$03-00-02-18-3-0 [soundStopAll] [charaSet A 1098153400 1 Sitonai] [charaSet B 1098153610 1 Gerda] [charaSet C 1098123810 1 Ophelia] [charaSet D 98001000 1 Mash] [charaSet H 98115000 1 Effect] [charaSet I 98115000 1 Effect] [charaPut I 2000,2000] [charaEffect I bit_sepia01_depth_fs] [scene 60802] [fadein black 1.0] [wait fade] [se ad644] [wt 3.0] [se ad645] [shake 0.05 1 2 1.5] [wt 1.5] [se ad14] [seVolume ad14 0 0.1] [se ad228] [seVolume ad228 0 0.3] @ The Tree of Emptiness began to collapse...[seStop ad228 1.0][seVolume ad14 5.0 0.6] [k] @ Ordinarily, it would not have fallen so easily. In fact, it should have been impossible to destroy without the help of a particular external factor. [k] @ At least, that was the queen's understanding. [k] @ And yet...here it was, falling apart.[sr]Vanishing into the very air. [k] @ Perhaps it had grown brittle by virtue[sr]of Surtr having assimilated it. [k] @ Whatever the reason may be,[sr]the Tree of Emptiness was disappearing... [k] [messageOff] [se ad296] [shake 0.05 1 2 1.5] [seVolume ad296 0 0.3] [wt 1.2] @ Soon, this Lostbelt would cease to be,[sr]even if no one would be present to see it happen.[seStop ad296 1.0] [k] @ Most of the queen's spells hiding the tree were still[sr]in effect. No human would see its destruction... [k] @ ...but they would hear a tremendous sound split the air.[sr]They would feel a sudden tremor shaking all of Scandinavia. [k] @ The cacophony of a towering colossus crumbling to the ground... The shaking at the loss of the very foundations of the world... [k] @ Only those who survived Surtr's destruction[sr]were privy to these awful phenomena. [k] @ The animals who lived in the rifts between[sr]fire and ice...the giants who still remained... [k] @ ...and the roughly ten thousand humans...all closed their eyes, and felt the sensations wash over them. [k] @ This strange sound and shaking must be a sign that something is about to happen. But, what could it be...? [k] @Scáthach-Skadi ...Allow me to offer you one last gift, Chaldeans. [k] @Scáthach-Skadi I shall tell you the name of the Tree of Emptiness that was meant to take root in my Lostbelt. [k] @Scáthach-Skadi It is called...Sombrero. [k] @Scáthach-Skadi Hehe. As one who lived through the Age of Gods, that name means nothing to me...but perhaps it will mean something to you, stargazers of Proper Human History. [k] [messageOff] [se ad293] [shake 0.05 1 3 2.5] [se ad10] [wt 1.5] [seStop ad293 2.0] [wt 1.2] @Scáthach-Skadi Now go, Chaldeans. [k] @Scáthach-Skadi As you have defeated us... [k] @Scáthach-Skadi ...you must cross the ocean of dead ice and flame,[sr]and the countless corpses of our hopes and dreams... [k] [seStop ad14 3.0] @Scáthach-Skadi ...and be on your way. [k] [messageOff] [fadeout white 2.0] [wait fade] [scene 10000] [wt 1.5] [fadein white 2.0] [wait fade] [fadeout black 0.1] [wait fade] [scene 61700] [wipeFilter cinema 0.5 0] [fadein black 1.5] [wait fade] [se ad450] [wt 1.5] [seStop ad450 1.0] [bgm BGM_EVENT_92 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Gerda Okay, so, I'm not too sure what's going on...but I think we'll all do just what we're told... [k] @Gerda You see, this morning,[sr]an envoy gave us a message from the Goddess. [k] @Gerda She said we should all go back to our homes and[sr]go to sleep, even though it's not nighttime. [k] [charaFace B 2] @Gerda And once we do, we'll never wake up again. [k] [charaFace B 0] @Gerda She said not to be afraid. It's just what we have[sr]to do to fix all the damage that huge giant caused. [k] [charaFace B 1] @Gerda And if the Goddess said so, it must be true. [k] [messageOff] [bgm BGM_EVENT_92 1.5 0.6] [charaFace B 7] [wt 1.0] [charaFace B 2] @Gerda Still... [k] @Gerda When I think about Lady Mash,[sr]and [&Mr.:Ms.] [%1], and Mr. Napoleon... [k] @Gerda ...and the beautiful envoy...and[sr]Mr. Chub...and Fou...and how... [k] [charaFace B 7] @Gerda ...well... [k] [charaFace B 2] @Gerda Once I fall asleep,[sr]I'll never get to see them again, right? [k] @Gerda Thinking about that makes me... [k] @Gerda Makes me... [k] [charaFace B 7] @Gerda ... [k] [charaFace B 2] @Gerda ...I don't know. [k] [bgmStop BGM_EVENT_92 4.0] @Gerda It's so strange...