$94-01-52-55-1-0 [soundStopAll] [bgm BGM_EVENT_65 0.1] [messageOff] [effectPause bit_talk_parasolwipe] [wait effectStart bit_talk_parasolwipe] [branch _PlayEffect_1st PM4 1] [label _PlayEffect_etc] [tapSkip _from_TapSkip_etc] [scene 10001] [fadein white 1.0] [wait fade] [effectPause bit_talk_goal1_6] [wait effectStart bit_talk_goal1_6] [effectStart bit_talk_parasolwipe] [wt 1.0] [effectStart bit_talk_goal1_6] [wait effect bit_talk_goal1_6] [label _from_TapSkip_etc] [effectDestroy bit_talk_goal1_6] [effectDestroy bit_talk_parasolwipe] [fadein black 0] [wait fade] [branch _PlayEffect_End] [label _PlayEffect_1st] [tapSkip _from_TapSkip_1st] [effectPause bit_talk_winner1_6] [wait effectStart bit_talk_winner1_6] [scene 10001] [fadein white 1.0] [wait fade] [effectStart bit_talk_winner1_6] [wt 4.9] [voice 402600_0_M820] [wt 1.0] [voice 402600_0_M821] [wt 5.0] [effectStart bit_talk_parasolwipe] [scene 10001] [wt 1.0] [scene 44300] [wait effect bit_talk_parasolwipe] [label _from_TapSkip_1st] [voiceStop] [scene 44300] [effectDestroy bit_talk_winner1_6] [effectDestroy bit_talk_parasolwipe] [fadein black 0] [wait fade] [label _PlayEffect_End] [bgmStop BGM_EVENT_65 0.3] [wt 0.4] [branch _PlayVoice_Start PM4 1] [branch _PlayVoice_End] [label _PlayVoice_Start] [charaSet A 5030001 1 "Caster of Storytelling"] [charaSet B 6028001 1 Nitocris] [flagRandom _PlayVoiceNo 1 3] [branch _PlayVoice_3rd _PlayVoiceNo 3] [branch _PlayVoice_2nd _PlayVoiceNo 2] [branch _PlayVoice_1st _PlayVoiceNo 1] [label _PlayVoice_1st] [bgm BGM_EVENT_64 0.1] [charaTalk B] [charaFace B 9] [charaFace A 0] [charaDepth B 1] [charaDepth A 9] [charaFadein B 0.4 2] [charaFadein A 0.4 0] [wt 0.7] [charaFace B 9] @Nitocris I [voice 9010005_0_M670]hear them! I hear the people cheering for the pharaohs![wait voice 9010005_0_M670][charaFace B 1][sr]Even [voice 9010005_0_M671]if my victory is assured, it's still nice to hear! [k] [wait voice 9010005_0_M671] [charaFace A 3] @Caster of Storytelling If [voice 9010005_0_M672]someone guaranteed to win does indeed win, and people rejoice at that...[wait voice 9010005_0_M672][sr]the [voice 9010005_0_M673]story must be one of royalty.[wt 0.8][charaFace A 7][wt 2.6][charaFace A 0] [k] [wait voice 9010005_0_M673] [branch _PlayVoice_End] [label _PlayVoice_2nd] [bgm BGM_EVENT_64 0.1] [charaTalk B] [charaFace B 0] [charaFace A 0] [charaDepth B 1] [charaDepth A 9] [charaFadein B 0.4 2] [charaFadein A 0.4 0] [wt 0.7] [charaFace B 2] @Nitocris There, [voice 9010005_0_M680]you see!? [wait voice 9010005_0_M680][charaFace B 9][sr]A [voice 9010005_0_M681]new glorious chapter has been added to the legend of the pharaohs! [k] [wait voice 9010005_0_M681] [charaFace A 7] @Caster of Storytelling I [voice 9010005_0_M682]only pray that this tale will have a happy ending. [k] [wait voice 9010005_0_M682] [branch _PlayVoice_End] [label _PlayVoice_3rd] [bgm BGM_EVENT_64 0.1] [charaTalk A] [charaFace B 0] [charaFace A 0] [charaDepth B 1] [charaDepth A 9] [charaFadein B 0.4 2] [charaFadein A 0.4 0] [wt 0.7] [charaFace A 0] @Caster of Storytelling As [voice 9010005_0_M690]I suspected, the key to winning a race is putting safety first. [k] [wait voice 9010005_0_M690] [charaFace B 8] @Nitocris Since [voice 9010005_0_M691]we did actually win, I guess I can't deny that it worked... [wait voice 9010005_0_M691][charaFace B 7][sr]But [voice 9010005_0_M692]I still think it depends on the situation. [k] [wait voice 9010005_0_M692] [charaFace A 2] @Caster of Storytelling Not [voice 9010005_0_M693]at all. One must always give everything one has.[wait voice 9010005_0_M693][charaFace A 7][sr]One [voice 9010005_0_M694]must dedicate oneself, fully and sincerely, to putting safety first. [k] [wait voice 9010005_0_M694] [charaFace A 3] @Caster of Storytelling Hu[voice 9010005_0_M695]rrah for safety. Home is where the safety is. [k] [wait voice 9010005_0_M695] [charaFace B 7] @Nitocris (Sigh)[voice 9010005_0_M696] ...Well, for now, I might as well enjoy my victory![wt 1.7][charaFace B 9] [k] [wait voice 9010005_0_M696] [label _PlayVoice_End] [messageOff] [fadeout white 0.5] [bgmStop BGM_EVENT_64 0.4] [wait fade] [soundStopAll] [end]