$03-00-12-07-4-0 [soundStopAll] [enableFullScreen] [charaSet A 7034002 1 Salome] [charaSet B 1052000 1 Seton(?)] [charaSet C 7042000 1 Kriemhild] [charaSet D 1098242600 1 "Zhang Jue"] [charaSet E 1098234210 1 Saber-Class] [charaSet F 1098234410 1 Lancer-Class] [charaSet G 1098234610 1 Rider-Class] [charaSet H 1098234510 1 Caster-Class] [charaSet I 1098234800 1 Berserker-Class] [charaSet J 98084000 1 "Elite Knight"] [charaSet R 98084000 1 "Elite Knight2"] [charaSet K 1098239600 1 Circe] [imageSet L back10000 1] [charaScale L 1.01] [imageSet M back10000 1] [charaScale M 1.01] [sceneSet N 151000 1] [charaScale N 1.5] [charaDepth N 1] [charaDepth F 0] [charaDepth E 0] [imageSet O back10000 1] [charaScale O 1.1] [charaDepth O 1] [charaDepth A 2] [charaDepth D 2] [imageSet P cut345_rice 1] [charaDepth I 2] [sceneSet Q 151100 1] [charaScale Q 1.3] [imageSet S cut368_prizon 1] [cameraMove 0.1 0,0 1.01] [wt 0.1] [pictureFrame cut063_cinema] [scene 151100] [charaFadein Q 0.1 -100,-300] [charaMove Q 60,-300 20.0] [charaDepth Q 1] [charaDepth A 4] [fadein black 1.0] [wait fade] [wt 0.4] [bgm BGM_EVENT_145 0.1] @ [lr]...So. [k] @ Just as I was about to bring [&him:her] today's meal... [k] @ ...I remembered humans are supposed to eat three meals every day. [k] @ Which gives me an excuse to see [&him:her] three times each[sr]day. [k] @ I can't believe I didn't realize something so obvious before. [k] @ And so, I giddily set about making...him, a meal. [k] @ Ahh, Jokanaan. Jokanaan. My darling, beloved Jokanaan. [k] @ Of course, [&he:he...I mean, she] isn't...Jokanaan... [k] @ But... [k] [charaTalk A] [charaFace A 4] [charaFadein A 0.2 0,-50] @Salome My head hurts... [k] [charaFadeout A 0.2] [wt 0.2] @ [lr]My head starts to ache. Someone is whispering in my ear. Jokanaan. Jokanaan. Jokanaan! [k] @ Think, think, think.[sr][&He's:She's] the saint I lov[line 2] [k] [charaTalk A] [charaFace A 5] [charaFadein A 0.2 0,-50] @Salome ...No. That's not right. [k] [charaFadeout A 0.2] [wt 0.2] @ [lr]I can say this for certain. [k] @ [&He:She] is neither a saint nor a hero. [k] @ [&He's:She's] the same, ordinary sort I could have found[sr]anywhere, like all the others I saw when I was alive. [k] @ Just another in the endless sea of average people. [k] @ ...There, my headache's gone. Now to go pay [&him:her][sr]a visit. [k] [messageOff] [bgmStop BGM_EVENT_145 1.5] [fadeout black 1.5] [wait fade] [charaFadeout Q 0.1] [pictureFrame] [scene 151000] [wt 1.0] [fadein black 1.5] [cueSe SE_22 22_ad1166] [wait fade] [wt 0.5] [bgm BGM_EVENT_77 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.4 1] @Salome Here you go♪ [k] [charaFace A 0] @Salome Today, I tried my hand at making rice balls. [k] [charaFace A 4] @Salome I hope you like them... [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se adm57] [charaFadein P 0.4 0,-200] [wt 1.4] ?1:Looks good to me! But, are you sure this is rice?[csr]'Cause it looks like barley. [flag SEL01 0] ?2:They look great! Although, I think they might be barley balls? [flag SEL01 1] ?! [branch sel01b SEL01 1] [label sel01a] [charaFadeout P 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] [branch sel01conf] [label sel01b] [charaFadeout P 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Salome Yes, that's right. We didn't have any rice, so I used barley instead. [k] @Salome I hope that's okay. [k] ?1:I'm sure it's fine! ?! [label sel01conf] [charaFace A 7] @Salome Oh, good! Go on then, eat up! [k] [messageOff] [se ad50] [seVolume ad50 0 0.5] [wt 1.2] [cameraMove 1.0 -40,-10 1.1] [charaMove A -50,0 1.0] [charaFadeout A 1.0] [wt 1.2] @Seton(?) Could I get one too? [k] [messageOff] [cameraMove 1.0 0,0 1.01] [charaTalk A] [charaFace A 7] [charaFadein A 1.0 -50,0] [charaMove A 0,0 1.0] @Salome Why should I give you one? You don't even need to eat. [k] ?1:Now, now, there's enough to go around. [flag SEL02 0] [charaFace A 0] @Salome ...There is? Well, if you say so, I guess it's okay. [k] @Salome Here you go. But just one. [k] [messageOff] [cueSe SE_21 21_ad1129 0.7] [wt 1.0] @Seton(?) Whoa, really? Thanks! [k] @Seton(?) Hmm, hmm... Hmm... Well now... [k] @Seton(?) Hmm. I've definitely never tasted anything like it... [k] ?2:Sorry, Seton... [flag SEL02 1] @Seton(?) Hahaha, I'm just kidding. [k] @Seton(?) Don't worry about me. I was just a little curious. [k] [charaFace A 6] @Salome I knew it. [k] ?! [charaFace A 1] @Salome I think I'll try one, too.