$94-06-70-05-1-0 [soundStopAll] [enableFullScreen] [charaSet A 4037300 1 Nemo] [charaSet B 1044300 1 "Saito Hajime"] [charaSet C 2041300 1 "Oda Nobukatsu"] [charaSet D 1098232000 1 "Arjuna Alter"] [charaSet E 1098227400 1 Michael] [charaSet F 7020300 1 "Cú Chulainn Alter"] [charaSet G 1009400 1 Mordred] [charaSet H 6012300 1 Sanson] [charaSet I 4001300 1 Medusa] [charaSet J 5010300 1 Paracelsus] [charaSet K 3004400 1 Karna] [charaSet L 3008300 1 Enkidu] [charaSet M 1007300 1 Gawain] [charaSet N 5008400 1 Merlin] [charaSet O 1038000 1 Jason] [charaSet P 2010001 1 Billy] [imageSet Q cut329_wipe 1] [imageSet R cut329_memo 1] [imageSet S back10000_fs 1] [charaScale S 1.5] [charaDepth Q 9] [scene 145600] [fadein black 1.0] [wait fade] [bgm BGM_GALATEA_1 0.1] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 1] @Merlin All right, it looks like we have our teams.[sr]For Team A, we have: [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth I 1] [charaDepth J 2] [charaDepth H 3] [charaDepth G 4] [charaDepth K 5] [charaDepth M 6] [charaDepth D 7] [charaDepth L 8] @Merlin Paracelsus, [charaFace J 0][charaFadeinFSR J 0.4 350,0][wt 0.5]Sanson, [charaFace H 0][charaFadeinFSL H 0.4 -350,0][wt 0.5]Mordred, [charaFace G 0][charaFadein G 0.4 -100,0][wt 0.5]and Medusa.[charaFace I 0][charaFadein I 0.4 100,0] [k] [charaFadeout I 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 1] @Merlin For Team B: [k] [charaFadeout N 0.1] [wt 0.1] @Merlin Karna, [charaFace K 0][charaFadeinFSR K 0.4 350,0][wt 0.5]Arjuna Alter, [charaFace D 0][charaFadeinFSL D 0.4 -350,0][wt 0.5]Gawain, [charaFace M 0][charaFadein M 0.4 -130,0][wt 0.5]and Enkidu.[charaFace L 0][charaFadein L 0.4 130,0] [k] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout D 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 1] @Merlin And for Team C: [k] [charaFadeout N 0.1] [wt 0.1] [charaDepth F 1] [charaDepth B 2] [charaDepth C 3] [charaDepth A 4] @Merlin Nemo, [charaFace A 0][charaFadeinFSR A 0.4 350,0][wt 0.5]Cú Chulainn Alter, [charaFace F 0][charaFadeinFSL F 0.4 -350,0][wt 0.5]Saito Hajime, [charaFace B 0][charaFadein B 0.4 -120,0][wt 0.5]and Oda Nobukatsu.[charaFace C 0][charaFadein C 0.4 120,0] [k] [charaFadeout C 0.1] [charaFadeout B 0.1] [charaFadeout F 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOn] [charaTalk N] [charaFace N 1] [charaFadein N 0.1 1] @Merlin And of course, the Master of Chaldea. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Michael Hang on, Mage of Flowers. Where does that leave me? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 1] @Merlin Since you don't seem to have any affiliation of your own, why don't you join me as another master of ceremonies? [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Michael That sounds great! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk N] [charaFace N 1] [charaFadein N 0.1 1] @Merlin Very well, it's time for the first game. How about we start with something simple and familiar? [k] [charaFace N 0] @Merlin “A man ordered turtle soup at a seaside restaurant[line 2]” [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Paracelsus And killed himself because he had eaten soup made with that meat. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk N] [charaFace N 1] [charaFadein N 0.1 1] @Merlin Aha, I should have realized you'd already know the answer. But yes, let's go with this. [k] [charaFace N 0] @Merlin What could be more fair than a game focused on lateral thinking? [k] @Merlin How does that sound to you? [k] ?1:Could you tell me how it's played? [charaFace N 1] @Merlin Of course. [k] @Merlin In general, “Turtle Soup” is a game where a situation is described, and players must then think of the motivations and events that led to it. [k] [charaFace N 0] @Merlin For example, my earlier riddle would usually go something like: [k] @Merlin “A man ordered turtle soup at a certain restaurant. [k] @Merlin Afterwards, he asked the server if it was really turtle soup, to which the server replied that it was. [k] @Merlin Later, the man took his own life. Why?” [k] [charaFace N 1] @Merlin Of course, that information alone isn't enough to reach the right answer, so players may ask questions. [k] [charaFace N 0] @Merlin Though for the most part, these need to be “Yes” or “No” questions. [k] @Merlin For example, “Has the man eaten turtle soup before?”[sr]Yes. [k] @Merlin “At the same restaurant?”[sr]No, at a different location. [k] [charaFace N 1] @Merlin And you keep going from there until you've figured out the answer. [k] ?2:Sounds great. I already know how to play! [charaFace N 1] @Merlin Do you? Then I won't bore you by going over the process further. [k] ?! [charaFace N 0] @Merlin Let's begin. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_GALATEA_1 1.0] [wait fade] [charaFadeout N 0.1] [wt 0.5] [scene 145800] [effect bit_sepia01_depth_fs] [charaTalk off] [charaFace O 19] [charaFadeinFSL O 0.1 0] [charaFace P 4] [charaFadeinFSR P 0.1 2] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_147 0.1] @Merlin “Two men were collapsed on the ground, bleeding. One of them had a gun. The other was empty-handed. [k] @Merlin Only one of them survived. How did he do it?” [k] [messageOff] [bgm BGM_EVENT_147 1.5 0.5] [fadeout black 1.5] [wait fade] [charaFadeout P 0.1] [charaFadeout O 0.1] [effectStop bit_sepia01_depth_fs] [scene 145600] [charaTalk depthOff] [charaDepth I 1] [charaDepth J 2] [charaDepth H 3] [charaDepth G 4] [charaDepth K 5] [charaDepth M 6] [charaDepth D 7] [charaDepth L 8] [wt 1.5] [bgm BGM_EVENT_147 1.5 1.0] [fadein black 1.5] [wait fade] [charaFace J 5] [charaFadeinFSR J 0.1 350,0] [charaFace H 5] [charaFadeinFSL H 0.1 -350,0] [charaFace G 5] [charaFadein G 0.1 -100,0] [charaFace I 5] [charaFadein I 0.1 100,0] @Team A ... [k] [charaFadeout I 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout J 0.1] [wt 0.1] [charaFace K 5] [charaFadeinFSR K 0.1 350,0] [charaFace D 5] [charaFadeinFSL D 0.1 -350,0] [charaFace M 5] [charaFadein M 0.1 -130,0] [charaFace L 5] [charaFadein L 0.1 130,0] @Team B ... [k] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout D 0.1] [charaFadeout K 0.1] [wt 0.1] [charaDepth F 1] [charaDepth B 2] [charaDepth C 3] [charaDepth A 4] [charaFace A 5] [charaFadeinFSR A 0.1 350,0] [charaFace F 0] [charaFadeinFSL F 0.1 -350,0] [charaFace B 8] [charaFadein B 0.1 -120,0] [charaFace C 5] [charaFadein C 0.1 120,0] @Team C ... [k] [messageOff] [charaFadeout C 0.1] [charaFadeout B 0.1] [charaFadeout F 0.1] [charaFadeout A 0.1] [wt 0.7] ?1:(What should I ask about first?) ?! [charaTalk depthOn] [charaTalk on] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 1] @Merlin Okay, Team A, let's hear your question. If you don't have one, you can pass, but you have to say so. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Michael Please note that any team can try to answer at any time. [k] @Michael However, if two people raise their hands simultaneously, I'll let the one who most recently asked a question go first. Got it? Good. [k] [charaFace E 1] @Michael Annnd begin! [k] [messageOff] [bgmStop BGM_EVENT_147 1.0] [wipeout rollFlashRight 1.0 1] [wait wipe] [charaFadeout E 0.1] [wt 0.5] [scene 146100] [charaFadein Q 0.1 0,-200] [charaTalk depthOff] [charaSet D 7033400 1 "Arjuna Alter"] [charaScale A 0.8] [charaScale B 0.8] [charaScale C 0.8] [charaScale D 0.8] [charaScale E 0.8] [charaScale F 0.8] [charaScale G 0.8] [charaScale H 0.8] [charaScale I 0.8] [charaScale J 0.8] [charaScale K 0.8] [charaScale L 0.8] [charaScale M 0.8] [charaScale N 0.8] [wt 1.5] [wipein rollFlashRight 1.0 1] [wait wipe] [wt 0.2] [bgm BGM_REQUIEM 0.1] [charaTalk H] [charaFace H 0] [charaFadeinFSL H 0.1 -256,-110] @Sanson Did the man with a gun win? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadeinFSL N 0.1 -256,-110] @Merlin No.[sr]Team B? [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk M] [charaFace M 5] [charaFadeinFSL M 0.1 -256,-110] @Gawain Was the man with a gun sick? [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadeinFSL N 0.1 -256,-110] @Merlin Also no.[sr]Team C? [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadeinFSL F 0.1 -256,-110] @Cú Chulainn Alter At this point, all we know is that the empty-handed guy won. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadeinFSL A 0.1 -256,-110] @Nemo And the cause was not illness. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadeinFSL C 0.1 -256,-110] @Oda Nobukatsu So who's gonna ask a question? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadeinFSL B 0.1 -256,-110] @Saito Hajime ...If no one else wants to, I'll go. I'd like to check something, anyway. [k] [charaFace B 0] @Saito Hajime Did the empty-handed man kill the man with a gun? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk N] [charaFace N 1] [charaFadeinFSL N 0.1 -256,-110] @Merlin Yes. [k] @Merlin We can safely say the empty-handed man killed the man with a gun. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadeinFSL E 0.1 -256,-110] @Michael Does everyone get how the game works now? Then let's pick up the pace! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadeinFSL G 0.1 -256,-110] @Mordred Did the empty-handed man beat the man with a gun to death? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadeinFSL N 0.1 -256,-110] @Merlin No. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk L] [charaFace L 0] [charaFadeinFSL L 0.1 -256,-110] @Enkidu Is it important that they're both men? [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadeinFSL N 0.1 -256,-110] @Merlin No. Neither one's gender matters for our purposes. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadeinFSL A 0.1 -256,-110] @Nemo I'll go next. [k] [charaFace A 5] @Nemo Were the two men near each other? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk N] [charaFace N 1] [charaFadeinFSL N 0.1 -256,-110] @Merlin Yes. Very near. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadeinFSL F 0.1 -256,-110] @Cú Chulainn Alter Oho. Good question. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadeinFSL C 0.1 -256,-110] @Oda Nobukatsu If they fought at close range, the empty-handed guy could've easily evaded a gunshot. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadeinFSL I 0.1 -256,-110] @Medusa Hmm... [k] [charaFace I 5] @Medusa Were the two men near each other when the fight began? