$03-00-09-03-4-1 [soundStopAll] [enableFullScreen] [charaSet A 98006200 1 Nightcall] [charaSet B 3047001 1 Percival] [charaSet C 1049000 1 "Senji Muramasa"] [charaSet D 1098124500 1 "Da Vinci"] [charaSet E 1098210000 1 Spriggan] [charaSet F 1098210000 1 Spriggan_Silhouette] [charaFilter F silhouette 00000080] [scene 120000] [cueSe SE_21 21_ade582] [seVolume 21_ade582 0 0.4] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 1.0] [se ad42] [charaSpecialEffect A erasure 1 1.0] [effect bit_talk_atomization] [wt 3.5] [bgm BGM_EVENT_70 0.1] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Percival ...It's gone. That Nightcall must have been here for a very long time... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 1] @Senji Muramasa ...Didn't exactly go peacefully, though. Hope you're at least resting now, old one. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Da Vinci Anyway, that seems to take care of the last obstacle in our path. All that's left to do now is ring the bell. [k] [messageOff] [bgmStop BGM_EVENT_70 1.0] [charaFadeout D 0.1] [wt 0.1] [se ad192] [wt 1.5] [charaTalk off] [charaTalk depthOff] [charaDepth F 2] [charaDepth E 1] [charaFace F 0] [charaFadein F 0.4 1] [wt 0.6] @??? Well done. Well done indeed.[bgm BGM_EVENT_90 0.1] [k] [charaFace E 0] [charaFadein E 0.1 1] @??? I must thank you for finally ridding the bell tower of the ghost that's been haunting it for the last century. [k] [messageOff] [charaFadeout F 1.0] [wt 1.5] @Spriggan Now that is what I call a swift resolution. It was the finest thing I've seen since I first set foot in Faerie Britain. [k] @Spriggan Once again, your power leaves me at a loss for words. [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_90 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]