$03-00-03-15-2-0 [soundStopAll] [charaSet A 8001410 1 Mash] [charaSet B 98002000 1 Fou] [charaSet C 1098160000 1 "Chen Gong"] [charaSet D 1098160900 1 "Red Hare"] [charaSet E 6011001 1 "Jing Ke"] [charaSet F 9005001 1 Holmes] [charaSet G 1098124510 1 "Da Vinci"] [charaSet H 98115000 1 Effect] [scene 66200] [charaPut H 1200,1200] [charaEffect H bit_talk_10_LowLevel] [wipeFilter cinema 0.5 0] [bgm BGM_EVENT_80 0.1] [wt 1.0] [se ad226] [seVolume ad226 0 0.2] [wt 1.5] [se ad609] [seVolume ad609 0 0.2] [shake 0.05 0 2 2.0] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.5] [charaPut H 0,-50] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] @Da Vinci Ooh, sounds like they're here☆[sr]Just listen to all that noise! [k] [charaFadeout G 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,-50] @Holmes [&Mr.:Ms.] [%1] would never charge[sr]in headlong without good cause. [k] [charaFace F 6] @Holmes Which must mean[line 2] [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [se ade109] [wt 0.6] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 0,-50] [wt 0.4] @Jing Ke Sorry we took so long, guys. Is everyone okay? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 -256,-50] [charaFace E 0] [charaFadein E 0.1 256,-50] @Holmes While I wish I could toast our reunion, I'm afraid that will have to wait. How is Goredolf doing? [k] [charaFace E 1] @Jing Ke I found an infirmary on the way, so I made sure to grab a few bags of glucose drip and an IV catheter. [k] [charaFadeout F 0.1] [charaFadeout E 0.1] [wt 0.1] [charaPut H 0,-50] [charaTalk G] [charaFace G 19] [charaFadein G 0.1 0,-50] @Da Vinci All right Jing Ke! Way to stay on top of things! [k] [charaFadeout G 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 0,-50] @Holmes Excellent. Then I believe now is the[sr]time for us to strike back ourselves. [k] @Holmes We can't put everything on[sr][&Mr.:Ms.] [%1]'s shoulders, after all. [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_80 1.5] [wait fade] [wipeOff] [charaFadeout F 0.1] [wt 1.0] [scene 66100] [fadein black 1.0] [se ad608] [shake 0.01 1 2 1.5] [seVolume ad608 0 0.6] [wait fade] [wt 1.0] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash Listen! I can hear something going on in the prison now![bgm BGM_EVENT_82 0.1] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Chen Gong It seems Jing Ke has successfully rendezvoused with the others. They must have wasted no time setting up explosives. [k] @Chen Gong I can hear some lovely explosions[sr]taking place even as we speak. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Red Hare Neiiigh! Now that's what I'm talking about![sr]I can feel my warrior's blood dancing in excitement! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Fou Fou, fooou! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash Come on, Master, we can't be left behind! [k] ?1:You said it! ?2:Let's keep pounding that front gate! ?! [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_82 0.4] [wait fade] [soundStopAll] [end]