[wt 0.4][charaMoveReturn A 0,-4 0.4][sr](Munch, munch...) [k] [charaFace A 4] @Salome ...[sr]... [k] @Salome H-hey. Were you just being nice? [k] ?1:Huh? ?! @Salome I mean, these are, well...bad. [k] ?1:You think? I thought they were pretty good. ?! @Salome Mmm. You really think so? [k] @Salome I mean, they're mushy, crumbly... [k] @Salome ...too hot, too salty, too sweet, but not all in the same place... [k] @Salome ...and they're all gritty. [k] @Seton(?) Just goes to show people from different countries have different tastes. Doubly so when they're from different eras! [k] @Seton(?) So basically, it doesn't matter to [&him:her] if they taste[sr]bad! [k] [branch sel02conf SEL02 1] [label sel02a] @Seton(?) As for me, I'll come right out and say it: [k] @Seton(?) I can tell you, having lived the life of an adventurer who has grown accustomed to eating anything and everything... [k] @Seton(?) ...that these are straight-up terrible! [k] [label sel02conf] [charaFace A 5] @Salome [messageShake 0.05 3 3 0.5] Gnnnnnn! [k] @Seton(?) Hey, they also say the most important ingredient is love, right? [k] [charaFace A 4] @Salome But, I want to be able to enjoy the same foods [&he:she] does. [k] @Seton(?) Oh. I see... [k] ?1:Well then, why don't we look for something we both like? ?2:That shouldn't be too hard. I'm sure we can find something we both like. ?! [messageOff] [charaTalk A] [charaFace A 1] [wt 0.7] @Salome Hey, yeah! That's a good idea! No, a great idea! [k] [charaFace A 0] @Salome Maybe...an apple would be the easiest choice? [k] @Seton(?) How about making an apple pie? [k] [charaFace A 4] @Salome Apple...pie? [k] @Salome So, like...cutting an apple up, doing a bunch of stuff to it, then putting some bread on top of it? [k] ?1:That might be a little advanced... ?! @Seton(?) Hmm... How about barley porridge? [k] @Seton(?) I mean, you obviously have plenty of barley, so if you mess up and have to redo it, you're not about to run out. [k] ?1:That's it! ?! [charaFace A 0] @Salome It is? [k] [charaFace A 4] @Salome Hmm... Barley porridge? [k] @Salome I think I've had that before. [k] @Seton(?) Let's see, what was it called again...? Oh, right! Kykeon! That doesn't seem too hard! [k] @Seton(?) I bet if you look, you could find at least one Servant who knows how to make that! [k] [charaFace A 0] @Salome Kykeon. [k] @Salome ...Okay, I'll try making that. [k] [charaFace A 7] @Salome Come on then, let's get out of here! [k] ?1:Uh, me too? Are you sure? ?! [charaFace A 1] @Salome It's fine. I already made up my mind. [k] [messageOff] [charaFadeout A 0.2] [wt 0.4] [se ade279] [wt 1.0] [se ade422] [wt 0.7] [charaScale A 1.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.5 0,-10] [wt 0.4] [seStop ade422 0.1] [wt 0.1] [charaFace A 1] @Salome Look, even the Servant standing guard won't say anything, will you? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOff] [charaScale N 2.0] [charaScale S 2.7] [charaScale G 0.8] [charaDepth N 1] [charaDepth S 3] [charaDepth G 2] [charaDepth A 4] [charaScale A 1.1] [charaTalk off] [charaFace G 0] [charaFadein N 1.0 -300,-600] [charaFadein S 1.0 -300,-960] [charaFadein G 1.0 300,-110] @Rider-Class You're kidding, right? Of course I will. [k] [messageOff] [charaTalk on] [charaTalk A] [charaFace A 6] [charaFadeinFSSideL A 0.4 -400,-50] @Salome This is who I am. I have to have my way. [k] [charaTalk G] @Rider-Class ...Oh, all right. I guess you can leave. [k] [charaFace G 0] @Rider-Class