$03-00-06-02-2-1 [soundStopAll] [charaSet A 8001400 1 "Armored Mash_Goggles"] [charaSet B 1098191900 1 "Olympus Soldier"] [charaSet C 9005001 1 Holmes] [charaSet D 98002000 1 Fou] [charaSet E 1017001 1 Musashi] [charaSet F 8001410 1 Mash] [charaSet G 1098191900 1 "Olympus Soldier"] [charaSet H 1098191900 1 "Olympus Soldier"] [charaSet S 5009000 1 "Effect Dummy 1"] [charaSet T 5009000 1 "Effect Dummy 2"] [scene 91800] [bgm BGM_EVENT_80 0.1] [fadein black 0.5] [wait fade] [charaTalk depthOff] [charaDepth A 1] [charaDepth E 2] [charaDepth S 3] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] [wt 0.3] [se ad688] [charaFace A 5] [cueSe Battle bac122] [wt 0.1] [charaMove A -50,0 0.2] [wt 0.1] [charaFadeout A 0.1] [wt 0.3] [se ad171] [cueSe Battle bac153] [se ad686] [charaPut S 1] [charaEffect S bit_talk_14] [shake 0.02 3 3 0.8] [wt 1.0] [effectDestroy] [charaEffectDestroy S] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] [se bac304] [wt 0.3] [se ad678] [charaFace E 2] [charaMove E 0,20 0.2] [charaFadeout E 0.1] [effect bit_talk_quickmove] [wt 0.6] [charaPut S 1] [charaEffect S bit_talk_x_slash01] [charaEffect S bit_talk_x_slash01 0,0 H] [se bac308] [wt 0.4] [charaPut S 1200,1200] [charaEffectDestroy S] [charaTalk B] [charaFace B 0] [charaScale B 1.1] [charaFadein B 0.1 1] [fowardEffect bit_talk_14] [se ad32] [charaShake B 0.08 6 2 0.3] [wt 0.1] [charaMoveScale B 1.0 0.4] [se ad671] [seVolume ad671 0 0.6] [wt 0.1] [seStop ad671 0.4] [wt 0.4] @B:Olympus Soldier I'm losing...!? How!?[sr]They're just ordinary human Heroic Spirits! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] @Musashi (Too bad. He outclasses me in sheer ability and training, but he knows absolutely nothing about real combat!) [k] [bgmStop BGM_EVENT_80 2.0] [cueSe Battle bac305] [charaFace E 2] @Musashi Forgive me! [k] [messageOff] [se ad678] [seVolume ad678 0 0.4] [charaMoveScale E 1.1 0.2] [charaMove E 0,15 0.2] [charaFadeout E 0.2] [blur motion 0.3 4 10 0.5 0.6 0.05 100] [wt 0.2] [blurOff motion 0.2] [charaScale E 1.0] [wt 0.2] [cueSe Battle bac169] [fowardEffect bit_talk_v_slash01] [fadeout white 0.3] [wait fade] [charaFadeout E 0.1] [scene 10001] [wt 0.3] [fadein white 0.1] [wait fade] [wt 1.0] [se ad878] [fowardEffect bit_talk_35] [se ad464] [wt 1.5] [fadeout white 0.2] [wait fade] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [scene 91800] [wt 0.1] [charaShake B 0.05 3 3 1.2] [fadein white 1.0] [wait fade] [wt 0.5] [charaMove B 0,-15 0.3] [wt 0.3] [se ad881] [seVolume ad881 0 0.4] [wt 0.5] @B:Olympus Soldier Well done.[sr]I mean it. [k] @Olympus Soldier ...Will you tell me your names again, Chaldeans? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] @Musashi Miyamoto Musashi, of Niten Ichiryu. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @A:Mash ...Mash Kyrielight, Demi-Servant. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [wt 0.5] ?1:[%1]. ?! @B:Olympus Soldier ...Musashi. Mash. [%1]. [k] @B:Olympus Soldier Olympus will never let you escape with your lives.[sr]We WILL kill you. On that, you have my word. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] [wt 0.3] [se bac305] [wt 0.6] [charaFadeout E 0.1] [wt 0.1] [se ad171] [effect bit_talk_x_slash01] [wt 0.5] [effect bit_talk_blood_splash 0,0 H] [se ad161] [se ad464] [wt 2.0] [se ade75] [wt 1.0] ?1:... ?! [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Fou Fou, fooou... [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk off] [charaFace A 0] [charaFadein A 0.1 1] [se ade18] [seVolume ade18 0.0 0.5] [wt 0.5] [seStop ade18 0.8] [wt 1.5] [charaTalk depthOff] [charaDepth F 1] [charaDepth A 2] [charaFace F 0] [charaFadein F 0.1 1] [wt 0.1] [charaFadeout A 0.4] [se ade57] [seVolume ade57 0.0 1.0] [seStop ade57 0.14] [wt 0.1] [se ad658] [wt 1.2] @Mash Enemy hostile completely silenced.[sr]The battle is over. [k] [bgm BGM_EVENT_81 0.1] [charaFace F 4] @Mash ...