$03-00-12-01-2-0 [soundStopAll] [enableFullScreen] [charaSet A 7007001 1 "Vlad III"] [charaSet B 9005001 1 Holmes] [charaSet C 1098235000 1 Kadoc] [charaSet D 99502600 1 Mash] [charaSet E 1098124510 1 "Da Vinci"] [charaSet F 1043000 1 Roland] [charaSet G 1098234210 1 Saber-Class] [charaSet H 1098234310 1 Archer-Class] [charaSet I 1098234310 1 Archer-Class] [charaSet J 1098234310 1 Archer-Class] [charaSet K 1098234610 1 Rider-Class] [charaSet L 1098234620 1 Rider-Class] [charaSet M 1098234820 1 Berserker-Class] [charaSet N 1098234820 1 Berserker-Class] [charaSet O 1098234710 1 Assassin-Class] [charaSet P 1098234540 1 Caster-Class] [charaSet Q 1098234410 1 Lancer-Class] [sceneSet R 150500 1 1] [charaScale R 1.01] [sceneSet S 150500 1 1] [charaScale S 1.01] [charaSet U 1098124510 1 "Effect 1"] [charaSet V 1098124510 1 "Effect 2"] [charaSet W 1098124510 1 "Effect 3"] [imageSet Y back10000 1 1] [charaScale Y 1.05] [imageSet Z back10000 1 1] [charaScale Z 1.05] [charaPut U 2000,2500] [charaEffect U bit_talk_10_LowLevel] [scene 150500] [charaScale R 1.4] [charaScale S 1.4] [charaDepth R 1] [charaDepth S 2] [charaFadein R 0.1 200,-130] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_81 0.1] [wt 1.0] [charaFadein S 1.0 0,-420] [wt 1.0] [charaFadein R 0.1 -200,-130] [wt 1.0] [charaFadeout S 1.0] [wt 2.0] [charaFadeout R 1.0] [wt 2.0] [charaScale R 1.01] ?1:The whole town's been destroyed... ?! [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Vlad III And completely deserted, as well. This won't do. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes Hmm. There's something here that troubles me more than the lack of people. [k] [charaFace B 5] @Holmes How accurately can you analyze this debris, Mr. Zemlupus? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc You want me to analyze it? Like, measure how old the materials are and stuff? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes Just so. While I do have some degree of familiarity with the subject, I can only do so much. [k] @Holmes Certainly nothing compared to analysis that employs complex magecraft. [k] [charaFace B 7] @Holmes We needn't settle for my amateur attempts since we have a mage with us. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc Now I see. [k] @Kadoc Not really my specialty, but I can give it a shot. [k] @Kadoc You basically just need me to figure out this stuff's archaeological period, right? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes Yes, that will do nicely. [k] @Holmes I suspect that this debris was created through magecraft rather than human hands. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut U 1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Mash Magecraft? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut U 2000,2500] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes Well, I say debris, but I mean the entire town. But let's wait for Mr. Zemlupus's analysis before I say more. [k] [messageOff] [wipeout rollRight 1.2 1.0] [bgm BGM_EVENT_81 1.2 0.5] [wait wipe] [charaFadeout B 0.1] [wt 1.0] [bgm BGM_EVENT_81 1.2 1.0] [wipein rollLeft 1.2 1.0] [wait wipe] [wt 0.2] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Kadoc ...Is this some kind of joke? [k] ?1:What is it? ?! [charaFace C 4] @Kadoc The short version is that Holmes was right. This whole place was made with magecraft. [k] @Kadoc Probably a Caster's Territory Creation, or something like it. [k] @Kadoc A normal mage would really struggle with something like this, but a Caster could do it pretty easy, I think. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes This town would seem to be of mid-to-late European design. [k] [charaFace B 4] @Holmes But, as I suspected, something isn't right. [k] @Holmes While it does appear to be deserted, as Count Vlad said... [k] @Holmes ...I can discern no traces of anyone ever having lived here to begin with. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Kadoc The hell're you talking about? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes Think of it like a movie set. [k] @Holmes There are faint signs of use, but nothing like the wear and tear one might expect to see over time. [k] @Holmes I don't know if it was a mage or a Servant, but someone built this whole town in an instant. [k] [charaFace B 5] @Holmes That is my working assumption. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Vlad III ...I see. [k] @Vlad III That's unusual, but not outside the realm of possibility. [k] @Vlad III Then let me ask you something, Detective. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes Please do. