$91-20-35-01-2-0 [enableFullScreen] [soundStopAll] [charaSet A 1098182800 1 Paris] [charaSet B 1019001 1 Rama] [charaSet C 7008001 1 Beowulf] [charaSet I 1098182900 1 Apollo] [charaSet E 2034000 1 "William Tell"] [charaSet F 3014001 1 Inshun] [charaSet G 6005001 1 Jack] [charaSet H 5004001 1 Nursery] [charaSet I 2003001 1 Robin] [charaSet J 5016001 1 Geronimo] [charaSet K 7007001 1 Vlad] [charaSet M 4002001 1 Iskandar] [charaSet N 1013001 1 Caesar] [charaSet L 3016001 1 Hektor] [imageSet O back10000 1] [charaScale O 1.05] [scene 107600] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 2] [charaFace D 0] [charaFadein A 0.1 1] [charaFadein D 0.1 1] [wt 0.4] @Paris (Huff, huff, huff...) [k] [charaFadeout A 0.1] [charaFadeout D 0.1] [wt 0.1] [bgm BGM_EVENT_2 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Beowulf Okay, I think that's enough. [k] @Beowulf Hmm... So you're still no closer to the answer, huh? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFace D 0] [charaFadein A 0.1 1] [charaFadein D 0.1 1] @Paris No... If anything... [k] [charaFadeout A 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth C 1] [charaDepth A 2] [charaTalk C] [charaFace C 0] [charaFadeinFSL C 0.1 -256,0] [charaFace A 0] [charaFace D 0] [charaFadeinFSR A 0.1 256,0] [charaFadeinFSR D 0.1 256,0] [wt 0.4] @Beowulf Yeah? [k] [charaFace A 4] @Paris Trying to puzzle out the solution while fighting a battle at the same time made me feel kind of sick... Guh... [k] [charaFace C 4] @Beowulf G-gotcha. Guess we should've seen that coming... [k] [charaFadeout C 0.1] [charaFadeout A 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Rama It's clear you have a long and difficult road ahead of you, Paris. [k] @Rama Still, from where I stand,[sr]it seems you already have your answer. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth B 1] [charaDepth A 2] [charaTalk A] [charaFace A 0] [charaFace D 0] [charaFadeinFSR A 0.1 256,0] [charaFadeinFSR D 0.1 256,0] [charaFace B 0] [charaFadeinFSL B 0.1 -256,0] @Paris I-I do!? [k] @Rama The problem is that you still can't see it yourself.[sr]In which case... [k] @Paris Yes? [k] [charaFace B 1] @Rama You should try talking to Servants who were never known as heroes. [k] @Rama Fortunately, Chaldea has no shortage of those. [k] [charaFace A 5] @Paris O-okay! That sounds a little scary,[sr]but I'll try that next! [k] [charaFadeout D 0.1] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFace D 0] [charaFadein A 0.1 1] [charaFadein D 0.1 1] @Paris Thank you, Rama! Thank you, Beowulf! I'll go look for some Servants like that right now! [k] [messageOff] [se adm58] [seStop adm58 1.5] [charaFadeout D 0.4] [charaFadeout A 0.4] [wt 2.0] ?1:Thanks, guys! [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Beowulf Don't mention it. [k] ?2:Wait for me, Paris! [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Rama I'll see you later then, Master.[sr]Keep an eye on Paris for us! [k] ?! [messageOff] [se ad443] [fadeout black 1.0] [bgm BGM_EVENT_2 1.0 0.5] [seStop ad443 1.5] [wait fade] [charaFadeout C 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth B 1] [charaDepth C 2] [charaTalk off] [charaFace C 1] [charaFadeinFSL C 0.1 -256,-50] [charaFace B 1] [charaFadeinFSR B 0.1 256,-50] [pictureFrame cut063_cinema] [wt 1.4] [fadein black 1.0] [bgm BGM_EVENT_2 1.0 1.0] [wait fade] [wt 0.4] [charaTalk on] @Beowulf So Rama, since we're already here and all,[sr]what do you say we do a little more sparring!? [k] @Rama Sounds good to me.