$94-06-88-14-1-0 [soundStopAll] [enableFullScreen] [charaSet A 99502600 1 Mash] [charaSet B 6027000 1 "Wu Zetian"] [charaSet C 1053900 1 "Trưng Trắc"] [charaSet D 1098229100 1 Elder] [charaSet E 1098124510 1 "Da Vinci"] [charaSet F 3032000 1 Ereshkigal] [charaSet G 3040001 1 Lambda] [charaSet H 1053910 1 "Trưng Nhị"] [charaSet I 3046001 1 Vritra] [ifClear 60068801] [charaSet J 1098237900 1 Con] [charaSet K 1098237900 1 Con2] [charaSet L 1098231710 1 Con3] [ifClear 60068802] [charaSet J 1098237910 1 Con] [charaSet K 1098237910 1 Con2] [charaSet L 1098231710 1 Con3] [ifClear 60068803] [charaSet J 1098237920 1 Con] [charaSet K 1098237920 1 Con2] [charaSet L 1098231710 1 Con3] [ifClear 60068804] [charaSet J 1098238000 1 Con] [charaSet K 1098238000 1 Con2] [charaSet L 1098231710 1 Con3] [ifClear 60068805] [charaSet J 1098238010 1 Con] [charaSet K 1098238010 1 Con2] [charaSet L 1098231710 1 Con3] [ifClear 60068806] [charaSet J 1098238020 1 Con] [charaSet K 1098238020 1 Con2] [charaSet L 1098231710 1 Con3] [ifClear 60068807] [charaSet J 1098238100 1 Con] [charaSet K 1098238100 1 Con2] [charaSet L 1098231710 1 Con3] [ifClear 60068808] [charaSet J 1098238110 1 Con] [charaSet K 1098238110 1 Con2] [charaSet L 1098231710 1 Con3] [ifClear 60068809] [charaSet J 1098238120 1 Con] [charaSet K 1098238120 1 Con2] [charaSet L 1098231710 1 Con3] [else] [charaSet J 1098237900 1 Con] [charaSet K 1098237900 1 Con2] [charaSet L 1098231710 1 Con3] [endIf] [ifClear 60068810] [charaSet M 1098238610 1 "Supercar 1 Bottom"] [charaSet N 1098238610 1 "Supercar 2 Bottom"] [charaSet O 1098238610 1 "Supercar 3 Bottom"] [charaSet P 1098238600 1 "Supercar 1 Top"] [charaSet Q 1098238600 1 "Supercar 2 Top"] [charaSet R 1098238600 1 "Supercar 3 Top"] [charaDepth P 7] [charaDepth Q 8] [charaDepth R 9] [flag Seisaku_F 1] [ifClear 60068811] [charaSet M 1098238710 1 "Mechanical Bull 1 Bottom"] [charaSet N 1098238710 1 "Mechanical Bull 2 Bottom"] [charaSet O 1098238710 1 "Mechanical Bull 3 Bottom"] [charaSet P 1098238700 1 "Mechanical Bull 1 Top"] [charaSet Q 1098238700 1 "Mechanical Bull 2 Top"] [charaSet R 1098238700 1 "Mechanical Bull 3 Top"] [charaDepth P 7] [charaDepth Q 8] [charaDepth R 9] [flag Seisaku_F 2] [ifClear 60068812] [charaSet M 1098238810 1 "Vimana 1 Bottom"] [charaSet N 1098238810 1 "Vimana 2 Bottom"] [charaSet O 1098238810 1 "Vimana 3 Bottom"] [charaSet P 1098238800 1 "Vimana 1 Top"] [charaSet Q 1098238800 1 "Vimana 2 Top"] [charaSet R 1098238800 1 "Vimana 3 Top"] [charaDepth P 1] [charaDepth Q 2] [charaDepth R 3] [flag Seisaku_F 3] [else] [charaSet M 1098238610 1 "Supercar 1 Bottom"] [charaSet N 1098238610 1 "Supercar 2 Bottom"] [charaSet O 1098238610 1 "Supercar 3 Bottom"] [charaSet P 1098238600 1 "Supercar 1 Top"] [charaSet Q 1098238600 1 "Supercar 2 Top"] [charaSet R 1098238600 1 "Supercar 3 Top"] [charaDepth P 7] [charaDepth Q 8] [charaDepth R 9] [flag Seisaku_F 1] [endIf] [charaDepth J 4] [charaDepth K 5] [charaDepth L 6] [charaDepth M 1] [charaDepth N 2] [charaDepth O 3] [charaSet S 1098229900 1 Rusalka] [charaSet T 1098229900 1 Rusalka2] [charaSet U 1098229900 1 Rusalka3] [charaSet V 1098124500 1 "Effect Dummy"] [imageSet W back10000 1] [sceneSet X 147400 1] [charaScale X 1.5] [charaDepth W 2] [charaDepth E 3] [charaDepth F 3] [charaTalk depthOff] [charaPut V 1200,1200] [charaEffect V bit_talk_10_LowLevel] [pictureFrame cut063_cinema] [scene 147500] [fadein black 1.5] [wait fade] [bgm BGM_MAP_5 0.1] @Mash Once we solved the Con housing problem, we decided to move on to the fourth area. [k] [messageOff] [charaTalk off] [charaFace J 0] [charaFadein J 0.7 0,-50] [charaFadein M 0.7 0,-50] [charaFadein P 0.7 0,-50] [wt 1.2] @Mash The Con, finally outfitted with quality weapons, durable armor, and vehicles that kept them in high spirits... [k] @Mash ...seemed confident in their ability to tackle whatever came next. [k] @Mash Even with the reports of yet another unfamiliar water monster in the next area, we couldn't let our fears get the better of us. [k] @Mash And so, they set out to execute the plan, keeping vigilant and trusting their experience up to this