$91-20-34-01-3-0 [soundStopAll] [charaSet A 2034000 1 Tell] [charaSet C 2005001 1 Atalante] [charaSet G 8001000 1 "Dummy Effect 1"] [charaSet H 8001000 1 "Dummy Effect 2"] [charaSet I 8001000 1 "Dummy Effect 3"] [imageSet J back10000 1] [branchQuestNotClear lblNotClear 3000303] [flag IsClear true] [branch lblConf] [label lblNotClear] [flag IsClear false] [label lblConf] [branch lblNotClear1 IsClear false] [charaSet B 1098124510 1 "Da Vinci"] [branch lblConf1] [label lblNotClear1] [charaSet B 98111500 1 "Da Vinci"] [label lblConf1] [charaScale J 1.01] [charaPut G 1200,1200] [charaEffect G bit_talk_10_MiddleLevel] [charaPut H 1200,1200] [charaEffect H bit_talk_20re] [scene 20820] [fadein black 1.5] [wait fade] [wt 0.4] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 1] [wt 0.6] [bgm BGM_EVENT_62 0.1] @Atalante I see. So that is why you wish to[sr]hold a hunting contest with me. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Tell Looks that way. [k] [charaFace A 0] @Tell Damn. First it's Orion, now it's another[sr]legendary hunter from Greek mythology. [k] @Tell Almost makes me feel bad asking you to[sr]compete against a nobody like me. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Atalante Do not be so modest.[sr]I am told your skills are nothing to sneeze at as well. [k] [charaFace C 5] @Atalante Also, do not lump me in with that[sr]muscle-headed would-be playboy. [k] @Atalante I may not have his sheer strength, but strength is unnecessary when it comes to the hunt. [k] [charaFace C 2] @Atalante I swear, who was it that first proclaimed him[sr]the best hunter in all of Greece, anyway? [k] [charaPut G 0,0] [charaFadeout C 0.1] [wt 0.1] [branch lblNotClear2 IsClear false] [charaTalk B] [charaFace B 26] [charaFadein B 0.1 1] [branch lblConf2] [label lblNotClear2] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-90] [label lblConf2] @Da Vinci She's not lying. When it comes to hunting, she might[sr]well be an even more formidable opponent than Orion. [k] @Da Vinci So I'd keep my guard up if I were you. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut G 2000,2000] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Tell I know. Not only is she as good a shot as Orion,[sr]she can also see clearly in the dead of night. [k] @Tell And if that weren't enough... [k] @Tell ...legend has it that she was a faster[sr]runner than any man alive. [k] @Tell So she's got a hell of a mobility advantage[sr]when it comes to the hunt. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Atalante I do not brute-force my way through a hunt like Orion does, and I am exceptionally skilled at finding small prey. [k] @Atalante I am also willing and able to use traps if necessary,[sr]though it never is, since no quarry can outrun me. [k] [charaFace C 1] @Atalante Watch, and I will show you what a true hunt[line 2]one without an ounce of wasted effort[line 2]looks like. Be warned, I could not pull my punches, even if I wished to. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Tell Heh. Now you're talking. [k] @Tell I don't have any special tricks or techniques. Everything I know's just perfectly ordinary stuff I picked up over the course of my life. [k] @Tell But I know I'm real fortunate to have a legend like you taking the time to compete with me, so I'll do my best to give you a good match. [k] [charaPut G 0,0] [charaFadeout A 0.1] [wt 0.1] [branch lblNotClear3 IsClear false] [charaTalk B] [charaFace B 27] [charaFadein B 0.1 1] [branch lblConf3] [label lblNotClear3] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 0,-90] [label lblConf3] @Da Vinci All right then, go ahead and get started![sr]And remember, safety first! [k] [messageOff] [fadeout black 1.6] [bgm BGM_EVENT_62 1.6 0.6] [wait fade] [charaFadeout B 0.1] [wt 0.1] [charaPut G 2000,2000] [wipeFilter cinema 0.5 0] [wt 0.4] [fadein black 1.6] [wait fade] [se bac20] [wt 0.1] [se bac20] [wt 0.1] [se bac20] [wt 0.5] [effect bit_shot_01 -60,-30] [se bac15] [wt 0.1] [se bac15] [wt 0.1] [se bac15] [wt 0.9] [se ad73] [fowardEffect bit_talk_quickmove] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-60] [wt 0.2] [charaMove C 0,-50 0.2] [wt 