$91-40-18-01-3-1 [soundStopAll] [charaSet A 99502600 1 Mash] [charaSet B 4018000 1 Quetzalcoatl] [charaSet C 1098119500 1 "Mask de Baritsu"] [charaSet D 1098119510 1 "Upside-down Baritsu Dummy"] [charaSet E 4018000 1 "For Quetzalcoatl Attack"] [charaSet F 98115000 1 "For Effect"] [scene 20300] [wipeFilter cinema 0.5 0] [bgm BGM_EVENT_24 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 0,-40] [fadein black 1.0] [wait fade] @Quetzalcoatl You're open, Baritsu! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-40] @Mask de Baritsu Heh...do you really think so?[sr](And why is she STILL not using my nom de guerre?) [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFace B 2] [charaFadein C 0.1 -256,-40] [charaFadein B 0.1 256,-40] [wt 0.2] [charaMove B 100,-40 0.1] [wt 0.1] [charaMove B 256,-40 0.2] [charaMove C -256,-70 0.1] [se bac1] [wt 0.1] [charaMove C -256,-40 0.1] [wt 0.3] [charaMove C 100,-40 0.2] [wt 0.2] [charaMove B 100,-40 0.1] [charaMove C -80,-40 0.1] [se bac245] [charaDepth B 10] [charaFace B 5] [charaShake B 0.05 3 3 0.1] @Quetzalcoatl Guh... [k] @Mask de Baritsu I have targeted your arm now. Time to surrender. I regret to inform you that victory is now quite beyond your reach as matters stand. [k] [charaFace B 7] @Quetzalcoatl ...Do you know why there are so many flashy moves in Lucha Libre? [k] @Mask de Baritsu No...I cannot say I have given it any thought. They are likely just inefficient skills meant for nothing so much as pure showmanship. [k] [charaFace B 5] @Quetzalcoatl No! They are for the audience, and for your opponent, with whom you share a deep mutual trust! [k] @Quetzalcoatl If you are seeking efficiency in battle,[sr]then you should head to war! [k] @Quetzalcoatl A battle without cheers or lights...a battlefield that is utterly lonely! [k] @Mask de Baritsu Cheers? Do those really matter for battle? [k] [charaFace B 2] @Quetzalcoatl Of course![sr]That's why, Master, I ask you to cheer for me! [k] ?1:¡Olé! Go, lucha master! ?! [charaFace B 1] @Quetzalcoatl Mucho mucho! That has given me the strength of a hundred luchadoras! Hiyaaah! [k] [messageOff] [charaMoveReturn B 90,-40 0.2] [charaMoveReturn C -90,-40 0.2] [wt 0.1] [charaEffect B bit_talk_quickmove] [charaSpecialEffect B erasureReverse 1 0.3] [se ad73] [wt 1.0] @Mask de Baritsu (She jumped straight up to break my joint lock... What incredible pain tolerance. Or rather, is this the vaunted endurance that every wrestler possesses?) [k] [charaShake C 0.05 3 3 0.4] [charaMove C -80,-60 0.4] @Mask de Baritsu This is no time to admire her moves![sr]Ugh, I can't keep my balance! Or my mask! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 0,-40] @Quetzalcoatl Sorry. Any máscara that falls off[sr]so easily is no match for me! [k] @Quetzalcoatl If you are a true wrestler, you need to be more fashion-conscious! And here we go...! La Mística!!! [k] [messageOff] [effect bit_talk_41] [se ad73] [charaMoveScale B 1.2 0.2] [charaMove B 0,-32] [wt 0.2] [effectStop bit_talk_41] [charaFadeout B 0.1] [wt 0.3] [charaScale B 1.0] [charaFadein C 0.1 0,-40] [charaFadein B 0.1 256,-40] [charaMove B 150,-40 0.2] [wt 0.2] [se bac245] [wt 0.2] [se bac1] [charaEffect C bit_talk_quickmove] [charaSpecialEffect C erasureReverse 1 0.3] [charaEffect B bit_talk_quickmove] [charaSpecialEffect B erasureReverse 1 0.3] [wt 1.0] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,30] [charaFace B 2] [charaFace E 2] [charaScale B 1.2] [charaFadein B 0.1 -1000,-40] [charaScale E 0.8] [charaFadein E 0.1 1000,-20] [charaShake D 0.05 5 0 0] [effect bit_talk_42] [charaDepth E 1] [charaDepth D 3] [charaDepth B 5] [se ad171] [charaMove B 800,-40 0.2] [wt 0.3] [charaPut B -1000,-40] [charaMove E -800,-20 0.2] [wt 0.3] [charaPut E 1000,-20] [se ad171] [charaMove B 800,-40 0.2] [wt 0.3] [charaDepth B 2] [charaPut B -1000,-40] [charaMove E -800,-20 0.2] [wt 0.3] [charaPut E 1000,-20] @D:Mask de Baritsu (What is this move...!?