point. However... [k] [messageOff] [bgmStop BGM_MAP_5 1.5] [fadeout black 1.5] [wait fade] [charaFadeout J 0.1] [charaFadeout M 0.1] [charaFadeout P 0.1] [charaTalk depthOn] [pictureFrame] [scene 147300] [wt 1.5] [fadein black 1.5] [wait fade] [charaTalk on] [charaPut V 1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Mash ... [k] [charaFadeout A 0.1] [wt 0.1] [charaPut V 1200,1200] [bgm BGM_EVENT_70 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Wu Zetian (Sigh) I do hate turning tail and running away. [k] [charaFace B 2] @Wu Zetian Still, at least we did not suffer too many casualties, which makes this more of a strategic retreat! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 176,0] @Trưng Trắc ...It's not about the casualty count, Empress. [k] @Trưng Trắc The fact that there were casualties at all is something we need to reflect on. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Elder Was it that bad? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut V 1] [charaTalk E] [charaFace E 14] [charaFadein E 0.1 1] @Da Vinci We couldn't do anything except run for it. Unfortunately, this next enemy's bad news, too. [k] [charaFace E 24] @Da Vinci I had this same thought when we faced the kelpie...but it looks like psychological attacks are the Con's weakness. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk F] [charaFace F 16] [charaFadein F 0.1 1] @Ereshkigal True, it does seem like they're too trusting for their own good sometimes. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut V 1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Mash Yes, I think so too. [k] @Mash The Con were instantly trapped in the enemy's tempo and helpless to break free... [k] [messageOff] [bgmStop BGM_EVENT_70 1.0] [wipeout circleIn 1.0 1] [wait wipe] [pictureFrame cut063_cinema] [charaPut V 1200,1200] [charaFadeout A 0.1] [scene 147400] [wt 1.0] [wipein circleIn 1.0 1] [wait wipe] @ [align center]– Some Time Ago –[align] [k] [messageOff] [wt 0.4] [charaDepth X 1] [charaDepth S 2] [charaFadein X 0.4 40,-100] [charaMove X 60,-100 5.0] [charaTalk S] [charaFace S 5] [charaFadein S 0.4 -200,-50] [charaMove S -180,-50 5.0] [wt 2.4] [charaFadeout X 0.4] [charaFadeout S 0.4] [wt 0.4] [charaMove S 0,0 0.1] [bgm BGM_EVENT_81 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 0,-50] @Ereshkigal Those must be the new water monsters. They really do look like human women. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] @Lambda They've spotted us. Watch out for[line 2]Huh? [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadeinFSL S 0.4 -256,-50] [wt 1.0] [cueSe SE_22 22_ade704] @S:??? ... [k] [messageOff] [charaTalk off] [charaFace T 0] [charaFadeinFSR T 0.4 256,-50] [wt 1.0] [charaTalk on] [cueSe SE_22 22_ade705] @T:??? ...! [k] [charaFadeout S 0.1] [charaFadeout T 0.1] [charaFadeout U 0.1] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 -196,-50] @Trưng Nhị Are they...singing? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 176,-50] @Trưng Trắc That's not all. Look! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [se adm74] [seVolume adm74 0.4 0.4] [charaFace S 0] [charaFadeinFSL S 0.1 -256,-50] [charaFace T 0] [charaFadeinFSR T 0.1 256,-50] [wt 0.1] [charaMoveReturnFSL S -246,-50 1.0] [wt 0.5] [charaMoveReturnFSR T 266,-50 1.0] [wt 0.5] [charaMoveReturnFSL S -266,-50 1.0] [wt 0.5] [charaMoveReturnFSR T 246,-50 1.0] [wt 0.3] [charaFadeout S 0.2] [charaFadeout T 0.2] [seStop adm74 0.4] [wt 0.4] [charaTalk on] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 0,-50] @Lambda They're dancing[line 2]making their water bodies ripple and sway... [k] @Lambda That isn't just random movements that look like a dance. They're doing it on purpose; I can tell. [k] @Lambda They're keeping to a rhythm and are conscious of every move they make, all the way down to the tips of their fingers. [k] @Lambda They're using their bodies' undefined form to move about freely...calculating every move, even any droplets they may splash. [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [bgmStop BGM_EVENT_81 1.0] [charaTalk off] [charaTalk depthOff] [charaFace