$94-06-88-07-2-0 [soundStopAll] [enableFullScreen] [ifClear 60068801] [charaSet A 1098237900 1 Con] [charaSet B 1098237900 1 Con2] [flag Seisaku_B 1] [ifClear 60068802] [charaSet A 1098237910 1 Con] [charaSet B 1098237910 1 Con2] [flag Seisaku_B 1] [ifClear 60068803] [charaSet A 1098237920 1 Con] [charaSet B 1098237920 1 Con2] [flag Seisaku_B 1] [ifClear 60068804] [charaSet A 1098238000 1 Con] [charaSet B 1098238000 1 Con2] [flag Seisaku_B 2] [ifClear 60068805] [charaSet A 1098238010 1 Con] [charaSet B 1098238010 1 Con2] [flag Seisaku_B 2] [ifClear 60068806] [charaSet A 1098238020 1 Con] [charaSet B 1098238020 1 Con2] [flag Seisaku_B 2] [ifClear 60068807] [charaSet A 1098238100 1 Con] [charaSet B 1098238100 1 Con2] [flag Seisaku_B 3] [ifClear 60068808] [charaSet A 1098238110 1 Con] [charaSet B 1098238110 1 Con2] [flag Seisaku_B 3] [ifClear 60068809] [charaSet A 1098238120 1 Con] [charaSet B 1098238120 1 Con2] [flag Seisaku_B 3] [else] [charaSet A 1098237900 1 Con] [charaSet B 1098237900 1 Con2] [flag Seisaku_B 1] [endIf] [charaSet C 1098231700 1 Con3] [charaSet D 1098229600 1 Bunyip] [charaSet E 3038000 1 "Nagao Kagetora"] [charaSet F 99502600 1 Mash] [charaSet G 3040001 1 Lambda] [charaSet H 1053900 1 "Trưng Trắc"] [charaSet I 1053910 1 "Trưng Nhị"] [charaSet J 6027000 1 "Wu Zetian"] [charaSet K 3032000 1 Ereshkigal] [charaSet L 1098124510 1 "Da Vinci"] [charaSet M 1098124500 1 "Effect Dummy"] [imageSet N back10000 1] [charaScale N 1.1] [branch lblClear_B1_1 Seisaku_B 1] [branch lblClear_B2_1 Seisaku_B 2] [branch lblClear_B3_1 Seisaku_B 3] [label lblClear_B1_1] [charaSet O 1098237800 1 Con4] [branch lblConf1] [label lblClear_B2_1] [charaSet O 1098237810 1 Con4] [branch lblConf1] [label lblClear_B3_1] [charaSet O 1098237820 1 Con4] [branch lblConf1] [label lblConf1] [charaDepth N 2] [charaDepth G 3] [charaPut M 1200,1200] [charaEffect M bit_talk_10_LowLevel] [charaDepth D 2] [scene 147700] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk depthOff] [charaTalk off] [charaDepth A 5] [charaDepth B 4] [charaDepth C 6] [charaFace A 0] [charaFadein A 0.1 0,-65] [wt 0.4] [charaFace D 0] [charaFadein D 0.1 -100,0] [charaEffect D bit_talk_quickmove] [se ad681] [wt 0.2] [charaMoveReturn D -100,10 0.4] [wt 0.2] [se adm27] [charaShake A 0.05 4 4 0.7] [wt 0.1] [seStop adm27 0.4] [se ad170 0.6] [wt 0.1] [cueSe SE_22 22_ade701] [wt 1.2] [cueSeStop 22_ade701 0.3] [charaTalk on] [charaTalk A] [charaFace A 5] @Con I, I, I'm not giving up! [k] [charaFadeout D 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 14] [charaFadein E 0.1 1] @Nagao Kagetora Ahahahaha! Splendid! Now THAT is resolve! [k] [charaFace E 13] @Nagao Kagetora Very well then... Gallop, Houshou Tsukige! Bishamonten's protection is with us! [k] [se ad39] [charaEffect E bit_talk_36] @Nagao Kagetora Bishamonten's Eight Aspect Rotating Formation! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaEffectDestroy E bit_talk_36] [se ad646] [wt 1.0] [charaTalk off] [charaFace A 0] [charaFadein A 0.1 0,-65] [charaFace D 0] [charaFadein D 0.1 -100,0] [wt 0.2] [seStop ad646 0.7] [charaEffect D bit_talk_14] [se bac139] [se bac138] [charaShake D 0.05 4 4 0.4] [wt 0.4] [charaTalk on] @Bunyip BRAAAaaah!!! [k] [messageOff] [se ad75] [charaMove A 0,-135 0.5] [wt 0.3] [seStop ad75 1.0] [charaFadeout A 0.5] [wt 0.3] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 13] [charaFadein E 0.1 1] @Nagao Kagetora Now! Both flanks, charge! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaFace D 0] [charaFadein D 0.1 1] [wt 0.4] [charaScale A 1.1] [charaScale B 1.1] [se bac1] [wt 0.1] [charaFace A 0] [charaFadein A 0.4 -256,-170] [charaFace B 0] [charaFadein B 0.4 256,-170] [charaMoveScale A 0.9 0.4] [charaMove A -200,-150 0.4] [charaMoveScale B 0.9 0.4] [charaMove B 200,-150 0.4] [wt 0.4] [seStop adm59 0.2] [branch lblClear_B3_2 Seisaku_B 3] [se bac141] [se bac142] [branch lblConf2] [label lblClear_B3_2] [se bac145] [se bac146] [branch lblConf2] [label lblConf2] [charaEffect D bit_talk_14] [charaShake D 0.05 4 4 0.4] [wt 0.4] [se ad773] [wt 1.4] [charaMove D 0,-10 0.2] [wt 0.2] [se ad34] [cueSe SE_21 21_ad1074] [charaFadeout D 0.2] [wt 1.0] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [cueSe SE_22 22_ade699] [backEffect bit_talk_kira_lp] [wt 1.5] [backEffectStop bit_talk_kira_lp] [charaScale C 0.9] [charaFace C 0] [charaFadein C 0.2 0,-70] [charaMove C 0,-30 0.2] [wt 0.2] [charaMove C 0,-50 0.2] [wt 1.2] [charaFadeout C 0.1] [wt 0.1] [charaTalk on] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Nagao Kagetora Ahahahaha! Well done! That was magnificent! [k] [bgmStop BGM_EVENT_80 1.0] [charaFadeout E 0.1] [wt 0.1] [charaPut M 1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @Mash It looks like that was the last bunyip. Which means[line 2] [k] ?1:Mission accomplished! Way to go, everyone! ?2:We did it! Nice work, guys! ?! [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaPut M 1200,1200] [bgm BGM_EVENT_4 0.1] [charaScale A 1.0] [charaScale B 1.0] [charaScale C 1.0] [charaTalk off] [charaFace C 1] [charaFadein C 0.1 1] [charaFace A 1] [charaFadeinFSL A 0.1 -256,0] [charaFace B 1] [charaFadeinFSR B 0.1 256,0] [wt 0.1] [cueSe SE_22 22_ade697] [charaMoveReturn C 0,7 0.4] [wt 0.1] [charaMoveReturnFSL A -256,10 0.4] [wt 0.2] [charaMoveReturnFSR B 256,7 0.4] [wt 0.1] [cueSe SE_22 22_ade697] [charaMoveReturn C 0,7 0.4] [wt 0.1] [charaMoveReturnFSL A -256,10 0.4] [wt 0.2] [charaMoveReturnFSR B 256,7 0.4] [wt 0.5] [charaFadeout C 0.1] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk on] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 1] @Lambda Not the most elaborate show, ever since the outfits were changed, but I guess it went well enough. [k] [charaFadeout G 0.1] [wt 0.1] [charaDepth H 2] [charaDepth I 1] [charaTalk H] [charaFace I 0] [charaFadein I 0.1 1] [charaFace H 1] [charaFadein H 0.1 1] @Trưng Trắc Oh yes. And we managed to rescue all the Con that got eaten, too. [k] @Trưng Trắc I think we can safely say we've reclaimed this territory from the bunyip, and peace has returned. [k] [charaFace H 4] @Trưng Trắc But, we can't let this success go to our heads, either. [k] @Trưng Trắc Now that things are changing, we'll have more to be wary of. [k] [charaTalk I] @Trưng Nhị Yeah. Just because we get rid of the water monsters now doesn't mean new ones won't take their place. [k] @Trưng Nhị It's great that we've expanded the safe zone... [k] @Trưng Nhị ...but it also means we have that much more territory to watch over. [k] [charaFadeout I 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Wu Zetian Indeed. As they say, the larger the land, the harder it is to defend. [k] [charaFace J 1] @Wu Zetian At least for most people. I, on the other hand, was the great Empress Regnant who unified all of China's massive territory perfectly. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 4] [charaFadein K 0.1 1] @Ereshkigal I know what you mean. It's so hard to watch over the entire underworld all by myself. [k] @Ereshkigal The Gallû Spirits can help, but they can't change the fact that my workload only goes up, not down. [k] [charaFadeout K 0.1] [wt 0.1] [charaPut M 1] [charaTalk L] [charaFace L 7] [charaFadein L 0.1 1] @Da Vinci True, we'll need to think about how to keep all this territory safe once things have settled down. [k] @Da Vinci But for now, our first priority is setting up patrols and investigating this area. I'll arrange more helpers for that. [k] [charaFace L 0] @Da Vinci In the meantime, why don't you guys head back to your base for a well-earned break? [k] [charaFace L 1] @Da Vinci You have some coconut juice ready to go to celebrate, right? Man, that sounds delicious! [k] [messageOff] [bgmStop BGM_EVENT_4 1.0] [fadeout black 1.0] [wait fade] [charaPut M 1200,1200] [charaFadeout L 0.1] [charaSet G 3040000 1 Lambda] [charaDepth G 3] [scene 147101] [wt 1.5] [fadein black 1.0] [wait fade] [se ad218] [wt 1.5] [seStop ad218 2.0] [charaTalk G] [charaFace G 6] [charaFadein G 0.4 1] [wt 0.4] [bgm BGM_MIZUGIKENGOU 0.1] @Lambda Phew. This may not be as good as my usual postvictory cocktail, but this coconut juice is all right. [k] [messageOff] [charaFace C 0] [charaFadeinFSL C 0.1 -512,0] [charaMoveFSL C -500,0 0.7] [wt 1.0] [charaMoveFSL C -750,0 0.2] [charaFadeout C 0.2] [wt 0.4] [charaFace G 0] @Lambda ...Hm? [k] [messageOff] [charaFace C 0] [charaFadeinFSR C 0.1 512,0] [charaMoveFSR C 500,0 0.7] [wt 1.0] [charaMoveFSR C 750,0 0.2] [charaFadeout C 0.2] [wt 0.4] [charaFace G 4] @Lambda What is[line 2] [k] [messageOff] [charaFace C 6] [charaFadein C 0.1 -180,250] [charaMove C -180,200 0.7] [wt 1.0] [charaFace G 1] @Lambda ...What are you doing? [k] [messageOff] [charaMove C -180,-80 0.7] [charaFace C 3] [se ad75] [wt 0.8] [seStop ad75 0.2] [wt 0.2] @C:Con Wah. [k] [charaFace C 0] @C:Con ... [k] [charaFace G 1] @Lambda You've been skulking about for a while now, haven't you? [k] @Lambda But I know why. Go on, let's have it. [k] [charaFace C 0] [charaMove C -170,-80 0.4] [cueSe SE_22 22_ade695] @C:Con Here. I got this for you. [k] [charaFace G 1] @Lambda Aww, this is a beautiful flower. [k] [charaFace G 10] @Lambda I used to think these kinds of straightforward displays of support were silly, but now, I like them. [k] [charaFace G 11] @Lambda Thank you, shy one. [k] @Lambda So, you're a fan, hm? Well, I can't blame you. Even the Con must be enthralled by my bright, shining stardo[line 2] [k] [charaFace C 0] @C:Con Yeah, but maybe not? [k] [charaFace G 0] @Lambda Hmm? [k] @C:Con This is a thank-you. You saved me. Twice. [k] @C:Con Without you, I would've been monster chow. [k] [charaFace G 0] @Lambda Twice?[sr]...Ohhh. [k] [messageOff] [se ad592] [bgm BGM_MIZUGIKENGOU 0.5 0.5] [fadeout white 0.5] [wait fade] [charaFadeout C 0.1] [charaFadeout G 0.1] [cameraFilter gray] [charaSet G 3040001 1 Lambda] [charaDepth G 3] [charaDepth O 6] [charaTalk off] [pictureFrame cut063_cinema] [scene 147700] [charaFace O 0] [charaFadein O 0.1 0,-50] [wt 0.4] [bgm BGM_MIZUGIKENGOU 0.5 1.0] [fadein white 0.5] [wait fade] [wt 0.4] [charaFace D 0] [charaFadein D 0.1 -64,-50] [charaEffect D bit_talk_quickmove] [wt 0.2] [charaMove D -64,-40 0.2] [wt 0.1] [cameraMove 0.2 -50,0 1.1] [wt 0.1] [charaEffect D bit_talk_14] [wt 0.1] [charaFadeout D 0.4] [charaMove D -94,-40 0.4] [charaShake D 0.05 4 4 0.2] [wt 0.7] [cameraHome 0.2] [charaFadeout O 0.2] [wt 0.6] [charaFace O 6] [charaFadein O 0.1 0,-50] [wt 1.5] [bgm BGM_MIZUGIKENGOU 0.5 0.5] [fadeout white 0.5] [se ad592] [wait fade] [charaFadeout O 0.1] [scene 147700] [charaFace D 2] [charaFadein D 0.1 0,-50] [wt 0.4] [bgm BGM_MIZUGIKENGOU 0.5 1.0] [fadein white 0.5] [wait fade] [wt 0.4] [charaEffect D bit_talk_14] [wt 0.1] [charaShake D 0.05 4 4 0.4] [wt 0.4] [charaMove D 0,-60 