$91-10-14-01-3-0

[soundStopAll]
[bgm BGM_EVENT_2 0.1]
[charaSet A 8001001 1 Mash]
[charaSet B 98003000 1 "Dr. Roman"]
[charaSet C 98002000 1 Fou]
[charaSet D 1014001 1 Fergus]
[charaSet E 7014001 1 Nightingale]

[scene 21000]
[fadein black 2.0]
[wait fade]

[charaTalk D]
[charaFace D 4]
[charaFadein D 0.4 1]
@Fergus
Hmm, it's not going too well.[sr]I hope this time a compatible Servant will show up.
[k]

[charaFadeout D 0.1]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
@Mash
Senpai, we should make a bet.
[k]

?1:MUDA MUDA MUDA.
?2:I think it's no use.

?!

[charaFace A 8]
@Mash
Yes, I think so as well.
[k]

[charaFadeout A 0.1]

[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
@Fergus
Hah hah hah! Master, you're quite harsh.[sr]However, rest assured. This is a tent, thus, the wild.
[k]

@Fergus
Being here means it will most likely be a ferocious woman, a warrior!
[k]

[charaFace D 5]
@Fergus
I know well how to woo such a woman. Well now, Doctor!
[k]

[charaFadeout D 0.1]

[charaTalk B]
[communicationCharaLoop 98003003 1 5 0 1]
@Dr. Roman
An unshakable heart of steel...[sr]That is our hero Fergus!
[k]

[communicationCharaFace 5]
@Dr. Roman
Honestly, I'm starting to realize this is useless, so I want to go back to work... But I hope for the best this time!
[k]

@Dr. Roman
The Servant up next is[line 2]her!
[k]

[communicationCharaClear]
[wait communicationChara]

[messageOff]
[wt 0.4]
[charaTalk E]
[se ad42]
[charaFace E 5]
[charaSpecialEffect E appearance 1 1.0]
[wait charaSpecialEffect E]
[wt 1.0]
@Nightingale
...Huh?
[k]

[charaFadeout E 0.1]

[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
@Mash
Senpai, I think we should run.
[k]

?1:To the ends of the earth.
?!

[charaFadeout A 0.1]

[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0]
[charaFace E 0]
[charaFadein E 0.1 2]
@Fergus
Oooh, is this not the nurse that took care of us in America?
[k]

[charaFace E 5]
@Nightingale
I only have business for the wounded. Please leave.
[k]

[charaFace D 4]
@Fergus
Don't be so cold.[sr]Actually... I have a serious illness.
[k]

[charaFace E 0]
@Nightingale
...Let's hear it. What is wrong?
[k]

@Fergus
Uh, it's like a gaping hole has opened in my chest...
[k]

@Nightingale
Is it pneumothorax?[sr]Or perhaps heart failure?
[k]

@Fergus
Nothing like that, it's more of a mental problem. I've got an emptiness from the lonely nights spent alone.
[k]

[charaFace E 5]
@Nightingale
...Meaning?
[k]

@Fergus
Yes, I refer to the disease of love...[sr]My [charaFace D 2]heart is unspeakably cold and empty!
[k]

@Fergus
But, my beautiful lady with bosom so supple and buttocks so round!
[k]

@Fergus
I do think you are capable of filling the gap in this chest. If you would, please!
[k]

[charaFace E 4]
@Nightingale
...[sr]...
[k]

[charaFadeout D 0.1]
[charaFadeout E 0.1]

[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
@Mash
Nightingale, um, it's fine if you just flat out refuse him...
[k]

[charaFadeout A 0.1]

[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
@Nightingale
No. On the battlefield, it's just an unavoidable instinct for warriors to seek proof that they have lived.
[k]

@Nightingale
Assaulting helpless nurses is one thing.[sr]But, if I am the one nominated, that's a different story.
[k]

[charaFadeout E 0.1]

[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
@Mash
Huh[line 2]!?[sr]S-So, that means!
[k]

@Mash
You're going to give him the okay!?
[k]

[charaFadeout A 0.1]

[bgmStop BGM_EVENT_2 0.5]

[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
@Nightingale
Yes.[sr]I will respectfully counter his attack.
[k]

[bgm BGM_EVENT_3 0.1]

@Nightingale
After all, I am currently a nurse who possesses combat skills.
[k]

[charaFadeout E 0.1]

[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
@Mash
Oh, so that's what you meant!
[k]

[charaFadeout A 0.1]

[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
@Fergus
Hah hah hah hah! In other words, you mean if I win the battle, I can have you!
[k]

[charaFace D 2]
@Fergus
Fine by me, I'll take you on![sr]Master, this will be a decisive battle... Let's go!
[k]


[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.5]
[wait fade]
[soundStopAll]
[end]