$03-00-03-08-4-1 [soundStopAll] [charaSet A 9005001 1 Holmes] [charaSet B 1098159000 1 Boy] [charaSet C 8001400 1 Mash] [charaSet D 7005001 1 Spartacus] [charaSet E 6011001 1 "Jing Ke"] [scene 20115] [bgm BGM_EVENT_80 0.1] [fadein black 0.7] [se ad625] [wait fade] [wt 1.0] [se ade79] [wt 0.2] [seVolume ade79 2.5 0.1] [shake 0.01 0 2 0.4] [wt 0.5] [shake 0.01 0 2 0.4] [bgmStop BGM_EVENT_80 1.0] [wt 1.5] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Spartacus ...They're retreating? That can't be right.[sr]There must be more to this. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth C 1] [charaDepth A 2] [charaDepth E 3] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Mash I agree. In fact, their whole style of combat was odd.[bgm BGM_EVENT_81 0.1] [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Jing Ke Yes. This goes well beyond sharing territory.[sr]They're even fighting as a team. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Holmes We can now be certain beyond any doubt[sr]that someone is controlling them. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 2] [charaFace A 0] [charaFadein A 0.1 0] @Mash Then, do you think we'll find[sr]Koyanskaya further inside this cave? [k] @Holmes I do not imagine we will be quite so fortunate,[sr]but we should go to meet whoever called them off. [k] [charaFadeout C 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Jing Ke Once we've taken them out, that should stop these monsters from attacking other villages. [k] [charaFadeout E 0.1] [wt 0.1] [charaDepth D 1] [charaDepth B 2] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 2] [charaFace B 0] [charaFadein B 0.1 0] @Spartacus Do you mind if we continue onward, little rebel? [k] @Boy O-okay... You'll keep me safe, right, Spartacus? [k] [charaFace D 1] @Spartacus Of course I will. As long as you are prepared[sr]to face your fears, nothing can stop me! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_81 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]