$03-00-12-09-4-0 [soundStopAll] [enableFullScreen] [charaSet A 1035001 1 Diarmuid] [charaSet B 1098231810 1 "Xu Fu"] [charaSet C 9005001 1 Holmes] [charaSet D 1098235000 1 Kadoc] [charaSet E 99502600 1 Mash] [charaSet F 1098123010 1 Meunière] [charaSet G 1098123210 1 Goredolf] [charaSet H 98101700 1 "Demon Boar"] [imageSet L back10000 1 1] [charaScale L 1.3] [sceneSet M 10000 1] [charaScale M 1.01] [sceneSet N 10000 1] [charaScale N 1.01] [sceneSet O 153300 1] [charaSet S 1098124510 1 "Transmission Dummy"] [charaSet T 1098124510 1 "Transmission Dummy"] [scene 158900] [cameraMove 0 0,0 1.01] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_147 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Diarmuid The next part of our mission is to secure an abandoned stronghold. This will also be within Righteous Realm territory. [k] @Diarmuid It would take us about an entire day to get there on foot... [k] @Diarmuid ...so we're going to borrow a horse-drawn carriage from a nearby safe house and take that most of the way. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Xu Fu I love not having to walk♪ [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes A safe house, hmm... Do you perhaps have one in every region? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Diarmuid Yes, we do. The secretary ordered us to build them. [k] @Diarmuid We have four in the Righteous Realm, two in the Revenge Realm, and one in the Reinstatement Realm. [k] @Diarmuid They're all hidden very well, and none have been discovered by the enemy yet. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Holmes I see. It sounds as though you've done a good job covering your tracks. [k] [charaTalk depthOff] [charaDepth L 4] [charaDepth C 6] [charaPut L 1] [charaFadeTime L 0.2 0.5] [charaFace C 0] @Holmes (They certainly have a great deal more than I would have thought, though. Perhaps they're meant for some other purpose.) [k] [charaFadeout C 0.1] [charaFadeout L 0.2] [wt 0.1] [charaTalk depthOn] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Diarmuid Come, let's be on our way then. We can use the key the secretary gave me to get inside. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Kadoc It needs a key? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Diarmuid Yes. The safe houses are fitted with spells to blow the whole thing up if someone tries to enter without the right key. Better safe than splattered, I suppose. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes I see. That does make sense. [k] @Holmes Key or not, most any Servant could break into most anywhere if they wished... [k] @Holmes ...but if you rig a place to explode upon forced entry, you eliminate the risk of the enemy getting crucial information. [k] [charaFace C 5] @Holmes What about stealth entry via spirit form? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Diarmuid I'm told each individual room has its own Bounded Field, and they're set to explode if they detect any spirit forms, too. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Holmes Haha, well done! [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_147 1.5] [wait fade] [cueSe SE_21 21_ad1066] [charaFadeout C 0.1] [scene 156400] [wt 1.0] [seStop 21_ad1066 1.0] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Diarmuid This way. [k] ?1:Really? I don't see any buildings out here... ?! @Diarmuid It's here, underneath the broken down wagon. [k] [messageOff] [charaFadeout A 0.1] [wt 0.2] [cameraMove 1.8 100,0 1.2] [wt 0.8] [fadeout black 1.0] [wait fade] [se ad898] [wt 2.5] [scene 153300] [charaScale O 1.4] [charaFadein O 0.1 100,-300] [cameraMove 0 0,0 1.01] [wt 1.0] [fadein black 1.0] [charaMove O -100,-300 5.0] [wait fade] [bgm BGM_EVENT_94 0.1] [wt 4.0] [charaFadeout O 1.0] [wt 1.5] ?1:Whoa, this is amazing! [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Diarmuid Hahaha, I understand how you feel. It's a real secret base, after all. [k] ?2:There's a horse here...? [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Diarmuid We obviously couldn't keep a living horse here on standby indefinitely, so I think it's a kind of golem. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] @Xu Fu Oh, right. Those things that Kabbalist Caster's always making. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Diarmuid The Revenge Realm uses Demonic Beasts to pull their carriages. I hope I'll get a chance to ride one of those too, at some point. [k] ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Kadoc Oh, you've got spare weapons here, huh? Mind if I take one? