charaFace B 0] [se ad334] @Hessian Lobo ...[sr]... [k] [charaFace C 5] @Nursery Rhyme Now, now, that's enough of that. [k] [charaFace C 0] @Nursery Rhyme Simulation or not, a loss is still a loss.[sr]Isn't that the rule even in the wilds? [k] @Nursery Rhyme In fact, rules should be even more important in the wild, right? Isn't that what the rules of survival are all about? [k] [charaFadeout C 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Hessian Lobo ...[sr]... [k] [messageOff] [se ad85] [seStop ad85 0.7] [fowardEffect bit_talk_quickmove] [charaSpecialEffect B erasureReverse 1 0.7] [wt 0.4] [wipeout downToUp 0.3 1] [wait wipe] [wt 0.2] [fadeout black 0.1] [wait fade] [wipein circleIn 0.1 1] [wait wipe] [fadein black 0.4] [wait fade] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] [wt 0.5] @Nursery Rhyme Hehe. I don't think he's happy about it,[sr]but he agreed to let me save face! [k] @Nursery Rhyme Bye-bye Master, Avicebron![sr]Good luck! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth A 1] [charaDepth C 2] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 2] [charaFace C 1] [charaFadein C 0.1 0] @Avicebron Thank you.[sr]I promise I won't let your sacrifice be in vain. [k] [charaFace C 4] @Nursery Rhyme Ugh, do stop that.[sr]I'm still very much alive, you know! [k] @Avicebron Er, yes, I never meant to imply otherwise... [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_7 2.0] [wait fade] [soundStopAll] [end]