$01-00-03-01-1-1 [soundStopAll] [bgm BGM_EVENT_2 0.1] [scene 21230 0] [charaSet A 8001001 1 Mash] [charaSet B 98003003 1 "Dr. Roman"] [charaSet C 98002000 1 Fou] [charaSet D 4003001 1 Drake] [charaSet E 98018100 1 Pirate] [charaFadein E 0 1] [fadein black 1] [wait fade] @Pirate Sorry about that... [k] [charaFadeout E 0.1] [charaTalk A] [charaFadein E 0.1 0] [charaFadein A 0.1 2] [charaFace A 12] @Mash ...Whew. I don't like to get rough, but with the situation as it is, I have no choice but to interrogate you... Forcefully. [k] [charaFace A 0] @Mash Who are you, where is this ocean, and what's going on?[sr]Would you care to explain? [k] @Pirate Hey, we have no clue either, see.[sr]Before we knew it, we were afloat around here. [k] @Pirate Our compasses and maps are completely useless, too. [k] @Pirate When you've got no clue what's going on, see, you just[sr]attack the prey in front of you, right? It's the pirate's way. [k] [charaFace A 6] @Mash What? So you had no idea who we were... [k] @Mash And you didn't know if it's safe to do so,[sr]yet you still attacked us? [k] @Pirate ♪That's right, yo ho♪[sr]♪Because we're pirates♪ [k] [charaFace A 4] @Mash ...What should we do, Senpai?[sr]He's started to sing like he's in a musical... [k] ?1:Is he an idiot? ?2:Don't we have other leads? ?! @Pirate I may be an idiot, but I do have some leads.[sr]Word has it, there's a Pirate Island nearby. [k] @Pirate We're running low on food and water.[sr]I say it's a good idea to try the island... [k] [charaFace A 0] @Mash Pirate...Island?[sr]Um, are there lots of pirates there? [k] @Pirate Yeah, it IS Pirate Island. [k] @Dr. Roman Hmmm. [k] @Dr. Roman ...For now, we don't have any leads that feel like leads.[sr]We might as well go there. [k] [charaFace A 7] @Mash Understood... Well, everyone, I hereby exercise my rights as victor. [k] @Mash Please, man the wheel.[sr]Head towards this Pirate Island. [k] @Pirate Aye, aye, sir! [k] [charaFace A 5] @Mash That would be, "Aye, aye, ma'am!" [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_2 0.4] [wait fade] [soundStopAll] [end]