It should be fine as long as you just stick to the kitchen. [k] ?1:Thanks! ?! [charaTalk A] [charaFace A 1] @Salome Then come on, let's go! [k] [messageOff] [se ade423] [seStop ade423 1.0] [charaFadeout A 0.4] [wt 0.7] [cueSe SE_22 22_ad1166] [bgm BGM_EVENT_77 0.7 0.2] [wipeout rightToLeft 0.7 1] [wait wipe] [fadeout black 0.1] [wait fade] [wipein leftToRight 0.1 1] [wait wipe] [pictureFrame cut063_cinema] [charaScale A 1.0] [wt 0.4] [charaTalk G] [bgm BGM_EVENT_77 1.0 0.6] [fadein black 1.0] [wait fade] [charaFace G 0] @Rider-Class Man, why now, of all times? [k] @Seton(?) Hey, relax, pal. It'll be fine. They'll be back, I'm sure of it. [k] [bgmStop BGM_EVENT_77 1.0] [charaFace G 0] @Rider-Class That's not what I'm worried about. We just don't[sr]want [&him:her] drawing too much attention. [k] @Seton(?) ...Huh? [k] @Seton(?) ...Wait a sec. What division are you from again? [k] [charaFace G 0] @Rider-Class ...[sr]...Heh. [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout S 0.1] [charaFadeout N 0.1] [charaFadeout G 0.1] [charaScale G 1.0] [pictureFrame] [scene 151200] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_94 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.2 1] @Salome That Caster was weird, but at least she was nice enough to give us a recipe. [k] @Salome I guess we have no choice but to make this now. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 1] [charaFadein I 0.1 1] @Berserker-Class Me help. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Salome Hehe, and now we have an assistant, too. [k] ?1:Let's give it a go! ?! [charaFace A 1] @Salome Okay![sr]...Hehe, this feels so strange. [k] @Salome I forgot how many strange things there are in this world! [k] [messageOff] [bgmStop BGM_EVENT_94 1.0] [fadeout black 1.0] [wait fade] [charaFadeout A 0.1] [overlayFadein L 0.1 0,-800] [overlayFadein M 0.1 0,800] [charaMove L 0,-745 0.1] [charaMove M 0,745 0.1] [wt 1.0] [fadein black 1.0] [wait fade] [se ade400 0] [seVolume ade400 1.0 0.4] [wt 2.0] [seStop ade400 1.0] [wt 1.0] [bgm BGM_EVENT_145 0.1 0.5] @ [lr]For me, food always just appeared out of nowhere. [k] @ I mean, I was technically a princess. [k] @ Whenever I was hungry, people practically tripped over themselves to bring me food. [k] @ Of course, someone had to cook the food before I could eat it. [k] @ I understood that, but I never really knew what went into it. [k] @ But now, at long last, I finally get it. Cooking is... [k] [messageOff] [bgm BGM_EVENT_145 1.0 1.0] [charaMove L 0,-800 0.5] [charaMove M 0,800 0.5] [wt 0.5] [charaFadeout L 0.1] [charaFadeout M 0.1] [wt 0.5] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Salome ...a lot of work. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Berserker-Class Yeah. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Salome Okay...I think this should do it. Now we just add a little mint on top, and... [k] ?1:There! It's done! ?! [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ade52] [wt 1.5] [seStop ade52 0.4] [wt 0.5] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Berserker-Class Me bring some to Lady Kriemhild. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Salome Oh, good idea. I'm sure she'll be thrilled. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 1] [charaFadein I 0.1 1] @Berserker-Class Yeah. Me too. [k] [charaFace I 0] @Berserker-Class [%1]. [k] ?1:Me? ?! [charaFace I 1] @Berserker-Class Good luck. Me do best, too. [k] [messageOff] [wt 0.4] [charaFadeout I 0.4] [cueSe SE_22 22_ad1162] [seVolume 22_ad1162 0 0.6] [wt 1.5] [seStop 22_ad1162 0.5] [wt 1.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Salome Okay, let's go back to your cell and have this there. [k] ?1:Okay... ?! [messageOff] [bgmStop BGM_EVENT_145 1.0] [fadeout black 1.0] [wait fade] [charaFadeout A 0.1] [scene 151000] [wt 1.0] [cueSe SE_22 22_ad1167] [fadein black 1.0] [wait fade] [wt 1.2] [bgm BGM_EVENT_147 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Rider-Class Oh good, you're back. [k] @Rider-Class ...Hey, that looks good. What is it? Kykeon? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Salome That's right, it's kykeon, and this time I'm definitely not giving you any. [k] @Salome We only made enough for two. [k] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_147 1.0] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Rider-Class I see.[sr]Well, I'm sorry about this, Salome. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Salome ...! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaFace F 0] [charaFadeinFSL F 0.1 0] [charaFace E 0] [charaFadeinFSR E 0.1 2] [wt 0.4] [se ad51] [wt 1.4] ?1:The Servants from yesterday!? ?! [charaFadeout F 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,0] @Rider-Class [%1]. [k] [bgm BGM_EVENT_63 0.1] @Rider-Class In Charles the Great's name, we've come from the Righteous Realm to rescue you. [k] @Rider-Class The other Chaldeans await you there. [k] @Rider-Class We're saving you from this realm at their request. [k] @Rider-Class Any objections? ...Please say “none.” [k] ?1:...None! ?! @Rider-Class Great! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk on] [charaTalk E] [charaFace F 0] [charaFadeinFSL F 0.1 0] [charaFace E 0] [charaFadeinFSR E 0.1 2] @Saber-Class Then, let's hurry. We don't have any time to waste. [k] [charaFadeout F 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Salome Oh really now? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadeinFSL F 0.1 0] [charaFace E 0] [charaFadeinFSR E 0.1 2] @Lancer-Class Please don't move, Salome. [k] @Lancer-Class We may be nameless Servants, but you can't take us all on at once! We've still got the upper hand! [k] [charaFadeout F 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] [charaFadeTime O 0.2 0.5] @Salome (If that were true, your hands wouldn't be trembling. Besides...) [k] [charaFadeout O 0.1] [wt 0.1] @Salome Are you sure? Won't you lose by default if you try to fight anyone here? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Rider-Class ...Dammit. Even gone rotten, you're still Salome, huh? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Salome Hmph, I'm not rotten. Every part of me is as fresh as morning dew. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Rider-Class Is that...really what's important right now? [k] [charaFadeout G 0.1] [wt 0.1] [bgmStop BGM_EVENT_63 1.0] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Salome ...[sr]...(Sigh) [k] @Salome Okay. Suit yourselves. [k] @Salome Neither the gallows nor the rack would be a suitable complement to [&his:her] charm. [k] ?1:Salome... ?! [bgm BGM_EVENT_116 0.1] [charaFace A 6] @Salome It's okay. Go on, hurry up. Even I don't know what I might do next. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Rider-Class ...Thank you, Salome.[sr]Okay, let's get[line 2] [k] ?1:...Wait! Just give me ten seconds! ?! [charaFace G 0] @Rider-Class ...going! Wait. What're you doing!? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Salome [%1]? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ade162] [se ade241] [wt 1.5] [seStop ade162 1.0] [seStop ade241 1.0] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Salome C-come on. You don't have to force yourself to[line 2] [k] ?1:Thank you for the great meal! ?2:Thanks, Salome! That was really yummy! ?! [messageOff] [charaFace A 3] [wt 1.0] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Rider-Class Okay, we're really going now! Got that!? [k] [messageOff] [cameraMove 0.2 0,10 1.01] [wt 0.2] [cameraMove 0.2 0,0 1.01] [wt 0.7] [charaFadeout G 0.4] [se ad55] [se ad769] [wt 0.5] [wipeout rightToLeft 0.7 1] [bgmStop BGM_EVENT_116 1.5] [seStop ad55 1.5] [seStop ad769 1.5] [wait wipe] [scene 10000] [wt 0.1] [wipein leftToRight 0.1 1] [wait wipe] [fadeout black 0.1] [wait fade] [scene 151000] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 0,-50] [pictureFrame cut063_cinema] [wt 0.5] [fadein black 1.0] [wait fade] [wt 1.2] @Salome ...