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Vlad III Even if a Servant, or something similar to one, did create this town... [k] [charaFace A 5] @Vlad III ...what destroyed it? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes Well, we can certainly rule out wildfires, as well as any other natural disaster. [k] @Holmes What we do see are holes[line 2]likely from arrows[line 2]in the walls, nicks from swords and other blades, and ruts from wagons laden with heavy supplies. [k] @Holmes A scene we are all too familiar with. [k] [charaFace B 5] @Holmes Servants fought a battle here. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut U 1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Mash I thought so![se ad15] [k] @Mash Master, everyone, please be careful. [k] @Mash I just picked up some Servant signals, and they're headed straight for you. [k] @Mash Hold on. Getting a total now... [k] [bgmStop BGM_EVENT_81 1.5] [charaFace D 6] @Mash There... [k] ?1:Mash? ?! @Mash Th-this... This can't be right...[wt 1.0][charaFace D 2] Da Vinci! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 22] [charaFadein E 0.1 1] @Da Vinci I see it too! This isn't a malfunction or any kind of glitch. [k] [charaFace E 5] @Da Vinci [%1], listen to me very carefully. [k] @Da Vinci There's an army of Servants closing in on you. [k] ?1:Did...you say an army? ?! @Da Vinci I did. [k] @Da Vinci There are about a hundred of them, and they're all Servants. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut U 2000,2500] [bgm BGM_EVENT_122 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Kadoc Wha[line 2] [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Holmes Let me be certain I heard you correctly. [k] @Holmes You're saying these aren't beings that rival Servants in power, but actual Servants? Is that right? [k] [charaFadeout B 0.1] [wt 0.1] [charaPut U 1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Da Vinci That's right! I've rechecked the readings several times! Now hurry up and get out of there or hide! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 15] [charaFadein D 0.1 1] @Mash No...![se ad15] [k] [charaFace D 2] @Mash N-now I'm seeing another Servant army! It's about the same size as the first! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 21] [charaFadein E 0.1 1] @Da Vinci ANOTHER one!? [k] [charaFadeout E 0.1] [wt 0.1] [charaPut U 2000,2500] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Vlad III Hmm. [k] @Vlad III It would seem the two armies mean to surround this town. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut U 1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Mash Please hurry! They'll be there any moment! [k] [charaFadeout D 0.1] [wt 0.1] [charaPut U 2000,2500] [charaEffectStop U bit_talk_10_LowLevel] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Holmes ...All right, let's hide. [k] @Holmes Kadoc, Master. [k] @Holmes Since neither Count Vlad nor I are Assassins, I doubt we'll be able to completely erase our presence. [k] @Holmes And if we stay together like this, they'll be even more likely to find us. [k] @Holmes I would like you two to hide somewhere separate. Count Vlad and I will find our own way to get through this. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Vlad III If worse comes to worst, use a Command Spell. If nothing else, that will allow me to turn the situation around. [k] ?1:Got it! ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes Also, there is something I would like to ask of you. Something Count Vlad and I will be doing ourselves. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc What's that? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Holmes Pay attention to the Servants headed this way. Try to find out what they're thinking, and what they're trying to accomplish. [k] @Holmes What we need right now is information. Every action they take, every word they speak, could be invaluable. [k] ?1:Will do. ?! [charaFace B 7] @Holmes Thank you, [&Mr.:Ms.] [%1].[sr]Then we shall meet again later! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_122 1.0] [wait fade] [charaFadeout B 0.1] [wt 1.5] [cueSe SE_21 21_ad1066] [fadein black 1.0] [wait fade] [wt 0.2] [cueSeStop 21_ad1066 0.4] [wt 0.8] [bgm BGM_EVENT_5 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc This oughta be far enough. Now let's dig a hole to hide in. [k] ?1:Shall I bring some more rubble? ?! [charaFace C 5] @Kadoc ...Good idea. [k] @Kadoc This should be big enough to hide us, but not so much that it looks out of place. [k] ?1:Got it! ?! [messageOff] [wipeout rollRight 1.0 1.0] [bgm BGM_EVENT_5 1.0 0.5] [wait wipe] [charaFadeout C 0.1] [wt 0.1] [charaScale C 1.2] [imageSet S black_fade_re 1] [charaScale S 2.0] [imageSet T black_fade_re 1] [charaScale T 2.0] [sceneSet E 122500 1] [charaScale E 1.2] [charaFadein S 0.1 0,-800] [charaFadein T 0.1 0,0] [charaTalk depthOff] [charaDepth R 2] [charaDepth U 3] [charaDepth C 4] [charaDepth G 5] [charaDepth H 5] [charaDepth I 5] [charaDepth J 5] [charaDepth K 5] [charaDepth L 5] [charaDepth M 5] [charaDepth N 5] [charaDepth O 5] [charaDepth P 5] [charaDepth S 6] [charaDepth T 7] [charaDepth E 8] [charaScale R 1.4] [charaFadein R 0.1 -200,0] [wt 1.0] [bgm BGM_EVENT_5 1.0 1.0] [wipein rollLeft 1.0 1.0] [wait wipe] [wt 0.2] [se ad576] [seVolume ad576 0 0.4] [charaMove S 0,-1000 2.5] [charaMove T 0,200 2.5] [wt 2.5] [charaFadein C 0.4 0,-50] [wt 0.6] @Kadoc That should do it. [k] @Kadoc Okay, [%1], get in and stay put. [k] [messageOff] [charaFaceFade C 7 0.4] [wt 0.8] @Kadoc “A mouse's hideaway. A cat's shortcut. At times, shallow thinking can trump wisdom.” [k] [messageOff] [wt 0.2] [charaPut U 1] [cueSe Battle bac41] [cueSeVolume bac41 0 0.5] [charaEffect U bit_talk_barrier_atc] [wt 0.5] [charaEffectStop U bit_talk_barrier_atc] [wt 2.0] ?1:What was that? ?! @Kadoc A camouflage spell. [k] @Kadoc I don't know if it'll work on Servants, but it's better than nothing. [k] ?1:Wow. That's amazing... ?! [charaFace C 4] @Kadoc Are you kidding me? It's one of the most basic spells there is. [k] @Kadoc I haven't even been able to cut down my chanting time for it, so it's too slow to use on short notice. [k] [charaFace C 0] @Kadoc ...But I guess that doesn't matter now. Anyway, it has some soundproofing built in, but keep your voice down anyway. [k] ?1:I've heard there're different schools of magecraft. ?! @Kadoc Hm? So what, you want to know more about mine? [k] ?1:If you don't mind. ?! @Kadoc ...Why not? Not like it's gonna last much longer. Hell, it's practically dead already. [k] @Kadoc And it's not like telling you about it's gonna change anything. [k] [messageOff] [charaFadein E 1.0 -100,-250] [charaMove E 100,-250 20.0] [wt 1.5] [charaFace C 5] @Kadoc It's Anti-Beast magecraft[line 2]spells meant for fighting, well, wild beasts. [k] @Kadoc Humanity has always been its own worst enemy, but beasts are a close second. [k] @Kadoc An ordinary person could never beat a wild beast with his bare hands. [k] @Kadoc So it's not really a shock people came up with magecraft to help with that. [k] [charaFace C 7] @Kadoc So you can probably guess how it fell into decline, yeah? [k] @Kadoc Not much need for spells to track or chase animals these days. [k] @Kadoc Plenty of substitutes for that. [k] @Kadoc 'Course, these spells can still come in handy against wild beasts. [k] [charaFace C 0] @Kadoc But then, there aren't all that many of them out there anymore, either. [k] @Kadoc That's what happens to all magecraft eventually, though. [k] @Kadoc Spells change with the times, either becoming crazy strong or so weak they're useless. [k] [charaFace C 8] ?1:Didn't you ever think about giving up being a mage? ?! [messageOff] [charaFadeout E 1.5] [wt 1.8] @Kadoc ...[sr]... [k] @Kadoc What? No. I can't believe you're even asking that. [k] @Kadoc Next piece of free advice: [k] @Kadoc Asking any normal, halfway decent mage that question is a fast way to die. [k] @Kadoc You're basically telling them: [k] @Kadoc “Your whole life is pointless. Why don't you just die already?” [k] ?1:I didn't mean to... ?! [charaFace C 4] @Kadoc Eh, not much I can do to you right now. Not with this collar. [k] [charaFace C 5] @Kadoc ...Sorry. That was uncalled for. I should probably work on how snippy I get. One of these days. [k] [charaFace C 0] @Kadoc Anyway, think we've run out of time to talk. [k] @Kadoc I tried to get us as far away from the town center as I could. Now we just have to hope they don't find us. [k] [bgmStop BGM_EVENT_5 1.5] @Kadoc ...They're here. [k] ?1:(Deep breath) ?! [messageOff] [charaFadeout R 1.0] [charaFadeout C 1.0] [wt 1.5] [se ad576] [seVolume ad576 0 0.4] [charaMove S 0,-1100 1.5] [charaMove T 0,300 1.5] [wt 1.6] [se ad166] [wt 0.8] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 0,-50] [wt 0.4] [seStop ad166 0.1] [wt 0.4] [bgm BGM_EVENT_48 0.1] @Saber-Class According to our scouts, we'll be facing another medium-sized force. [k] @Saber-Class The plan is to hit them with a full volley of our Archers' Noble Phantasms while the Riders flank them on both sides. [k] @Saber-Class The Sabers and Lancers will keep them pinned down in the center and attack while the Riders have them confused. [k] @Saber-Class