$94-06-88-09-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1053900 1 "Trưng Trắc"] [charaSet B 1053910 1 "Trưng Nhị"] [charaSet C 3032000 1 Ereshkigal] [charaSet D 6027000 1 "Wu Zetian"] [charaSet E 3040001 1 Lambda] [ifClear 60068801] [charaSet F 1098238200 1 Con] [ifClear 60068802] [charaSet F 1098238210 1 Con] [ifClear 60068803] [charaSet F 1098238220 1 Con] [ifClear 60068804] [charaSet F 1098238300 1 Con] [ifClear 60068805] [charaSet F 1098238310 1 Con] [ifClear 60068806] [charaSet F 1098238320 1 Con] [ifClear 60068807] [charaSet F 1098238400 1 Con] [ifClear 60068808] [charaSet F 1098238410 1 Con] [ifClear 60068809] [charaSet F 1098238420 1 Con] [else] [charaSet F 1098238200 1 Con] [endIf] [charaSet G 1098229700 1 Vodyanoy] [sceneSet H 147107 1] [charaScale H 1.5] [charaDepth H 1] [charaDepth G 2] [scene 147104] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [wt 0.4] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] [wt 0.2] [fowardEffect bit_talk_13] [wt 0.1] [se bac10] [charaShake G 0.04 4 4 0.7] [wt 0.5] [se ad26] [wt 1.0] [charaMove G 0,-10 0.4] [wt 0.2] [charaFadeout G 0.2] [wt 0.1] [se ad144 0.3] [cueSe SE_21 21_ad1065] [seStop 21_ad1065 0.4] [bgmStop BGM_EVENT_80 1.5] [wt 1.5] ?1:That was...weirdly easy... ?2:Wow, that was a piece of cake! ?! [charaTalk A] [charaFace A 7] [charaFadein A 0.1 176,0] [bgm BGM_EVENT_70 0.1] @Trưng Trắc True... But there also weren't very many. I can't imagine this was all of them. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 -196,0] @Trưng Nhị Let's take a look around. There may be more nearby. [k] [messageOff] [wt 0.2] [se ad173] [wipeout leftToRight 1.0 1] [wait wipe] [charaFadeout B 0.1] [scene 147107] [wt 0.7] [seStop ad173 1.0] [wipein rightToLeft 1.0 1] [wait wipe] [wt 0.4] [bgm BGM_EVENT_70 0.7 0.6] [charaFadein H 0.4 40,-200] [charaMove H 60,-200 5.0] [wt 1.0] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 -100,0] [charaMove G -80,0 5.0] [wt 2.4] [charaFadeout H 0.4] [charaFadeout G 0.4] [bgm BGM_EVENT_70 0.4 1.0] [wt 0.7] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Ereshkigal There! They're heading inland along what looks like a river! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Wu Zetian Hm? Does that river look strange to anyone else? [k] @Wu Zetian There are rocks and pieces of wood piled high... [k] @Wu Zetian It looks like it has been dammed. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Lambda Who cares about a little thing like that? Let's just take out those water monsters and be done with it. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [charaMoveReturn F 0,10 0.4] [wait charaMove F] @F:Con I'm gonna do it, do it, do it! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace F 0] [charaFadeinFSL F 0.1 0] [charaFace E 4] [charaFadeinFSR E 0.1 2] @Lambda No, you won't. Nobody's been eaten yet, so you don't have to. Now stand back. [k] [charaFace F 4] @F:Con Got it, got it! [k] [charaFadeout F 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 176,0] @Trưng Trắc Those are definitely the same species we just fought. Let's go take care of them! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_70 0.4] [wait fade] [soundStopAll] [end]