$03-00-04-04-2-1 [soundStopAll] [charaSet A 8001400 1 Mash] [charaSet B 1098166400 1 Nezha] [charaSet C 1019001 1 Rama] [charaSet D 1098127610 1 Peperoncino] [charaSet E 3004001 1 Karna] [charaSet F 98002000 1 Fou] [charaSet G 1098158310 1 Captain] [charaSet H 98115300 1 Holmes] [charaSet I 1098124510 1 "Da Vinci"] [charaSet J 5009000 1 "Effect Dummy"] [scene 10000] [bgm BGM_EVENT_24 0.1] [fadein black 0.5] [wait fade] [effect bit_talk_kengekiall01] [wt 0.1] [se ad32] [wt 0.3] [se ad32] [wt 0.2] [se ad32] [flashin once 0.1 0.1 FFFFFFAF FFFFFF00] [wt 0.1] [scene 27710 0.1] [cueSe Servants_103200 bac512] [charaTalk A] [charaFace A 7] [charaScale A 1.2] [charaFadein A 0.1 1] [charaShake A 0.08 6 2 0.4] [charaMoveScale A 1.0 0.3] [wt 0.2] [cueSeStop bac512 0.4] [wt 0.4] @Mash Sh-she's strong...! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nezha Battle is proceeding smoothly/Victory is at hand. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Rama You might be a little more talkative than our Nezha,[sr]but you don't understand your situation at all! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Nezha Denied/There is nothing wrong with my analytical capabilities. [k] [bgm BGM_EVENT_24 0.5 0.4] [charaFace B 7] @Nezha Hm...? [k] [messageOff] [fadeout black 0.3] [wait fade] [charaFadeout B 0.1] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 300,-50] [wt 0.1] [wipeFilter cinema 0.5 0] [fadein black 0.3] [wait fade] [wt 1.5] [charaMove D 400,-50 0.4] [charaFadeout D 0.4] [wt 1.2] [fadeout black 0.3] [wait fade] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [wipeOff] [fadein black 0.3] [bgm BGM_EVENT_24 0.5 1.0] [wait fade] @Nezha ... [k] @Nezha Higher priority recalled.[sr]Disengaging from battle. [k] [messageOff] [charaEffect B bit_talk_quickmove] [charaSpecialEffect B erasureReverse 1 0.3] [se ad73] [cueSe NoblePhantasm_303100 NP_303100_3] [cueSeVolume NP_303100_3 0 0.5] [wt 1.0] [bgmStop BGM_EVENT_24 1.0] [wt 2.2] [charaSet A 8001410 1 Mash] [bgm BGM_EVENT_81 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Rama Damn, she got away.[sr]Was she acting on her Master's orders...? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Karna I can't tell. But that Nezha was a formidable fighter indeed. I sense that she is...optimized for this land. [k] @Karna If we had kept at it, one of us would have ended up resorting to releasing the full power of their Noble Phantasm. [k] @Karna Perhaps we should be grateful that this mountain where the god we are looking for resides still stands intact. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Fou Fou... [k] [messageOff] [bgmStop BGM_EVENT_81 0.8] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] [wt 1.0] [charaFace A 4] @Mash ... [k] ?1:Mash... ?! [charaFadeout A 0.1] [wt 0.1] [charaPut J 1] [charaEffect J bit_talk_10_LowLevel] [se ad13] [wt 0.2] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Captain ...I know what's going on.[bgm BGM_EVENT_41 0.1][sr]It's a lot like the tides. [k] @Captain No matter how much you plead, or how much you pray,[sr]there are some things you can't stop... [k] @Captain ...and you just have to accept them. [k] [charaFace G 4] @Captain I got to know Nezha pretty decently myself after I met her in the Wandering Sea. [k] @Captain It's true that I was interested in how her mechanical body was made with sage arts, but I also felt like we were similar somehow. [k] @Captain ...So I know that Nezha was a great warrior,[sr]and an upstanding Servant. [k] @Captain I'm sure she was prepared for this, much more than she needed to be. She would never want you guys to be so sad about her that you stopped moving forward. [k] [charaFadeout G 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Mash ...Yes. You're right... [k] [charaFadeout A 0.1] [wt 0.1] [charaPut J 1] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 1] @Captain Let me just ask you one thing.[sr]...Did she die in vain? [k] [charaFadeout G 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Karna Not at all. The enemy's sheer mobility was like few things I have ever seen. [k] @Karna If Nezha hadn't come in contact with them first, they might have taken us by surprise and critically injured all of us. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut J 1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Captain ...If that's what you think, Hero of Benefaction,[sr]then it must be true. [k] [charaFace G 1] @Captain Then when we get back, and I make my report to Sion,[sr]I'll tell her Nezha fulfilled her duties admirably. [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaPut J 1200,1200] [bgmStop BGM_EVENT_41 1.0] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] [wt 1.0] [charaFaceFade A 0 0.5] [wt 0.5] [bgm BGM_EVENT_81 0.1] @Mash ...I'm sorry. I'm okay now. Let's get back to work. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut J 1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Holmes Agreed. Now is not the time for you to worry about this other Nezha. We'll handle that analysis on our end. [k] @Holmes Although, one thing I did notice[sr]in your battle just now... [k] @Holmes ...was that she did not appear to be subject to this world's estrangement effect, as you are. [k] @Holmes So we may be able to learn more about that effect by focusing our efforts there. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Rama This world's estrangement effect... That's a good way to put it. It does feel like we aren't truly in this world, even though we clearly are. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut J 1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Da Vinci Anyway, we won't have answers for you anytime soon, so I'd like you guys to keep going with your god search for now. [k] [charaFadeout I 0.1] [wt 0.1] [charaPut J 1200,1200] [bgmStop BGM_EVENT_81 2.0] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Rama Then we'll do just that. [k] @Rama Come now, cheer up. King's orders.[sr]Moping around won't get us anywhere. [k] @Rama Sometimes, you have to say goodbye before you're ready, and others, you get to meet someone you never expected to. That's life. [k] @Rama Now come on, Master! We have a new god to meet! [k] ?1:...Yeah. ?2:Okay, let's go find them! ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Fou Fou! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash Yes, Master.[sr]I promise to give this search my full effort! [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFace A 4] [charaPut A 0,-50] [wt 1.0] [wipeFilter cinema 0.5 0] [fadein black 1.0] [wait fade] [wt 1.2] [charaFace A 8] [wt 2.0] [charaFace A 7] [wt 0.5] [charaMove A -256,-50 2.0] [se ad666] [wt 0.4] [charaFadeout A 0.7] [wt 0.2] [messageOff] [fadeout black 2.0] [seStop ad666 1.2] [wait fade] [wt 1.0] [soundStopAll] [end]