$03-00-12-02-1-1 [soundStopAll] [enableFullScreen] [charaSet A 7007001 1 "Vlad III"] [charaSet B 9005001 1 Holmes] [charaSet C 1098124510 1 "Da Vinci"] [charaSet D 99502600 1 Mash] [charaSet E 1098235000 1 Kadoc] [charaSet F 1098242700 1 Moriarty] [charaSet G 1098234710 1 Assassin-Class] [imageSet H cut358_ymr01 1] [imageSet I cut358_ymr02 1] [imageSet J cut358_ymr03 1] [charaScale H 2.5] [charaScale I 1.8] [charaScale J 1.85] [sceneSet K 150500 1] [charaSet L 2023000 1 "Moriarty (Playback)"] [imageSet M back10000 1 1] [charaScale M 1.3] [charaSet S 1098124510 1 Effect] [charaSet T 1098124510 1 Effect] [scene 10000] [bgm BGM_EVENT_80 0.1] [cueSe NoblePhantasm_300300 NP_300300_2] [seVolume NP_300300_2 0 0] [fadein black 1.0] [seVolume NP_300300_2 1.0 0.6] [wait fade] [charaPut T 1] [charaEffect T bit_talk_blood_pile01] [wt 0.6] [cueSe NoblePhantasm_300300 NP_300300_3] [flashin once 0.1 0.1 DF212C80 DF212C50] [wt 0.1] [charaEffectStop T bit_talk_blood_pile01] [scene 150500] [fowardEffect bit_talk_35] [charaTalk G] [charaFace G 0] [charaFadein G 0 1] [charaShake G 0.03 4 4 0.6] [wt 1.4] @Assassin-Class Guh...! [k] [charaPut S 1] [charaEffect S bit_talk_06] @Assassin-Class That power... That Command Spell...[sr]You... You're our enemy! [k] [messageOff] [bgmStop BGM_EVENT_80 1.5] [wt 1.0] [charaSpecialEffect G flashErasure 1 1.7] [se ad52] [wait charaSpecialEffect G] [charaEffectStop S bit_talk_06] [wt 1.6] [charaPut T 2000,2500] [charaEffect T bit_sepia01_depth_fs] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Vlad III It's over. [k] [charaFadeout A 0.1] [wt 0.1] [bgm BGM_EVENT_81 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Holmes I would say that was all too easy...but several things about them give me pause. [k] @Holmes Can you analyze that combat data for us, Da Vinci? [k] [messageOff] [wt 1.5] [charaFace B 4] @Holmes ...Da Vinci? [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaPut S 1] [charaEffect S bit_talk_10] [wt 0.1] [se ad13] [wt 0.5] [charaTalk C] [charaFace C 25] [charaFadein C 0.1 1] [seStop ad13 0.1] [se ad31] [seVolume ad31 0 0.5] @Da Vinci ...an yo■...■■■■...ear me? [k] ?1:What was that? I can't hear you over all this static. ?! [charaFadeout C 0.1] [seVolume ad31 1.0 0.2] [wt 0.1] [charaPut S 2000,2500] [charaEffectStop S bit_talk_10] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Holmes ...Hmm. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [seVolume ad31 0.5 0.5] [wt 1.2] [se ad15] [seVolume ad15 0 0.4] [seStop ad31 0.5] [wt 0.6] [charaPut S 1] [charaEffect S bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Mash I'm sorry, Master. A huge burst of static interference broke out when your battle began. We weren't able to collect any data on it, let alone offer advice. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut S 2000,2500] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes Hmm. [k] ?1:Is that like what happened in Faerie Britain? ?! [charaFace B 4] @Holmes ...No, I don't believe it is. It's similar, to be sure, but it feels slightly, yet significantly different. [k] @Holmes Faerie Britain rejected the very idea of Proper Human History, and by extension, electronic devices that came from it. [k] [charaFace B 5] @Holmes This was just ordinary interference. A great deal of it, to be sure, but nothing that will hinder our equipment's core functionality. [k] @Holmes So we should assume there are different mechanisms at work here than there were in Faerie Britain. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Kadoc Look at you, the big-shot detective, huh? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Holmes Why yes, I am. A consulting detective, to be precise. [k] [charaFadeout B 0.1] [wt 0.1] [bgmStop BGM_EVENT_81 1.5] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Vlad III Getting back to the battle we just fought. Tell me, Master, or even Kadoc Zemlupus. [k] @Vlad III Did you notice anything strange? [k] ?1:...They had Command Spells... ?! [charaFadeout A 0.1] [wt 0.1] [bgm BGM_EVENT_70 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Kadoc ...[sr]...Yeah. [k] @Kadoc They were outfitted with Command Spells, just like we are. [k] @Kadoc Though, unlike normal Command Spells, they were only meant for support, just like the Master of Chaldea's. [k] @Kadoc They had just enough magical energy to let them use their Noble Phantasm at a moment's notice. [k] ?1:So then, who gave them those Command Spells? ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes ...[sr]...That is indeed the question. [k] @Holmes If it was a Master, then we can be sure that Master is no ordinary human. [k] @Holmes We know these Servants used their Command Spells repeatedly in that earlier battle, as well as the one we just fought. [k] [charaFace B 5] @Holmes Clearly, they were not bound by a three-use limit. Nor did I see any signs of them using a Magical Reactor or something similar to recharge them. [k] @Holmes And not even the most talented mage could create something like inexhaustible Command Spells. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Kadoc Yeah. Not even Kirschtaria could've pulled something like that off. [k] @Kadoc And even if another mage of the same rank were alive and well here, it'd be just as impossible for them, too. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Vlad III Hmm. Then where did their Command Spells come from? [k] ?1:It looked like they came from the sky. [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Holmes The sky, hm? [k] [charaFace B 0] ?2:From somewhere extremely far away... [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Kadoc Yeah. It definitely wasn't from anywhere we could see, that's for sure. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] ?! @Holmes ...All right, let's avoid drawing any conclusions for the time being. We still have far too little information to work with for that. [k] @Holmes We did learn one thing for certain here: they see us as their enemy. [k] [charaFace B 5] @Holmes Which means it is extremely unlikely they will be amenable to joining our side. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Vlad III Then what should we do now? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut S 1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Da Vinci Good question. As I see it, the obvious answer... [k] [charaFace C 24] @Da Vinci ...would be to look for a Servant willing to help us, and a local who can tell us more about this place. [k] @Da Vinci I'd say we need at least one of those two if we're going to make any headway. [k] [charaFace C 25] @Da Vinci What do you think, Holmes? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut S 2000,2500] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Holmes That would seem much easier said than done, I'm afraid. [k] [charaFace B 0] @Holmes First of all, I expect it will be fiendishly difficult to track down a Servant who would be willing to help us... [k] @Holmes ...seeing as apparently all other Servants here are engaged in warfare against each other on clearly defined sides. [k] [charaFace B 4] @Holmes I have little reason to believe we will have much luck with the locals, either. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Kadoc Why's that? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes Take a look at the remains of this town. Why was it built in the first place? [k] @Holmes I suspect the answer is simply to provide a battlefield on which the factions may kill one another. [k] @Holmes Naturally, this being America, I'm sure there were local people here at one point... [k] @Holmes ...but they were most likely either collateral damage in the conflict, or simply fled the area entirely. [k] [charaFace B 5] @Holmes Regardless, we can safely assume we will find not a single local here. [k] @Holmes So of the two options, our only viable one is to somehow find a Servant whose interests align with ours. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Vlad III ...I admit this choice may be unseemly... [k] @Vlad III ...but what if we were to torture a captured Servant for information? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] @Holmes Torture is a notoriously unreliable means of gathering information, so I would very much prefer we kept things as peaceful as possible. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Vlad III Hmm. If you say so. [k] [messageOff] [bgmStop BGM_EVENT_70 1.5] [charaFadeout A 0.1] [wt 0.2] [se ad918] [seVolume ad918 0 0.2] [wt 2.5] [seStop ad918 2.0] [charaPut S 1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Mash ...! [k] [charaFace D 2] @Mash Master, it's the special alert! [k] ?1:The special alert!? ?! [charaFadeout D 0.1] [wt 0.1] [charaPut S 2000,2500] [bgm BGM_EVENT_71 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Kadoc What is that? What are you talking about!? [k] [charaFadeout E 0.1] [wt 0.1] [charaPut S 1] [charaTalk C] [charaFace C 21] [charaFadein C 0.1 1] @Da Vinci Oh, right. Sorry, Kadoc. We forgot to tell you about this. [k] [charaFace C 5] @Da Vinci It's an alert we came up with for a very particular breed of Servant, based on all our combat data to date. [k] @Da Vinci It looks like all that time Muramasa in particular spent accompanying us has paid off in spades. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut S 2000,2500] [charaEffectStop S bit_talk_10_LowLevel] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Kadoc ...You don't mean[line 2] [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Holmes I'm afraid it's just as you fear, Kadoc. Da Vinci is referring to the Disciples of the Foreign God. [k] @Holmes With Limbo and Muramasa gone... [k] @Holmes ...that just leaves Grigori Rasputin. Or Kotomine Kirei, as the case may be. [k] @Holmes But why would he show up here and now...? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Kadoc ...[sr]... [k] [charaTalk depthOff] [charaDepth E 6] [charaDepth M 4] [charaPut M 1] [charaFadeTime M 0.2 0.5] @Kadoc (What is this? Something's telling me that's not the case.) [k] @Kadoc (But Rasputin IS the only Disciple left.) [k] @Kadoc (No, wait. Don't tell me...) [k] [charaFadeout E 0.1] [charaFadeout M 0.2] [wt 0.1] [charaTalk depthOn] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Vlad III Hmm, I do indeed sense another Servant here.[sr]Show yourself, Disciple of the Foreign God. [k] @F:??? Ah, it would seem I am being called out. I suppose I had best oblige. [k] [bgmStop BGM_EVENT_71 1.5] ?1:...! ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Kadoc ...That's not Rasputin! [k] [messageOff] [charaTalk off] [wt 0.2] [charaDepth K 3] [charaDepth H 4] [charaDepth I 5] [charaDepth J 6] [charaDepth F 7] [charaDepth E 2] [charaScale K 1.5] [charaScale F 1.3] [se ad311] [wt 0.8] [charaFadein K 0.8 -70,-200] [wt 1.0] [bgm BGM_MAP_23 0.1] [seStop ad311 0.8] [charaFace J 0] [charaFadein J 0.7 100,-400] [charaMove J 80,-400 2.5] [wt 1.8] [fadeout black 0.6] [wait fade] [charaFadeout E 0.1] [charaFadeout J 0.1] [charaFace I 0] [charaFadein I 0.1 80,-250] [wt 0.1] [se ad921] [seVolume ad921 0 0.3] [charaMove I 150,-250 3.0] [fadein black 0.6] [wait fade] [wt 1.8] [fadeout black 0.6] [wait fade] [charaFadeout I 0.1] [charaFace H 0] [charaFadein H 0.1 580,-350] [wt 0.1] [cueSe Servants_9943790 m87701] [seVolume m87701 0 0.5] [se ad733] [charaMove H 580,-450 3.0] [fadein black 0.6] [wait fade] [wt 1.8] [fadeout black 0.6] [wait fade] [charaFadeout H 0.1] [wt 0.1] [fadein black 0.6] [wait fade] [charaFace F 9] [charaFadein F 0.8 90,168] [wt 1.2] [charaMove F 90,-25 4.5] [charaMove K -70,-450 4.5] [wt 5.5] [charaFadeout F 0.4] [charaFadeout K 0.4] [wt 1.1] [charaTalk on] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Holmes You... [k] [charaFadeout B 0.1] [wt 0.1] [charaScale F 1.0] [charaTalk F] [charaFace F 9] [charaFadein F 0.1 1] @F:??? Delighted to meet you, Holmes. Ah, but at this tender age, I ought to address my elders more appropriately... [k] [messageOff] [wt 0.8] [charaFaceFade F 7 0.3] [wt 0.8] @F:??? ...Mr. Holmes. [k] [messageOff] [charaFadeout F 0.1] [wt 0.2] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] [wt 1.6] [branchQuestNotClear lblNotClear 2000118] [cueSe SE_22 22_ad1178] [seVolume 22_ad1178 0 0.7] [fadeout white 0.4] [wait fade] [charaFadeout B 0.1] [scene 115000] [charaTalk off] [charaDepth T 9] [charaDepth L 5] [charaPut T 1] [charaFace L 0] [charaFadein L 0.1 1] [wt 0.6] [fadein white 0.4] [wait fade] [wt 1.5] [fadeout white 0.4] [wait fade] [charaFadeout L 0.1] [charaPut T 2000,2500] [charaEffectStop T bit_sepia01_depth_fs] [scene 150500] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] [wt 0.6] [fadein white 0.4] [wait fade] [wt 1.0] ?1:Who are you...? [charaTalk on] [charaFace F 0] @F:??? Don't recognize me, eh? Then allow me to introduce myself. [k] ?2:You've gotta be kidding me! [charaFace F 0] @F:??? Ah, so you've met me before then. That will save us some time. [k] ?! [branch lblConf] [label lblNotClear] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] [wt 0.5] ?1:Who are you...? [charaFace F 0] @??? Don't recognize me, eh? Then allow me to introduce myself. [k] ?! [label lblConf] [charaFace F 6] @F:??? For those of you who don't know, my name is James Moriarty. [k] [charaFace F 9] @Moriarty I'm a mathematician, a consultant, and, just as you suspected...a Foreign Disciple. [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_MAP_23 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]