$03-00-06-11-1-0 [soundStopAll] [charaSet A 1098128200 1 Caenis] [charaSet B 1017001 1 Musashi] [charaSet C 1098191200 1 Adele] [charaSet D 1098191300 1 Macarios] [charaSet E 1098190600 1 Mordred] [charaSet F 98002000 1 Fou] [charaSet G 8001410 1 Mash] [charaSet H 1098190800 1 "Sakata Kintoki"] [charaSet I 9005001 1 Holmes] [charaSet J 7010001 1 Caligula] [charaSet K 8001400 1 "Armored Mash"] [charaSet N 5009000 1 "Transmission Dummy"] [charaSet O 5009000 1 "Transmission Dummy"] [charaSet S 5009000 1 "Effect Dummy"] [charaSet T 5009000 1 "Effect Dummy"] [scene 92501] [se ad769] [seVolume ad769 0 0] [seVolume ad769 1.5 1.0] [fadein black 1.5] [wait fade] [wt 0.5] [charaTalk A] [charaFace A 20] [charaFadein A 0.4 1] [wt 0.2] [seStop ad769 0.2] [wt 0.4] [bgm BGM_EVENT_62 0.1] [charaFace A 2] @Caenis All right! This where we're putting[sr]up the second one of these things!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Musashi I'll say one thing for this city: it's sure pretty![sr]Glad we're not seeing any civilians here, too! [k] @Musashi Unfortunately, that probably means it won't be much longer before one of the machine gods shows up, huh? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Macarios Yeah. Aphrodite ambushed us last time. We fought back as hard as we could, but it didn't do us much good... [k] [charaFace D 2] @Macarios Come on, A.I.![sr]Let's get this done! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaPut N 1] [charaEffect N bit_talk_10_red_ai 0,33] [wt 0.1] [se ad922] [seVolume ad922 0 0.6] [wt 0.3] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @E:A.I. All right, this is where we've gotta put down[sr]the second one. The exact location's... [k] [bgmStop BGM_EVENT_62 1.0] [charaFace E 4] @E:A.I. ...Hm? The hell?[sr]We can't tell where it's supposed to go. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [charaShake F 0.02 3 3 0.4] @Fou Fo!? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 1] @Mash Huh? Wh-what do you mean by[line 2] [k] [charaFadeout G 0.1] [wt 0.1] [charaPut N 1] [charaTalk H] [charaFace H 5] [charaFadein H 0.1 1] @H:A.I. Shit, shit, shit! [k] [bgm BGM_EVENT_81 0.1] @H:A.I. Sorry! We've lost track of the proper coordinates! [k] @H:A.I. Theoretically, this shouldn't even be possible, but we can't even find a trace! [k] [charaFadeout H 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk G] [charaFace G 7] [charaFadein G 0.1 1] @Mash Then, if we don't know where we need to go...[sr]we'll be sitting ducks for the Olympian soldiers! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Musashi What do we do now!? [k] [charaFadeout B 0.1] [wt 0.1] [charaPut N 1] [charaTalk H] [charaFace H 5] [charaFadein H 0.1 1] @H:A.I. We should able to sense the right spot once we get within a few meters of it...but I can't say for sure for some reason! [k] @H:A.I. Ugh, this sucks ass! I wish we could just[sr]talk normally without dancing in circles! [k] [charaFadeout H 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Musashi I'll say! I'd really prefer it[sr]if we could get into specifics! [k] @Musashi Especially specifics as to what[sr]the hell's going on right now! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk I] [charaFace I 5] [charaFadein I 0.1 1] @Holmes I'm afraid there's nothing we can do there. As long as Zeus is listening in, we simply can't delve into the details of our plan or objectives. [k] @Holmes That being said, I believe we may be able to get around that with some manner of telepathy spell...though it may be difficult to maintain for several participants at once. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Adele I do know a spell like that, but I can only cast it once, since it's too risky to use the same spell twice. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Holmes I see. Presumably because Zeus can and will figure[sr]out any spell used more than once. I understand. [k] @Holmes Nonetheless, desperate times call for desperate[sr]measures. What say you, [%1]? [k] ?1:Please cast it, Adele. ?2:It would really help us to all be on the same page right now. ?! [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Adele All right. [k] [messageOff] [bgmStop BGM_EVENT_81 1.0] [wt 0.1] [se ad39] [fowardEffect bit_talk_spell_b] [wt 0.2] [se ad942] [wt 1.2] [se bac32] [wt 0.5] @Adele May wise Hermes protect us! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaDepth O 10] [charaPut O 1] [charaEffect O bit_talk_summon 0,-200] [se bas8] [charaPut S 1] [charaEffect S bit_talk_release] [charaTalk B] [charaFace B 9] [charaFadein B 0.1 1] [wt 1.8] [bgm BGM_EVENT_70 0.1] @Musashi Whoa. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Caenis Nn... [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaFace J 0] [charaFace I 0] [charaFadein I 0.1 2] [charaFadein J 0.1 0] [wt 1.5] [messageOff] [charaFadeout J 0.1] [charaFadeout I 0.1] [wt 0.1] [charaDepth D 5] [charaDepth C 4] [charaFace D 0] [charaFace C 0] [charaFadein D 0.1 -150,0] [charaFadein C 0.1 150,0] [wt 1.5] [messageOff] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk on] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Fou Fou! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 1] @Mash (Oh wow...) [k] [charaFace G 7] @Mash (Can you all hear me?) [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Musashi (Oh yeah, loud and clear.[sr]Man, this is amazing!) [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 17] [charaFadein A 0.1 1] @Caenis (Ugh. First you dipshits won't shut up, now you're in my damn head. Just say what you gotta say so we can get this over with.) [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Musashi (Now, now, don't be like that. We've never done this[sr]before, and we might never get another chance!) [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Caenis (Did you forget the enemy's practically breathing down our necks here, dumbass!? Pretty confident in your chances, ain'tcha?) [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 1] @Musashi (Aww, thanks! That's so nice of you!) [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Caenis (How freakin' stupid are you?[sr]That was NOT a compliment!) [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Mash (All these telepathic conversations are taking place[sr]simultaneously... Can you hear me too, Senpai?) [k] ?1:(Yup, I can hear you just fine, Mash.) [charaFace G 1] @Mash (Oh good.) [k] [charaFadeout G 0.1] [wt 0.1] ?2:(Say... Does this mean I can understand what Fou is saying right now?) [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Fou (Fou! Fou fou!) [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Musashi (Aww, too bad...) [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Caenis (Hahahahahaha, once a beast, always a beast, huh! Not that I'd want to hear this thing suddenly going off on tangents, anyway!) [k] [messageOff] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth F 5] [charaDepth A 4] [se adm21] [charaFace F 0] [charaFadein F 0.1 300,0] [charaMove F 2 0.6] [wt 0.8] [charaTalk on] [charaTalk F] @Fou (Fou. Fo fo fo...) (Special Translation:[sr]That's cause you've got no taste, bunny ears...) [k] [charaTalk A] @Caenis (Hahahahaha.[wt 0.5][charaFace A 0] ...That's weird.[sr]Something just kinda pissed me off for a moment there.) [k] [charaFadeout F 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOn] ?! [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Adele (Okay, here's the situation.[sr]I'll go over the details later, but in short...) [k] @Adele (The coordinates we need to complete the[sr]God Destroyer Grand Servant Designation Summon...) [k] @Adele (...all make use of a type of[sr]magical energy distortion.) [k] @Adele (Usually, those coordinates are closely linked to their physical space, so once you know where they are, it should be impossible to lose sight of them.) [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Holmes (But since you have...does that mean the distortion[sr]at the expected coordinates no longer exists?) [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Fou (Fo, fou?) [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Caenis (Well, that sounds bad.[sr]Guess that's the end of that operation! Hahaha!) [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Macarios (No, it's not. It'd take forever to go over exactly why, but basically, these distortions should last forever.) [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Musashi (So then, why is this one gone?) [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth D 5] [charaDepth C 4] [charaTalk D] [charaFace D 4] [charaFace C 0] [charaFadein D 0.1 -150,0] [charaFadein C 0.1 150,0] @Macarios (W-well...) [k] [charaTalk C] @Adele (This isn't the type of distortion that can up and vanish. So the fact that we've lost sight of it must mean[line 2]) [k] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Holmes (Either it's simply no longer possible to sense, or the