$03-00-10-03-2-1 [soundStopAll] [enableFullScreen] [charaSet A 1098216010 1 Barghest] [charaSet B 1050000 1 Barghest_Effects] [charaScale B 1.03] [charaSet M 1098210410 1 Mors] [charaSet N 1098210410 1 Mors] [charaSet O 1098210410 1 Mors] [charaSet P 1098210410 1 Mors] [charaSet Q 1098210410 1 Mors] [charaSet T 98115000 1 Effect] [scene 120401] [bgm BGM_EVENT_69 0.1] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 18] [charaFadein A 0.4 0,0] [charaShake A 0.05 1 1 0.7] [wt 1.2] [charaMove A 0,-10 0.4] [cueSe SE_21 21_ad1119] [wt 0.3] [seStop 21_ad1119 0.3] [wt 0.5] @Barghest ...What's going on...? Everything looks...red...[sr]Did some mors poison get in my eyes? [k] @Barghest ...I can barely see...[sr]It may as well...be nighttime... [k] @Barghest ...There. That was the last of them. It wasn't easy, but at least the Round Table Army should be safe... [k] [messageOff] [wipeout leftToRight 1.0 1.0] [bgm BGM_EVENT_69 1.0 0.4] [wait wipe] [charaFadeout A 0.1] [scene 120302] [wt 1.0] [bgm BGM_EVENT_69 1.0 1.0] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.2] [effect bit_talk_35] [se ad240] [wt 1.0] [fowardEffect bit_talk_blood_splash] [se ad863] [wt 2.0] [fowardEffectDestroy bit_talk_blood_splash] [effectDestroy bit_talk_35] [charaTalk off] [charaDepth M 9] [charaDepth N 8] [charaDepth O 7] [charaDepth P 6] [charaDepth Q 5] [charaFace M 0] [charaFace N 0] [charaFace O 0] [charaFace P 0] [charaFace Q 0] [cueSe SE_21 21_ad1083] [seVolume 21_ad1083 0 0.5] [se ad638] [seVolume ad638 0 0.5] [charaFadein M 0.4 1] [charaFadein N 0.4 -225,0] [charaFadein O 0.4 225,0] [charaFadein P 0.4 -450,0] [charaFadein Q 0.4 450,0] [wt 0.7] [cueSe SE_21 21_ad1073] [wt 3.0] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [wt 0.1] @Round Table Army Soldier ... [k] [charaTalk on] [charaTalk A] [charaFace A 16] [charaFadein A 0.1 1] @Barghest Ah... Ahh...[wt 0.8][messageShake 0.04 4 3 0.7][sr]Aaaaaaaaaaaahhh! [k] [messageOff] [fadeout black 0.5] [bgm BGM_EVENT_69 0.5 0.4] [wait fade] [se ad678] [seVolume ad678 0 0.7] [charaFadeout A 0.1] [scene 10000] [charaSet A 1050000 1 Barghest] [wt 0.5] [fadein black 0.5] [wait fade] [se ad171] [wt 0.2] [cueSe SE_21 21_ad1125] [wt 0.6] [cueSe Battle bac7] [wt 0.3] [cueSe Servants_102800 bac658] [wt 1.0] [cueSe Battle bac137] [wt 0.3] [se ad240] [wt 0.8] [cueSe Servants_102800 bac657] [wt 0.3] [se ad863] [wt 1.0] [fadeout black 0.5] [wait fade] [scene 120302] [wt 0.2] [bgm BGM_EVENT_69 1.0 1.0] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 18] [charaFadein A 0.4 1] [wt 0.4] @Barghest ...I'm sorry. I'm sorry I wasn't strong enough... [k] @Barghest I'm sorry I told you to escape this way! [k] @Barghest ...But what other way was there? [k] @Barghest If you'd stayed inside, none of you would have survived there either... [k] [messageOff] [wt 0.1] [bgmStop BGM_EVENT_69 3.0] [charaTalk off] [charaDepth A 5] [charaDepth B 6] [se ad231] [charaFace B 18] [charaFadein B 0.1 0,5] [charaFadeout B 1.1] [wt 1.6] [charaTalk on] [charaFace A 18] @Barghest Maybe... Maybe I should have just eaten them all. [k] @Barghest The weak can be food for the strong, so the strong can protect the weak. [k] @Barghest ...That's right. [k] @Barghest Even if...Britain is reaching its end...there's still...someone I want to protect... [k] @Barghest ...I have to go. I'm sorry I can't rest in peace here with all of you. [k] @Barghest I... I have to get to Manchester...[sr]I'm its lord... [k] @Barghest I have to protect the people there... [k] [messageOff] [wt 1.0] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]