J 0] [charaFadein J 0.4 -256,-50] [charaFadein M 0.4 -256,-50] [charaFadein P 0.4 -256,-50] [wt 0.2] [charaFace K 0] [charaFadein K 0.4 256,-50] [charaFadein N 0.4 256,-50] [charaFadein Q 0.4 256,-50] [wt 0.7] [charaTalk on] [charaTalk J] @J:Con Waha? That's beautiful. [k] [clear] [charaTalk K] @K:Con Pretty voice... [k] [messageOff] [charaTalk off] [branch lblClear_F1 Seisaku_F 1] [branch lblClear_F2 Seisaku_F 2] [branch lblClear_F3 Seisaku_F 3] [label lblClear_F1] [se adm44 0.8] [branch lblConf] [label lblClear_F2] [se ad710 0.2] [branch lblConf] [label lblClear_F3] [se ade208 0.6] [branch lblConf] [label lblConf] [charaMove J -192,-50 1.0] [charaMove M -192,-50 1.0] [charaMove P -192,-50 1.0] [wt 0.2] [charaMove K 192,-50 1.0] [charaMove N 192,-50 1.0] [charaMove Q 192,-50 1.0] [wt 0.2] [charaFadeout J 0.4] [charaFadeout M 0.4] [charaFadeout P 0.4] [wt 0.2] [charaFadeout K 0.4] [charaFadeout N 0.4] [charaFadeout Q 0.4] [wt 0.2] [seStop adm44 1.0] [seStop ad710 1.0] [seStop ade208 1.0] [wt 0.7] [bgm BGM_EVENT_80 0.1] [charaTalk on] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 0,-50] @Wu Zetian Huh? Not again! Get back here! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk I] [charaFace I 14] [charaFadein I 0.1 0,-50] @Vritra Weee. I don't know what's going on here, but I'm loving the show. I'm going to go watch up close. [k] [messageOff] [se ad443 0.6] [seStop ad443 0.6] [charaMoveScale I 0.9 0.4] [charaMove I 0,-80 0.4] [wt 0.4] [charaMove I 0,-137 0.3] [wt 0.1] [se ad417 0.7] [se ad36] [charaFadeout I 0.2] [wt 0.7] [charaScale I 1.0] [charaPut V 1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 0,-50] @Mash Now Vritra's been sucked into the water, too! And after she came here to help...without being asked! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 0,-50] @Lambda She calls THAT helping!? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 176,-50] @Trưng Trắc They got some of the Con, too! [k] [charaFadeout C 0.1] [wt 0.1] [charaPut V 1] [charaTalk E] [charaFace E 34] [charaFadein E 0.1 0,-50] @Da Vinci This is just like what happened with the kelpie![wt 0.7][charaFace E 2][sr]...Looks like we've got no choice but to retreat! [k] [messageOff] [bgmStop BGM_EVENT_80 1.0] [wipeout circleIn 1.0 1] [wait wipe] [pictureFrame] [charaTalk depthOn] [charaPut V 1200,1200] [charaFadeout E 0.1] [charaSet G 3040000 1 Lambda] [charaSet B 1098236600 1 Anastasia] [charaSet D 1098220000 1 Nero] [charaSet J 1098237600 1 "Tomoe Gozen"] [charaSet M 1098237700 1 Ganesha] [charaSet N 1098169910 1 Osakabehime] [charaSet O 1098203900 1 "Murasaki Shikibu"] [scene 147300] [wt 1.0] [wipein circleIn 1.0 1] [wait wipe] [bgm BGM_EVENT_70 0.1] [charaTalk I] [charaFace I 4] [charaFadein I 0.1 1] @Vritra (Back Like Nothing Happened) Hmm. I can't believe they managed to lure even me in with their singing and dancing. Those creatures are as cunning as Indra. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] [charaFadeTime W 0.2 0.6] @Ereshkigal (I think it's more that you're just really, really vulnerable to that kind of temptation...) [k] [charaFadeout F 0.1] [charaFadeout W 0.1] [wt 0.1] [charaPut V 1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Anastasia Looks like it's up to me to fill you in again. [k] @Anastasia Those monsters you saw today were probably rusalki. [k] @Anastasia Their legend says they use singing and dancing to lure people in and pull them underwater. [k] @Anastasia Some people think a rusalka is a vodyanoy's wife, but nobody knows for sure. I honestly don't care. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash Rusalka! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 14] [charaFadein E 0.1 1] [charaFadeTime W 0.2 0.6] @Da Vinci (So they're from the same Eastern European region as the vodyanoy. I wonder if that means anything... Nah, probably not.) [k] [messageOff] [charaFadeout E 0.1] [charaFadeout W 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk L] [charaFace L 0] [charaFadein L 0.4 1] [wt 0.4] @L:Con Helldyste. [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth G 1] [charaTalk G] [charaFace L 0] [charaFadeinFSL L 0.1 0] [charaFace G 1] [charaFadeinFSR G 0.1 2] @Lambda Oh. Hehe, you're all right. That's a relief. [k] [charaFace L 4] @L:Con It was close. I was almost lunch. [k] [charaFace L 6] @L:Con But I've already seen Lam-Lam! You're better than any monster! [k] [charaFace G 10] @Lambda Is that so?