$03-00-05-05-1-0 [soundStopAll] [charaSet A 1098158300 1 Nemo] [charaSet B 8001410 1 Mash] [charaSet C 1098123200 1 Goredolf] [charaSet D 9005001 1 Holmes] [charaSet E 1098128200 1 Caenis] [charaSet F 1098181800 1 Odysseus] [sceneSet G 86700 1] [charaSet H 1098158220 1 Sion] [charaSet I 1098158230 1 Sion] [charaSet J 5009000 1 "Effect Dummy"] [charaPut J 1200,1200] [charaEffect J bit_talk_10_LowLevel] [scene 88301] [se ad566] [fadein black 2.0] [wait fade] [wt 1.0] [se ad636] [fadeout white 5.0] [wait fade] [scene 88300] [wt 1.0] [fadein white 1.5] [wait fade] [wt 2.0] [scene 51609 1.5] [wt 1.5] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] @Nemo Zero Sail complete.[sr]Returning to Reality Space now. [k] [bgm BGM_EVENT_81 0.1] [seStop ad566 3.0] [charaFace A 4] @Nemo ...The outside ocean is ice-cold. I hate to say it after we just arrived, but we've already got our work cut out for us. [k] @Nemo All hands, let's keep a tighter grip on this situation than a blue-ringed octopus does on its prey. We need to be able to respond at a moment's notice. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Mash ...Right. I was hoping I could wait a little longer, until Sion finishes reworking my equipment. [k] @Mash But it looks like the circumstances won't allow for that... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Nemo Nope. Our future is always just hanging on by a thread. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Goredolf So, we're finally heading for the Atlantic... [k] @Goredolf Just what sort of civilization could these people possibly have built there? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Holmes I'm afraid that's all but impossible to say at this point, given the fantastical nature of this world's history. [k] @Holmes All the more so given that we are dealing with a kind of nation that none of us have ever seen before. [k] @Holmes I expect the truth of the matter will be more difficult to pin down than a passing mugger. [k] [charaFace D 0] @Holmes However, there is one thing I can say for certain. [k] @Holmes Greece is home to one of the most famous and influential mythologies in all the world: [k] @Holmes The gods of Mount Olympus. [k] @Holmes It is therefore highly likely that they have had a strong influence on this Lostbelt. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut J 1] [charaTalk H] [charaFace H 5] [charaFadein H 0.1 1] @Sion Atlantis is currently thriving much more than any other Lostbelt on Earth. [k] @Sion You can tell that from the fact that we can observe its Tree of Emptiness from outside the storm wall, if only just. [k] @Sion That means it has grown so large it is now impossible to cover up. [k] @Sion It is hard to believe something so imposing could be so empty. [k] @Sion I expect a tree like that will put up quite a fight indeed when it is finally time to cut it down. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Nemo All right, Reality Space established.[sr]Hull...stable. [k] @Nemo We'll start to emerge once we've confirmed there are no hostiles nearby[line 2] [k] [messageOff] [charaFace A 2] [bgmStop BGM_EVENT_81 0.4] [se ad9] [flashin loop 0.7 0.7 FF333380 FF333300] [wt 2.8] [flashOff] [seStop ad9 0.1] [bgm BGM_EVENT_80 0.1] @Nemo ...![sr]Hostiles detected! Abort surfacing! [k] @Nemo Dammit, I can't believe how sharp their eyes are! Not only have they already seen us, they're headed straight for us! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Goredolf Wha...!? [k] @Goredolf You mean we're already under attack!?[sr]What in the world were you doing, Captain!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo They were waiting for us. [k] @Nemo They must've pinpointed our location in the time it took us to establish Reality Space after the Zero Sail! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut J 1] [charaTalk H] [charaFace H 8] [charaFadein H 0.1 1] @Sion What kind of observational equipment are they using!? [k] @Sion That is like throwing a stone into the ocean and tracking it down using nothing but the sound it made! [k] [charaFadeout H 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo I know we didn't make so much as a peep.[sr]My diving is smoother than the slickest dolphin's. [k] @Nemo The only thing they could have possibility spotted is the faintest of ripples we made when we entered the Lostbelt... [k] @Nemo ...and to do that, they would have had to be continuously observing the entire storm wall without a moment's rest! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Goredolf Never mind how this happened! Just get us out of here, dammit! Meunière! Full reverse! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo Wait! Don't take any evasive maneuvers just yet! [k] @Nemo Pull up the monitor and take a look at the surface![sr]Hurry! [k] [messageOff] [fadeout black 0.5] [wait fade] [scene 86700] [charaFadeout A 0.1] [charaScale G 1.5] [charaFadein G 0.1 -200,-200] [charaTalk off] [se ad15] [wt 0.8] [se ad1] [bgmStop BGM_EVENT_80 1.2] [fadein black 1.2] [se adm11] [charaMove G 200,-200 2.5] [wait fade] [wt 1.0] [charaFadeout G 1.0] [wt 1.0] [wt 2.0] ?1:Wha... ?! @Mash What...are those...? [k] [bgm BGM_EVENT_81 0.1] @Sion How awesome! Those ships are using technology beyond anything in our civilization! And a whole fleet at tha[line 2] [k] [messageOff] [se ad539] [wt 1.2] @Nemo What are you doing, Marines!? I don't want to listen to Sion prattling on either, but you can't just cut her off! [k] @Nemo Marine Don't blame us, Captain![sr]It's not our fault! [k] @Nemo Marine Some sort of atmospheric interference has cut off our connection to Novum Chaldea! [k] @Nemo Marine Uh-oh! I've got a report to make too, Captain! [k] @Nemo Marine It's not just enemy ships![sr]I'm picking up a Servant out there on the water too! [k] @Nemo Marine The one we really, really, really didn't want to run into!!! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [scene 84900] [pictureFrame cut063_cinema] [wt 1.0] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 0.3] [charaTalk on] [charaTalk E] [charaFace E 7] [charaFadein E 0.4 0,-50] [wt 0.4] @Caenis Heh. 'Bout time you Chaldea cretins got here. [k] @Caenis Now I'm gonna murder the absolute shit outta you for making me wait all this time. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1.0] [wait wipe] [pictureFrame] [charaFadeout E 0.1] [scene 51609] [cameraMove 0 0,0 1.01] [wt 1.0] [wipein rectangleStripLeftToRight 0.5 1.0] [wait wipe] [wt 0.3] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Holmes Caenis, the Divine Spirit![sr]She's here along with this entire fleet!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Goredolf What are you lot waiting for!? Get us the hell out of here now! We don't have any other options! [k] [charaFadeout C 0.1] [wt 0.1] [bgm BGM_EVENT_81 1.0 0.4] [se ad31] @??? [line 3]. [line 6].[sr][line 3]Cha[line 3]dea.[wt 0.5][seVolume ad31 1.0 0.3] [k] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Nemo A transmission!? [k] ?1:Is it Sion!? ?! [charaFace A 5] @Nemo No, it's not... [k] [charaFadeout A 0.1] [wt 0.1] [seVolume ad31 0.5 1.0] @??? Attention enemy vessel from Chaldea.[sr]Attention enemy vessel from Chaldea. [k] @??? Requesting line of communication. Over. [k] [seVolume ad31 0.5 0.3] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Holmes A transmission! [k] @Holmes (Does this mean their civilization has advanced to the point that they've developed long-range communications as well, even if only ones that use magical energy!?) [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Nemo ...I'm going to pick up, [%1]. [k] [messageOff] [wt 0.1] [cameraMove 0.5 0,15 1.01] [wt 0.6] [cameraMove 0.5 0,0 1.01] [wt 0.9] @Nemo Okay, you're on. [k] [charaFadeout A 0.1] [wt 0.1] [seStop ad31 0.5] [se ad15] [charaTalk C] [charaFace C 10] [charaFadein C 0.1 1] @Goredolf Th-this is Goredolf Musik, commander of the Shadow Border, speaking on behalf of Novum Chaldea. [k] [bgmStop BGM_EVENT_81 1.0] @??? [charaTalk J] I am Odysseus, commander of the Olympus Defensive Forces. [k] [charaTalk C] [charaFace C 8] @Goredolf Wha... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Holmes ...!!! [k] [charaFadeout D 0.1] [wt 0.1] @Odysseus I am contacting you with your first and only warning. We have come to kill you. [k] @Odysseus There will be no surrender, no offers of amnesty, and no negotiations. [k] @Odysseus We will not stop until we have confirmed that every last one of you is dead. [k] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 1] @Goredolf ...[wt 1.0]Eep...! [k] ?1:(The pressure's so intense he can't even get a word out!) ?! [charaFadeout C 0.1] [wt 0.1] @Odysseus This communication is terminated, as you will be shortly. [k] [messageOff] [se ad539] [wt 1.8] [bgm BGM_EVENT_24 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Holmes So we can't even attempt to talk things out in an effort to maintain the status quo. The situation could not be worse. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo We'll just have to make an escape! There's no way we can possibly defeat Caenis at sea! [k] [charaFace A 2] @Nemo Engineer, grab a salt lick![sr]I'm gonna crank the engine as high as it can go! [k] @Nemo Engineer [charaTalk J] What was that!?[sr]You wanna run that by me again, you Cap-Bastard!? [k] @Nemo Engineer [charaTalk J] What kinda predicament did you get my poor little ship into!? When this is over, I'm gonna kick your ass so hard you'll taste nothing but shoe leather for a week! [k] @Nemo Engineer [charaTalk J] All right guys, I'm taking the safety valve off the Triton Wheel! All four compartments now running simultaneously! Thirty seconds until we're at full battle speed! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ade42] [shake 0.01 2 2 0] [wt 1.6] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo Holmes! Meunière! Set a course for minus twelve hundred seconds! We're going to dive back once the engine hits critical! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Holmes Yes, I'm well aware![sr]Preparing for a Zero Sail now! [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_24 1.0 0.4] [wait fade] [charaFadeout D 0.1] [shakeStop] [charaSet G 1098182700 1 "Atlantis Border Guard"] [charaSet H 1098181900 1 "Nemo Marine"] [scene 86002] [pictureFrame cut063_cinema] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 0,-50] [wt 0.4] @Odysseus Throw the prototype at them.[sr]We'll move to cut them off while it keeps them busy. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] @Atlantis Border Guard Yes, sir! [k] @Atlantis Border Guard Opening cage and inputting target![sr]Injecting Theos Klironomia! [k] @Atlantis Border Guard Go, go, go! [k] [messageOff] [charaFadeout G 0.1] [wt 0.2] [se ad772] [wt 2.8] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,-50] @Odysseus ...It's still not enough.[sr]Caenis, you go too. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout F 0.1] [scene 84900] [wt 1.0] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 0.3] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 0,-50] @Caenis You don't gotta tell me! No way I'm letting them get away! I'm gonna make 'em all wish they'd never been born! Especially that little runt! [k] [messageOff] [effect bit_talk_water_splash] [se ad416] [seVolume ad416 0 0.8] [se ade59] [seStop ade59 1.2] [effect bit_talk_quickmove] [wt 0.1] [charaFadeout E 0.1] [wt 1.2] [seStop ad416 1.2] [wt 1.0] [wipeout rectangleStripRightToLeft 0.5 1.0] [wait wipe] [scene 86002] [wt 1.0] [wipein rectangleStripLeftToRight 0.5 1.0] [wait wipe] [wt 0.3] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,-50] @Odysseus I see. That vessel of theirs smells of Triton. [k] @Odysseus They do say the sins of the parent are visited upon the child...though why Poseidon would bother to create such dull familial bonds is beyond me. [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout F 0.1] [scene 51609] [pictureFrame] [wt 1.0] [bgm BGM_EVENT_24 1.0 1.0] [fadein black 1.0] [wait fade] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Nemo Marine I'm getting something on the sonar![sr]Hostile contact closing fast! [k] [charaFace H 7] @Nemo Marine Crap! It's going to intercept[sr]us before we can Zero Sail! [k] @Nemo Marine If we get hit now, the Nautilus's whole outer layer will be completely shattered! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo ...Abort Zero Sail![sr]Change the spells over to physical defense! [k] @Nemo Da Vinci, give me an escape route![sr]Our only hope is to smash through this dragnet! [k] ?1:What about us, Captain!? ?! [charaFace A 2] @Nemo You head out with Mash and hold back that Servant on the surface! [k] @Nemo If Caenis makes it inside the ship,[sr]we'll all be well and truly done for! [k] @Nemo I'll solidify the water near the Nautilus so you can use it as a foothold. Hopefully that'll be enough! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaSet A 1098182610 1 "Cerberus (Prototype)"] [charaSet D 98115300 1 Holmes] [charaSet I 8001400 1 Mash] [charaTalk off] [charaTalk depthOff] [charaDepth I 1] [charaDepth B 2] [charaFace B 7] [charaFadein B 0.1 1] [charaFace I 7] [charaFadein I 0.1 1] [wt 0.6] [charaFadeout B 0.4] [wt 0.2] [se ade57] [seVolume ade57 0.0 1.0] [seStop ade57 0.14] [wt 0.1] [se ad658] [wt 0.4] [charaTalk on] [charaTalk depthOn] [charaTalk I] [charaFace I 2] @I:Mash Understood![sr]Master! [k] ?1:Let's go! ?! [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Nemo Marine Roger that! Surfacing now![sr]Opening the hatch! [k] [messageOff] [se ad594] [wt 0.1] [fadeout black 2.5] [wait fade] [charaFadeout H 0.1] [wt 1.0] [scene 84900] [fadein black 1.0] [wait fade] [se ad416] [effect bit_talk_water_spread2] [wt 0.5] [wipeout rectangleStripRightToLeft 0.4 1] [wait wipe] [scene 85700] [wt 0.1] [wipein rectangleStripLeftToRight 0.4 1] [wait wipe] [se ad226] [effect bit_talk_water_splash 540,320] [effect bit_talk_water_splash -540,320] [wt 1.5] [effect bit_talk_impactlanding] [se ade315] [se ad608] [wt 2.5] [se ad772] [shake 0.05 2 2 2.0] [charaPut A 1] [charaEffect A bit_talk_41] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 2.8] [charaEffectStop A bit_talk_41] ?1:What the hell is that!? ?! [charaFadeout A 0.1] [wt 0.1] [charaPut J 1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Holmes It's a completely new type of enemy;[sr]it doesn't match anything in our records. [k] @Holmes I would normally encourage you to approach it with caution, but I'm afraid we simply don't have the time. [k] @Holmes Those other ships are making their way here as we speak. If we take too long, they'll have us completely trapped. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut J 1200,1200] [charaEffect J bit_talk_10_LowLevel] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 1] @I:Mash Right! I'll be as careful as I can. Engaging now! [k] @I:Mash Awaiting your orders, Master! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_24 0.4] [wait fade] [soundStopAll] [end]