[sr]Shall we stick with swords, or try something else? [k] @Beowulf Something else, huh... Yeah, okay. Could be fun to use a different weapon for a change! [k] @Rama Agreed. Then I think it's time to break out our bows! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_2 1.0] [wait fade] [branchQuestNotClear lblNotClear1 3000303] [scene 104200] [branch lblConf1] [label lblNotClear1] [scene 105500] [label lblConf1] [charaFadeout B 0.1] [charaFadeout C 0.1] [pictureFrame] [wt 1.0] [charaTalk depthOn] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_7 0.1] [charaTalk off] [charaDepth F 1] [charaDepth A 2] [charaFace F 0] [charaFadeinFSL F 0.1 -256,0] [charaFace A 0] [charaFace D 0] [charaFadeinFSR A 0.1 256,0] [charaFadeinFSR D 0.1 256,0] [wt 0.5] [charaMoveReturnFSR A 256,-5 0.4] [charaMoveReturnFSR D 256,-5 0.4] [wt 0.5] [charaMoveReturnFSR A 256,-5 0.4] [charaMoveReturnFSR D 256,-5 0.4] [wt 0.6] [wipeout leftToRight 0.5 1.0] [bgm BGM_EVENT_7 1.0 0.4] [wait wipe] [branchQuestNotClear lblNotClear2 3000303] [scene 105900] [branch lblConf2] [label lblNotClear2] [scene 105600] [label lblConf2] [charaFadeout F 0.1] [charaFadeout A 0.1] [charaFadeout D 0.1] [wt 0.1] [wipein rightToLeft 0.5 1.0] [bgm BGM_EVENT_7 1.0 1.0] [wait wipe] [wt 0.5] [charaDepth G 1] [charaDepth H 2] [charaFace G 1] [charaFadeinFSL G 0.1 0] [charaFace H 1] [charaFadeinFSR H 0.1 2] [wt 0.4] [charaMoveReturnFSL G -256,5 0.4] [wt 0.2] [charaMoveReturnFSR H 256,5 0.4] [wt 0.5] [charaMoveReturnFSL G -256,5 0.4] [wt 0.2] [charaMoveReturnFSR H 256,5 0.4] [wt 1.0] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaDepth A 10] [charaFace A 4] [charaFace D 0] [charaFadein A 0.1 0,0] [charaFadein D 0.1 0,0] [wt 0.7] [charaMove A 0,-7 1.0] [charaMove D 0,-7 1.0] [wt 1.0] [messageOff] [wt 0.5] [wipeout leftToRight 0.5 1.0] [bgm BGM_EVENT_7 1.0 0.4] [wait wipe] [scene 107801] [charaFadeout A 0.1] [charaFadeout D 0.1] [wt 0.1] [wipein rightToLeft 0.5 1.0] [bgm BGM_EVENT_7 1.0 1.0] [wait wipe] [wt 0.5] [charaTalk depthOff] [charaDepth E 1] [charaDepth I 2] [charaDepth J 3] [charaFace I 0] [charaFadeinFSR I 0.1 296,0] [charaFace E 0] [charaFadeinFSL E 0.1 -296,0] [charaFace J 0] [charaFadein J 0.1 0,0] [wt 1.5] [charaFadeout E 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk depthOn] [charaDepth A 10] [charaFace A 4] [charaFace D 0] [charaFadein A 0.1 0,0] [charaFadein D 0.1 0,0] [wt 0.7] [charaMove A -7,0 0.5] [charaMove D -7,0 0.5] [wt 0.5] [charaMove A 7,0 1.0] [charaMove D 7,0 1.0] [wt 1.0] [charaMove A 0,0 0.5] [charaMove D 0,0 0.5] [wt 0.7] [messageOff] [wt 0.5] [wipeout leftToRight 0.5 1.0] [bgm BGM_EVENT_7 1.0 0.4] [wait wipe] [scene 107900] [charaFadeout A 0.1] [charaFadeout D 0.1] [wt 0.1] [wipein rightToLeft 0.5 1.0] [bgm BGM_EVENT_7 1.0 1.0] [wait wipe] [wt 0.5] [charaTalk depthOff] [charaDepth N 1] [charaDepth K 2] [charaDepth M 3] [charaFace N 0] [charaFadeinFSL N 0.1 -296,0] [charaFace K 0] [charaFadeinFSR K 0.1 296,0] [charaFace M 0] [charaFadein M 0.1 0,0] [wt 1.5] [charaFadeout N 0.1] [charaFadeout M 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk depthOn] [charaDepth A 10] [charaFace A 5] [charaFace D 0] [charaFadein A 0.1 0,0] [charaFadein D 0.1 0,0] [wt 1.5] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_7 1.0] [wait fade] [charaFadeout A 0.1] [charaFadeout D 0.1] [wt 1.0] [charaTalk on] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_77 0.1] [charaDepth A 10] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,0] [charaFadein D 0.1 0,0] @Paris Phew! [k] @Paris That was all very instructive...but it feels like the more I talk to other people, the less certain I become. [k] ?1:Opinions were definitely mixed, that's for sure. ?! @Paris Yes, they were. [k] @Paris Some nonhero Servants were very modest, and said they devoted themselves to their training solely for its own sake. [k] @Paris Some of them were more like phantasms.