Make sure you all have your Noble Phantasms ready to go when you need them! [k] [messageOff] [se ad166] [charaMove G 50,-50 0.5] [charaFadeout G 0.4] [seStop ad166 1.0] [wt 0.4] [charaTalk off] [cueSe SE_21 21_ad1066] [seVolume 21_ad1066 0 0] [seVolume 21_ad1066 1.0 1.0] [wt 0.5] [charaFace H 0] [charaFadeinFSR H 0.5 256,-50] [charaFace K 0] [charaFadeinFSL K 0.5 -256,-50] [charaFace Q 0] [charaFadein Q 0.5 0,-50] [wt 2.2] [charaFadeout H 0.4] [charaFadeout K 0.4] [charaFadeout Q 0.4] [seStop 21_ad1066 1.0] [wt 1.0] [se ad576] [seVolume ad576 0 0.4] [charaFadein R 1.5 -200,0] [charaMove S 0,-1000 1.5] [charaMove T 0,200 1.5] [wt 1.5] [charaSet K 1098234620 1 Rider-Class] [charaSet E 1098234420 1 Lancer-Class] [charaFadein C 0.6 0,-50] [wt 0.6] @Kadoc I can't believe it. They really are all Servants... [k] ?1:What do you think their True Names are? ?! [charaFace C 4] @Kadoc No clue, but they're all from different eras and countries. That much is clear. [k] @Kadoc So how the hell are they operating as a single army? Dammit, I can't believe it. [k] @Kadoc What the hell kind of Singularity is this...? [k] [charaFace C 0] @Kadoc For that matter, how can there be this many Servants? Leylines, even Holy Grails can only summon so many. [k] @Kadoc Could they all be Rogue Servants...? [k] ?1:The kind without Masters? ?! [charaFace C 5] @Kadoc Yeah. [k] @Kadoc You must've run into several of them across all the Singularities and Lostbelts you've been to. [k] @Kadoc I'm talking about Servants that are exceptions to the rule[line 2]the kind summoned from their ties to a land or a Holy Grail. [k] @Kadoc Remember Beowulf in the Russian Lostbelt? He was a Rogue Servant. [k] @Kadoc But even if that explains how they got here, it doesn't explain how there could be so damn many of them. [k] @Kadoc I mean, there's two hundred Servants right here between these two armies alone. [k] @Kadoc No wonder the town didn't survive. [k] ?1:We might not be safe even out here then. ?! [charaFace C 0] @Kadoc Hopefully, I picked a spot far enough from the battlefield... [k] @Kadoc At least they're not actively looking for us. [k] @Kadoc So screw it. At this point, que será, será. [k] ?1:You sure you're not just giving up? ?! [charaFace C 3] @Kadoc Maybe a little. Sorry. [k] @Kadoc I'll try to remember that we've got a common interest now, and act like it. [k] [charaFace C 5] @Kadoc ...Looks like they're about to get started. [k] [messageOff] [fadeout black 1.5] [wait fade] [bgmStop BGM_EVENT_48 1.5] [charaFadeout C 0.1] [charaFadeout R 0.1] [charaFadeout S 0.1] [charaFadeout T 0.1] [wt 0.2] [charaPut U 2000,2500] [charaPut V 2000,2500] [charaEffect U bit_talk_sand_dust_front_fs 0,0 H] [charaEffect V bit_talk_sand_dust_back] [se ad556] [seVolume ad556 0 0.0] [seVolume ad556 1.5 0.2] [fadein black 1.5] [wait fade] [wt 1.5] [seStop ad556 3.0] [se ad51] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Saber-Class Archers, at the ready! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk off] [charaDepth H 6] [charaDepth I 5] [charaDepth J 4] [se ade210] [wt 0.1] [charaFace H 0] [charaFace I 0] [charaFace J 0] [charaFadeinFSL H 0.2 -300,0] [charaMoveFSL H -320,0 0.4] [wt 0.1] [charaFadein I 0.2 0,0] [charaMove I -20,0 0.4] [wt 0.1] [charaFadeinFSR J 0.2 300,0] [charaMoveFSR J 280,0 0.4] [wt 0.3] [seStop ade210 0.3] [wt 1.1] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [scene 156200] [cameraMove 0.1 0,0 1.01] [wt 0.1] [se ade393] [seVolume ade393 0 0] [wt 0.6] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [charaDepth U 7] [charaDepth V 3] [charaDepth K 6] [charaDepth L 5] [charaDepth M 6] [charaDepth N 5] [cueSe SE_22 22_ad1162] [wt 1.0] [seStop 22_ad1162 1.0] [charaFace M 0] [charaFadeinFSR M 0.4 256,0] [wt 0.1] [charaFace N 0] [charaFadeinFSL N 0.4 -256,0] [wt 1.0] [se ad526] [wt 1.8] [se ad711] [charaFace M 2] [charaFace N 2] [shake 0.05 2 2 2.2] [effect bit_talk_voice01] [wt 1.2] [effectStop bit_talk_voice01] [wt 0.8] [se ad678] [seVolume ad678 0 0.6] [se ad455] [seVolume ad455 0 0.0] [se ad16] [seVolume ad16 0 0.0] [charaMoveFSR M 756,0 0.4] [charaFadeout M 0.4] [wt 0.1] [charaMoveFSL N 356,0 0.4] [charaFadeout N 0.4] [wt 0.6] [seVolume ad455 2.0 0.6] [seVolume ad16 2.0 0.6] [seVolume ade393 0.4 0.6] [se ad846] [charaFace E 0] [charaFadeinFSR E 0.4 -156,0] [charaMoveFSR E 1056,0 1.0] [wt 0.1] [charaFace L 0] [charaFadeinFSL L 0.4 -476,0] [charaMoveFSL L 556,0 1.2] [se ad860] [seVolume ad860 0 0.5] [se ad859] [seVolume ad859 0 0.5] [wt 0.4] [seStop ad859 1.5] [seStop ad860 1.5] [charaFadeout L 0.4] [charaFadeout E 0.4] [wipeout rectangleStripRightToLeft 0.4 1.0] [seVolume ad455 1.0 0.1] [seVolume ad16 1.0 0.3] [seVolume ade393 1.0 0.3] [wait wipe] [scene 150500] [charaPut U 2000,2500] [charaPut V 2000,2500] [charaEffectDestroy U bit_talk_sand_dust_front_fs] [charaEffectDestroy V bit_talk_sand_dust_back] [wt 0.6] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.2] [charaTalk on] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Saber-Class Wait for it... Wait for it... [k] [charaFadeout G 0.1] [wt 0.1] [se ade533] [charaTalk off] [charaFace H 0] [charaFace I 0] [charaFace J 0] [charaFadein H 0.1 1] [charaFadeinFSL I 0.1 -300,0] [charaFadeinFSR J 0.1 300,0] @Archer-Class ...