[sr]I don't know what to call it... [k] [charaFace B 10] @Gerda It's like...there's something squeezing[sr]my heart...and it makes me want to cry. [k] @Gerda Isn't that weird? I'm not even hurt anywhere. [k] [messageOff] [wt 1.0] [fadeout black 1.0] [wait fade] [scene 60802] [se ad207] [seVolume ad207 0.0 0.5] [charaFadeout B 0.1] [wt 1.0] [fadein black 1.0] [wait fade] [wt 1.8] [seStop ad207 1.0] [wt 0.5] [fadeout black 1.0] [wait fade] [scene 60703] [cameraMove 0.1 0,80 1.0] [wt 0.1] [fadein black 1.0] [wait fade] [se ad554] [seVolume ad554 0 0.8] [se ad629] [seVolume ad629 0 0.8] [wt 0.1] [seVolume ad554 3.0 0.1] [seVolume ad629 3.0 0.1] [wt 2.5] [seStop ad554 0.5] [seStop ad629 0.5] [wt 0.5] [charaTalk A] [charaFace A 18] [charaFadein A 0.1 0,-120] [wt 1.0] @Sitonai There they go.[bgm BGM_EVENT_78 0.1][sr]Goodbye, Shadow Border. [k] @Sitonai Safe travels.[sr]I hope fortune is kind wherever you go. [k] [messageOff] [charaEffect A bit_talk_06 0,-140] [wt 0.8] [charaFace A 4] [wt 0.4] @Sitonai I'm a Pseudo-Servant using a human body as a host. I shouldn't be able to disappear when this Lostbelt goes away... [k] @Sitonai ...[sr]... [k] [charaFace A 15] @Sitonai I guess this is Stepmother's doing. [k] @Sitonai How strange. I already miss her a bit, even though she's not my real mother. Maybe Freyja's influence. [k] @Sitonai Then again, she wasn't a bad person...[sr]I wish I could've talked with her a little more. [k] [charaFace A 18] @Sitonai Perhaps that's why I miss her.[sr]Yeah, that must be it. [k] [messageOff] [se ad655] [charaFace A 0] [wt 0.4] [seStop ad655 0.1] [wt 0.5] [se ad655] [wt 0.4] [seStop ad655 0.1] [wt 0.8] [charaFace A 18] @Sitonai All of you Valkyries did great delivering Stepmother's[sr]last commandment. Thanks for all your help. [k] @Sitonai I know your master is gone...but I hope[sr]you can rest easy now. See you later. [k] [messageOff] [se ad528] [charaSpecialEffect A flashErasure 1 2.0] [wait charaSpecialEffect A] [charaEffectStop A bit_talk_06] [wt 1.5] [fadeout black 1.0] [bgm BGM_EVENT_78 1.5 0.5] [wait fade] [cameraHome 0.1] [wt 1.0] [scene 61602] [fadein black 1.0] [wait fade] @ A newly ordained day.[sr]A newly ordained time. [k] @ After the envoy had delivered the Goddess's newest commandment, quiet spread throughout the settlement. [k] @ Nobody was to go outside. Everyone was to stay in their homes and beds. They were told not to even open their windows. [k] @ Make your bedrooms as dark as possible,[sr]close your eyes, and go to sleep. [k] @ It was the strangest commandment anyone had ever heard. [k] @ But most people went along with it, since it was the word of the Goddess. In fact, here in Village 23... [k] @ ...there was only one person not sleeping peacefully inside her home. [k] @ She wondered what might happen to[sr]her for not obeying the commandment. [k] @ Would she be cast outside the village?[sr]Squished by giants? She certainly didn't want that. [k] @ Still...she couldn't help it. [k] @ She wasn't able to fall asleep, and she couldn't shake the strange and growing sense of foreboding from her thoughts. [k] @ ...So she decided to go outside. [k] [messageOff] [wt 1.0] @ Her heart started to pound with trepidation.