$03-00-09-16-6-0 [soundStopAll] [enableFullScreen] [charaSet A 5045001 1 Altria] [charaSet B 1049000 1 "Senji Muramasa"] [charaSet C 1098231510 1 Mash] [charaSet D 1098216200 1 Habetrot] [charaSet E 4031001 1 "Redra Bit"] [charaSet F 1098210400 1 "Mors Human"] [charaSet G 1098124500 1 "Da Vinci"] [sceneSet J 10000 1] [charaScale J 1.01] [sceneSet K 10000 1] [charaScale K 1.01] [charaTalk depthOff] [charaDepth A 5] [charaDepth G 6] [charaDepth B 7] [charaDepth D 8] [charaDepth J 2] [charaDepth K 3] [scene 121600] [fadein black 1.0] [wait fade] [wt 1.0] [fadeout black 1.0] [wait fade] [scene 122400] [wt 0.5] [fadein black 1.0] [wait fade] [wt 1.5] [fadeout black 1.0] [wait fade] [scene 117502] [charaFadein J 0.1 -1100,0] [charaFadein K 0.1 1100,0] [wt 0.4] [se ad56] [seVolume ad56 0 0] [seVolume ad56 1.0 1.0] [se ad995] [seVolume ad995 0 0] [seVolume ad995 1.0 0.4] [shake 0.05 0 2 3.0] [fadein black 2.0] [wait fade] [wt 1.5] [seStop ad56 2.0] [seStop ad995 2.0] [wt 1.0] [bgm BGM_EVENT_77 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Altria Phew! It was a lot of work getting here, but we finally have lots of good news to share! [k] @Altria I can't wait to see the look on Percival's face... [k] @Altria ...when I tell him Cnoc na Riabh agreed to do what we say! [k] ?1:Yup! But first: to Oxford! ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Senji Muramasa Well, look at you giggling like a schoolgirl. Really enjoyed your match with Cnoc na Riabh, huh? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Altria Huh? ...Um, yeah, I guess so. Plus, maybe it's because I stayed up all night, but I didn't have any weird dreams... Haha. [k] [charaFace A 6] @Altria Still... Now that I think about it, I HAVE been enjoying myself a lot. [k] @Altria And not just in Edinburgh. For this whole journey. [k] @Altria In fact, once we defeat Morgan and this is all over, I think I might even miss traveling around like this. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Mash ... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Altria Oh... Right. You said Aesc and[sr]I look identical, didn't you? [k] [charaFace A 30] @Altria And saying that kind of thing probably doesn't make it any easier for you, does it? [k] [charaFace A 6] @Altria I'm sorry. This whole experience[sr]must have been a lot for you. [k] @Altria Still...in a way, I'm glad you're mourning her loss.[sr]We were both lucky to have you as a companion. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 1] @Mash ...Not at all. I'm the one who was lucky to have such great companions. [k] @Mash There was Aesc, The Black Knight, Wryneck[line 2]even though he was a little scary[line 2]and... [k] [charaFace C 5] @Mash ...and... Huh? That's weird. I could have sworn there was someone else with us the whole time, but I can't seem to remember them... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Habetrot ... [k] [messageOff] [bgmStop BGM_EVENT_77 0.7] [charaFadeout D 0.1] [wt 0.1] [cueSe Servants_304200 bac1618] [seVolume bac1618 0 0.5] [se ad322] [seVolume ad322 0 0.2] [shake 0.05 5 4 0.3] [wt 1.0] ?1:What was that!? ?2:Redra Bit!? ?! [charaTalk E] [charaFace E 2] [charaFadeinFSR E 0.2 250,0] [charaMove E 200,0 0.2] [wt 0.2] [bgm BGM_EVENT_80 0.1] @Redra Bit We're under attack![sr]Someone's been waiting to ambush us! [k] @Redra Bit We're surrounded! Everyone, please get out here! I need you to defend the wagon! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Senji Muramasa Tch. Can't believe we're running into the queen's soldiers even out here in Cnoc na Riabh's territory! [k] @Senji Muramasa Let's go, [%1], Da Vinci, Mash! [k] [messageOff] [se ad7] [wipeout leftToRight 0.5 1] [wait wipe] [charaFadeout B 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.4] [wipein rightToLeft 0.5 1] [wt 0.5] [se ad223] [wait wipe] [wt 0.8] [cueSe SE_21 21_ad1071] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 1] [wt 0.4] @??? Ahhh... Ahhh...[sr]Aaahhh... [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk off] [charaFace B 18] [charaFadeinFSL B 0.1 0] [charaFace G 22] [charaFadeinFSR G 0.1 2] [wt 1.4] [charaFadeout B 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [wt 0.7] ?1:What...ARE those...? ?2:Don't tell me they're...human...? ?! [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 17] [charaFadein B 0.1 1] @Senji Muramasa ...Dammit. I know what I just said, but you'd better stand back, [%1]. [k] @Senji Muramasa You shouldn't even get near these things! [k] @Senji Muramasa Da Vinci, Habetrot, we're gonna take care of them ourselves. Got that? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Da Vinci Works for me. [k] @Da Vinci [%1], Mash, you two keep your distance.[sr]I'm guessing those things are[line 2] [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [cueSe SE_21 21_ad1072] @??? Ahh... Aaaaaaaaah!!! [k] [messageOff] [se ad85] [effect bit_talk_41_fs] [charaMoveScale F 1.2 0.6] [charaMove F 0,30 0.6] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]