0.2] [wt 0.2] [charaFadeout D 0.2] [wt 1.0] [charaFace G 0] [charaFadein G 0.1 -256,-50] [charaFace A 1] [charaFadein A 0.1 256,-50] [wt 0.5] [bgmStop BGM_MIZUGIKENGOU 2.0] [wt 1.0] [fadeout white 0.5] [wait fade] [cameraFilter normal] [pictureFrame] [charaFadeout A 0.1] [charaSet G 3040000 1 Lambda] [charaDepth G 3] [charaTalk on] [scene 147101] [charaFace C 0] [charaFadein C 0.1 -170,-80] [charaFace G 0] [charaFadein G 0.1 1] [wt 0.4] [fadein white 0.5] [wait fade] [charaFace G 1] [bgm BGM_EVENT_25 0.1] @Lambda So you're that Con. I can't really tell you apart, so I didn't know. [k] @Lambda Me saving you twice was just a coincidence. But, hey, these things happen. [k] @Lambda The important thing is you're still alive. [k] [charaFace C 6] @C:Con So here! It's to thank you! You're so pretty, Lam-Lam! [k] [charaFace G 7] @Lambda Oh yes. I'll happily take the flower. [k] [charaMoveReturn G 0,-7 0.7] @Lambda Presents from fans are as precious to me as jewels. I'll cherish it. [k] [messageOff] [charaTalk off] [se adm58] [charaFace C 1] [charaMoveReturn C -170,-73 0.4] [wt 0.2] [charaFadeout C 0.2] [wt 0.3] [charaFadein C 0.1 170,-80] [charaMoveReturn C 170,-73 0.4] [wt 0.2] [charaFadeout C 0.2] [wt 0.3] [charaFadein C 0.1 -170,-80] [charaMoveReturn C -170,-73 0.4] [wt 0.2] [charaFadeout C 0.2] [wt 0.3] [charaFadein C 0.1 170,-80] [charaMoveReturn C 170,-73 0.4] [wt 0.2] [seStop adm58 0.2] [charaFadeout C 0.2] [wt 0.3] [charaFadeTime N 0.2 0.6] [charaFace G 1] @Lambda (...Hehe. These things are no Leviathans, but they're still pretty cute.) [k] [messageOff] [charaFadeout N 0.1] [wt 0.1] [charaFace G 0] [wt 1.0] [charaFace G 1] @Lambda Here. It's not much, but let me thank you for your thank-you. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @C:Con Wa? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Lambda I had a spare ribbon in my parka pocket. Come here. [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk off] [charaFace C 0] [charaFadein C 0.1 -170,-80] [charaFace G 0] [charaFadein G 0.1 1] [wt 0.4] [charaMove C -160,-40 0.7] [se adm58 0.4] [wt 0.7] [seStop adm58 0.2] [wt 0.3] [charaTalk on] [charaFace G 4] @Lambda Um... I'm not too good with my hands, but I should at least be able to manage this... [k] [messageOff] [charaFadeout C 0.2] [charaFadeout G 0.2] [wt 0.4] [se ade385] [wt 0.5] [seStop ade385 0.3] [charaSet C 1098231710 1 Con3] [charaDepth C 6] [wt 0.4] [charaTalk off] [charaFace C 0] [charaFadein C 0.2 -160,-40] [charaFace G 0] [charaFadein G 0.2 1] [wt 1.4] [charaTalk on] [charaTalk G] [charaFace G 1] @Lambda There. Now I can tell you apart from the others. [k] @Lambda Consider it a bonus for being the first member of my fan club on this island. [k] @Lambda Much more practical than blowing you a kiss, right? [k] [charaFace C 6] @C:Con Waha! This is great! Thanks! [k] [charaFace G 6] @Lambda Yes, yes, you're welcome. [k] [messageOff] [charaTalk off] [se adm58 0.3] [seStop adm58 3.0] [charaFace C 1] [charaMoveReturn C -160,-33 0.4] [wt 0.2] [charaFadeout C 0.2] [wt 0.3] [charaFadein C 0.1 140,-60] [charaMoveReturn C 140,-53 0.4] [wt 0.2] [charaFadeout C 0.2] [wt 0.3] [charaFadein C 0.1 -190,-40] [charaMoveReturn C -190,-33 0.4] [bgmStop BGM_EVENT_25 2.0] [fadeout black 2.0] [wt 0.2] [charaFadeout C 0.2] [wt 0.3] [charaFadein C 0.1 190,-20] [charaMoveReturn C 190,-13 0.4] [wt 0.2] [charaFadeout C 0.2] [wt 0.3] [charaFadein C 0.1 -160,20] [charaMoveReturn C -160,27 0.4] [wt 0.2] [charaFadeout C 0.2] [wt 0.3] [charaFadein C 0.1 160,-20] [charaMoveReturn C 160,-13 0.4] [wait fade] [wt 0.5] [soundStopAll] [end]