[sr]What is going on!?) [k] [messageOff] [charaDepth E 1] [charaDepth D 3] [charaDepth B 5] [se ad171] [charaMove B 800,-40 0.2] [wt 0.3] [charaPut B -1000,-40] [charaMove E -800,-20 0.2] [wt 0.3] [charaPut E 1000,-20] [se ad171] [charaMove B 800,-40 0.2] [wt 0.3] [charaDepth B 2] [charaPut B -1000,-40] [charaMove E -800,-20 0.2] [wt 0.3] [charaPut E 1000,-20] @D:Mask de Baritsu (Spinning...am I spinning? Really?[sr]How are we spinning THIS much!?) [k] [messageOff] [charaDepth E 1] [charaDepth D 3] [charaDepth B 5] [se ad171] [charaMove B 800,-40 0.2] [wt 0.3] [charaPut B -1000,-40] [charaMove E -800,-40 0.2] [wt 0.3] [charaPut E 1000,-40] [se ad171] [charaMove B 800,-40 0.2] [wt 0.3] [charaDepth B 2] [charaPut B -1000,-40] [charaMove E -800,-20 0.2] [wt 0.3] [charaPut E 1000,-20] @D:Mask de Baritsu (After six full spins, the inner ear simply goes haywire, and it becomes impossible to take an attack. And yet...we're still spinning?) [k] [messageOff] [scene 39800 0.5] [effectStop bit_talk_42 0.5] [charaShakeStop D] [charaScale B 1.0] [wt 0.5] @D:Mask de Baritsu (Are we in...space? I can see space...I don't recall...taking my medicines...this morning...) [k] @D:Mask de Baritsu (There's no need for careful examination to know what's happening here! I'm doomed!) [k] [charaMove B -300,-40 0.1] [wt 0.1] [charaMove B -200,-40 0.2] [wt 0.3] [charaMoveReturn D 0,40 0.2] @D:Mask de Baritsu (Tap, tap) [k] [messageOff] [charaFadeout B 0.1] [charaFadeout E 0.1] [charaFadeout D 0.1] [wt 0.1] [wipeOff] [wait wipe] [bgmStop BGM_EVENT_24 0.4] [scene 20300 0.4] [wt 0.4] [charaPut F 1] [charaEffect F bit_talk_10_LowLevel] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash Holmes has tapped out![sr]Quetzalcoatl, please cancel your drop! [k] [bgm BGM_EVENT_4 0.1] @Mash Quetzalcoatl is the winner! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaPut F 1200,1200] [charaEffectStop F bit_talk_10_LowLevel] [wt 0.2] [charaFace B 0] [charaFadein B 0.1 0,50] [charaMove B 0,-20 0.1] [wait charaMove B] [se ad223] [seVolume ad223 0 0.5] [charaMove B 1 0.1] [wait charaMove B] @Quetzalcoatl Aw. Then there won't be a head-first drop, no... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [se bac2] [charaFadein C 0.1 1] [charaMoveReturn C 0,-10 0.3] @Mask de Baritsu ...Whew. Cervical spine annihilation avoided. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFace C 0] [charaFadein B 0.1 2] [charaFadein C 0.1 0] @Quetzalcoatl Yes. You were spared because you tapped so early. [k] @Quetzalcoatl You should be grateful that I am so precise in executing my moves, yes. For any other wrestler, we were beyond the point of no return! [k] @Mask de Baritsu Probably. I'm surprised I lived. I'm actually more frightened that you have the muscles to stop that move than the muscles needed to do it in the first place. [k] @Quetzalcoatl Of course. I told you. Luchadoras perform their moves with utmost consideration for their partners! [k] @Quetzalcoatl Stopping a move midway through is just common courtesy. But I suspect you could have fought more! [k] @Mask de Baritsu I had every intention of doing so. The spirit is willing, but the body...not so much. [k] ?1:What do you mean? ?! @Mask de Baritsu The move was surreal. It was so intense, but at the same time, my heart was pounding with excitement. [k] @Mask de Baritsu Excited that the move was terrible...and intriguing at the same time. The moment I had that thought, my body tapped out quite of its own accord. [k] @Mask de Baritsu I have the confidence to meet any malevolent attack directly, but it appears my self-defense skills cannot handle moves made with kind intentions. [k] [charaFace B 1] @Quetzalcoatl Heehee. You speak too highly of it.