$03-00-06-02-3-1 [soundStopAll] [charaSet A 1017001 1 Musashi] [charaSet B 8001410 1 Mash] [charaSet C 9005001 1 Holmes] [charaSet D 98002000 1 Fou] [sceneSet E 93401 1] [sceneSet F 93400 1] [imageSet G back10000 1] [charaSet I 5009000 1 "Effect Dummy 3_Bounded Field Effect"] [charaSet S 5009000 1 "Effect Dummy 1"] [charaSet T 5009000 1 "Effect Dummy 2"] [sceneSet H 93400 1] [charaScale E 1.01] [charaScale F 1.01] [charaScale G 1.01] [scene 91900] [cameraMove 0 0,0 1.05] [bgm BGM_EVENT_80 0.1] [wt 0.5] [shake 0.05 0 4 0] [effect bit_talk_41] [se ad668] [seVolume ad668 0 0.4] [se ad55] [seVolume ad55 0 0.4] [se ad59] [seVolume ad59 0 0.4] [fadein black 1.0] [wait fade] [wt 1.0] [seStop ad668 0.3] [seStop ad55 0.3] [seStop ad59 0.3] [cueSeStop bac343 0.3] [se ad671] [wt 0.3] [seStop ad671 0.5] [shake 0.05 3 1 0.6] [effectStop bit_talk_41] [wt 0.5] [cameraMove 0.5 0,0 1.01] [wt 0.6] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Musashi (Huff... Gasp...)[sr]Phew, this is rough! [k] [se bac306] [charaFace A 5] @Musashi I swear, is everyone in Olympus as strong as a[sr]Heroic Spirit!? 'Cause it sure feels like it! [k] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_80 2.0] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash ...I'm not detecting any magical energy readings nearby. I think we managed to lose them for the time being. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes I'll use a talisman to put up a concealment Bounded Field. It's not much, but it should give you a moment to breathe. [k] [messageOff] [se ad39] [fowardEffect bit_talk_spell_r] [wt 0.8] [charaPut I 1] [se ad931] [seVolume ad931 0 0.6] [backEffect bit_talk_barrier_hms_01] [wt 2.5] [seStop ad931 2.0] [charaFadeout C 0.1] [wt 0.1] [bgm BGM_EVENT_77 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash You did great, Master. You just ran the equivalent[sr]of a fifteen hundred meter dash at full speed. [k] @Mash You should use this chance to take some deep breaths and replenish your oxygen levels. Would it help to sit down? [k] ?1:No, that's okay. I'm pretty light on my feet. ?2:No, I'm okay, thanks. Don't forget to rest up yourself, Mash. [messageOff] [charaFace B 16] [wt 1.0] [charaFace B 0] @Mash I won't. Thank you, Master. [k] ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Fou Fou fou. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] @Mash Right. Thank you, Fou.[sr]That's very considerate. [k] [bgmStop BGM_EVENT_77 1.0] [charaFace B 12] @Mash ...[sr]... [k] @Mash ...[wt 1.0]... [k] [bgm BGM_EVENT_70 0.1] @Mash ...I guess it wasn't just that first Olympian[sr]soldier who turned out to be incredibly strong. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Musashi No, it wasn't. These people have all been powered up to an unheard-of degree. It feels like humans were brought up to Heroic Spirit-level while still somehow remaining human. [k] @Musashi And they're not just physically strong. Their mental toughness is off the charts, too. They didn't even bat an eye at losing an arm. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Holmes Yes, well, you can understand why they might be so fired up, as they say nowadays. They're fighting for their world just as much as we are for ours. [k] @Holmes No doubt they have their own loved ones they wish to protect here. It's little wonder they would put up such a tremendous fight. [k] ?1:... ?! @Holmes There was always a chance that we would need to fight our way through the local populace in previous Lostbelts. Now, it would seem, that possibility has become reality. [k] [messageOff] [wt 1.0] [charaFace C 0] @Holmes Meaning, every person in this Lostbelt... [k] @Holmes That is, everyone who lives here in Olympus...[sr]should now be considered our enemy. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash ...Everyone in this Lostbelt... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Holmes Zeus's revelation was extremely effective. From now on, we should consider the entire city to be on the lookout for us. [k] @Holmes Suffice to say, the Olympians are simultaneously innocents who depend on the Tree of Emptiness for their survival... [k] @Holmes ...and vicious enemies who will take[sr]any chance they can to end us. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] [wt 1.0] ?1:...Yeah. ?! ?1:Which is exactly why we need to hold our heads high. ?! [charaFace B 0] [wt 1.0] [bgm BGM_EVENT_70 0.4 0.4] [charaFadeout B 0.1] [charaTalk depthOff] [charaDepth G 4] [charaDepth A 7] [charaFadeTime G 0.4 0.5] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Musashi (Not “We need to beat them” or “We need to be strong,”[sr]but “We need to hold our heads high,” huh?) [k] [charaFace A 7] @Musashi (...[&He:She] really does have [&his:her] head screwed on straight.[sr]I didn't even have to break out a pep talk.) [k] @Musashi (I guess they've both seen a whole lotta worlds in the time between Russia and here.) [k] [messageOff] [bgm BGM_EVENT_70 0.4 1.0] [charaFadeout G 0.4] [wt 0.4] [charaTalk depthOn] [charaFace A 9] @Musashi ...Oh, right. This really isn't the time[sr]to let our guard down and relax, is it? [k] @Musashi Besides, we don't know if these people can still[sr]hear us through the Bounded Field or not. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Holmes They can't. Strong as they may be, the Olympian soldiers are still limited by their human perception capabilities. [k] @Holmes The defensive systems do seem able[sr]to sense magical energy... [k] [charaFace C 8] @Holmes ...but given the sheer amount found in the atmosphere,[sr]the addition of a few Servants shouldn't draw any notice. [k] [charaFace C 0] @Holmes So as long as we don't have, say, a Divine[sr]Spirit-class Servant among our ranks... [k] @Holmes ...or they don't try to find us with something similar[sr]to a god's own eyes, we should be safe for[line 2] [k] [messageOff] [bgmStop BGM_EVENT_70 0.5] [cueSe Battle bac234] [cueSeVolume bac234 0 0.6] [shake 0.05 6 3 2.0] [wt 2.0] [cueSeStop bac234 0.5] [charaFadeout C 0.1] [wt 0.1] [bgm BGM_EVENT_81 0.1] [charaTalk B] [charaFace B 15] [charaFadein B 0.1 1] @Mash ! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] @Musashi ...Mr. Holmes? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes ...As I was saying, something similar to a god's own eyes could be able to detect the Bounded Field itself. [k] @Holmes A god, in this case, referring to any being that surpasses our common understanding of magecraft and Heroic Spirits. [k] [charaFace C 5] @Holmes In other words[line 2] [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_EVENT_81 0.5] [charaTalk A] [cueSe Battle bac234] [cueSeVolume bac234 0 0.6] [shake 0.05 6 3 2.0] [wt 2.0] [cueSeStop bac234 0.5] [bgm BGM_EVENT_72 0.1] [se ad932] [backEffectStop bit_talk_barrier_hms_01] [wt 3.0] [se ad641] [wt 0.7] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Fou Fo!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Holmes In other words, to a god, or a being roughly on par with one, we would appear to be totally out in the open! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [cueSe Battle bac234] [shake 0.05 10 6 2.0] [se ad619] [seVolume ad619 0 0.1] [seVolume ad619 2.0 0.8] [wt 2.0] [cueSeStop bac234 0.5] [shake 0.05 6 3 2.0] [seStop ad619 2.0] [wt 2.0] [se ad623] [charaTalk depthOff] [charaDepth B 1] [charaDepth E 2] [charaDepth F 3] [charaDepth H 4] [seVolume ad619 0.3 0.6] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Mash An enormous magical energy reading is headed our way![sr]Thirty meters...twenty...ten...! [k] @Mash It's coming from the other side of the alley! [k] [messageOff] [se ad640] [wipeout rectangleStripUpToDown 0.5 1] [wait wipe] [charaFadeout B 0.1] [charaScale E 2.0] [charaFadein E 1.0 0,0] [charaMove E 0,-600 10,0] [wt 0.6] [shake 0.05 6 3 2.0] [wipein rectangleStripDownToUp 0.5 1] [wait wipe] [wt 2.0] @ [lr]...It was humanoid. [k] @ It was definitely shaped like a human...[sr]but it was much too big to be one. [k] @ It resembled nothing so much as a giant. [k] [messageOff] [shake 0.05 0 3 2.2] [se ad898] [seVolume ad898 0 0.5] [wt 2.5] @ The sound of metal scraping together pierced the air. [k] [messageOff] [charaScale F 2.0] [charaFadein F 1.0 0,-600] [wt 2.0] [shakeStop] [charaFadeout E 0.1] [charaFadein H 2.0 0,-200] [wt 2.0] @ [f large]Intruders detected. [k] @ [f large]Initiating elimination. [k] @ It was...a bronze giant. [k] [messageOff] [wt 1.0] [seStop ade393 2.0] [fadeout black 2.0] [bgmStop BGM_EVENT_72 2.0] [wait fade] [wt 1.2] [soundStopAll] [end]