[sr]... [k] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk on] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Saber-Class Now! Command Spell loaded! Activate Noble Phantasms![sr]First Phantom Spirit-levels, then Heroic Spirit-levels! [k] [charaFadeout G 0.1] [wt 0.1] [bgm BGM_BATTLE_68 0.1] [charaTalk off] [charaFace H 0] [charaFace I 0] [charaFace J 0] [charaFadein H 0.1 1] [charaFadeinFSL I 0.1 -300,0] [charaFadeinFSR J 0.1 300,0] @Archer-Class Command Spell loaded! Activate Noble Phantasms![sr]Lightning Longbow! [k] [messageOff] [wt 0.1] [se bas16] [wt 1.4] [se ad39] [charaPut U 0,-50] [charaPutFSR V 300,-50] [charaPutFSL W -300,-50] [charaEffect U bit_talk_36] [charaEffect V bit_talk_36] [charaEffect W bit_talk_36] [wt 2.5] [charaEffectStop U bit_talk_36] [charaEffectStop V bit_talk_36] [charaEffectStop W bit_talk_36] [wt 0.25] [cueSe Servants_504400 bac1210] [cueSe Servants_201300 m40406] [cueSeVolume m40406 0 0.6] [cueSe Servants_200800 m08602] [cueSeVolume m08602 0 0.3] [se bac200] [wt 0.1] [charaShake H 0.02 3 3 0.5] [charaShake I 0.02 3 3 0.5] [charaShake J 0.02 3 3 0.5] [wt 0.2] [se bac200] [se bac146] [effect bit_talk_ereshki01 0,0 H] [wt 0.2] [cueSeStop bac1210 0.4] [cueSeStop m40406 0.4] [cueSeStop m08602 0.4] [wipeout rectangleStripUpToDown 0.4 1.0] [wait wipe] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [scene 106800] [charaPut U 2000,2500] [charaPut V 2000,2500] [wt 0.6] [wipein rectangleStripDownToUp 0.4 1.0] [wt 0.1] [se ad248] [seVolume ad248 0 0.6] [wait wipe] [wt 1.8] [wipeout rectangleStripDownToUp 0.4 1.0] [wait wipe] [effectDestroy bit_talk_ereshki01] [charaMove R 0,-2500 0.1] [scene 10000] [se adm76] [seVolume adm76 0 0] [seVolume ade393 0 0] [se ad14] [seVolume ad14 0 0] [wt 0.2] [wipein rectangleStripUpToDown 0.2 1.0] [wait wipe] [seVolume adm76 0.4 0.2] [seVolume ade393 0.4 0.4] [seVolume ad14 0.4 0.4] [seStop ad248 2.0] [effect bit_talk_14 0,250] [cueSe Servants_504400 bac1211] [cueSe Servants_104900 m42903] [se ad419] [se adm46] [se ad618] [wt 0.3] [effect bit_talk_14 -250,-150] [se ad170] [seStop adm46 0.3] [wt 0.4] [effect bit_talk_14 0,0] [effect bit_talk_kengekiall02] [se ad810] [se ad809] [wt 1.0] [effect bit_talk_14 300,-250] [effect bit_talk_14 -300,250] [seStop ad347 0.3] [cueSeStop bac1211 0.3] [cueSeStop m42903 0.3] [seStop ad419 0.3] [se ad32] [wipeout rectangleStripLeftToRight 0.1 1.0] [wait wipe] [scene 150500] [scene 150500] [wt 0.5] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.2] [charaFace H 0] [charaFadein H 0.1 250,0] @Archer-Class Wha...!? [k] [messageOff] [charaTalk off] [se ad678] [seVolume ad678 0 0.6] [charaFace M 2] [charaFadeinFSR M 0.4 -756,0] [charaMove M 100,0 0.6] [wt 0.2] [fadeout black 0.2] [wait fade] [charaFadeout H 0.1] [charaFadeout M 0.1] [wt 0.1] [scene 10000] [fadein black 0.1] [wait fade] [se ad85] [effect bit_talk_h_slash01_fs 0,0 H] [wt 0.4] [cueSe SE_21 21_ad1118] [effect bit_talk_35] [wt 1.5] [effectStop bit_talk_35] [fadeout black 0.8] [wait fade] [scene 150500] [fadein black 0.8] [wait fade] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk on] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Saber-Class Archers, to the rear! Hurry! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [fowardEffect bit_talk_quickmove] [wt 0.1] [charaTalk O] [charaFace O 0] [charaPut O 1] [charaSpecialEffect O appearanceReverse 1 0.2] [se ad73] [wt 0.4] @Assassin-Class We inflicted minimal losses! [k] [charaFadeout O 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Saber-Class Damn, they must have Heroic Spirit-level Casters buffing them! All right everyone, this is it! Hold your ground! [k] [messageOff] [wipeout rectangleStripDownToUp 0.6 1] [wait wipe] [charaFadeout G 0.1] [charaScale R 1.4] [charaFadein R 0.1 -200,0] [charaFadein S 0.1 0,-1000] [charaFadein T 0.1 0,200] [wt 0.5] [wipein rectangleStripUpToDown 0.4 1] [wait wipe] [wt 0.2] ?1:Heroic Spirit-level...? ?! [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] @Kadoc Keep your damn voice down.