$03-00-09-15-6-1


[soundStopAll]
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[charaSet A 1049000 1 Muramasa]
[charaSet B 1098124500 1 "Da Vinci"]
[charaSet C 5045001 1 Altria]
[charaSet D 1098216200 1 Habetrot]
[charaSet E 1098209500 1 "White Wolf"]
[charaSet F 5021000 1 "Grim the Sage"]

[charaSet G 98006200 1 "Fodder Enemy Smoke"]
[charaSet H 98006200 1 "Fodder Enemy Smoke"]

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[charaSet S 98115000 1 Effect]

[sceneSet L 129400 1]
[scene 120001]


[charaTalk off]

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[se ad42]
[charaEffect G bit_talk_atomization]
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[charaTalk on]
[charaTalk D]
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[charaFadeout D 0.1]
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[bgm BGM_EVENT_142 0.1]

?1:Wasn't that...
?2:Where have I...

?!

[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
@Grímr the Sage
...You did good, Altria. I think you've both come to terms with things now.
[k]

@Grímr the Sage
Once you ring the bell, Orkney's role will be over. But first things first.
[k]

[charaFace F 0]
@Grímr the Sage
Go ahead and touch the coffin, [%1]. Once you do, she'll be back to normal, lickety-split.
[k]

[messageOff]
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[bgmStop BGM_EVENT_142 2.0]

?1:(Approach slowly)

[messageOff]
[charaTalk off]

[se ad95]
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?2:(Run up to her immediately)

[messageOff]
[charaTalk off]

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[wt 2.5]

?!

[criMovie talk_mov096 bgmPlay false]
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[end]