$03-00-10-03-2-0 [soundStopAll] [enableFullScreen] [charaSet A 5021001 1 "Grímr the Sage"] [charaSet B 1098124500 1 "Da Vinci"] [charaSet C 5045001 1 Altria] [charaSet D 1098231510 1 Mash] [charaSet E 98115300 1 Holmes] [charaSet F 1098215110 1 Percival] [charaSet G 1049000 1 Muramasa] [charaSet H 4031001 1 "Redra Bit"] [charaSet I 1098216010 1 Barghest] [charaSet J 1098210410 1 Mors] [charaSet K 1098210410 1 Mors] [charaSet L 1098210410 1 Mors] [charaSet Q 98115000 1 Effect] [charaSet R 98115000 1 Effect] [charaSet S 98115000 1 Effect] [charaSet T 98115000 1 Effect] [scene 107801] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_48 0.1] ?1:The Great Calamity? Already!? ?! [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Grímr the Sage 'Fraid so. Don't forget, Morgan's been waiting on it all this time. [k] [charaFace A 4] @Grímr the Sage ...Don't think she knew what form it would take, though. [k] @Grímr the Sage A Great Calamity's kind of like pus that builds up in Britain over the course of a millennium. [k] @Grímr the Sage Massive death throes become magical energy that spills throughout the isle, and the calamity that catches that magical energy grows huge as a result. [k] [charaFace A 5] @Grímr the Sage That's how the Great Calamities happen. And they're gonna keep happening as long as this Britain's around. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 24] [charaFadein B 0.1 1] @Da Vinci It almost sounds like...bloodletting. [k] @Da Vinci A way of, well, letting out the bad blood that's built up in the land's veins. [k] [charaFace B 25] @Da Vinci So what kind of calamity absorbed that blood this time, Grímr? Can you tell? [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [wt 0.3] [cueSe SE_21 21_ade580] [charaCrossFade A 5021000 4 0.6] [wait charaCrossFade A] [cueSeStop 21_ade580 0.2] [wt 0.8] @Grímr the Sage ...Yeah, I can. Well, more that I already know. [k] @Grímr the Sage I couldn't tell while Morgan was still alive, but now that she's gone, I've got a good handle on what this calamity is. [k] @Grímr the Sage The thing that's been smoldering away in the pit for centuries is about to come out and say hello. [k] @Grímr the Sage That thing's basically why I was sent here in the first place. Although...I get the feeling there's more to it than that. [k] ?1:How so? ?2:...Does this have something to do with the red[csr]and black calamities the prophecy mentions? [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Altria ... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] ?! @Grímr the Sage From what Geri and Freki've been smelling, there're signs of more than one calamity on the way. [k] @Grímr the Sage But those two calamities aren't my area, so I don't know what they are. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Mash Wait a moment. Did you just say “signs”? [k] @Mash Then, does that mean the calamities still haven't begun in earnest? [k] @Mash If that's true, then the thing at the bottom of the pit... [k] @Mash ...The one Aesc said would destroy all of Britain if it woke up, is still asleep... And that means[line 2] [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Grímr the Sage We can hit it now, while we've still got a chance? Exactly. You're a quick one, missy. [k] @Grímr the Sage But to do that, we're gonna need the faerie of paradise's help. [k] @Grímr the Sage The old god of wisdom is telling me we're gonna need her to put the thing at the bottom of the pit[line 2]the one that awaits at the pilgrimage's end[line 2]to sleep. [k] @Grímr the Sage Unfortunately, he didn't offer a lot of specifics. I still don't know what exactly that thing is, for example. [k] [bgmStop BGM_EVENT_48 2.5] @Grímr the Sage ...Altria, I think it's time you told us about your pilgrimage's final destination... [k] @Grímr the Sage About the faerie of paradise's true purpose. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [input selectBranch] [messageOff] [soundStopAllFade 0.4] [charaSet A 5021000 1 "Grímr the Sage"] [charaSet B 1098124500 1 "Da Vinci"] [charaSet C 5045001 1 Altria] [charaSet D 1098231510 1 Mash] [charaSet E 98115300 1 Holmes] [charaSet F 1098215110 1 Percival] [charaSet G 1049000 1 Muramasa] [charaSet H 4031001 1 "Redra Bit"] [charaSet I 1098216010 1 Barghest] [charaSet J 1098210410 1 Mors] [charaSet K 1098210410 1 Mors] [charaSet L 1098210410 1 Mors] [charaSet Q 98115000 1 Effect] [charaSet R 98115000 1 Effect] [charaSet S 98115000 1 Effect] [charaSet T 98115000 1 Effect] [wt 0.1] [scene 107801] [maskin black 1.0] [wait mask] [label selectBranch] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] [wt 1.5] ?1,1070,saveMaterial:Altria...? ?2,2070,saveMaterial:...(I'm guessing it's probably[line 2]) ?! [charaFace C 34] @Altria I... [k] @Altria It's... [k] [messageOff] [charaTalk Q] [wt 0.1] [se ad13] [wt 1.5] [se ad13] [charaFace C 18] [wt 1.0] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 31] [charaFadein B 0.1 1] @Da Vinci Gah! Talk about the worst possible timing![sr]Can't they tell we're busy here!? [k] @Da Vinci Never mind that call, Altria! Go on![sr]What were you gonna say!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Mash Huh? [k] ?1:No, wait! Hang on! ?2:That was a call! Chaldea just CALLED us! ?! [bgm BGM_EVENT_82 0.1] @Mash That's right! Don't you see, Da Vinci!?[sr]We're getting a transmission! [k] @Mash Our electronic devices used to be inoperable here,[sr]but now they're working again! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 22] [charaFadein B 0.1 1] @Da Vinci ! [k] [charaFace B 5] @Da Vinci Well damn, don't I look a fool now?[wt 0.8][se ad15][sr]Hello!? Hello!? [k] @Da Vinci This is codename Watson! Do you read me, Chaldea!? [k] [messageOff] [charaFadeout B 0.1] [wt 0.2] [charaPut Q 1] [charaEffect Q bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Holmes Loud and clear, Ms. Watson. This is 221B Baker Street. [k] @Holmes The last carrier pigeon message we received is four days old at this point, so I'm afraid we're not entirely clear on your current situation. [k] @Holmes But permit me to summarize ours. [k] @Holmes About one hour ago, the Border's various systems began coming back online. [k] @Holmes Including the systems that would previously shut down if we'd so much as approach the isle. [k] @Holmes At the moment, our electricity is being provided by the steam generator while we perform maintenance on all parts of the ship. [k] @Holmes We can also tell from our radar that a dense magical energy contamination has settled over all of Britain. [k] [charaFace E 5] @Holmes It is too soon for this to be more than conjecture, but I believe we can say Britain has begun its collapse. [k] @Holmes It was the Isle of Britain itself that rejected Proper Human History, and therefore, the Storm Border. [k] @Holmes With Britain losing its power, we too can now intervene in matters more directly. [k] ?1:Then, you mean the Border's back up and running!? ?! [charaFace E 7] @Holmes Naturally, [&Mr.:Ms.] [%1]. [k] @Holmes Which is why I would like all of you to return posthaste. [k] [charaFace E 0] @Holmes The Professor still has yet to recover fully, I'm afraid... [k] @Holmes So we'll need your help to put together a navigational program that will let us maneuver through Britain's dense magical energy, Da Vinci. [k] @Holmes Once you have all returned to the Storm Border, it should be ready to begin operations in approximately six hours. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaPut Q 1200,1200] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth D 6] [charaDepth B 4] [charaFace D 6] [charaFace B 26] [charaFadeinFSR D 0.1 2] [charaFadeinFSL B 0.1 0] [wt 1.4] ?1:Come on, Da Vinci! What're we waiting for!? ?! [charaTalk on] [charaFace D 13] @Mash Right! With the Storm Border on our side, we can definitely handle the pit. [k] @Mash No... We can face any calamity that comes at us! And we can heal Percival in no time, too! [k] [charaFadeout D 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk F] [charaFace F 12] [charaFadein F 0.1 1] @Percival ...Thank you. I truly appreciate your kindness, but... [k] @Percival I have to refuse. Please, just leave me here. [k] @Percival Time is of the essence, right? I couldn't live with myself if I slowed you all down. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 14] [charaFadein D 0.1 1] @Mash Don't be ridiculous! [k] @Mash I can carry you, no problem![sr]You won't slow us down at all! [k] @Mash Right, Da Vinci!? [k] [charaFadeout D 0.1] [wt 0.1] [bgmStop BGM_EVENT_82 2.0] [charaTalk B] [charaFace B 25] [charaFadein B 0.1 1] @Da Vinci ...Only if we don't run into any more packs of mors. And unfortunately, the odds of that are pretty low. [k] [charaFace B 24] @Da Vinci ...Percival. It's only a matter of time until mors show up here, too. [k] @Da Vinci If we leave you here alone, we'll basically be leaving you to your death. [k] @Da Vinci But you knew that, didn't you? [k] @Da Vinci Even though you said you consider Altria, Mash,[sr]and [%1] friends? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 12] [charaFadein F 0.1 1] @Percival I... [k] [charaFace F 4] @Percival ...Yes. I know this is very selfish of me, but... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] @Da Vinci ...Gotcha. Well, if you're that committed, I guess there's nothing more to say. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 14] [charaFadein D 0.1 1] @Mash Da Vinci!? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] [wt 1.5] [charaFace B 0] @Da Vinci So instead of saying anything, we're just gonna[sr]bring you with us whether you like it or not![bgm BGM_EVENT_63 0.1] [k] @Da Vinci Isn't that right, Redra Bit!? Yeah, I know you're hiding over there! [k] [messageOff] [charaFadeout B 0.1] [wt 0.2] [charaTalk off] [charaDepth D 3] [charaDepth C 4] [charaDepth F 5] [charaDepth G 4] [charaDepth A 5] [charaFace D 6] [charaFace C 10] [charaFace F 16] [charaFadeinFSR D 0.1 350,0] [charaFadein C 0.1 1] [charaFadeinFSL F 0.1 -350,0] [wt 1.6] [charaFadeout D 0.1] [charaFadeout C 0.1] [charaFadeout F 0.1] [wt 0.1] [charaFace G 18] [charaFace A 5] [charaFadeinFSR G 0.1 2] [charaFadeinFSL A 0.1 0] [wt 1.4] [charaFadeout G 0.1] [charaFadeout A 0.1] [wt 0.2] [se ad443] [se ad646] [seVolume ad646 0 0.7] [wt 0.3] [seStop ad646 0.2] [wt 0.1] [seStop ad443 0.4] [charaTalk on] [charaTalk H] [charaFace H 0] [charaFadein H 0.4 1] [wt 0.8] @Redra Bit So you already knew, huh? So much for waiting for the perfect time to surprise you, snort. [k] ?1:Redra!? What're you doing here!? @Redra Bit Good question. I do have my reasons, but I can't tell you what they are. [k] [charaFace H 1] @Redra Bit All I can do is ask that you please trust me, and not pursue this line of questioning further. [k] ?2:No way... Were you tailing us!? @Redra Bit ...Well, yes. I was under orders to follow you and report back on your whereabouts. [k] [charaFace H 1] @Redra Bit But no more. I quit. I quit all sorts of things.[sr]Guess this means I'm out of a job now. [k] ?! [charaFace H 0] @Redra Bit At any rate, I overheard the whole thing from behind that tree. [k] @Redra Bit It sounds to me like you all need a carriage. And one that verges on unsafely fast at that. [k] [charaFace H 1] @Redra Bit One pulled by the fastest faerie horse in Faerie Britain, who can keep galloping nonstop until we reach your destination. [k] [messageOff] [charaFadeout H 0.1] [wt 0.2] [charaTalk off] [charaDepth D 2] [charaDepth C 3] [charaDepth F 4] [charaFace D 1] [charaFace C 6] [charaFace F 11] [charaFadeinFSR D 0.1 