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadeinFSL N 0.1 -256,-110] @Merlin No. They were relatively far apart. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadeinFSL F 0.1 -256,-110] @Cú Chulainn Alter Huh? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadeinFSL C 0.1 -256,-110] @Oda Nobukatsu Uh-oh. That throws a wrench in the whole thing. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadeinFSL K 0.1 -256,-110] @Karna Was the empty-handed man a fast runner? [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadeinFSL N 0.1 -256,-110] @Merlin He was not, but how fast the men could run does not matter. [k] ?1:Doesn't matter...? ?! [charaFadeout N 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadeinFSL F 0.1 -256,-110] @Cú Chulainn Alter All right, I'll go next. Anything you want me to ask about, Master? [k] ?1:I'd like to know more about the distance between them. [charaFace F 0] @Cú Chulainn Alter Got it. [k] [charaFace F 5] @Cú Chulainn Alter Were the two men over one hundred meters apart when the fight began? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadeinFSL N 0.1 -256,-110] @Merlin No. They were closer than that. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadeinFSL F 0.1 -256,-110] @Cú Chulainn Alter I see. Tch... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadeinFSL J 0.1 -256,-110] @Paracelsus Was the empty-handed man still unarmed when he killed the man with a gun? [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk N] [charaFace N 1] [charaFadeinFSL N 0.1 -256,-110] @Merlin Yes. He remained empty-handed the entire time. [k] [charaFadeout N 0.1] [wt 0.1] ?2:I want to know more about how the loser died. [charaFace F 0] @Cú Chulainn Alter Was the empty-handed man still unarmed when he killed the man with a gun? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadeinFSL N 0.1 -256,-110] @Merlin If you're wondering whether the empty-handed man picked something up, the answer is no. [k] [charaFace N 1] @Merlin He was empty-handed the whole time. This you can take as a fact. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadeinFSL J 0.1 -256,-110] @Paracelsus Were the two men over one hundred meters apart when the fight began? [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadeinFSL N 0.1 -256,-110] @Merlin No. They were closer than one hundred meters. [k] [charaFadeout N 0.1] [wt 0.1] ?! [charaTalk D] [charaFace D 0] [charaFadeinFSL D 0.1 -256,-110] @Arjuna Alter Were the two men over twenty meters apart? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadeinFSL N 0.1 -256,-110] @Merlin Oho. Still no. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadeinFSL C 0.1 -256,-110] @Oda Nobukatsu That's pretty close... Definitely within firing range. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadeinFSL B 0.1 -256,-110] @Saito Hajime So here's everything we know for certain, including information from the other teams' questions. [k] @Saito Hajime I think this should cover it. [k] [messageOff] [charaFadeout B 0.1] [charaFadeout Q 0.1] [bgm BGM_REQUIEM 1.0 0.5] [wt 0.4] [se ade96] [charaDepth S 1] [charaDepth R 2] [charaPut S 0,-200] [charaFadeTime S 0.7 0.6] [charaFadein R 0.7 0,-200] [wt 0.5] [wt 1.0] [wait touch] [fadeout black 1.0] [bgmStop BGM_REQUIEM 1.0] [wait fade] [charaFadeout R 0.1] [scene 146100] [charaFadein