[sr]I just didn't have the strength to make it hurt. [k] @Mask de Baritsu I withdraw what I said about your moves being just for show. It reminds me of a Japanese sword form called kassatsuken, where one imbues their sword with life and death for their battle. [k] @Mask de Baritsu One permits their opponent to live, even after defeating them. I had always found this contradictory, but...I understand now. [k] @Mask de Baritsu Strength is not simply a matter of defeating your opponent. [k] @Quetzalcoatl Yes, your moves were also very strong, Baritsu Mask. But you seem to be very fragile. You need to eat better so your bones will be sturdy, yes! [k] @Mask de Baritsu I'll take your word for it. [k] @Mask de Baritsu ...Your technique is a sort I would never employ, but I would still like to show my respect to you, who has so mastered lucha. [k] @Mask de Baritsu Adiós, Miss Quetzalcoatl. Should we have the opportunity, I would like to meet again. [k] [charaFadeout C 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mask de Baritsu But...why will no one properly use my nom de guerre? [k] [messageOff] [charaFadeout C 0.4] [wt 0.1] [bgmStop BGM_EVENT_4 1.0] [wt 2.0] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] [bgm BGM_EVENT_6 0.1] @Quetzalcoatl Whew. So this is the end... [k] [messageOff] [se ad144] [charaMove B 0,-50 0.4] [charaFadeout B 0.4] [wt 1.0] ?1:You're all beat up... ?! [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Quetzalcoatl Oh? Are you worried about me? No te preocupes.[sr]I'm feeling very good right now, yes. [k] @Quetzalcoatl I have that pleasant sort of fatigue you get after hard work! Also the satisfaction that I was able to express myself to and understand others through lucha! [k] @Quetzalcoatl And because I was able to experience that, I am here, smiling with you now. [k] [charaFace B 0] @Quetzalcoatl I can do that not as the goddess of war who takes life, but as a goddess of wisdom and fertility who looks toward the future. [k] ?1:Yep. I know. ?2:Got it. Let's do this again sometime. ?! [charaFace B 3] @Quetzalcoatl ...Teehee. Gracias, Master. [k] @Quetzalcoatl Ahhh! I don't have the strength to even get up, no! Master, please give me your hand! [k] [charaFadeout B 0.1] [wt 0.1] [charaPut F 1] [charaEffect F bit_talk_10_LowLevel] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Mash Looks like Quetzalcoatl is satisfied.[sr]Now Senpai can train in peace this afterno[line 2] [k] [bgmStop BGM_EVENT_6 1.0] [charaScale B 1.2] [charaFace A 7] @Mash Oh! You shouldn't, Senpai...Quetzalcoatl is still...! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaPut F 1200,1200] [charaEffectStop F bit_talk_10_LowLevel] [wt 0.2] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] [wt 0.2] [se bac245] [shake 0.05 5 4 0.3] [wt 0.3] [bgm BGM_EVENT_7 0.1] ?1:Gaaaaaaaaahhh!? ?2:Aaaaaaaaaaaahhh!? ?! @Quetzalcoatl Ah-ha! You fell for it![sr]I am still bursting with energy, yes! [k] @Quetzalcoatl And llave moves are very profound! Please enjoy the move where, the more you squirm, the more tightly wound up you get♡ [k] [charaFadeout B 0.1] [wt 0.1] [charaPut F 1] [charaEffect F bit_talk_10_LowLevel] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Mash ...If I had known how things would have turned out, I would have asked for five matches. Now I understand why the chains are necessary. [k] @Mash To restrain Quetzalcoatl,[sr]we really do need lots of chains... [k] [charaFadeout A 0.1] [wt 0.1] [charaPut F 1200,1200] [charaEffectStop F bit_talk_10_LowLevel] [wt 0.2] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Quetzalcoatl Yes![sr]That is nowhere near enough chains to restrain me! [k] @Quetzalcoatl Come on, Master. Flail, flail![sr]Mucho, mucho! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_7 2.0] [wait fade] [soundStopAll] [end]