$94-06-90-01-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1053900 1 "Trưng Trắc"] [charaSet B 1053910 1 "Trưng Nhị"] [charaSet C195 99502600 1 Mash] [charaSet D 1098124510 1 "Da Vinci"] [charaSet E 6032000 1 Semiramis] [charaSet F 6027000 1 "Wu Zetian"] [charaSet G 3040000 1 Lambda] [charaSet H 3032000 1 Ereshkigal] [charaSet X 1098231700 1 Con1] [charaSet Y 1098231700 1 Con2] [charaSet Z 1098231700 1 Con3] [charaSet N 98115000 1 Static] [charaDepth A 4] [charaDepth B 3] [charaEffect N bit_talk_10_LowLevel] [charaPut N 2000,2000] [scene 147301] [fadein black 1.0] [wait fade] [wt 0.4] [bgm BGM_EVENT_7 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.4 0,0] [wt 0.4] @Semiramis Huh. You don't say. THIS is why you summoned me to this place? [k] @Semiramis You wish for me to gather materials and supervise construction? [k] @Semiramis So that I am entirely certain...this is not some sort of joke, is it? [k] [charaFace E 5] @Semiramis ...It is true that my Noble Phantasm, Hanging Gardens of Babylon, is wrought with materials from my homeland. [k] @Semiramis I therefore do possess some expertise in construction, civil engineering, and the collection of materials. [k] [charaFace E 1] @Semiramis But to think this is what you would have the empress of Assyria do, as opposed to ruling a kingdom or poisoning your foes... Hehe. [k] @Semiramis I will ask once more, Master, as I am not wholly convinced this is not merely a misguided attempt at a prank. [k] [charaFace E 12] @Semiramis Have you lost your mind? Are you, in fact, serious about this? [k] @Semiramis Depending on your answer, I may have to break out my tetrodotoxin. [k] ?1:I know it's a lot to ask, but please! We need your help! ?2:I'm absolutely serious! We can't do this without you! ?! [charaFace E 4] @Semiramis (Sigh) Good grief... [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_7 1.0] [wait fade] [charaSet E 1098231600 1 Semiramis] [sceneSet I 147300 1] [charaScale I 1.3] [sceneSet M 147300 1] [charaScale M 1.5] [sceneSet K 147300 1] [charaScale K 1.1] [charaDepth I 5] [charaDepth M 3] [charaDepth K 4] [charaFadeout E 0.1] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 0,0] [wt 1.4] [charaFace E 2] @Semiramis [f large]A[charaEffect E bit_talk_41_fs]nd...hup! [k] [messageOff] [charaEffectStop E bit_talk_41_fs] [charaEffectDestroy E bit_talk_41_fs] [charaFadeout E 0.1] [wt 0.1] [se ad789] [shake 0.05 1 4 1.0] [charaTalk depthOff] [charaTalk off] [messageOff] [charaFadein K 0.1 0,312] [charaMove K -1,-199 0.3] [wait charaMove] [charaMove K -1,-170 0.15] [wait charaMove] [charaMove K -1,-199 0.15] [wt 2.0] [bgm BGM_MAP_85 0.1] [charaFadein I 0.7 -100,-250] [charaMove I 100,-150 4.5] [charaFadeout K 0.1] [wt 1.0] [scene 147300] [wt 2.0] [charaFadeout I 0.5] [charaDepth I 3] [charaDepth M 5] [charaFadein M 0.7 100,-330] [charaMove M -100,-230 4.5] [wt 3.0] [charaFadeout M 1.5] [wt 3.0] [charaTalk on] [charaTalk E] [charaFace E 9] [charaFadein E 0.1 0,0] @Semiramis Hmm. Not bad, if I do say so myself. [k] @Semiramis These additions are both flexible and durable while still meshing well with the existing designs. [k] @Semiramis I have never built domiciles on water before... [k] @Semiramis ...but now I am intrigued by the thought of adding a similar water area to my Hanging Gardens. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFace B 0] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Trắc Wow, they're beautiful! [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk Y] [charaFace X 0] [charaFace Y 6] [charaFace Z 0] [charaFadeinFSL X 0.1 -256,0] [charaFadein Y 0.1 0,0] [charaFadeinFSR Z 0.1 256,0] @Y:Con New homes? [k] [clear] [charaTalk X] [charaFace X 1] @X:Con This is amazing! [k] [messageOff] [cueSe SE_22 22_ade695] [charaMoveReturnFSL X -256,50 0.3] [wt 1.0] [charaTalk Z] [charaFace Z 6] @Z:Con I'm super-duper satisfied! [k] [messageOff] [cueSe SE_22 22_ade695] [charaMoveReturnFSR Z 256,30 0.2] [wt 0.5] [cueSe SE_22 22_ade695] [charaMoveReturnFSR Z 256,30 0.2] [wt 1.0] [charaFadeout X 0.1] [charaFadeout Y 0.1] [charaFadeout Z 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 0,0] @Semiramis Of course you are. [k] @Semiramis Still, while my aesthetic and engineering prowess are of course largely responsible for this success, I will say that your labor played role as well. [k] @Semiramis To recognize your contributions, I award you one hundred QP. [k] ?1:That's it!? ?! [charaFace E 12] @Semiramis For such large-scale projects as this, it is essential to be frugal with one's resources. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,0] @Wu Zetian All that aside, I still cannot quite believe that these creatures really are as dexterous as we were told. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 0,0] @Lambda I don't get it. Their little hands look even less dexterous than a penguin's flippers. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 9] [charaFadein E 0.1 0,0] @Semiramis You can thank me and my excellent managerial skills. [k] @Semiramis I knew it would not be an issue; I am already accustomed to directing my dove familiars. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 0,0] @Ereshkigal Maybe that's true for the Con... [k] @Ereshkigal ...but more than once, I've heard you yelling at your familiars. Something about not pecking their supervisor's head without permission. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk E] [charaFace E 3] [charaFadein E 0.1 0,0] @Semiramis Y-yes... I suppose that has happened on occasion. I must remain ever vigilant. [k] @Semiramis I thought I had trained them better... Is there something about my head that whets their appetites? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk X] [charaFace X 0] [charaFace Y 0] [charaFadeinFSL X 0.1 -256,0] [charaFadeinFSR Y 0.1 256,0] [cueSe SE_22 22_ade695] [charaMoveReturnFSL X -256,50 0.3] [wt 0.4] @X:Con Happens to us, too. [k] [clear] [charaTalk Y] [charaFace Y 0] @Y:Con What if it's just a little nibble? [k] [charaFadeout X 0.1] [charaFadeout Y 0.1] [charaFadeout Z 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk A] [charaFace A 4] [charaFace B 0] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Trắc Please don't let your doves eat the Con after we just saved some from water monsters... [k] [charaTalk B] [charaFace B 1] @Trưng Nhị Anyway, it's great that the Con now have more safe places to live. [k] [charaFace B 0] @Trưng Nhị So... Uh... [k] [charaFace B 3] @Trưng Nhị We're thankful. To a certain degree. [k] ?1:You're welcome! ?2:It's okay. No need to thank me. ?! [bgmStop BGM_MAP_85 1.0] [charaTalk A] [charaFace A 0] @Trưng Trắc All right then! [k] [bgm BGM_EVENT_62 0.1] @Trưng Trắc Now that all that's taken care of, let's begin our first offensive! [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 0,0] @Ereshkigal That's a good idea. [k] [charaFace H 0] @Ereshkigal But unfortunately, we still know almost nothing about this island's geography, or where the water monsters are most prevalent. [k] @Ereshkigal So I think you two are the best choice to come up with our plan of action. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk A] [charaFace A 2] [charaFace B 0] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] @Trưng Trắc O-okay! [k] [charaFace A 4] @Trưng Trắc I'm not very confident about this, but that's how it always is... [k] [charaFace A 11] @Trưng Trắc I'm not sure I can come up with a perfect strategy, but if it has to be done...[wt 1.0][charaFace A 0]I'll just do the best I can! [k] [charaTalk B] [charaFace B 7] @Trưng Nhị ... [k] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,0] [charaPut N 0,0] @Da Vinci Of course, we'll help you out as much as we can, too. Just tell us what you need and we'll try to make it happen. [k] @Da Vinci Especially now that we're ready to Rayshift in more help if we have to. [k] [charaPut N 2000,2000] [charaFadeout D 0.1] [wt 0.1] [charaTalk C195] [charaFace C195 1] [charaFadein C195 0.1 0,0] [charaPut N 0,0] @Mash Right. We'll send people based on the strategy you come up with, but don't worry! Everyone here is worth a thousand soldiers. [k] @Mash So let's all do our best to save the Con together! [k] [messageOff] [charaPut N 2000,2000] [charaFadeout C195 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk off] [charaFace A 0] [charaFace B 0] [charaFadein A 0.1 0,0] [charaFadein B 0.1 0,0] [wt 1.0] [charaFace A 1] [charaFace B 1] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_62 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]