$03-00-09-18-3-1 [enableFullScreen] [charaSet A 1098211010 1 Gareth] [charaSet B 98084000 1 "Knight A"] [charaSet C 98084000 1 "Knight B"] [charaSet D 1098211900 1 "Londinium Boy"] [charaSet E 98115000 1 "Effect Dummy"] [charaSet S 98115000 1 Effect] [charaPut E 1] [charaEffect E bit_talk_sparks_fs] [charaPut S 2000,2500] [charaEffect S bit_sepia01_depth_fs] [charaDepth E 9] [scene 120702] [bgm BGM_MAP_74 0.1] [fadein black 1.0] [wait fade] [wt 0.5] [charaTalk A] [charaFace A 2] [charaFadein A 0.6 0,-15] [charaShake A 0.1 1 1 0.6] [charaMove A 0,0 0.6] [wt 0.6] [se ad984] [seVolume ad984 0 0.5] [wt 0.2] @Gareth (Huff... Huff...!)[sr]Well? Had enough!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFace C 0] [charaFadeinFSR B 0.1 2] [charaFadeinFSL C 0.1 0] @Knight A Grr, what's with this faerie!?[sr]Is she immortal or something!? [k] @Knight B Forget her! She'll die soon enough anyway! Come on! We need to leave before the Round Table Army returns! [k] @Knight A Grr... Goddamn unkillable faerie! [k] [messageOff] [se ad166] [wt 0.1] [seStop ad166 1.2] [charaFadeout B 0.4] [charaFadeout C 0.4] [charaSet A 1098211000 1 Gareth] [wt 1.8] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] @Gareth (Huff...huff...)[sr]I did it... I did it! [k] [messageOff] [wt 0.1] [charaMove A 0,-15 0.4] [charaFadeout A 0.4] [wt 0.3] [se ade273] [wt 0.4] [seStop ade273 0.3] [wt 1.2] @Gareth Now I just...have to wait...for Percival to[line 2] [k] [messageOff] [se ad592] [seVolume ad592 0 0.5] [fadeout white 0.4] [wait fade] [pictureFrame cut063_cinema] [charaPut S 1] [charaTalk off] [charaDepth S 9] [charaDepth B 6] [charaDepth C 5] [charaFace B 0] [charaFace C 0] [charaFadeinFSR B 0.1 256,-50] [charaFadeinFSL C 0.1 -256,-50] [wt 0.6] [fadein white 0.4] [wait fade] [wt 0.2] @Knights' Conversation The command room is up ahead. Are the oil barrels all in place? I want it completely blown to pieces. [k] [messageOff] [fadeout white 1.0] [wait fade] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaPut S 2000,2500] [pictureFrame] [wt 0.6] [fadein white 1.0] [wait fade] [wt 0.4] [charaTalk on] @Gareth (Huff... Huff...) Hup! [k] [messageOff] [se ad984] [seVolume ad984 0 0.5] [charaTalk A] [charaFace A 11] [charaFadein A 0.6 0,-20] [charaMove A 0,0 0.6] [charaShake A 0.1 1 1 0.6] [wt 0.4] [se bac170] [seVolume bac170 0 0.5] [wt 0.6] @Gareth One...last thing...to do... [k] @Gareth I'm a knight of Londinium...[sr]It's my job...to protect everyone's home... [k] [messageOff] [wt 0.1] [se ade428] [charaMove A -50,0 0.6] [wt 0.4] [seStop ade428 0.1] [wt 1.2] [se ade428] [charaMove A -100,0 0.6] [wt 0.4] [seStop ade428 0.1] [wt 0.2] [wipeout leftToRight 1.0 1.0] [bgm BGM_MAP_74 1.0 0.4] [wait wipe] [charaFadeout A 0.1] [charaPut E 2000,2000] [charaEffectStop E bit_talk_sparks_fs] [scene 10000] [wt 0.1] [wipein rightToLeft 0.1 1.0] [wait wipe] [fadeout black 0.1] [wait fade] [scene 120801] [wt 1.0] [cueSe SE_21 21_ad1114] [seVolume 21_ad1114 0 0] [seVolume 21_ad1114 1.0 0.7] [bgm BGM_MAP_74 1.0 1.0] [fadein black 1.0] [wait fade] [wt 0.5] [seVolume 21_ad1114 3.0 0.3] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Gareth (Huff... Huff... Cough, hack!)[sr]Ah...ah... [k] [charaFace A 9] @Gareth ...They really...did plant a bomb here...