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Diarmuid They're more for decoration than defense since they're only meant to be used in an emergency. [k] [charaFace A 1] @Diarmuid But, if you're all right with that, then by all means. Besides, nobody else is going to use them! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Kadoc Yeah, that tracks. [k] [charaFace D 5] @Kadoc Oh, you've got protective Mystic Codes, too. I don't[sr]suppose I could also...[wt 0.7][charaFace D 7] On second thought, never mind. [k] ?1:How come? ?! [messageOff] [charaFace D 4] [wt 1.2] [se ad95] [seVolume ad95 0 0.7] [charaFace D 0] [charaMove D 30,20 0.8] [charaMoveScale D 1.2 0.8] [wt 0.6] [seStop ad95 0.4] [wt 0.8] @Kadoc ('Cause I don't want my collar reacting to it and going off...) [k] ?1:Oh. Right... ?! [charaFadeout D 0.1] [wt 0.1] [charaScale D 1.0] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] @Xu Fu So they've got Western wine, but no Shaoxing wine here, huh. And no beer, either. Damn. [k] [charaFace B 1] @Xu Fu Oh well, once we're done with this mission, I'll just put in a request with the secretary! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Diarmuid All right, we'd better get going. I'll be the coachman. The rest of you can just sit back and enjoy the ride. [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_94 1.0 0.5] [wait fade] [charaFadeout A 0.1] [scene 156400] [charaFadein M 0.1 -1100,0] [charaFadein N 0.1 1100,0] [wt 0.5] [se ad646] [seVolume ad646 0 0] [se ad995] [seVolume ad995 0 0] [wt 0.5] [bgm BGM_EVENT_94 1.0 1.0] [fadein black 1.0] [wait fade] [se ad83] [wt 2.2] @Diarmuid Be warned: I'll be driving pretty fast, so it may get bumpy. Ready? Hyah! [k] [messageOff] [cueSe Servants_2500900 m45516] [cueSeVolume m45516 0 0.5] [wt 1.0] [seVolume ad995 0.2 0.6] [seVolume ad646 0.2 0.8] [shake 0.02 3 4 0] [wt 1.5] [charaTalk D] [charaFace D 04] [charaFadein D 0.1 1] @Kadoc ...[sr]... [k] ?1:... ?! [messageOff] [wt 1.0] [wipeout rollRight 1.0 1.0] [bgm BGM_EVENT_94 1.0 0.5] [seStop ad646 1.0] [seStop ad995 1.0] [wait wipe] [charaFadeout D 0.1] [shakeStop] [charaTalk depthOff] [charaDepth A 1] [charaDepth M 2] [charaDepth N 2] [wt 1.0] [bgm BGM_EVENT_94 1.0 1.0] [wipein rollLeft 1.0 1.0] [se ad646] [seVolume ad646 0 0] [se ad995] [seVolume ad995 0 0] [seVolume ad995 0.2 0.6] [seVolume ad646 0.2 0.8] [wait wipe] [seStop ad646 0.5] [seStop ad995 0.5] [wt 0.5] [se ad83] [wt 2.2] [se ad223] [charaTalk A] [charaFace A 1] [charaFadein A 0.4 -250,0] [charaMove A -200,0 0.4] [wt 0.4] @Diarmuid We're here! Come on, we'll walk the rest of the way on foot. [k] @Diarmuid You can come down from the carriage now. [k] [messageOff] [fadeout black 0.5] [wait fade] [charaFadeout A 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaTalk depthOn] [cueSe SE_21 21_ad1065] [wt 0.8] [cueSeStop 21_ad1065 0.2] [fadein black 0.5] [wait fade] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Kadoc ...[sr]...I think I'm gonna be sick... [k] ?1:Same... ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Diarmuid Oh, I'm sorry! I didn't realize I was going so fast! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 28] [charaFadein B 0.1 1] @Xu Fu Good thing I turned into my spirit form. I don't wanna think about what would've happened if I hadn't... [k] [charaFace B 29] @Xu Fu I'm surprised you guys didn't do the same. You're really cautious sorts, aren't you? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Kadoc I'm sorry to ask, but have you got any meds for motion sickness? [k] ?1:Yeah, I do. Here. ?! @Kadoc Thanks. [k] [messageOff] [wt 0.1] [se ad217] [charaMoveReturn D 0,-10 0.6] [wt 0.5] [seStop ad217 0.2] [wt 0.5] [wt 0.1] [se ad13] [seVolume ad13 0 0.5] [wt 0.6] @Mash Honestly, I feel a little sick myself just watching through the monitor... [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_94 1.0] [wait fade] [charaFadeout D 0.1] [scene 158900] [cueSe SE_21 21_ad1066] [cueSeVolume 21_ad1066 0 0] [wt 1.0] [cueSeVolume 21_ad1066 1.0 1.0] [fadein black 1.0] [wait fade] [wt 1.0] [cueSeStop 21_ad1066 0.3] [wt 0.5] [bgm BGM_EVENT_147 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Xu Fu Okay, now that we're all settled in... [k] [charaFace B 6] @Xu Fu There's a stronghold up ahead that the Revenge Realm meant to use as a bridgehead for invading the Righteous Realm. [k] @Xu Fu Luckily, the Righteous Realm just barely managed to eke out a win, forcing the Revenge Realm Servants to retreat from this region. [k] @Xu Fu Unfortunately, we suffered a lot of casualties in the process, so we couldn't lay claim to the fort itself. [k] [charaFace B 4] @Xu Fu We can't just abandon it out here, but we also don't want to do anything to draw attention to ourselves. [k] @Xu Fu So we decided to start storing supplies here in secret but made sure we let it look abandoned... [k] @Xu Fu ...even as we bolster its defenses. [k] [charaFace B 0] @Xu Fu But since it's abandoned, Demonic Beasts have taken up residence. [k] @Xu Fu So the first thing we need to do is destroy them. [k] @Xu Fu Once we're done with that, supply crews will come to stock the place, so we just need to concentrate on ridding these demonic beasts. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Diarmuid Then let's go take care of these beasts now. By the way, there aren't any Demon Boars among them, are there? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Xu Fu Can't guarantee there aren't. Why? Got something against them, Diarmuid? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Diarmuid Well, one killed me, so... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] @Xu Fu (Somber) May you rest in peace. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Kadoc He's not dead yet, though. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Diarmuid Actually, I was already! Haha! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth D 6] [charaDepth L 4] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Kadoc Uh, yeah, right![wt 0.6][charaFace D 4][charaPut L 1][charaFadeTime L 0.2 0.5][sr](How is that funny to him?) [k] [charaFadeout D 0.1] [charaFadeout L 0.2] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Xu Fu I'll put up a Bounded Field around the stronghold to make sure no Demonic Beasts escape. [k] [charaFace B 28] @Xu Fu From there, well...you know...I'll figure something out. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Kadoc I'm not hearing a lot of planning in this plan. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 29] [charaFadein B 0.1 1] @Xu Fu Hey, if anything, you should be admiring me for my[sr]flexibility.[wt 0.7][charaFace B 5] Well, here goes nothing. [k] [messageOff] [wt 0.1] [fowardEffect bit_talk_taoism 0,-50] [cueSe SE_21 21_ade669] [wt 0.8] [wt 1.0] [cueSe SE_21 21_ade661] [wt 1.0] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Diarmuid Let's begin! [k] [messageOff] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_EVENT_147 1.0] [wait wipe] [charaFadeout A 0.1] [scene 153100] [wt 1.0] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.2] [charaTalk H] [charaFace H 0] [charaFadein H 0.4 1] [wt 0.8] [se ad19] @Demon Boar Grrr... [k] [charaFadeout H 0.1] [seStop ad19 0.3] [wt 0.1] [bgm BGM_EVENT_3 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Diarmuid Welp, time for this knight to beat a hasty retreat! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Xu Fu Already!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Diarmuid ...Apologies. A bad joke... [k] [charaFace A 5] @Diarmuid I really am conceptually weak against Demon Boars, though! [k] [input selectBranch] [messageOff] [bgmStop BGM_EVENT_147 1.0] [bgmStop BGM_EVENT_94 1.0] [cueSeStop 21_ad1066 1.0] [cueSeStop m45516 1.0] [cueSeStop 21_ad1065 1.0] [cueSeStop 21_ade669 1.0] [cueSeStop 21_ade661 1.0] [seStop ad898 1.0] [seStop ad95 1.0] [seStop ad646 1.0] [seStop ad995 1.0] [seStop ad83 1.0] [seStop ad223 1.0] [seStop ad217 1.0] [seStop ad13 1.0] [seStop ad19 1.0] [fowardEffectDestroy bit_talk_taoism] [charaSet A 1035001 1 Diarmuid] [charaSet B 1098231810 1 "Xu Fu"] [charaSet C 9005001 1 Holmes] [charaSet D 1098235000 1 Kadoc] [charaSet E 99502600 1 Mash] [charaSet F 1098123010 1 Meunière] [charaSet G 1098123210 1 Goredolf] [charaSet H 98101700 1 "Demon Boar"] [imageSet L back10000 1 1] [charaScale L 1.3] [sceneSet M 10000 1] [charaScale M 1.01] [sceneSet N 10000 1] [charaScale N 1.01] [sceneSet O 153300 1] [charaSet S 1098124510 1 "Transmission Dummy"] [charaSet T 1098124510 1 "Transmission Dummy"] [scene 153100] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [wt 1.0] [bgm BGM_EVENT_3 1.0] [maskin black 1.0] [wait mask] [label selectBranch] ?1:Then we'll handle them! ?2:I bet your current weapons can handle them! ?! [branch INPUT_SELECT_BRANCH_2 INPUT_SELECT_BRANCH 1] [label INPUT_SELECT_BRANCH_1] [charaFace A 1] @Diarmuid Thank you, everyone! [k] [branch select_end] [label INPUT_SELECT_BRANCH_2] [label select2] [charaFace A 2] @Diarmuid .[messageShake 0.05 4 3 0.3]..Oh, right! [k] @Diarmuid Back then, I didn't have the right weapon to fight a boar. [k] [charaFace A 1] @Diarmuid But things are different now. This time, I won't let anything stop me! [k] [branch select_end] [label select_end] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]