0.4] @Atalante Good, this is all going well. [k] [effectDestroy bit_shot_01] [charaFace C 1] @Atalante You know, I cannot remember the last simple, ordinary hunt I went on... This is turning out to be a lot of fun. [k] @Atalante Furthermore, since this is a simulator, I can hunt as much as I like without having to worry about the effects on the local ecosystem. [k] @Atalante I think I will try picking up the pace a little bit... [k] [messageOff] [charaMove C 0,-70 0.1] [wt 0.1] [se ad73] [charaEffect C bit_talk_quickmove] [charaFadeout C 0.1] [wt 0.8] [fadeout black 1.2] [wait fade] [wipeOff] [cameraMove 0.1 0,0 1.02] [wt 0.1] [fadein black 1.2] [bgm BGM_EVENT_62 1.2 1.0] [wait fade] [se bac19] [wt 0.5] [se bac16] [effect bit_talk_13] [wt 1.0] ?1:Another one! You're doing great! ?! [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Tell ... [k] ?1:...Aren't you? ?! [charaFace A 0] @Tell Oh sure.[sr]This is easily the fastest I've ever gone on a hunt. [k] @Tell But I can tell from the overall atmosphere out here that there's less and less quarry for the taking. [k] @Tell I guess the mythical huntress really is going all out against little old me. I'm honored. [k] [charaFace A 4] @Tell ...Hm? How'm I gonna fight back? [k] [charaFace A 1] @Tell Hehe, simple. [k] @Tell I don't. [k] @Tell We're the ones out here hunting,[sr]and we're already doing the best we can. [k] @Tell I can't pick up the pace any more than I can decide to grow another foot taller. [k] [charaFace A 0] @Tell When you get right down to it, hunting was never anything more to me than a way to put food on the table. [k] @Tell It was never the kind of thing I'd be willing to risk my life on for a contest. I don't have anything more to give to it than what I've already got. [k] @Tell If I had to give more than what I've got,[sr]it wouldn't be hunting anymore. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaPut G 0,0] [wt 0.1] [branch lblNotClear4 IsClear false] [charaTalk B] [charaFace B 24] [charaFadein B 0.1 1] [branch lblConf4] [label lblNotClear4] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 0,-90] [label lblConf4] [wt 0.7] [bgm BGM_EVENT_62 0.4 0.5] [charaFadein J 0.1 0,-200] [charaFadeTime J 0.4 0.7] [wt 0.4] @Da Vinci (Hmm. That not-strictly-negative but decidedly resigned way of thinking about his own abilities definitely fits his character.) [k] @Da Vinci (Heck, the way he so fully accepts things as they are almost strikes me as a form of enlightenment.) [k] @Da Vinci (He doesn't seek out or depend on anything[sr]more than what's absolutely necessary.) [k] @Da Vinci (He even looks at his own abilities as just another[sr]variable in the hunt, much like the weather...) [k] [branch lblNotClear5 IsClear false] [charaFace B 0] [branch lblConf5] [label lblNotClear5] [charaFace B 0] [label lblConf5] @Da Vinci (You really are a hunter's hunter, Tell.[sr]Even more so than Orion or Atalante.) [k] [messageOff] [wt 0.1] [charaFadeout B 0.1] [charaFadeout J 0.3] [wt 0.2] [charaPut G 2000,2000] [wt 0.1] [bgm BGM_EVENT_62 0.4 1.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Tell All that said, there's still[sr]something I haven't done yet. [k] ?1:What's that? ?2:Great! Then let's try it! ?! [charaFace A 1] @Tell All right... Hmm, this boulder ought to do nicely.[sr]Hup. [k] [messageOff] [charaMove A -15,-10 0.4] [wt 0.2] [se ade255] [seVolume ade255 0 0.3] [wt 0.5] [seStop ade255 0.2] ?1:??? ?! [charaFace A 0] @Tell Go on, you have a seat, too. You could use a break[sr]after all the work you've been putting in. [k] [charaFace A 1] @Tell ...Yeah, I know what you're thinking. [k] [charaFace A 4] @Tell But the thing is, we just found out more about how[sr]the other hunter's doing than we needed to know. [k] @Tell Whether we try to ignore it or think about it, it's gonna take up space in our minds and lead to us getting frantic. [k] [charaFace A 0] @Tell The animals out here will pick up on that,[sr]making it harder to track 'em down. [k] @Tell So if trying harder's only gonna slow us down, the best thing we can do now is rest and regain our focus. [k] ?1:I see. Haste makes waste and all that. ?! @Tell Exactly. Oh, and if you're feeling hungry... [k] [messageOff] [se ade309] [wt 1.5] [charaFace A 1] @Tell ...now's a good time to refuel. Let's see... 