[sr]Others were stained with blood. [k] @Paris Some didn't realize how much blood they'd spilled until after the fact. Others just didn't care if they did it in pursuit of their goals. [k] @Paris Some of them were kings who faced their challenges with cold, merciless calculation. [k] @Paris They have not all been known as heroes,[sr]but they were all still the picture of one. [k] @Paris I'm sure there must have been people like them back when I was still alive, too. [k] @Paris ...I think I'm starting to get it. [k] @Paris Now I know why I'm here, and why I'm exercising what little power I have. [k] [bgm BGM_EVENT_77 1.0 0.5] @Paris It must be because[line 2] [k] [charaFadeTime O 0.2 0.6] @ [charaTalk A] [lr]I gave my answer out loud. [k] @ [charaTalk A] I don't know if it was the right one... [k] @ [charaTalk A] ...but strangely, I wasn't at all afraid that I might be mistaken. [k] @ [charaTalk A] It wasn't because I knew I was right. It was because Master and I had come up with the answer together. [k] @ [charaTalk A] I then went to talk to another hero. [k] @ [charaTalk A] One I had to face no matter what. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_77 1.0] [wait fade] [scene 108000] [charaFadeout A 0.1] [charaFadeout D 0.1] [charaFadeout O 0.2] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_1 0.1] @??? So, did you find your answer? [k] [charaDepth A 10] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,0] [charaFadein D 0.1 0,0] @Paris ...Yes. I still don't know if it's right, but it's what I arrived at. [k] [charaFadeout A 0.1] [charaFadeout D 0.1] [wt 0.1] @??? I see. Then it sounds like it's[sr]time for your final exam. [k] @??? I'm going to see if you're ready to stand your ground as a hero, or if your Spirit Origin should be put on ice. [k] @??? It's only right, seeing as I'm your brother and all. [k] [charaDepth A 10] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 0,0] [charaFadein D 0.1 0,0] @Paris Understood! [k] @Paris I am Paris! I am the child of Troy and Apollo,[sr]and brother to the great hero Hektor! [k] [bgmStop BGM_EVENT_1 0.7] @Paris ...Here I come! [k] [messageOff] [charaFadeout A 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.4 1] [wt 1.0] @Hektor All right then, let's see what you and Master've got![bgm BGM_EVENT_3 0.1] [k] [charaFadeout L 0.1] [wt 0.1] [charaDepth A 10] [charaTalk D] [charaFace D 0] [charaFadein A 0.1 0,0] [charaFadein D 0.1 0,0] @Apollo Well, Master, since it seems you've been chosen to represent humanity here, I'm counting on you to take care of Paris for me. [k] @Apollo His Noble Phantasm should be enough to win this...but of course, Hektor isn't going to make it easy for him to use it. [k] @Apollo So it'll be up to you and me to do something about that! [k] @Apollo In particular, we'll need to focus on getting rid of any debuffs he casts! [k] @Apollo Watch out for those, okay!? [k] ?1:Got it! ?! [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]