Q 0.1 -150,-100] [charaScale Q 0.7] [imageSet A cut322_hjm01 1] [imageSet B cut323_nbk03 1] [imageSet C cut325_kfo01 1] [imageSet D cut324_nmo01 1] [imageSet F cut324_nmo02 1] [imageSet G cut323_nbk01 1] [imageSet H cut325_kfo02 1] [imageSet I cut323_nbk02 1] [imageSet K cut323_nbk02 1] [charaFilter K silhouette 00000080] [imageSet L cut323_nbk02 1] [charaFilter L silhouette 00000080] [charaDepth S 1] [charaDepth Q 2] [charaDepth A 3] [charaDepth B 3] [charaDepth D 4] [charaDepth F 5] [charaDepth H 6] [charaDepth C 7] [charaDepth G 8] [charaDepth I 9] [charaDepth K 9] [charaDepth L 9] [charaPut S 0,-200] [charaFadeTime S 0.2 0.6] [wt 1.5] [fadein black 1.0] [wait fade] [wt 0.5] [bgm BGM_MAP_57 0.1] [charaFadeinFSL A 0.4 -350,-200] @Saito Hajime So, to go over the whole scene... It began when the two men were inside twenty meters of each other. [k] [charaPutFSL K -350,-200] [charaFadeTime K 0.2 0.4] [charaFadeinFSR B 0.1 350,-200] @Oda Nobukatsu The empty-handed man got close to the armed one to kill him. [k] [charaFadeout K 0.2] [charaPutFSR L 350,-200] [charaFadeTime L 0.2 0.4] [charaFadeinFSL C 0.1 -350,-200] @Cú Chulainn Alter And he killed him with his bare hands without beating him to death. [k] [charaFadeout A 0.1] [charaFadeout L 0.2] [charaPutFSL K -350,-200] [charaFadeTime K 0.2 0.4] [charaFadeinFSR D 0.1 350,-200] @Nemo Wait. Hang on. Something doesn't add up. [k] [charaFadeout B 0.1] ?1:Both the men were bleeding... ?! [charaFadeinFSR F 0.1 350,-200] @Nemo Exactly. [k] [charaFadeout D 0.1] @Nemo It makes sense that the one with a gun would be, since he wound up dead... [k] @Nemo ...but how did the empty-handed man get injured, too? [k] [charaFadeout K 0.2] [charaPutFSR L 350,-200] [charaFadeTime L 0.2 0.4] [charaFadeinFSL G 0.1 -350,-200] @Oda Nobukatsu Maybe he got shot when he ran in to get close? [k] [charaFadeout C 0.1] [charaFadeout L 0.2] [charaPutFSL K -350,-200] [charaFadeTime K 0.2 0.4] [charaFadeinFSR H 0.1 350,-200] @Cú Chulainn Alter Nah, that can't be it. Merlin said it doesn't matter how fast he could run. [k] [charaFadeinFSR C 0.1 350,-200] @Cú Chulainn Alter And if he ran to get in close, his speed would definitely matter. [k] [charaFadeout K 0.2] [charaPutFSR L 350,-200] [charaFadeTime L 0.2 0.4] [charaFadeinFSL B 0.1 -350,-200] [charaFadeinFSL I 0.1 -350,-200] @Oda Nobukatsu Oh, right. [k] [charaFadeout G 0.1] @Oda Nobukatsu ...[wt 0.3][charaFadeout I 0.1][sr]...Hm? Hang on. How does any of this make sense? [k] [messageOff] [bgmStop BGM_MAP_57 1.0] [fadeout black 1.0] [wait fade] [wt 0.5] [charaFadeout B 0.1] [charaFadeout L 0.1] [charaFadeout Q 0.1] [charaFadeout S 0.1] [charaSet A 4037300 1 Nemo] [charaSet B 1044300 1 "Saito Hajime"] [charaSet C 2041300 1 "Oda Nobukatsu"] [charaSet D 1098232000 1 "Arjuna Alter"] [charaSet F 7020300 1 "Cú Chulainn Alter"] [charaSet G 1009400 1 Mordred] [charaSet H 6012300 1 Sanson] [charaSet I 4001300 1 Medusa] [charaSet J 5010300 1 Paracelsus] [charaSet K 3004400 1 Karna] [charaSet L 3008300 1 Enkidu] [charaScale A 0.8] [charaScale B 0.8] [charaScale C 0.8] [charaScale D 0.8] [charaScale E 0.8] [charaScale F 0.8] [charaScale G 0.8] [charaScale H 0.8] [charaScale I 0.8] [charaScale J 0.8] [charaScale K 0.8] [charaScale L 0.8] [charaScale M 0.8] [charaScale N 0.8] [charaScale J 0.8] [charaScale Q 1.0] [charaDepth Q 9] [charaFadein Q 0.1 0,-200] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_REQUIEM 0.1] [charaTalk E] [charaFace E 1] [charaFadeinFSL E 0.1 -256,-110] @Michael All right, you're up, Team C. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 14] [charaFadeinFSL C 0.1 -256,-110] @Oda Nobukatsu Aah! What should we ask about? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadeinFSL B 0.1 -256,-110] @Saito Hajime There're some things I'm curious about, but we still don't have the full picture. [k] @Saito Hajime Why don't we stop asking definite questions and try asking random misleading ones? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadeinFSL F 0.1 -256,-110] @Cú Chulainn Alter Good idea. [k] @Cú Chulainn Alter Were the two men over ten meters apart? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk N] [charaFace N 1] [charaFadeinFSL N 0.1 -256,-110] @Merlin Yes, they were over ten meters apart. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadeinFSL B 0.1 -256,-110] @Saito Hajime So we know they started out between ten and twenty meters apart. [k] @Saito Hajime If they started out near each other, I would get why it wouldn't matter how fast they were, but in this case... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadeinFSL C 0.1 -256,-110] @Oda Nobukatsu If it doesn't matter how fast they were... Maybe the empty-handed man ran into the armed one with a car or something? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadeinFSL F 0.1 -256,-110] @Cú Chulainn Alter Yeah, doubt that'd qualify as empty-handed. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadeinFSL C 0.1 -256,-110] @Oda Nobukatsu Yeah, I guess you're right. [k] @Oda Nobukatsu ...[wt 0.3][charaFace C 5][sr]...Sister's Master? [k] [messageOff] [bgmStop BGM_REQUIEM 1.5] [charaFadeout C 0.1] [wt 0.5] ?1:Ran into... ?! [wipeout circleIn 1.0 1] [wait wipe] [charaFadeout Q 0.1] [scene 145800] [cameraFilter gray] [wt 1.5] [wipein circleIn 1.0 1] [wait wipe] [wt 0.4] [cueSe SE_21 21_ade691] [seVolume 21_ade691 0 0] [seVolume 21_ade691 2.0 0.3] [charaTalk off] [charaTalk depthOff] [charaDepth O 1] [charaDepth P 2] [charaFace O 5] [charaFadeinFSL O 0.2 0] [charaFace P 5] [charaFadeinFSR P 0.2 2] [wt 0.5] [charaMoveFSL O -50,0 1.0] [wt 1.5] [charaFadeout P 0.3] [charaFadeout O 0.3] [wt 0.5] [charaFace O 5] [charaFadeinFSL O 0.2 0] [charaFace P 5] [charaFadeinFSR P 0.2 2] [wt 0.7] ?1:It doesn't matter how fast they were... ?! [charaMoveFSL O -50,0 0.6] [wt 0.8] [charaFadeout P 0.2] [charaFadeout O 0.2] [wt 0.3] [charaFace O 5] [charaFadeinFSL O 0.2 0] [charaFace P 5] [charaFadeinFSR P 0.2 2] [wt 0.5] [charaMoveFSL O -50,0 0.4] [wt 0.6] [charaFadeout P 0.2] [charaFadeout O 0.2] [wt 0.3] [charaFace O 5] [charaFadeinFSL O 0.2 0] [charaFace P 5] [charaFadeinFSR P 0.2 2] [wt 0.4] [charaMoveFSL O -50,0 0.2] [wt 0.4] [charaFadeout P 0.2] [charaFadeout O 0.2] [wt 0.8] ?1:Because... ?! [charaRoll O 180 0,340] [charaScale O 0.9] [charaScale P 0.9] [wt 0.3] [cameraMove 1.0 0,-70 1.4] [seVolume 21_ade691 2.0 1.0] [wt 1.0] [charaFace O 19] [charaFadein O 0.4 50,500] [charaMove O 40,300 0.6] [charaScale O 0.7] [wt 0.4] [wipeout rectangleStripDownToUp 0.4 1.0] [wait wipe] [charaFadeout O 0.1] [charaScale O 0.9] [cameraMove 0.1 0,0 1.0] [wt 0.5] [wipein rectangleStripUpToDown 0.4 1.0] [wait wipe] [wt 0.4] [charaFace O 19] [charaFadein O 0.1 40,600] [charaFace P 0] [charaFadein P 0.1 0,-150] [charaMove O 40,450 0.5] [wt 1.5] [messageOff] [fadeout black 0.5] [wait fade] [soundStopAll] [end]