space it's linked to is no longer where it was.) [k] @Holmes (For example, perhaps some unforeseen interference has temporarily moved it away from its original space?) [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] [wt 1.0] [charaFace C 0] @Adele (It's definitely possible.) [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Holmes (I see. Then in that case[line 2]) [k] ?1:(We'll all just have to search this area for it.) ?2:(It sounds like we should split up and search this area for it.) ?! [charaFace I 7] @Holmes (I concur. It would be quite inefficient to concentrate[sr]all of our resources on searching a single location.) [k] @Holmes (Not to mention that time is of the essence.[sr]I suggest we split into two[line 2]no, three teams.) [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk off] [charaFace A 0] [charaFace J 0] [charaFadein A 0.1 2] [charaFadein J 0.1 0] @Holmes (Caenis, Caligula, I would ask that each of[sr]you search your respective areas alone.) [k] [charaFadeout A 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk on] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @B:Holmes (Ms. Miyamoto, I would ask you to be our bodyguard.) [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Adele (Here, Caenis and Caligula,[sr]I'll give each of you an A.I. terminal as well.) [k] @Adele (It should react once you get within[sr]a few meters of the distortion.) [k] @Adele (And since the A.I.s are all linked together, we'll[sr]all be alerted when one of them finds it.) [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 16] [charaFadein A 0.1 1] @Caenis ...Tch. [k] [charaFace A 0] @Caenis (Fine. This all sounds like a major pain in the ass,[sr]but in for a penny, in for a pound and shit.) [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Caligula (Understood. Then I shall do my best to search[sr]seventy percent of this area on my own.) [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Caenis (Oh yeah!? Then I'll do ninety percent!) [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Musashi (Come on, guys, leave some for us![sr]Oh, so when one of us finds the distortion[line 2]) [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Mash (We all rendezvous posthaste!) [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Musashi (Got it! Okay then, let's get going!) [k] [messageOff] [se ad596] [charaFadeout B 0.1] [wt 0.1] [charaMove O 0,-500 3.0] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Caenis Later! [k] [messageOff] [se ad73] [charaMove A -200,0 0.2] [charaFadeout A 0.2] [wt 0.8] [charaTalk J] [charaFace J 2] [charaFadein J 0.1 1] @Caligula Farewell for now! [k] [messageOff] [se ad60] [charaMove J 0,-10 0.4] [wt 0.3] [seStop ad60 0.2] [wt 0.6] [se ad678] [effect bit_talk_43h] [effectStop bit_talk_43h] [charaMove J 0,30 0.2] [charaFadeout J 0.2] [wt 0.8] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Fou Fou...! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 9] [charaFadein B 0.1 1] @Musashi (Damn, Caligula's got some serious spring in his step![sr]I guess he must be planning to search from the skyscrapers.) [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth D 5] [charaDepth C 4] [charaTalk D] [charaFace D 0] [charaFace C 0] [charaFadein D 0.1 -150,0] [charaFadein C 0.1 150,0] @Macarios (Looks like Caenis's ultra-speed would[sr]even give Hermes a run for his money.) [k] [charaTalk C] [charaFace C 5] @Adele (All right, I'm afraid this spell won't last much longer. We'd better start searching, too!) [k] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Musashi (Let's do it![sr]But first...) [k] [messageOff] [bgmStop BGM_EVENT_70 1.0] [charaFace B 5] [se ad51] [wt 0.8] [charaFace B 2] @Musashi Mash! Twelve o'clock! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 1] @Mash ! [k] [messageOff] [charaFace G 7] [se bac170] [wt 0.6] [bgm BGM_EVENT_80 0.1] @Mash I'm sensing hostiles approaching! They appear to be[sr]a group of Olympian guards and rare Phantasmals! [k] ?1:Guess we'll just have to make our way through them first then! ?2:Good thing they didn't show up during our strategy meeting! @Mash You said it, Senpai! [k] ?! @Mash All right, preparing to fight... [k] [messageOff] [wt 0.1] [charaTalk off] [charaDepth K 5] [charaDepth G 4] [se ad658] [charaFace K 0] [charaFadein K 0.4 1] [wt 0.4] [charaFadeout G 0.4] [wt 0.4] [charaTalk on] [charaFace K 2] @K:Mash ...and begin our search at the same time! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]