$91-20-01-01-2-0 [soundStopAll] [bgm BGM_EVENT_5 0.1] [scene 10720] [charaSet A 8001000 2 Mash] [charaSet B 98003003 2 "Dr. Roman"] [charaSet C 98002000 2 Fou] [charaSet D 2001001 0 Emiya] [charaTalk D] [charaFace A 0] [charaFadein A 0] [charaFace D 0] [charaFadein D 0] [fadein black 1] [wait fade] @Emiya For our next topic, I'll explain what makes each class unique. We'll start with the Archer class, [k] @Emiya Archers, as the name implies, use a bow as their primary weapon. [k] @Emiya While inferior to Saber and Lancer in close range combat, they excel at providing long range support. [k] @Emiya They also have a skill called "Independent Action." [k] @Emiya Even without a link to their Master, they can function for a while on their own. [k] [charaFace A 14] @Mash But they won't be able to maintain the physical body. [k] @Mash Lack of energy source aside, wouldn't they be forced back to the Throne without an anchor to this world? [k] [charaFace D 6] @Emiya Normally, yeah. But with Independent Action,[sr]they can ease up the "force exerted by the World." [k] [charaFace D 0] @Emiya After all, there are many stories of snipers camping out 3 days and 3 nights just to hit their targets. [k] @Emiya Think of it as a skill that allows them to function for a few days apart from their Master. [k] [charaFace D 5] @Emiya What's important is that the skill differs from Assassin's[sr]Presence Concealment. It does not conceal your movement. [k] @Emiya Stealth operations thus require the appropriate skill, or backups from their Master. [k] [se ad25] [wait se ad25] [bgmStop BGM_EVENT_5 0.4] [bgm BGM_EVENT_3 0.1] [charaFadeout A 0.1] [charaFadeout D 0.1] [communicationCharaLoop 98003003 1 5 0 4] @Dr. Roman Archer, I hate to interrupt [%1]'s lecture, but as I'm sure you're aware... [k] [communicationCharaClear] [wait communicationChara] [charaFace D 4] [charaFadein D 0.1 1] @Emiya An enemy attack, right? They always pick the[sr]worst timing. It's so hard to have class outdoors. [k] [charaFadeout D 0] [charaFace A 12] [charaFadein A 0.1 1] @Mash (...I probably shouldn't mention that Archer's loud voice is telling the enemy exactly where we are, right?) [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]