$03-00-09-05-4-0 [soundStopAll] [enableFullScreen] [charaSet A 1098124500 1 "Da Vinci"] [charaSet B 1098209600 1 Oberon] [charaSet C 1049000 1 "Senji Muramasa"] [charaSet D 1098209710 1 "Queen's Army Knight"] [charaSet G 5045000 1 Altria] [charaSet N 98115000 1 Effect] [scene 122400] [se ad646] [seVolume ad646 0 0] [seVolume ad646 1.0 1.0] [se ad995] [seVolume ad995 0 0] [seVolume ad995 1.0 0.4] [fadein black 1.0] [wait fade] [wt 1.0] [scene 122401 1.0] [wt 2.0] [seStop ad646 1.0] [seStop ad995 1.0] [fadeout black 1.0] [wait fade] [scene 117401] [pictureFrame cut063_cinema] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_126 0.1] [charaTalk A] [charaFace A 22] [charaFadein A 0.1 0,-50] @Da Vinci There, I can see the Welsh woods now![sr]Oh no... They're burning! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 0,-50] @Oberon It's okay![sr]I'm sure everyone found a good place to hide! [k] @Oberon Let's split up! One team, take out the enemies![sr]The other, put out the fire! [k] @Oberon Altria! Da Vinci! [%1]![sr]You come with me! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 0,-50] @Senji Muramasa All right, we'll take the other side![sr]Percival! Gareth! Let's go! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_126 1.0] [wait fade] [charaFadeout C 0.1] [scene 118601] [charaDepth N 9] [charaPut N 1] [charaEffect N bit_talk_sparks_fs] [se ade24] [seVolume ade24 0 0] [se ad429] [seVolume ad429 0 0] [wt 1.0] [seVolume ade24 1.0 1.0] [seVolume ad429 1.0 1.0] [fadein black 1.0] [wait fade] [wt 1.0] [seVolume ade24 0.6 0.4] [seVolume ad429 0.6 0.4] [bgm BGM_EVENT_72 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Queen's Army Knight You heard the high queen's orders! Use fire! Burn these rotten, filthy woods to the ground! [k] @Queen's Army Knight Let this be a warning to the foul scoundrel calling himself the Faerie King! [k] [charaFadeout D 0.1] [wt 0.1] [cueSe Servants_603100 bac554] [seVolume bac554 0 0.5] @Welsh Faerie [image npc_language_5:It hurts. It hurts. It hurts!][sr][image npc_language_5:Please, stop. Stop!][seStop bac554 1.0] [k] @Welsh Faerie [image npc_language_5:Please don't burn our forest.][sr][image npc_language_5:Please don't destroy Oberon's home.] [k] [cueSe SE_21 21_ad1094] [seVolume 21_ad1094 0 0.3] @Welsh Faerie [image npc_language_5:Please, leave us alone!][sr][image npc_language_5:Please, don't hurt us anymore.][seStop 21_ad1094 1.0] [k] @Welsh Faerie [image npc_language_5:It hurts. It hurts. It hurts.][sr][image npc_language_5:We don't...want to...die...!] [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_72 1.0 0.4] [seVolume ade24 1.0 0.2] [seVolume ad429 1.0 0.2] [wait fade] [pictureFrame] [wt 0.5] [se ad769] [seVolume ade24 1.0 0.4] [seVolume ad429 1.0 0.4] [bgm BGM_EVENT_72 1.0 1.0] [fadein black 1.0] [wait fade] [seStop ad769 0.5] [wt 0.5] ?1:...! ?2:(No... We're too late...) ?! [seStop ade24 1.0] [seStop ad429 1.0] [charaTalk G] [charaFace G 26] [charaFadein G 0.1 1] @Altria ...Ah. [k] @Altria Ah... Ah... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Queen's Army Knight There's the Faerie King! Capture him! We must bring him before Her Majesty! [k] @Queen's Army Knight ...Hm? Is that the Child of Prophecy with him? [k] @Queen's Army Knight But...her magical energy wasn't anywhere near that vicious when I saw her in Camelo[line 2] [k] [messageOff] [bgmStop BGM_EVENT_72 1.0] [charaFadeout D 0.1] [wt 1.2] [bgm BGM_EVENT_24 0.1] [charaTalk G] [charaFace G 33] [charaFadein G 0.1 1] @Altria A[messageShake 0.05 4 4 0.6]aaaaaaaah! You... You!!! [k] [messageOff] [se ad7] [charaMove G -80,0 0.3] [charaFadeout G 0.3] [se ad443] [wt 0.5] [seStop ad443 0.5] [wt 0.5] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Oberon Altria!?[sr]...Right. This must be what happened in Tintagel! [k] @Oberon Come on, [%1]! We need to go after Altria! [k] @Oberon She's not herself right now! She'll die here if we don't do something! [k] ?1:Got it! Leave it to me! ?! [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_24 0.4] [wait fade] [soundStopAll] [end]