[sr]...I'm flattered. [k] [bgmStop BGM_EVENT_70 1.0] [charaFace G 4] @Lambda Wait. Hold on. Does this mean if the Con know about other kinds of art and entertainment... [k] [charaFace G 0] @Lambda ...they wouldn't be drawn to the rusalki's singing and dancing anymore? [k] [charaFadeout L 0.1] [charaFadeout G 0.1] [wt 0.1] [bgm BGM_HALLOWEEN_2021_1 0.1] [charaPut V 1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Da Vinci Sounds like it. We just got a great hint. [k] @Da Vinci We're going to have to bolster the Con's resistance to the rusalki's singing and dancing, just like we did with the kelpie's cool factor. [k] @Da Vinci And to do that...I think we'll have to give them a little culture. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 1] @Lambda Like my water-top ballet. [k] @Lambda That's a good idea and all, but there are too many Con here for even me to give them a solid cultural education alone. [k] @Lambda And even if I could, I don't want to cheapen my art with too many repeat performances. My rule is one show a day. [k] [charaFadeout G 0.1] [wt 0.1] [charaPut V 1] [charaTalk E] [charaFace E 14] [charaFadein E 0.1 1] @Da Vinci Well then... I think we'll have to build some kind of cultural arts center. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 176,0] @Trưng Trắc That sounds fine to me, but exactly what sort of facility should we build? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaPut V 1] [charaTalk D] [charaFace D 7] [charaFadein D 0.4 1] [wt 0.4] @Nero Haaahahaha! [k] [charaFace D 6] @Nero So you wish to create a building to teach ignorant masses the glory of true entertainment? [k] @Nero In a sense, that is exactly what I dedicated my entire reign to achieving! [k] @Nero I speak, of course, of[line 2] [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk J] [charaFace J 1] [charaFadein J 0.4 1] [wt 0.4] @Tomoe Gozen An arcade, yes? I am certain that must be it. [k] [charaFace J 2] @Tomoe Gozen For what better represents modern entertainment than a center for games of the video!? [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk M] [charaFace M 1] [charaFadein M 0.1 1] @Ganesha Don't forget about VR and MMORPGs. You can forget everything in those worlds. Reality... Your weight... [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk N] [charaFace N 1] [charaFadein N 0.1 1] @Osakabehime Deadlines... [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Nero No, no, no![messageShake 0.05 3 3 0.5] I am speaking of the theater, of course![sr]Now do not interrupt me again! [k] [charaFace D 5] @Nero Only in the theater can patrons enjoy singing, poetry, stage plays, concerts, and so much more. [k] @Nero That is why a Golden Theater made by and for me is the only possible choice! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk O] [charaFace O 6] [charaFadein O 0.4 1] [wt 0.4] @Murasaki Shikibu Oh gosh, oh gosh. [k] [charaFace O 3] @Murasaki Shikibu U-um, it may be presumptuous of me to suggest this... [k] [charaFace O 1] @Murasaki Shikibu ...but I don't think any discussion of entertainment or culture would be complete without books and reading. [k] @Murasaki Shikibu So, I guess what I'm trying to say is...it might be really nice to have a library... [k] [charaFadeout O 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 -196,0] @Trưng Nhị Games, books, song, and dance, huh? I can tell those all sound like fun. [k] [charaFace H 1] @Trưng Nhị I think the Con would probably enjoy any of those. They've always loved playing. [k] @Trưng Nhị So just choose whichever one you'd prefer. [k] [messageOff] [charaFadeout H 0.2] [wt 0.4] ?1:Hmm... What should it be... ?2:I think I have to go with...! ?! [messageOff] [bgmStop BGM_HALLOWEEN_2021_1 2.0] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]