[sr]Ugh... What were they thinking...? [k] @Gareth This must...be the fuse... Oh, but, it'll still blow...if the fire reaches it... [k] [messageOff] [charaFace A 5] [charaMove A 0,-10 0.6] [wt 1.0] [cueSe Servants_103800 bac1229] [wt 0.2] [charaMove A 0,0 0.6] [wt 0.8] [charaFace A 2] @Gareth Hup! [k] [messageOff] [se ad171] [charaMove A -60,0 0.1] [wt 0.3] [se ad75] [seVolume ad75 0 0.2] [wt 2.6] [charaFace A 16] [se ad609] [seVolume ad609 0 0.3] [shake 0.05 1 1 2.0] [wt 2.4] @Gareth Whoa, look at it go. Oh, it hit the guys who were running away! That's great! [k] [seStop 21_ad1114 3.0] [charaFace A 4] @Gareth Ghh, ow ow ow...[sr]Yeah... I definitely...can't move anymore... [k] @Gareth Still, I should be...safe here...[sr]The fire's...not spreading that quickly... [k] [messageOff] [wt 0.1] [bgm BGM_MAP_74 3.0 0.4] [cueSe SE_21 21_ad1109] [seVolume 21_ad1109 0 0.3] [wt 2.0] [charaFace A 16] @Gareth Oh... The bell's...ringing... [k] [charaFace A 18] @Gareth They're back! Way to go, Altria! [k] [charaFace A 11] @Gareth That's great... The only bell left now is...[sr]Oh. Right. [k] @Gareth I guess things really are turning out like I predicted. Strange. I'm...not even sad this time. [k] @Gareth Hang in there, Altria.[sr]...Oh, and... [k] @Gareth I'm sorry, everyone. After you went to the trouble to make this great armor for me, I still... [k] [messageOff] [charaFadeout A 0.7] [wt 1.0] [bgm BGM_MAP_74 4.0 0.1] [fadeout black 2.0] [seStop 21_ad1114 2.0] [seStop 21_ad1109 2.0] [wait fade] [charaFadeout A 0.1] [wt 0.5] [charaSet F 1098211010 1 Gareth_FaceDown] [scene 10000] [wt 2.0] [fadein black 0.1] [wait fade] @Londinium Boy What're you apologizing for?[sr]We're all so grateful. [k] [messageOff] [fadeout black 0.1] [wait fade] [wipeFilter openEye 0.6 0.2] [charaPut D 1] [charaTalk D] [charaFace D 0] [charaFadeTime D 0.1 0.5] [blur lens 0.1 2 10] [scene 120801] [wt 0.5] [fadein black 2.0] [wait fade] [wt 1.0] [fadeout black 0.6] [wait fade] [blurOff lens 0.1] [charaFadeout D 0.1] [wipeOff] [wt 0.1] [scene 10000] [fadein black 0.1] [wait fade] [wipeout openEye 0.1 0.5] [wait wipe] [scene 120801] [charaFadeTime D 0.1 0.5] [wt 0.1] [charaFadeTime D 2.5 1.0] [wipein openEye 1.5 0.5] [wait wipe] [wt 2.0] [charaFadeout D 0.1] [wt 0.1] [bgm BGM_MAP_74 2.0 1.0] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Gareth ... [k] [charaFadeout A 0.1] [wt 0.1] [bgm BGM_MAP_74 1.0 1.0] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Londinium Boy Hehe. Thanks for not giving up on us, Gareth![sr]You were amazing! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] [wt 1.0] [charaFaceFade A 12 0.3] [wt 1.2] @Gareth Right? No bad guys're gonna beat me! I'm...a Knight of the Round Table, you know! [k] [messageOff] [charaTalk off] [charaTalk depthOn] [charaDepth A 1] [charaDepth F 2] [charaPut A 1] [wt 0.5] [charaMove A 0,-4 0.8] [wt 0.5] [charaFaceFade A 11 0.3] [wt 0.5] [charaMove A 0,-40 0.4] [charaFadeout A 0.4] [wt 0.4] [cueSe SE_21 21_ad1074] [wt 0.2] [cueSe SE_21 21_ad1119] [wt 0.3] [seStop 21_ad1119 0.3] [wt 1.5] [fadeout black 2.0] [bgmStop BGM_MAP_74 2.0] [seStop ade24 2.0] [seStop ad429 2.0] [wait fade] [wt 0.5] [input selectBranch] [seStop ade24 0.4] [seStop ade429 0.4] [seStop ad984 0.4] [seStop ad166 0.4] [seStop ade273 0.4] [seStop ad883 0.4] [seStop ad592 0.4] [seStop ad984 0.4] [seStop bac170 0.4] [seStop ade428 0.4] [cueSeStop 21_ad1114 0.4] [cueSeStop 21_ad1109 0.4] [cueSeStop 21_ad1119 0.4] [seStop ad171 0.4] [seStop ad75 0.4] [seStop ad609 0.4] [bgmStop BGM_MAP_74 0.4] [label selectBranch] [wt 0.5] [end]