$91-90-05-01-1-1 [soundStopAll] [charaSet A 9005001 1 Holmes] [charaSet B 1098123200 1 Watson] [charaSet C 9005001 1 "Holmes (Projector Effect 1)"] [charaSet D 9005001 1 "Holmes (Projector Effect 2)"] [charaSet E 9005001 1 "Holmes (Projector Effect 3)"] [charaSet F 9005001 1 "Holmes (Projector Effect 4)"] [charaSet G 9005001 1 "Holmes (Projector Effect 5)"] [charaSet H 9005001 1 "Holmes (Projector Effect 6)"] [charaSet I 8001000 1 "Dummy Effect 1"] [charaSet J 8001000 1 "Dummy Effect 2"] [charaEffect I bit_talk_film_noise] [charaEffect J bit_talk_movie_film] [wt 0.5] [scene 11000] [cameraFilter gray] [cameraMove 0.1 0,0 1.02] [wt 0.1] [bgm BGM_EVENT_80 0.1] [fadein black 1.0] [wait fade] [se ad563] [wt 0.15] [se ad563] [effect bit_shot_01 0,0 F] [wt 0.15] [se ad563] [wt 0.2] [shake 0.04 2 1 0.4] [wt 0.6] [se ad460] [se bac370] [shake 0.04 2 2 1.0] [wt 0.6] [effectDestroy bit_shot_01] [seVolume ad460 1.0 0.0] [seVolume bac370 1.0 0.0] [wt 1.0] [se ad42] [bgmStop BGM_EVENT_80 1.4] [wt 2.2] [charaTalk B] [charaFace B 13] [charaFadein B 0.3 1] [wt 0.3] @Watson I-it's over! It's finally over![bgm BGM_EVENT_77 0.1][wt 0.4][sr](Huff, [charaMoveReturn B 0,-3 0.25][wt 0.25]gasp...)[charaMoveReturn B 0,-4 0.4][wt 0.4][charaMoveReturn B 0,-3 0.25][wt 0.25] [k] [charaFace B 5] @Watson Wh-what in the world was that? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Holmes The sign that this case is now closed. [k] @Holmes An evil Dark Arts practitioner was using curses with physical forms to murder his victims... [k] @Holmes ...but now that his curse has been routed,[sr]it's going to come crashing down on his head. [k] [charaFace A 8] @Holmes I expect he's dying from the recoil over in the next room as we speak. As they say, violence invites violence. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Watson Really? [k] @Watson Then, you mean when I was shooting that monster just now, I was actually shooting the dastardly villain behind this latest murder? [k] [charaFace B 4] @Watson I s-say, couldn't you have said something sooner?[sr]I ended up firing every last bullet I had into it... [k] [charaFace B 12] @Watson ...No, that doesn't sound like something Watson would[sr]say. Let's see... [wt 1.1][charaFace B 18]Damn, this is harder than it looks. [k] [messageOff] [wt 0.8] [charaFace B 4] @Watson On a different note, I don't know how I'm ever[sr]going to turn this incident into a book... [k] @Watson Not to mention that if I write about what actually[sr]happened, I'm liable to draw the Clock Tower's attention... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Holmes Hahaha. [k] @Holmes Oh, it's quite all right, Watson.[sr]I'm sure you'll come up with something! [k] [messageOff] [wt 0.2] [se ade306] [seVolume ade306 0 0.8] [wt 1.2] [bgmStop BGM_EVENT_77 2.0] [wt 0.3] [scene 10001 0.4] [wt 0.7] [charaFadeout A 0.2] [scene 10000 0.1] [wt 0.1] [scene 10001 0.1] [charaTalk B] [charaFace D 1] [charaFace C 1] [charaFace H 1] [charaFadein D 0.1 0,1000] [charaFadein C 0.1 0,500] [charaFadein H 0.1 0,0] [charaMove D 0,0 0.4] [charaMove C 0,-500 0.4] [charaMove H 0,-1000 0.4] [wt 0.2] [charaFadeout D 0.2] [charaFadeout C 0.2] [charaFadeout H 0.2] [charaFace G 1] [charaFace F 1] [charaFace E 1] [charaFadein G 0.1 0,1000] [charaFadein F 0.1 0,500] [charaFadein E 0.1 0,0] [charaMove G 0,0 0.4] [charaMove F 0,-500 0.4] [charaMove E 0,-1000 0.4] [wt 0.2] [charaFadeout G 0.2] [charaFadeout F 0.2] [charaFadeout E 0.2] [charaFace C 1] [charaFace A 1] [charaFace H 1] [charaFadein C 0.1 0,1000] [charaFadein A 0.1 0,500] [charaFadein H 0.1 0,0] [charaMove C 0,0 0.4] [charaMove A 0,-500 0.4] [charaMove H 0,-1000 0.4] [wt 0.2] [charaFadeout C 0.2] [charaFadeout A 0.2] [charaFadeout H 0.2] [charaFace F 1] [charaFace E 1] [charaFace D 1] [charaFadein F 0.1 0,1000] [charaFadein E 0.1 0,500] [charaFadein D 0.1 0,0] [charaMove F 0,0 0.4] [charaMove E 0,-500 0.4] [charaMove D 0,-1000 0.4] [wt 0.2] [charaFadeout F 0.2] [charaFadeout E 0.2] [charaFadeout D 0.2] [scene 10000 0.1] [seStop ade306 0.3] [wt 0.1] [scene 10001 0.1] [wt 0.1] [se ad508] [scene 10000 0.1] [cameraMove 0.2 0,0 1.02] [charaMove I 0,0 0.2] [wt 1.4] [charaPut I 2000,2000] [charaEffectStop I bit_talk_film_noise] [fadeout black 1.5] [charaEffectStop J bit_talk_movie_film] [wait fade] [wt 0.4] [charaPut J 2000,2000] [cameraFilter normal] [cameraHome 0.1] [wt 0.1] [soundStopAll] [end]