[sr]... [k] @Mash ...I wasn't planning to take his life directly... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk on] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] @Musashi I'm sure you weren't. That's why I did it.[sr]There a problem with that, [%1]? [k] ?1:...No. Well, yes... But it's okay. ?! @Musashi Good. Now, do you know what we need to do next? [k] ?1:Get away from here as fast as we can...right? ?! [charaFace E 0] @Musashi Very good. Remember, you're in the heart of enemy[sr]territory now, so get used to making calls like that. [k] [bgmStop BGM_EVENT_81 1.0] [charaFace E 11] @Musashi [f small]...I'm sorry. [k] [messageOff] [wt 1.0] [bgm BGM_EVENT_77 0.1] [charaFace E 1] @Musashi Anyway, I'm so glad you're all okay! Did I manage to make it in time for the start of the adventure!? [k] ?1:Of course. Thanks, Musashi. ?2:Sure did. Thanks for showing up to save us. ?! [charaFace E 7] @Musashi You bet! Whenever Chaldea's in danger, I'll be there to help! I still have to pay you guys back for letting me stay there, after all! [k] [charaFace E 0] @Musashi Anyway, I know we have a lot to catch up on, but right[sr]now, we should focus on getting out of here. [k] @Musashi Like I said, this is the heart of enemy territory, so we don't want to stick around. Know the way out of town, Mash? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @Mash ...Y-yes, I do![sr]I'll secure an escape route right now! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 1] @Musashi Great! I knew you had a keen eye for this stuff.[wt 0.5][charaFace E 0][sr]How about you, Mr. Detective? Can you stand? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [se ade170] [seVolume ade170 0 0.4] [wt 2.0] [charaTalk C] [charaFace C 4] [charaFadein C 0.4 1] [wt 0.4] @Holmes ...I can. It would seem the bleeding's stopped as well. Thank you, Ms. Miyamoto. I don't know what I would have done if you hadn't come along. [k] [bgmStop BGM_EVENT_77 1.0] [charaFace C 0] @Holmes It would also seem you're more right than you know.[sr]Take a look. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout C 0.1] [wt 0.2] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [se ade210] [seVolume ade210 0 0.1] [seVolume ade210 0.8 1.0] [wt 1.2] [charaTalk off] [charaDepth B 4] [charaDepth G 5] [charaDepth H 3] [charaFace B 0] [charaFadein B 0.1 300,0] [charaFace G 0] [charaFadein G 0.1 1] [charaFace H 0] [charaFadein H 0.1 -300,0] [seStop ade210 2.0] [wt 3.0] [wipeout rectangleStripRightToLeft 0.7 1.0] [wait wipe] [charaFadeout B 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaTalk on] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] [wt 0.1] [wipein rectangleStripLeftToRight 0.7 1.0] [wait wipe] [bgm BGM_EVENT_81 0.1] @Fou Fooou! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Mash Multiple Olympian soldiers spotted![sr]Master! [k] ?1:Guess there's no going back the way we came! ?2:Mash! We need a new route, now! ?! [charaFace F 7] @Mash R-right! [wt 0.5][charaFace F 15]But, I'm afraid all three[sr]major roads have been blockaded[line 2] [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Musashi Then we can take the back alleys![sr]They're nice and twisty; perfect for making a getaway! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Holmes That would seem to make more sense than moving about in the open...but wouldn't our enemy be more familiar with the lay of the land than us? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 12] [charaFadein E 0.1 1] @Musashi True. That's why we'll just have to trust to our luck when it comes to whether or not we'll run into anyone! [k] @Musashi If we do...we'll just have to[sr]cut them down and keep moving! [k] ?1:...Okay, let's get going! ?! [charaFace E 5] @Musashi Right! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_81 2.0] [wait fade] [wt 1.2] [soundStopAll] [end]