[sr]...But yeah, I wonder what he meant by that, too. [k] [messageOff] [wipeout rectangleStripUpToDown 0.6 1] [wait wipe] [charaFadeout R 0.1] [charaFadeout C 0.1] [charaFadeout S 0.1] [charaFadeout T 0.1] [wt 0.5] [wipein rectangleStripDownToUp 0.6 1] [wait wipe] [wt 0.2] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Saber-Class Hold the line here, too! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk off] [charaDepth Q 7] [charaDepth G 6] [charaDepth M 5] [charaDepth K 4] [charaDepth U 6] [charaDepth R 1] [charaTalk P] [charaFace P 0] [charaFadein P 0.1 100,0] [wt 0.2] [cueSe Battle bac32] [effect bit_talk_easy_spell_r 100,0] [wt 2.2] [charaFadeout P 0.1] [wt 0.1] [effectDestroy bit_talk_easy_spell_r] [charaTalk off] [cueSe Battle bas9] [charaFace G 0] [charaFace Q 0] [charaFadeinFSR G 0.1 300,-50] [charaFadein Q 0.1 0,-50] [charaEffect G bit_talk_attack_buf] [charaEffect Q bit_talk_attack_buf] [wt 1.4] [wt 0.1] [seVolume adm76 0.4 0.5] [seVolume ade393 0.4 1.0] [seVolume ad14 0.4 1.0] [wt 0.8] [charaFace K 0] [charaFace M 0] [charaFadeinFSSideL K 0.2 -650,0] [charaFadeinFSL M 0.2 -450,0] [charaMoveFSSideL K -350,0 0.3] [charaMoveFSL M -150,0 0.3] [se ad85] [effect bit_talk_h_slash01_fs 0,0 F] [wt 0.2] [seStop adm76 0.2] [seStop ade393 0.2] [seStop ad14 0.2] [se ad170] [se ad32] [se ad210] [se ad322] [effect bit_talk_14] [charaMoveFSR G 650,0 0.5] [charaMoveFSR Q 400,0 0.5] [charaShake G 0.03 4 4 1.0] [charaShake Q 0.03 4 4 1.0] [wipeout rectangleStripRightToLeft 0.4 1] [wait wipe] [charaFadeout G 0.1] [charaFadeout K 0.1] [charaFadeout M 0.1] [charaFadeout Q 0.1] [wt 0.2] [se ad728] [shake 0.05 2 2 0.5] [wipein rectangleStripLeftToRight 0.3 1] [wait wipe] [shake 0.03 5 5 0.6] [charaPut U -100,0] [charaRoll U 270] [charaEffect U bit_talk_impactlanding] [wt 0.8] [se ad671] [seVolume ad671 0 0.6] [charaShake G 0.05 2 2 1.0] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 -100,0] [charaMove G 100,0 0.6] [wt 0.6] [charaMove G 110,0 0.2] [wt 1.4] [charaMove G 110,-10 0.4] [wt 0.3] [se ad54] [wt 0.2] [charaTalk on] [charaTalk depthOff] @Saber-Class Ghh! Shit! Can't...hold...much longer...! [k] [messageOff] [charaFadeout G 0.1] [charaFadeout K 0.1] [charaFadeout M 0.1] [charaFadeout Q 0.1] [wt 0.1] [charaSet K 1098234610 1 Rider-Class] [charaTalk H] [charaFace H 0] [charaFace I 0] [charaFace J 0] [charaFadein H 0.1 1] [charaFadeinFSL I 0.1 -300,0] [charaFadeinFSR J 0.1 300,0] @Archer-Class Keep shooting! Buy as much time as you can! [k] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk Q] [charaFace Q 0] [charaFadein Q 0.1 1] @Q:Lancer-Class We're taking massive casualties! [k] [charaFadeout Q 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Saber-Class Riders, are you still not ready!? [k] [messageOff] [se bac41] [wt 0.6] [charaTalk K] @Rider-Class We just arrived at the designated coordinates.[sr]We'll charge them right no[line 2][wt 0.6]What the...!? [k] @Saber-Class What is it!? [k] @Rider-Class A squad of Assassins just ambushed our right flank! [k] @Rider-Class It's going to take some time to regroup! [k] [messageOff] [se bac41] [wt 0.6] @Rider-Class Left flank here! We can't get through their Casters' Bounded Field! [k] @Rider-Class We'll need time to regroup too! [k] @Rider-Class Our charge won't be nearly as effective if we don't coordinate it! [k] @Saber-Class Dammit...! I'll never be able to face Lady Kriemhild like this! [k] [messageOff] [wipeout rectangleStripDownToUp 0.6 1] [wait wipe] [charaFadeout G 0.1] [charaScale R 1.4] [charaFadein R 0.1 -200,0] [charaFadein S 0.1 0,-1000] [charaFadein T 0.1 0,200] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] [wt 0.5] [wipein rectangleStripUpToDown 0.6 1] [wait wipe] [wt 0.2] @Kadoc (Kriemhild...) [k] ?1:(Isn't Kriemhild[line 2]) @Kadoc (Yeah, I know about her, too. She's a hero[line 2]no, a legendary figure.) [k] [bgmStop BGM_BATTLE_68 1.5] [charaFace C 5] @Kadoc (Hm? Those guys were completely on the defensive... What changed?) [k] ?2:(Who's that again?) [bgmStop BGM_BATTLE_68 1.5] [charaFace C 5] @Kadoc (I'll tell you later.