[sr]... [k] [messageOff] [charaFace A 5] [wt 0.4] [se ade162] [se ade241] [charaMoveReturn A 0,-53 0.5] [wt 0.5] [charaMoveReturn A 0,-53 0.5] [wt 0.5] [seStop ade162 1.0] [seStop ade241 1.0] [messageOff] [fadeout black 1.0] [wait fade] [pictureFrame] [charaFadeout A 0.1] [sceneSet N 151300 1] [charaScale N 1.5] [charaDepth N 1] [scene 151300] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_MAP_23 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Saber-Class Put this on and cover your face. We don't want anyone recognizing you. [k] ?1:Got it. ?! [messageOff] [charaFadeout E 0.1] [wt 0.1] [cueSe SE_21 21_ade580] [wt 0.4] [seStop 21_ade580 0.2] [wt 0.5] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Rider-Class We're pretending to be scouts heading out to the Reinstatement Realm. [k] @Rider-Class You don't have to say anything until we get out of here. [k] @Rider-Class If anyone asks, we can say you have a particularly strong Madness Enhancement. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Caster-Class Come on. We'd better hurry while Berserker's buying us time. [k] ?1:Berserker? ?! [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Rider-Class You saw him yesterday. Remember? Guy who keeps changing up how he talks? [k] @Rider-Class He's about to go on a rampage in the castle to buy us some time. [k] @Rider-Class So, let's hurry up and get out of[line 2] [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [bgmStop BGM_MAP_23 1.0] [charaDepth A 0] [charaTalk A] [charaFace A 2] [charaFadein A 0.4 1] @Salome I said, wait! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Rider-Class [f large]!!! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [se ad54] [charaTalk off] [charaFace F 0] [charaFadeinFSL F 0.1 0] [charaFace E 0] [charaFadeinFSR E 0.1 2] [wt 1.5] [charaFadeout F 0.1] [charaFadeout E 0.1] [wt 0.1] [bgm BGM_MAP_28 0.1] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Salome I'm coming, too. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Saber-Class Huh? But, you're... Wha...? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Salome If you don't let me come along, I'll kick up a biiig fuss. [k] @Salome Sooo big, you won't even be able to THINK about escaping. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Rider-Class All right, come on then! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Saber-Class Just like that!? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Rider-Class We don't have time to argue right now! If she wants to come with us, then we'll just have to let her! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Salome Thanks, Rider who doesn't look at all like Jokanaan! [k] @Salome Oooh, this will be wonderful! The start of a whole new journey! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Saber-Class I'm afraid that's not what this is, Salome. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Salome Then what is it? [k] [messageOff] [charaDepth E 5] [charaScale E 1.2] [charaTalk E] [charaFace E 0] [charaFadein N 0.6 0,-300] [charaFadein E 0.6 0,0] [wt 0.8] [charaFadeout A 0.1] @Saber-Class This is a mission we've taken up knowing full well that we might not make it home. [k] [messageOff] [charaFadeout E 0.6] [charaFadeout N 0.6] [wt 0.8] [charaScale E 1.0] [charaDepth G 4] [charaDepth E 3] [charaDepth F 2] [charaDepth H 5] [charaTalk G] [charaFace G 0] [charaFadeinFSL G 0.1 -120,0] [charaFace E 0] [charaFadeinFSR E 0.1 120,0] [charaFace F 0] [charaFadeinFSSideL F 0.1 -420,0] [charaFace H 0] [charaFadeinFSSideR H 0.1 420,0] @Rider-Class ...Let's go. [k] @Rider-Class [%1]. No... Master. [k] @Rider-Class It's time we go. [k] [charaFace G 0] @Rider-Class We of the Righteous Realm shall protect you with our lives. This we swear. [k] [messageOff] [wt 0.7] [bgmStop BGM_MAP_28 1.5] [fadeout black 1.5] [wait fade] [charaFadeout