'Fraid all I got right now is apples, but they're yours if you want one. [k] ?1:I'd love one! (Blushing) ?2:An apple from William Tell? Hell yeah I'll take one! (Excited) ?! @Tell All right, here you go. Catch. [k] [messageOff] [wt 0.7] [charaMoveScale A 1.01 0.2] [wt 0.1] [se bac23] [effectStop bit_talk_20] [wt 0.1] [charaMoveScale A 1.00 0.2] [wt 0.5] [cameraMove 0.2 0,-8 1.02] [wt 0.2] [se ad775] [seVolume ad775 0 0.7] [cameraMove 0.2 0,0 1.02] [wt 0.4] [se ade253] [shake 0.04 3 1 0.3] [wt 0.6] [charaFadeout A 0.2] [wt 0.1] [se adm60] [wt 0.8] [seStop adm60 1.2] [wt 1.2] ?1:Aw, I dropped it... ?2:Uh-oh, it's rolling down a slope! I'll go after it! ?! [charaTalk A] [charaFace A 1] [charaFadein A 0.1 -15,-10] @Tell Don't worry about it.[sr]There's more where that came from. [k] @Tell Hell, maybe it'll even give these[sr]woods an apple tree eventually. [k] [charaPut G 0,0] [charaFadeout A 0.1] [wt 0.1] [branch lblNotClear6 IsClear false] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] [branch lblConf6] [label lblNotClear6] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 0,-90] [label lblConf6] @Da Vinci I'd be very surprised if that ended up happening,[sr]seeing as this is a simulation and all... [k] [messageOff] [fadeout black 1.6] [bgm BGM_EVENT_62 1.6 0.6] [wait fade] [charaFadeout B 0.1] [wt 0.1] [charaPut G 2000,2000] [wipeFilter cinema 0.5 0] [wt 0.4] [fadein black 1.6] [wait fade] [se ad73] [fowardEffect bit_talk_quickmove] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 0,-60] [wt 0.2] [charaMove C 0,-50 0.2] [wt 0.4] @Atalante All right, next I will[line 2][wt 0.4][bgmStop BGM_EVENT_62 1.1][charaFace C 0][sr]Hm? [k] [messageOff] [charaPut H 550,-70] [charaFadeout C 0.1] [wt 0.1] [charaMove H -600,-190 1.7] [se adm60] [seVolume adm60 0 0.7] [wt 1.2] [seStop adm60 0.8] [wt 1.1] [charaPut H 2000,2000] [charaEffectStop H bit_talk_20re] [wt 0.8] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-50] @Atalante Am I seeing things, or is that thing[sr]rolling away over there... [wt 0.9][charaFace C 2][messageShake 0.04 3 3 0.4]I knew it! [k] [messageOff] [bgm BGM_EVENT_7 0.1] @Atalante [f large]I[messageShake 0.04 3 3 0.5]t IS an apple! [k] [charaFace C 5] @Atalante Khh... Wait. I must not go after it.[sr]Settle down, right arm! [k] [charaFace C 2] @Atalante That is an ordinary apple, not a golden one. There is no reason for me to be moved by the sight of it. None! [k] @Atalante ...[wt 0.4]...[wt 0.4][charaFace C 4]And yet... [k] [messageOff] [charaFadein J 0.1 0,-200] [charaFadeTime J 0.4 0.7] [wt 0.7] [charaShake C 0.05 3 2 0.4] @Atalante (Twitching with the urge to go after it) [k] [charaShakeStop C] [charaFace C 5] @Atalante (No. No, I mustn't. I am in a forest right now. My hunting instincts are surging now that I am on a hunt again. An apple[line 2]apple[line 2]apple[line 2]apple...) [k] @Atalante (Apple... [wt 0.35]Contest... [wt 0.35]Apple... [wt 0.35]Hunt...[wt 0.5][charaFace C 4][sr]No! This cannot end well!) [k] @Atalante ...[wt 1.0]... [k] [charaShake C 0.04 3 4 0.4] @Atalante (Twitching more strongly than ever) [k] [messageOff] [charaFadeout J 0.4] [wt 0.7] [charaShake C 0.04 3 4 1.2] [wt 1.2] [charaFace C 2] @Atalante [f large]M[messageShake 0.04 4 3 0.5]eooow!!! [k] [messageOff] [se ad348] [charaFadeout C 0.4] [charaEffect I bit_talk_42] [charaMove C -400,-50 0.6] [wt 0.6] [charaEffectStop I bit_talk_42] [wt 0.2] [charaPut I 2000,2000] [wt 0.8] [fadeout black 1.6] [bgmStop BGM_EVENT_7 1.6] [wait fade] [wipeOff] [fadein black 1.6] [wait fade] [wt 0.2] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 -15,-10] [bgm BGM_EVENT_62 0.1] @Tell Hm? Odd. Now it feels like the powerful hunting aura Atalante was putting out there is fading from the woods... [k] [charaFace A 1] @Tell Oh well, nothing we need to worry about. [k] [messageOff] [se ad7] [charaMove A 1 0.3] [wt 0.7] @Tell All right, what do you say we get back to the hunt now? On our own terms, of course. [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_62 0.5] [wait fade] [soundStopAll] [end]