[wt 0.5][charaFace C 5][sr]...Hm? What's going on with their enemy?) [k] ?! [messageOff] [wipeout rectangleStripUpToDown 0.7 1] [wait wipe] [charaFadeout R 0.1] [charaFadeout C 0.1] [charaFadeout S 0.1] [charaFadeout T 0.1] [wt 0.5] [wipein rectangleStripDownToUp 0.7 1] [wait wipe] [wt 0.5] [fowardEffect bit_talk_quickmove] [se ad73] [charaTalk O] [charaFace O 0] [charaPut O 1] [charaSpecialEffect O appearanceReverse 1 0.2] [wt 0.6] @Assassin-Class Urgent news! The Kōnstantînos's army from the Reinstatement Realm is in disarray! [k] [messageOff] [seVolume ad455 1.5 0] [seVolume ad16 1.5 0] [fadeout black 1.5] [wait fade] [charaFadeout O 0.1] [charaSet H 1098234330 1 Archer-Class] [sceneSet T 131400 1] [charaScale T 1.01] [charaDepth F 6] [charaDepth T 5] [charaScale T 1.5] [charaScale F 1.3] [charaFadein T 0.1 -50,-200] [scene 131400] [wt 1.0] [charaMove T -30,-200 1.5] [fadein black 1.0] [wait fade] [charaPut F -100,200] [wt 0.2] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 -135,220] [charaMove F -125,220 0.2] [wt 0.1] [se ad60] [wt 0.1] [charaMove F -125,220 0.3] [wt 0.6] [seStop ad60 0.1] [wt 0.4] [charaMove F -125,20 3.0] [charaMove T -30,-300 3.0] [wt 3.2] [charaFaceFade F 1 0.2] [wt 0.4] [bgm BGM_EVENT_62 0.1] @Roland That's it. That's what I like to see. [k] [charaFace F 1] @Roland All right, let's swoop in and take the spoils for ourselves. [k] [messageOff] [charaFadeout F 0.6] [charaFadeout T 0.6] [wt 0.8] [charaScale F 1.0] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Archer-Class Maybe we should wait a little longer? Like, right until they're about to be defeated? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Roland ...[sr]... [k] [charaFace F 1] @Roland No, let's not! The Revenge Realm's already been hit pretty hard. [k] @Roland We need to at least get some good licks in with the Reinstatement Realm, too. [k] [charaFace F 2] @Roland Now let's go! [k] [messageOff] [wipeout rectangleStripRightToLeft 1.0 1.0] [bgm BGM_EVENT_62 1.0 0.5] [wait wipe] [charaFadeout F 0.1] [scene 156200] [charaSet G 1098172600 1 Saber-Class] [charaSet O 1098234720 1 Assassin-Class] [charaSet I 1098234320 1 Archer-Class] [wt 1.0] [seVolume ad455 1.0 0.1] [seVolume ad16 1.0 0.3] [bgm BGM_EVENT_62 1.0 1.0] [wipein rectangleStripLeftToRight 1.0 1.0] [wait wipe] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Saber-Class ...That's it! Keep it up! We've almost got Kriemhild's army wiped out! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 1] @Assassin-Class I-I have an urgent message! [k] @Assassin-Class Charles the Great's army from the Righteous Realm has joined the fray! [k] @Assassin-Class They've struck our rear guard from behind and sowed confusion among our ranks! [k] [charaFadeout O 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Saber-Class Dammit, not again! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 1] @Assassin-Class They've got Roland from the legend of Charlemagne leading them! [k] @Assassin-Class They're mowing down our rear guard like grass! [k] [charaFadeout O 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Saber-Class Retreat! Fall back to the Reinstatement Realm! [k] @Saber-Class There's no way we can win a fight on two fronts! Assassins, use your smoke screens! Archers, lay down cover fire to buy us time! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @I:Archer-Class Keep firing! Longbows, crossbows, guns... Whatever you've got! [k] @I:Archer-Class Don't stop except to reload! [k] [messageOff] [seStop ad455 1.5] [seStop ad16 1.5] [wipeout rectangleStripRightToLeft 0.4 1.0] [wait wipe] [charaFadeout I 0.1] [charaSet G 1098234210 1 Saber-Class] [wt 0.6] [scene 150500] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.2] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Saber-Class Kōnstantînos's Servants are in retreat! It's time we followed suit! [k] @Saber-Class Casters, hold position until the Riders catch up with us. Then I want you to alter the topography and cut off any would-be pursuers! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk P] [charaFace P 0] [charaFadein P 0.1 1] @Caster-Class Understood. [k] [messageOff] [charaFadeout P 0.1] [wt 0.1] [se ad995] [wt 1.0] [seStop ad995 1.0] [se ad860] [seVolume ad860 0 0.5] [se ad141] [wt 1.0] [se ad140] [se ad324] [seStop ad140 0.4] [seStop ad324 0.4] [seStop ad860 0.4] [charaTalk K] [charaFace K 0] [charaFadein K 0.4 1] [wt 0.4] @Rider-Class Do it! [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk P] [charaFace P 0] [charaFadein P 0.1 1] [charaEffect P bit_talk_charge_ppl 0,-250] [se ad970] @Caster-Class ...