G 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaFadeout H 0.1] [charaTalk depthOn] [sceneSet N 150900 1] [charaScale N 1.5] [charaDepth N 1] [scene 150900] [pictureFrame cut063_cinema] [wt 1.0] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_80 0.1] [wt 0.4] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 0,-20] [charaMove I 0,-50 0.1] [effect bit_talk_impactlanding] [se ade311] [wt 0.8] [charaFace I 2] [se ade263] [effect bit_talk_voice01] @Berserker-Class [image berserker_language_2] [k] [seStop ade263 0.3] [charaFadeout I 0.1] [wt 0.1] [effectDestroy bit_talk_voice01] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 0,-50] @Kriemhild What are you doing? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [se ad166] [charaTalk off] [charaFace J 0] [charaFadeinFSL J 0.4 -256,-50] [charaFace R 0] [charaFadeinFSR R 0.4 256,-50] [wt 0.4] [seStop ad166 0.2] [wt 0.3] [charaTalk on] [charaTalk J] @Elite Knight Please stand back, my queen! This Berserker's too strong for us! [k] [clear] [charaTalk R] @R:Elite Knight Surround him! [k] [charaFadeout J 0.1] [charaFadeout R 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-50] @Kriemhild Stop. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaFace J 0] [charaFadeinFSL J 0.1 -256,-50] [charaFace R 0] [charaFadeinFSR R 0.1 256,-50] @Elite Knight ! [k] [messageOff] [charaFadeout J 0.2] [charaFadeout R 0.2] [se ad166] [seStop ad166 0.4] [wt 0.4] [charaTalk on] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 0,-50] @Berserker-Class Raaaaaah! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 0,-50] @Kriemhild I. Said. Stop. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_EVENT_80 0.4] [charaTalk off] [charaFace I 2] [charaFadein I 0.1 0,-50] [wt 0.4] [fowardEffect bit_talk_x_slash_bk_03 0,60] [se ad818] [wt 0.3] [charaDepth O 5] [charaFadein O 0.2 0,-200] [wt 1.5] [fowardEffect bit_talk_neck_blood02 0,-20] [wt 2.2] [charaFadeout I 0.1] [wt 0.3] [cueSe SE_21 21_ad1074] [wt 1.0] [charaFadeout O 0.5] [charaDepth O 1] [wt 1.5] [bgm BGM_BATTLE_179 1.0] [charaTalk on] [charaTalk J] [charaFace J 0] [charaFadeinFSL J 0.1 -256,-50] [charaFace R 0] [charaFadeinFSR R 0.1 256,-50] @Elite Knight Th-that was amazing, my queen! [k] [charaFadeout J 0.1] [charaFadeout R 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 0,-50] @Kriemhild That Servant didn't belong to my realm. This was a diversion... [k] [messageOff] [charaFace C 12] [wt 1.0] [charaFace C 5] @Kriemhild Go check on the prisoner. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 0,-50] @Zhang Jue That won't be necessary. [k] @Zhang Jue Both the Servant and the Master who were being held there have escaped. [k] @Zhang Jue They were aided by the scouts who originally captured the Master of Chaldea. [k] @Zhang Jue On top of that, Salome has elected to join them. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-50] @Kriemhild ...What terrible timing. I thought I would get to[sr]see [&his:her] head roll soon. [k] [charaFace C 5] @Kriemhild I'm going after them. Ready three scouting squadrons, and call for an Assassin and an Archer. [k] @Kriemhild I want Hundred Personas for my Assassin, and that sharpshooter for my Archer. I'll make them both my vassals. [k] @Kriemhild Come with me to track them down too, Zhang Jue. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 0,-50] @Zhang Jue Yes, my queen! [k] [charaFadeTime O 0.2 0.5] @Zhang Jue (Not even a moment's hesitation.) [k] [charaFace D 0] @Zhang Jue (If this Berserker was meant to buy them time, then he threw his life away for nothing.) [k] @Zhang Jue (...All right, that just leaves one other job.) [k] [messageOff] [charaFadeout O 0.2] [wt 0.4] [charaMoveReturn D 0,-54 0.2] [wt 0.1] [se bac23] [wt 0.3] [charaFadeout D 0.2] [wt 0.3] [se bac148] [wt 0.3] [cueSe SE_21 21_ade549] [wt 1.2] [se ade401] [wt 1.0] [messageOff] [fadeout black 2.0] [bgmStop BGM_BATTLE_179 2.0] [wait fade] [soundStopAll] [end]