$03-00-07-01-4-0 [soundStopAll] [enableFullScreen] [charaSet A 6030000 1 Danzo] [charaSet B 98006200 1 Enemy] [scene 102201] [fadein black 1.5] [wait fade] [se ad985] [seVolume ad985 0 0.2] [seVolume ad985 1.0 1.0] [wt 1.0] [seStop ad985 2.0] [wt 1.5] [bgm BGM_EVENT_70 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Danzo All right, Master, I have recorded all the information I can about the creatures we faced earlier. [k] @Danzo While they do use a skill similar in nature to Presence Concealment, it is more akin to camouflage than the true concealment employed by an Assassin. [k] [charaFace A 5] @Danzo So as long as I make full use of my sensors... [k] @Danzo ...I should be able to boost my detection rate by a far greater degree than usual. [k] [messageOff] [se ad270] [seVolume ad270 0 0.4] [seStop ad270 1.0] [se ad69] [seStop ad69 1.0] [wt 1.2] [fowardEffect bit_talk_30_fs] [se ad905] [seStop ad905 0.5] [wt 1.0] [fowardEffect bit_talk_30_fs] [se ad905] [seStop ad905 0.5] [wt 1.0] [fowardEffect bit_talk_30_fs] [se ad905] [seStop ad905 0.5] [wt 1.0] [fowardEffectStop bit_talk_30_fs] [charaFace A 2] @Danzo Fuuma Scan, Karakuri-Style! [k] [charaFace A 0] @Danzo There.[sr]Those creatures will no longer take us by surprise. [k] ?1:Wow, you puppet kunoichi are amazing. ?2:I can tell I'm in good hands! ?! [messageOff] [charaFace A 3] [wt 1.0] [charaFace A 1] @Danzo Thank you, Master! [k] [charaFace A 0] @Danzo At any rate, there you have it. If any more spiders should try to approach us, I will know about it. [k] [charaFace A 4] @Danzo That said, Master... [k] @Danzo If we're somewhere in the old capital and this place is truly as deserted as it appears... [k] @Danzo ...then we should make haste to leave before any other deadly creatures show their faces. [k] ?1:Got it. ?2:Good point. Let's find somewhere safe. ?! [charaFace A 0] @Danzo Then come, this way. [k] [messageOff] [se ad73] [wipeout leftToRight 0.4 1.0] [bgmStop BGM_EVENT_70 0.4] [wait wipe] [charaFadeout A 0.1] [wt 0.5] [wipein rightToLeft 0.4 1.0] [wait wipe] [wt 0.3] [se ad60] [seVolume ad60 0 0.1] [seVolume ad60 1.0 1.0] [wt 1.0] [seStop ad60 1.5] @Danzo (Master.) [k] @Danzo (Forgive me for speaking to you from out of sight.) [k] [bgm BGM_EVENT_81 0.1] @Danzo (I have detected a new creature not far ahead.) [k] @Danzo (But worry not.) [k] @Danzo (I shall deal with it.) [k] @Danzo (In the meantime, please go around the creature and make your way towards the nearby road. I will give the creature the slip once you have made it there.) [k] @Danzo (If we are lucky, there may even be an officer or two out on patrol.) [k] @Danzo (All right... I shall see you later.) [k] ?1:(Wait!) ?! @Danzo (Y-yes, Master?) [k] ?1:(It's too risky to fight it alone. We're better off sticking together.) ?! @Danzo (But Master, that would put you in[line 2]) [k] [bgmStop BGM_EVENT_81 1.5] @Danzo (...Right. Understood!) [k] [messageOff] [charaTalk A] [charaFace A 4] [se ad73] [fowardEffect bit_talk_quickmove] [charaSpecialEffect A appearance 1 0.25] [wt 0.4] @Danzo Forgive me, Master. I should have known better. [k] @Danzo That is just the kind of person you are, isn't it? [k] [messageOff] [charaFace A 1] [wt 1.0] [charaFace A 5] @Danzo Very well then, [bgm BGM_EVENT_80 0.1]I will gladly fight by your side! [k] @Danzo I feel a twinge of shame, using my more underhanded shinobi techniques in front of one so noble as you... [k] [charaFace A 2] @Danzo ...but if that is the price I must pay to fight by your side, then so be it! [k] [messageOff] [se ad270] [seVolume ad270 0 0.4] [se ad69] [seStop ad69 1.5] [wt 1.5] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 1] [se ad463] [wt 2.0] [seStop ad463 0.5] [wt 0.7] ?1:Here it comes! Get ready! ?2:Once we take this thing down, we'll make a break for the road! ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Danzo Understood! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [charaEffect B bit_talk_41_fs] [se ad463] [wt 1.5] [seStop ad463 0.5] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]