[wt 0.5][seStop ad970 1.2]Mutate. [k] [messageOff] [charaFadeout P 0.1] [wt 0.1] [charaPut P 2000,2500] [charaEffectStop P bit_talk_charge_ppl 0,-250] [se ad212] [wt 0.3] [se ad130] [se ad448] [wt 0.2] [seStop ad130 0.2] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_62 2.0] [wait fade] [charaSet H 1098234330 1 Archer-Class] [charaSet K 1098234630 1 Rider-Class] [charaSet M 1098234830 1 Berserker-Class] [charaSet O 1098234730 1 Assassin-Class] [charaSet P 1098234530 1 Caster-Class] [charaSet Q 1098234430 1 Lancer-Class] [imageSet T black_fade_re 1] [charaScale T 2.0] [wt 1.0] [cueSe SE_21 21_ad1066] [seVolume 21_ad1066 0 0.0] [seVolume 21_ad1066 1.0 1.0] [fadein black 1.0] [wait fade] [wt 1.5] [seStop 21_ad1066 0.6] [charaTalk Q] [charaFace Q 0] [charaFadein Q 0.4 1] [wt 0.5] [bgm BGM_EVENT_70 0.1] @Q:Lancer-Class Kriemhild's Casters have transformed our surroundings into a swampland, Lord Roland. [k] [charaFadeout Q 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Roland Hmm. [k] @Roland We could have our Casters freeze the swamp and go after them... [k] [charaFace F 0] @Roland ...[sr]...But, I think that's enough. [k] [bgmStop BGM_EVENT_70 1.5] @Roland Both sides suffered heavy losses, and we got in a few good shots at the Reinstatement Realm's soldiers too. [k] @Roland The forces of Charles the Great's Righteous Realm are the only ones walking away unscathed. [k] [charaFace F 1] [bgm BGM_EVENT_63 0.1] @Roland Now let's cheer our victory! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk off] [charaDepth R 2] [charaDepth S 6] [charaDepth T 7] [charaDepth H 8] [charaDepth K 7] [charaDepth M 6] [charaDepth O 5] [charaDepth P 4] [charaDepth Q 3] [charaFace H 0] [charaFace K 0] [charaFace M 1] [charaFace O 0] [charaFace P 0] [charaFace Q 0] [charaFadeinFSR H 0.1 2] [charaFadein K 0.1 1] [charaFadeinFSL M 0.1 0] [wt 1.2] [charaFadeout H 0.1] [charaFadeout K 0.1] [charaFadeout M 0.1] [wt 0.2] [charaFadein O 0.1 1] [charaFadeinFSR P 0.1 300,0] [charaFadeinFSL Q 0.1 -325,0] [wt 1.2] [charaFadeout O 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [wt 0.2] @Servants Yeaaah! [k] [charaFadeout H 0.1] [charaFadeout K 0.1] [charaFadeout M 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [wt 0.1] [charaTalk on] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Roland [f large]Being naked rocks! [k] [charaFadeout F 0.1] [wt 0.1] @Servants Y-[wt 0.6]yeaaah? [k] [messageOff] [wipeout rectangleStripDownToUp 0.5 1] [wait wipe] [pictureFrame] [charaFadeout H 0.1] [charaFadeout K 0.1] [charaFadeout M 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [charaScale R 1.4] [charaFadein R 0.1 -200,0] [charaFadein S 0.1 0,-1000] [charaFadein T 0.1 0,200] [wt 0.5] [bgm BGM_EVENT_63 1.0 0.5] [wipein rectangleStripUpToDown 0.5 1] [wait wipe] ?1:(Did he really just say that!?) ?! [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-50] @Kadoc [f small]Shut up! Look, I want to say something too, but this isn't the time! [k] [messageOff] [wipeout rectangleStripUpToDown 0.5 1] [wait wipe] [charaFadeout C 0.1] [charaFadeout R 0.1] [charaFadeout S 0.1] [charaFadeout T 0.1] [charaDepth U 6] [charaDepth F 5] [charaDepth R 1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] [wt 0.2] [wipein rectangleStripDownToUp 0.5 1] [wait wipe] @Roland Hm? [k] @Both [charaTalk U] !!! [k] @Roland ...[sr]... [k] [charaFace F 0] @Roland Must've been imagining it... [k] [bgm BGM_EVENT_63 1.0 1.0] [charaFace F 1] @Roland All right troops, retreat! Tonight, we're going nude till morning! [k] [charaFadeout F 0.1] [wt 0.1] @Servants N-nude? [k] [messageOff] [se ade210] [wt 0.1] [seStop ade210 1.2] [charaFadeout H 1.0] [charaFadeout K 1.0] [charaFadeout M 1.0] [charaFadeout O 1.0] [charaFadeout P 1.0] [charaFadeout Q 1.0] [wt 2.0] [fadeout black 2.0] [bgmStop BGM_EVENT_63 1.0] [wait fade] [pictureFrame] [charaFadeout Y 0.1] [charaFadeout Z 0.1] [charaFadeout R 0.1] [charaFadein S 0.1 0,-1000] [charaFadein T 0.1 0,200] [charaScale C 1.0] [wt 1.5] [charaSet A 7007001 1 "Vlad III"] [fadein black 2.0] [wait fade] [wt 0.2] [se ad60] [wt 0.8] [charaTalk on] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 1] [seStop ad60 0.1] [wt 0.6] @Holmes It's all right, [&Mr.:Ms.] [%1]. Mr. Zemlupus. [k] @Holmes You can come out now. [k] [messageOff] [charaFadeout B 0.2] [wt 0.2] [se ad576] [seVolume ad576 0 0.4] [charaMove S 0,-1200 3.0] [charaMove T 0,400 3.0] [charaFadeout S 3.0] [charaFadeout T 3.0] [cueSe SE_21 21_ad1065] [wt 0.8] [cueSeStop 21_ad1065 0.2] [wt 3.0] [bgm BGM_EVENT_77 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.4 1] [wt 0.4] @Kadoc Phew. That was a close one... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Vlad III They never even came our way. I'm afraid you two were just unlucky. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Holmes Unfortunately, that also means we couldn't overhear anything. [k] [charaFace B 0] @Holmes Most of the town may be destroyed, but a few buildings are intact. [k] @Holmes Let's find one such building and review what we've learned. [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_77 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]