$94-04-78-12-1-0 [soundStopAll] [skip false] [maskout black 0] [wait mask] [charaSet A 3043000 1 Erice] [charaSet B 9008001 1 Astraea] [charaSet C 11006001 1 Salieri] [imageSet D cut171_token_203 1] [charaSet T 5009000 1 "Effect Dummy"] [imageSet K cut174_9th 1] [imageSet L cut174_9th 1] [scene 20730] [pictureFrameTop cut170_gameframe_bright] [skip true] [fadein black 0] [wait fade] [maskin black 1.5] [wait mask] [bgm BGM_EVENT_3 0.1] [wt 0.5] [charaTalk depthOff] [charaTalk off] [charaDepth T 1] [charaDepth D 2] [charaDepth C 3] [charaPut T 0,-10] [charaEffect T bit_talk_token_materialization] [cueSe NoblePhantasm_603800 NP_603800_1] [wt 2.5] [cueSeStop NP_603800_1 0.5] [charaFadein D 0.4 0,-210] [wt 1.2] [se ad29] [fadeout white 0.5] [wait fade] [charaEffectDestroy T bit_talk_token_materialization] [charaFace C 6] [charaFadein C 0.7 0,-50] [wt 0.2] [fadein white 0.5] [charaFadeout D 0.4] [wait fade] [wt 0.8] [charaTalk depthOn] [charaTalk on] @Salieri Swift justice? Don't make me laugh. You're just playing the same perfectly tuned melody you always use when you pass judgment. [k] [charaFace C 5] @Salieri L[messageShake 0.05 4 4 0.4]et me be clear: I refute, reject, repudiate,[sr]and rebut your so-called justice in any and all forms! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 0,-50] [charaShake A 0.05 3 3 0.3] @Erice Khh...! [k] [charaFace A 4] @Erice This isn't just about me. This is about whether[sr]or not all of Monde du Jeu deserves to exist. [k] [charaFace A 5] @Erice Please, goddess. Let your righteous judgment shine forth. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 0,-50] @Astraea Oh, I will. I swear it on my arms, my legs, my back, my abs, and every bit of fighting spirit within my body. [k] [charaFace B 2] @Astraea Now, have at you! [k] [messageOff] [charaFadeout B 0.1] [wt 0.7] [charaDepth K 2] [charaDepth L 1] [charaScale L 1.4] [effect bit_talk_x_slash01] [se ad470] [seVolume ad470 0 0.9] [wt 0.1] [seStop ad470 0.2] [wt 0.1] [effect bit_talk_x_slash02] [se ad470] [seVolume ad470 0 0.9] [wt 0.2] [seStop ad470 0.3] [wt 0.3] [backEffect bit_talk_sparks] [flashin once 0.1 0.1 FFFFFFAF FFFFFF00] [se ad471] [charaFadein L 0.2 0,-270] [wt 0.1] [charaFadein K 0.2 0,-200] [charaMove L 0,-200 0.2] [charaMoveScale L 1.0 0.2] [wt 0.5] [effectStop bit_talk_fire] [wt 2.0] [maskout black 0.5] [seStop ad471 0.4] [bgmStop BGM_EVENT_3 0.4] [wait mask] [fadeout black 0] [wait fade] [soundStopAll] [end]