350,0] [charaFadein C 0.1 1] [charaFadeinFSL F 0.1 -350,0] [wt 1.6] [charaFadeout D 0.1] [charaFadeout C 0.1] [charaFadeout F 0.1] [wt 0.2] [charaDepth G 4] [charaDepth A 3] [charaDepth B 2] [charaFace G 8] [charaFace A 1] [charaFace B 1] [charaFadein G 0.1 10,0] [charaFadeinFSL A 0.1 -350,0] [charaFadeinFSR B 0.1 350,0] [wt 1.6] [fadeout black 2.0] [bgmStop BGM_EVENT_63 2.0] [wait fade] [charaFadeout G 0.1] [charaFadeout A 0.1] [charaFadeout B 0.1] [scene 120401] [pictureFrame cut063_cinema] [wt 1.5] [cueSe Servants_102800 bac658] [wt 1.0] [charaFace J 0] [charaFadein J 0.1 0,-50] [wt 0.1] [se ad42] [charaPut R 0,-50] [charaEffect R bit_talk_atomization] [charaSpecialEffect J erasure 1 1.2] [fadein black 1.5] [wait fade] [wt 0.8] [cueSe SE_21 21_ad1119] [wt 0.3] [seStop 21_ad1119 0.3] [charaTalk on] [charaTalk I] [charaFace I 5] [charaFadein I 0.4 0,-50] [wt 0.4] [bgm BGM_EVENT_69 0.1] @Barghest (Huff... Huff...) Ah...[sr]That makes...seventy... [k] @Barghest ...Pathetic. I can't believe...[sr]I'm already...so exhausted... [k] @Barghest ...Ahh... My body is...burning up...[sr]My horns...feel like they're about to burst! [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [charaTalk off] [charaDepth J 6] [charaDepth K 5] [charaDepth L 4] [cueSe SE_21 21_ad1083] [seVolume 21_ad1083 0 0.5] [charaFace J 0] [charaFadein J 0.4 0,-50] [wt 0.3] [charaFace K 0] [charaFadeinFSR K 0.4 300,-50] [wt 0.3] [charaFace L 0] [charaFadeinFSL L 0.4 -300,-50] [wt 1.6] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [wt 0.1] [se ad85] [charaTalk on] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 0,-50] @Barghest A[messageShake 0.05 4 3 0.6]aaaaah!!! [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [charaTalk off] [charaFace J 0] [charaFace K 0] [charaFace L 0] [charaFadein J 0.1 0,-50] [charaFadeinFSR K 0.1 300,-50] [charaFadeinFSL L 0.1 -300,-50] [wt 0.2] [cueSe Servants_102800 bac658] [effect bit_talk_h_slash02_fs] [wt 0.2] [charaShake J 0.03 4 4 0.4] [charaShake K 0.03 4 4 0.4] [charaShake L 0.03 4 4 0.4] [wt 0.6] [se ad42] [effect bit_talk_atomization] [charaPut R 0,0] [charaEffect R bit_talk_atomization] [charaPutFSR S 300,0] [charaEffect S bit_talk_atomization] [charaPutFSL T -300,0] [charaEffect T bit_talk_atomization] [charaSpecialEffect J erasure 1 1.2] [charaSpecialEffect K erasure 1 1.2] [charaSpecialEffect L erasure 1 1.2] [wt 3.2] [effectDestroy bit_talk_h_slash02_fs] [charaTalk I] [charaFace I 5] [charaFadein I 0.1 0,-50] @Barghest (Huff... Huff...) [k] [messageOff] [se bac170] [wt 1.0] [se ad85] [effect bit_talk_v_slash02] [wt 0.2] [charaFadeout I 0.1] [charaTalk off] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 0,-50] [cueSe Servants_102800 bac657] [charaShake J 0.05 3 3 0.8] [wt 1.0] [se ad42] [charaSpecialEffect J erasure 1 1.0] [effect bit_talk_atomization] [wt 3.0] [charaTalk I] [charaFace I 5] [charaFadein I 0.1 0,-50] @Barghest Ghhh...! [k] @Barghest ...What's going on?[sr]The more I defeat...the more of them there are... [k] @Barghest It's as though...my exhaustion...keeps growing...[sr]I can't...seem to...think straight... [k] [messageOff] [charaFadeout I 0.1] [wt 0.2] [charaTalk off] [charaDepth J 6] [charaDepth K 5] [charaDepth L 4] [cueSe SE_21 21_ad1083] [seVolume 21_ad1083 0 0.5] [charaFace J 0] [charaFadein J 0.4 0,-50] [wt 0.3] [charaFace K 0] [charaFadeinFSR K 0.4 300,-50] [wt 0.3] [charaFace L 0] [charaFadeinFSL L 0.4 -300,-50] [wt 1.2] [cueSe SE_21 21_ad1071] [wt 1.6] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [wt 0.1] [charaTalk I] [charaFace I 20] [charaFadein I 0.1 0,-50] @Barghest ...There's no end to them.[sr]They're just going to keep coming... [k] @Barghest But...I must keep them away from the Round Table Army survivors outside the castle! Have at you, mors! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_69 0.4] [wait fade] [soundStopAll] [end]