[sr]What if... [k] @ What if she'd get to see her new friends again? [k] @ With high hopes, the girl opened[sr]her door and stepped outside. [k] [bgm BGM_EVENT_78 1.5 1.0] [charaTalk B] [charaFace B 8] [charaFadein B 0.4 0,-50] @ “Huh...?” [k] @ There was no one there... [k] [charaFadeout B 0.1] [wt 0.1] @ Her new friends, who had survived the wilds outside the village and even battled envoys, were not present. [k] @ There was no one. Anywhere. [k] @ She was crestfallen. As she thought back to her new friends, she remembered their animal companion. [k] @ That cute, fluffy creature that used to hop around everywhere it went. Was it a dog? A horse? [k] @ It wasn't much, but thinking[sr]about it helped cheer her up. [k] @ So she decided to try copying it[line 2]to hop around the way it used to. [k] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 0,-50] @ “Annnd...” [k] [charaFace B 9] @ “Hop!” [k] [messageOff] [fadeout white 1.5] [wait fade] [charaFadeout B 0.1] [wipeOff] [scene 10001] [wt 0.1] [fadein white 0.1] [wait fade] @ She jumped lightly towards the sky.[sr]That same moment... [k] [messageOff] [se ad462] [wt 2.0] [seStop ad462 1.0] @ ...a gust of wind blew through the village,[sr]warm and gentle as a spring breeze. [k] @ It may have been the same wind blowing across the world's bleached landscape, or it may have been a wind that used to travel throughout Proper Human History. [k] @ And then...the girl was gone. [k] @ She vanished as though carried off by that wind,[sr]before her feet could even touch the ground again. [k] @ In the blink of an eye, she was somewhere far,[sr]far away, along with the rest of that Scandinavia. [k] [bgmStop BGM_EVENT_78 1.5] @ All that remained in the wind...was her smile... [k] [messageOff] [fadeout black 2.0] [wait fade] [input selectBranch] [messageOff] [skip false] [bgmStop BGM_EVENT_78 0.4] [bgmStop BGM_EVENT_92 0.4] [charaFadeout B 0.1] [charaFadeout A 0.1] [charaEffectStop A bit_talk_06] [charaPut H 1200,1200] [scene 10000] [wt 0.4] [soundStopAll] [maskin black 1] [wait mask] [label selectBranch] [wt 1.0] [scene 10000] [fadein black 1.0] [wait fade] [skip false] [scene 10000] [fowardEffect bit_chapterclear302] [wait fowardEffect] [fadeout black 1.0] [wait fade] [scene 10310] [wt 3.0] [skip true] [charaPut I 1] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_11 0.1] @ Sometime in 2017. [k] [messageOff] [wt 1.0] [charaTalk C] [charaFace C 3] [charaFadein C 0.4 1] [wt 0.4] @Ophelia Um... [k] [charaFace C 1] @Ophelia I just wanted to introduce myself again.[sr]Your name's Mash Kyrielight, right? [k] @Ophelia Sorry to just barge in on you like this, but we never really got a chance to talk during the meeting. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 1] [wt 0.4] @Mash That's all right. It's nice to meet you. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Ophelia You too. My name's Ophelia Phamrsolone. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Mash I remember.[sr]You're from the Clock Tower's Evocation Department. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Ophelia Yes. That's my official department, anyway. [k] [messageOff] [charaFace C 9] [wt 1.0] [charaFace C 1] @Ophelia I guess it would be weird to[sr]say I'm kind of relieved, huh? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Mash ? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Ophelia I mean, there just aren't many women on Team A, right?[sr]I don't have a problem with men or anything... [k] [charaFace C 9] @Ophelia ...but it's still a little nerve-racking to suddenly be surrounded by them when you're eating lunch... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Mash I...see? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Ophelia I'm sorry.[sr]I guess I rambled a little bit there, didn't I? [k] [charaFace C 3] @Ophelia Would you, um... [k] [messageOff] [wt 1.0] [charaFace C 6] @Ophelia Would you like to eat with us?[sr]Oh, and by us, I mean me and Pepe. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] [wt 1.0] [charaFace D 1] @Mash ...Sure. If you don't mind my being there,[sr]I'd love to join you. [k] [messageOff] [wt 0.7] [fadeout black 2.5] [bgmStop BGM_EVENT_11 2.5] [wait fade] [charaPut I 2000,2000] [charaEffectStop I bit_sepia01_depth_fs] [wt 2.5] [charaSet A 1098123000 1 Meunière] [charaSet B 1098123200 1 Goredolf] [charaSet C 9005001 1 Holmes] [charaSet D 98001000 1 Mash] [charaSet E 1098124500 1 "Da Vinci"] [charaSet F 98002000 1 Fou] [imageSet G back10000 1] [charaScale G 1.01] [charaSet H 98115000 1 Effect] [scene 53800] [shake 0.05 0 3 1.5] [fadein black 2.5] [se ad629] [wait fade] [seVolume ad629 1.0 0.4] [shake 0.05 0 1 1.5] @Meunière We're just about to leave[sr]Scandinavia behind entirely! [k] @Meunière Looking at our current coordinates, we just passed the Sogne Fjord on the west of the Scandinavian Peninsula! [k] [seStop ad629 1.0] @Meunière There should only be about twenty kilometers until we reach the North Sea! You sure about this!? I'm still not seeing any water at all! [k] @Goredolf ... [k] @Mash ... [k] @Holmes ... [k] ?1:... ?! [bgm BGM_EVENT_77 0.1] @Meunière G[messageShake 0.05 5 5 0.5]aaaaaah! Why've you all gotta be such downers!?[sr]I've seen more cheer at a funeral! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1] [wait wipe] [scene 51600] [wt 0.5] [wipein rectangleStripRightToLeft 0.7 1] [wait wipe] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Meunière Look, I know how you all feel, okay?[sr]I'm just as bummed as the rest of you. [k] @Meunière But that doesn't change the fact that SOMEONE'S still gotta step up and steer this thing! Now come on, Director! Are we going to the North Sea, or not!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Goredolf Er...right.[sr]The North Sea. Yes, that will do. [k] @Goredolf ...(Sigh) [k] @Goredolf I hate to leave like this again...but what could I have said, even had I seen her before we left...? [k] @Goredolf I could not possibly wish her a long, happy life... But still, as an adult, I can't help but feel I should have said something to her... [k] @Goredolf Those flowers she gave me...her entire village... They're all going to disappear, just like Russia, aren't they... [k] ?1:...Yes. They are. ?2:... ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Mash ... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes That is true. We know now that this[sr]is what it is to fight these Lostbelts. [k] @Holmes They are hypothetical worlds that came to sudden ends after human history itself deemed them unnecessary. [k] @Holmes Neither their inhabitants nor their civilizations did anything wrong. Their world simply differed from ours and eventually reached an impasse. [k] @Holmes I would even say we were fortunate that Russia and Scandinavia were the first Lostbelts we encountered. [k] [charaFace C 6] @Holmes Why, you ask? Because the people who dwelled there were friendly to us, of course. [k] [charaFace C 0] @Holmes That alone has been a tremendous boon to our efforts.[sr]But, we cannot expect that good fortune to continue. [k] @Holmes It is quite possible that in the next Lostbelt we encounter, we will find ourselves up against every living thing that inhabits it. We must be wary of such a worst-case scenar[line 2] [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Goredolf Grrr, it isn't the future that has me depressed![sr]Have you no heart, man!? [k] @Goredolf Even I understand what it is we need to do, and that no amount of wringing our hands will change that! [k] @Goredolf I know this is simply a competition for survival, where saving one side inevitably means destroying the other! [k] [charaFace B 4] @Goredolf So...I see no harm in looking back on them a bit.[sr]After all, they don't have that luxury now. [k] @Goredolf I may be a cold-blooded aristocrat[sr]and the embodiment of elitism itself... [k] @Goredolf ...but even I can't easily forget that we just wiped an innocent young girl out of existence... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Mash Mr. Goredolf... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Meunière ...I hate to say it, but he's right. [k] @Meunière Maybe we just shouldn't get involved with these Lostbelt people at all if it's just going to turn out to be so depressing every time. [k] ?1:...No. That would be[line 2] ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 24] [charaFadein E 0.1 1] @Da Vinci The coward's way out. That is what you[sr]were going to say, isn't it, [%1]? [k] [charaFace E 25] @Da Vinci Don't go there, Meunière. Just because it's easier to kill someone you don't know doesn't make it right. [k] @Da Vinci That's just avoidance. All you're doing is choosing not to face an unpleasant truth. That's not how war is meant to be fought. [k] [charaFace E 24] @Da Vinci You should only fight those you know well, otherwise you risk your moral compass losing its center. [k] @Da Vinci Of course, everyone has their own way of facing their responsibility. In [%1]'s case... [k] [charaFace E 0] @Da Vinci ...I'd say [&he's:she's] the type to try and get to know [&his:her][sr]opponent as well as possible, so that [&he:she] never forgets them. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Meunière So pretending not to see them is actually even harder than facing them directly...or rather, the price of doing so is your own humanity, huh. [k] [charaFace A 2] @Meunière Wait. Da Vinci!? What're you doing!? Don't you need to be operating the Border!? Or preparing a Zero Sail!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 26] [charaFadein E 0.1 1] @Da Vinci Oh relax. Now that the Tree of Emptiness has been destroyed, the storm wall around this Lostbelt is gone. [k] @Da Vinci We won't need to go Zero Sailing anytime soon. [k] @Da Vinci Anyway, last we checked, the Wandering Sea should be somewhere in the North Sea, far from the coast. So let's just enjoy this road trip until[line 2] [k] [messageOff] [bgmStop BGM_EVENT_77 0.5] [flashin loop 0.6 0.8 FF000080 FF000000] [se ad9] [wt 2.5] [seStop ad9 0.5] [wt 0.3] [flashOff] [charaFace E 23] @Da Vinci Hm? What's up with the alarm, Meunière?[bgm BGM_EVENT_80 0.1] [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Meunière Why're you asking me? If you don't know,[sr]how could you possibly expect me to[line 2][wt 0.6][charaFace A 2]Wha...!? [k] @Meunière The hell is this!? A spatial fault three hundred meters up ahead! It's showing up as blue on the map! [k] @Meunière It's...it's the ocean![sr]We're heading straight for the ocean! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.3 1.5] [wait wipe] [charaFadeout A 0.1] [scene 53800] [wt 0.1] [wipein rectangleStripRightToLeft 0.3 1.5] [wait wipe] [bgmStop BGM_EVENT_80 2.0] [wt 2.0] [fadeout black 0.6] [wait fade] [scene 51600] [wt 0.1] [fadein black 0.6] [wait fade] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] @Mash Um... Mr. Meunière?[sr]I'm not really seeing what the big fuss is about... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Meunière Believe me, I wish I were kidding! Aw crap, I can't hit the brakes in time. Everyone, brace for impact! [k] @Meunière Three, two, one...[sr]Get ready for a drop! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaDepth C 10] [charaDepth D 10] [charaFace D 6] [charaFace E 22] [charaFace C 6] [charaFace B 8] [charaFadein D 0.1 100,0] [charaFadein E 0.1 -100,0] [charaFadein C 0.1 -300,0] [charaFadein B 0.1 300,0] [se ade8] [seVolume ade8 0 0.4] [wt 0.7] [cameraMove 0.3 0,-10 1.0] [wipeout rectangleStripDownToUp 0.3 1.5] [bgmStop BGM_EVENT_80 1.0] [wait wipe] [charaTalk on] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout C 0.1] [charaFadeout B 0.1] [wt 1.0] [se ad416] [scene 10000] [wt 1.5] [se ade54] [wipein rectangleStripUpToDown 0.1 1.0] [wait wipe] [fadeout black 0.1] [wait fade] [scene 51603] [charaDepth G 10] [charaFadeTime G 0.1 0.4] [wt 0.1] [fadein black 1.5] [wait fade] [seStop ade54 1.0] [charaTalk B] [charaFace B 6] [charaFadein B 0.4 0,-10] [wt 0.1] [charaShake B 0.05 2 1 0.4] [charaMove B 0,0 0.4] [wt 0.4] @Goredolf Ow, ow, ow. My aching back! It hasn't hurt this bad since my brakes failed on that hill! [k] @Goredolf What's going on here, Moony!?[sr]That felt like at least a ten-meter drop! [k] ?1:...Um, Director? ?! @Goredolf Not now, [&boy:girl]! Hurry up and sit down before another impact throws us for[line 2] [k] ?1:The window. Look out the window...! ?! [charaFace B 9] @Goredolf Out the window...?[sr]What are you talking aboooOOOUT!? [k] [messageOff] [fadeout black 1.0] [se ad664] [seVolume ad664 0 0.1] [wait fade] [charaFadeout B 0.1] [charaFadeout G 0.1] [wt 0.1] [scene 62300] [seVolume ad664 1.0 1.0] [fadein black 1.0] [wait fade] [wt 2.6] [seStop ad664 1.5] [scene 51603 1.5] [charaFadeTime G 1.5 0.4] [wt 1.8] [charaTalk B] [charaFace B 9] [charaFadein B 0.1 1] @Goredolf D-d-did we drive into a whole other world when[sr]I wasn't looking!? [bgm BGM_EVENT_80 0.1]It was nothing but clear skies as far as the eye could see just a moment ago! [k] @Goredolf Technical Advisor! Da Vinci! [k] @Goredolf J-j-just to be sure, the Border can navigate a real sea just as well as it can the Void Sea, right!? [k] @Goredolf You did design it for every conceivable scenario, didn't you? A stormy sea should be nothing compared to Void Space, right? [k] @Goredolf While we're on the subject, I have something of an announcement to make: I can't swim! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 21] [charaFadein E 0.1 1] @Da Vinci Okay, look, Gordy, traveling through Void Space and traveling through real water are completely different tasks that require completely different functionality. [k] @Da Vinci The Border might be able to get through the Strait of Dover, but it was not designed to weather this! [k] [charaFace E 2] @Da Vinci Now, I've got an announcement of my own: I estimate the Border has about an hour until it sinks! [k] @Da Vinci So back the hell up and get us back on land![sr]NOW, Meunière! Come on, hurry! [k] @Da Vinci Once we reach the coast, we can waterproof the Border better and wait until this storm dies down! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Meunière Yeah...just one problem! There's no land to go back to![sr]We're smack in the middle of the North Sea! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 9] [charaFadein B 0.1 1] [charaShake B 0.05 2 2 1.0] [wt 1.0] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 15] [charaFadein D 0.1 1] @Mash Then...does that mean we're all[sr]going to end up fish food...? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 9] [charaFadein B 0.1 1] [charaShake B 0.05 4 4 1.0] [wt 1.0] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes Da Vinci, can we still initiate a Zero Sail here?[sr]Surely that must be preferable to sinking to our deaths? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Da Vinci We can't! The formulas won't be stable enough on[sr]water! We'd have to rewrite the software from scratch! [k] [messageOff] [flashin loop 0.6 0.8 FF000050 FF000000] [se ad9] [wt 2.5] [seStop ad9 0.5] [wt 0.3] [flashOff] [charaFace E 21] @Da Vinci Ah dammit, we must be leaking somewhere![sr]Hello, Tomlin? Are you in the kitchen right now? [k] @Da Vinci Check the storage room, quickly! I think we've got a leak in there! Tell the rest of the staff, too! [k] [charaFace E 16] @Da Vinci Well...shit. Guys, there's no easy way[sr]to say this, so I'm just gonna say it. [k] @Da Vinci Now don't freak out on me, buuut...it's looking like we're all gonna die. [k] @Da Vinci And just when we'd proved we were badass enough to defeat Ivan the Terrible and Scáthach the goddess, too. D'oh☆ [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] [charaShake D 0.05 2 2 1.0] [wt 1.0] ?1:Da Vinciii! ?2:Oh crap. Take it easy, Mash! Don't freak out on us, okay!? ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Goredolf You know, I feel like a spot of breakfast. I think I'll go fry up some seriously thick cut bacon right now. Mmm, deeelish. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Fou Fou, fou! [k] [charaFadeout F 0.1] [bgmStop BGM_EVENT_80 1.0] [wt 0.1] [flashOff] [seStop ad9 0.5] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Holmes ...[wt 0.5][charaFace C 2][sr]Hang on. We're getting a call! [k] @Holmes Go ahead and open up a line, Mr. Meunière![sr]And hurry! Da Vinci's no use to us right now! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Meunière R-right. On it! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad13] [wt 0.4] [se ad31] [seVolume ad31 0 0.4] [wt 0.4] @??? CQ, CQ. This is the Wandering Sea's dock.[sr]Do you read me? [k] @??? That vessel...that would be Chaldea's ship, right?[sr]No, wait, not a ship... Oh, I see! A tank! [k] @??? Rational, yes, very rational! A ship is unnecessary for a Zero Sail. But, I say, you have no sense for design! [k] @??? It might as well be a large metal coffin![sr]Nothing charming there at all! [k] @??? Be honest: you would never have made it[sr]back without my Paper Moon, would you? [k] @??? Still, a fine job making it all the way here![sr]Everything is proceeding within my calculations! [k] [seVolume ad31 1.0 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Meunière It's coming from the Wandering Sea![sr]But, WHERE!? [k] [charaFadeout A 0.1] [wt 0.1] [seVolume ad31 0.2 0.4] @??? Where? Right in front of you! ...Oh, hang on, let me clear the fog. It should be easier to see then. [k] @??? Proceed on your current course, though you may want to reduce your speed. And be sure to give thanks. [k] @??? All right... this will be the first time in over two thousand years[bgm BGM_EVENT_82 0.1] that this island has revealed itself on a day other than December 31! [k] [messageOff] [seStop ad31 0.5] [fadeout black 0.5] [wait fade] [charaFadeout G 0.1] [scene 10000] [cameraMove 0.1 0,30 1.2] [wt 0.1] [fadein black 0.1] [wait fade] [wipeout upToDown 0.1 1.0] [wait wipe] [scene 62400] [shake 0.05 0 3 2.0] [wipein rectangleStripUpToDown 0.4 1.0] [cameraMove 0.6 0,-60 1.2] [se ad14] [se adm11] [wait fade] [se ad226] [wt 1.5] [seStop ad14 1.0] [wt 1.0] @Meunière An island...!? And it was this close all along!?[sr]But I'm still not seeing anything on radar! [k] @Da Vinci So it would seem... This is a Folklore Defense. [k] @Da Vinci An imaginary world of the fairies, where fantasy is made manifest. A world that stands apart from our own. [k] @Da Vinci In the modern day, it's a Mystic among Mystics,[sr]said to only be possessed by Ploy Kickshaws. [k] [se ad31] [seVolume ad31 0 0.1] @??? Oh? Is that the voice of a professor type on the same[sr]level as me I hear? [seVolume ad31 0 0.4]Well that is a welcome development. We will get on just fine! [k] [cameraMove 3.0 0,0 1.0] @??? Welcome to the primordial magecraft workshop:[sr]The Baldanders of the Wandering Sea! [k] @??? My name is Sion.[sr]Sion Eltnam Sokaris. [k] @??? I am a Spiritron hacker who escaped to the Wandering Sea when I predicted that the world was about to end. I have been waiting for you. [k] @??? Being the Atlas Institute's last remaining member, the Wandering Sea higher-ups entrusted me with the project of righting this bleached Earth problem. [k] [messageOff] [wt 1.0] [seStop ad31 3.0] [fadeout black 3.0] [bgmStop BGM_EVENT_82 3.0] [wait fade] [wt 0.5] [soundStopAll] [end]