$03-00-09-03-4-0 [soundStopAll] [enableFullScreen] [charaSet A 5045000 1 Altria] [charaSet B 98016000 1 "Round Table Army Soldier A"] [charaSet C 98016000 1 "Round Table Army Soldier B"] [charaSet D 3047001 1 Percival] [charaSet E 3039000 1 Gareth] [charaSet F 1098216200 1 Habetrot] [charaSet G 1049000 1 "Senji Muramasa"] [charaSet H 1098210900 1 "Count Peperon"] [charaSet I 1098124500 1 "Da Vinci"] [charaSet J 98006200 1 Nightcall] [scene 119700] [pictureFrame cut063_cinema] [se ad16] [seVolume ad16 0 0] [seVolume ad16 1.5 0.5] [fadein black 1.5] [wait fade] [seStop ad16 2.0] [bgm BGM_EVENT_80 0.1] [charaTalk B] [charaFace B 2] [charaFace C 0] [charaFadein B 0.1 256,-50] [charaFadein C 0.1 -256,-50] @Round Table Army Soldier A I have a report from Captain Landon, sir! They've taken full control of the south district! [k] [charaFace B 0] [charaFace C 2] @Round Table Army Soldier B I have a report from Captain Auralia as well! [k] @Round Table Army Soldier B The queen's soldiers near the main gate have retreated after losing twenty percent of their force! [k] [charaFadeout B 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 0,-50] @Percival Great work! Now go do the same for the north district! We're going ahead to the vault castle! [k] @Percival Take anyone who surrenders into custody and have Auralia's squad look after them! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk off] [charaFace B 0] [charaFace C 0] [charaFadein B 0.1 256,-50] [charaFadein C 0.1 -256,-50] @Round Table Army Soldier Yes, sir! Understood! [k] [messageOff] [se ad166] [seStop ad166 1.5] [charaMove B 206,-50 0.4] [charaMove C -306,-50 0.4] [charaFadeout B 0.4] [charaFadeout C 0.4] [wt 2.0] [charaTalk on] [fadeout black 1.0] [bgm BGM_EVENT_80 1.0 0.5] [wait fade] [pictureFrame] [wt 0.5] [fadein black 1.0] [bgm BGM_EVENT_80 1.0 1.0] [wait fade] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Gareth (Huff... Huff...) [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Habetrot Phew... This is...a lot harder...than I thought it'd be... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @Percival Gareth, Habetrot, you two stay here. [k] @Percival Muramasa, Altria,[sr]Da Vinci, [%1]... [k] @Percival The five of us will infiltrate the vault castle.[sr]I trust that's okay with you? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 13] [charaFadein G 0.1 1] @Senji Muramasa Okay? Just try and stop me. Been waitin' to smack the smug outta Spriggan for a while now. [k] ?1:You said it! We're nearly there! ?! [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Count Peperon My, my, still so fiery, I see. Now I'm really glad I went to the trouble of securing that route in for you. [k] @Count Peperon None of the queen's soldiers are stationed in the vault castle. Once you get past Spriggan's guards, then[line 2] [k] [charaFace H 8] @Count Peperon ...Wait a sec. The front door is...open? [k] @Count Peperon I'm not sensing any soldiers in there, either. It looks like the path to the bell tower is all clear. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 14] [charaFadein D 0.1 1] @Percival ! [k] ?1:Do you think it's a trap? ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 8] [charaFadein H 0.1 1] @Count Peperon Probably, yes. But not for us. [k] @Count Peperon This trap is only for Altria[line 2]the Child of Prophecy, and Queen Morgan. [k] @Count Peperon Spriggan really is a sly old fox, isn't he? He's just handing the bell over to us. [k] @Count Peperon Makes sense, though. He gains nothing by trying to protect it at this point. [k] @Count Peperon He must be trying to surrender without defying the queen. [k] @Count Peperon He wants to be able to deny any involvement in ringing the bell. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @Percival ...Well, this is a surprise. [k] @Percival I thought we'd never be able to take control of Norwich without ringing the bell... [k] @Percival ...but if Spriggan has pulled his soldiers back, he must not have any intention of fighting. [k] @Percival That means our battle to occupy Norwich is over.[sr]We no longer have to ring the bell to win. [k] @Percival That said... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 8] [charaFadein H 0.1 1] @Count Peperon Whether we go ring it now or not[sr]is up to the Child of Prophecy. [k] @Count Peperon If she does, it will be a declaration of war. There'll be no going back. [k] @Count Peperon ...I hate to play into Spriggan's hands, but I doubt we'll get another opportunity like this. [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [wt 1.0] [charaFace A 5] @Altria ...Let's go. Bell or no bell, Spriggan is still inside. [k] @Altria Between him just letting the calamity happen and the stunt he's trying to pull right now, I can't just let him go. [k] @Altria I want to know exactly what the head of the Earth clan was thinking when he made those decisions. [k] [messageOff] [se ad769] [wipeout leftToRight 0.7 1] [bgmStop BGM_EVENT_80 0.7] [wait wipe] [charaFadeout A 0.1] [scene 120000] [effect bit_talk_40_fs 0,-100] [wt 1.0] [seStop ad769 0.7] [wipein rightToLeft 0.7 1] [wait wipe] [wt 1.0] [charaTalk I] [charaFace I 14] [charaFadein I 0.1 1] @Da Vinci Huh. We didn't run into a single soldier on the way up here, let alone Spriggan himself. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Senji Muramasa ...I've got a helluva bad feeling about this. Chills, even. Be careful. There's something here. [k] [messageOff] [charaFadeout G 0.1] [wt 1.0] [cueSe SE_21 21_ade582] [charaTalk J] [charaFace J 0] [charaFadein J 0.4 1] [wt 0.4] [bgm BGM_EVENT_24 0.1] @??? Ahh... Ahh...[sr]Ahhh... [k] @??? Capless... Capless...[sr]Where are you...Capless...? [k] @??? I smell...paradise... I hear...Avalon...[sr]I see... So, you've finally come... [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk D] [charaFace D 15] [charaFadein D 0.1 1] @Percival There! Magical energy is collecting on the ceiling! This density... It's a Nightcall! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Nightcall ...The one who saves us...shall be Britain's undoing... [k] @Nightcall Ahh... Curse my dead body...[sr]I will gladly give my soul for the Earth clan... [k] @Nightcall ...in exchange for your abominable body! [k] [messageOff] [se ad85] [seStop ad85 0.7] [effect bit_talk_41_fs] [charaMoveScale J 1.5 0.8] [charaMove J 0,70 0.8] [wt 0.2] [fadeout black 0.5] [bgmStop BGM_EVENT_24 0.4] [wait fade] [soundStopAll] [end]