$91-30-08-02-2-0 [soundStopAll] [charaSet A 1009001 1 Mordred] [charaSet B 3008001 1 Enkidu] [charaSet C 5009001 1 "Da Vinci"] [charaSet D 98001000 1 Mash] [charaSet E 7004001 1 Fran] [charaSet F 98006000 1 "Demonic Beast 1"] [charaSet G 98006000 1 "Demonic Beast 2"] [charaSet H 98006000 1 "Demonic Beast 3"] [charaSet I 98115000 1 Effect] [charaSet J 98115000 1 Effect] [scene 20900] [bgm BGM_EVENT_3 0.1] [fadein black 1.5] [wait fade] [charaTalk A] [charaFace A 5] [charaFadein A 0.2 -50,0] [se ad671] [charaMove A 1 0.2] [wt 0.2] [seStop ad671 0.3] [wt 0.2] @Mordred ... [k] [messageOff] [se ad51] [wt 0.8] [charaFace A 2] [se ad632] [charaEffect A bit_talk_charge_red] [wt 2.0] [seStop ad632 0.2] [wt 0.2] [se ad471] [fowardEffect bit_talk_h_slash01] [charaFadeout A 0.1] [wt 0.1] [charaPut A 1200,1200] [charaEffectStop A bit_talk_charge_red] [wt 0.6] [seStop ad471 0.5] [wt 0.2] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Enkidu ...! [k] [messageOff] [se ad7] [charaMove B -100,20 0.1] [wt 0.1] [charaMove B -156,0 0.1] [se ad32] [charaPut I 356,80] [charaEffect I bit_talk_kushizashi01] [wt 0.1] [flashin once 0.1 0.1 FFFFFFAF FFFFFF00] [fowardEffect bit_talk_14 456,0] [charaEffectStop I bit_talk_kushizashi01] [se ad7] [charaMove B -300,20 0.1] [wt 0.1] [charaMove B -356,0 0.1] [se ad32] [charaPut J 56,80] [charaEffect J bit_talk_kushizashi01] [wt 0.1] [flashin once 0.1 0.1 FFFFFFAF FFFFFF00] [fowardEffect bit_talk_14 156,0] [charaEffectStop I bit_talk_kushizashi01] [wt 0.5] [flashin once 0.1 0.5 FFFFFFAF FFFFFF00] [wt 0.8] [se ad73] [se ad133] [seStop ad133 1.0] [charaMove B -200,0 0.3] [wt 0.1] [charaFadeout B 0.1] [wt 0.5] [fowardEffect bit_talk_kengekiall01] [se ad33] [wt 1.4] [se ad671] [seVolume ad671 0 0.6] [charaTalk A] [charaFace A 5] [charaFadein A 0.4 -100,0] [charaShake A 0.05 2 1 0.6] [charaMove A 200,0 0.4] [wt 0.1] [se ad82] [se ad32] [fowardEffect bit_talk_14 -50,0] [wt 0.2] [se ad82] [fowardEffect bit_talk_14 0,-0] [wt 0.1] [se ad82] [fowardEffect bit_talk_14 50,0] [wt 0.1] [seStop ad671 0.5] [wt 0.5] [charaFace A 2] [wt 0.3] [se ad54] [charaMove A 50,0 0.2] [wt 0.1] [charaFadeout A 0.1] [wt 0.4] [fadeout black 1.0] [bgmStop BGM_EVENT_3 1.0] [wait fade] [charaFadeout A 0.1] [scene 10200] [wt 0.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_72 0.1] ?1:Wh-why are they doing this!? [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Da Vinci I asked a few Servants with time on their hands to test out the simulator after the professor messed with it. [k] @Da Vinci I definitely wasn't expecting this kind of human error, though. Now I wonder if the professor planned this too. [k] ?2:Somebody get the Round Table and Uruk kings in here! [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci I wouldn't if I were you. That would almost certainly complicate things by a factor of five, at least. [k] @Da Vinci Worst-case scenario, all of Chaldea could end up razed to the ground before the new administration even has a chance to take over. [k] ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 15] [charaFadein D 0.1 1] @Mash D-did something happen between them!? This is well beyond a routine simulator training battle! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Da Vinci Exactly. That's why we can't just shut it down. [k] @Da Vinci If they came back here now, they'd just keep on fighting inside Chaldea itself. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Mash So it would seem... [k] @Mash To be perfectly honest, I've never seen Mordred like this before... [k] ?1:Yeah. Not even during the Camelot Singularity. ?2:It's actually scarier that we're not hearing cursing left and right. ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Da Vinci True. Usually, Mordred's humanity tends to keep all those fierce anger and hostility in check. [k] @Da Vinci But right now, there's no Gift or curse to blame it on. Mordred's just so enraged that any other consideration has fallen by the wayside. [k] @Da Vinci Judging from how seriously the fight is, I'd bet Mordred doesn't even remember going into the simulator. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Mash So Enkidu did something to make Mordred this upset!? [k] @Mash What could it possibly have been!? [k] ?1:We can figure that out later. Right now, we have to stop them! ?2:I'm not sure that's any of our business... ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci No, I think it might be better if you knew what caused this before you get involved, [%1]. [k] @Da Vinci Here, take a look at this footage from the simulator. [k] [charaFace C 5] @Da Vinci Oh, just make sure Mordred doesn't find out this footage was being recorded, okay? [k] @Da Vinci We can't stop them from finding out we “just happened” to overhear their conversation when we eventually go in to mediate this conflict... [k] @Da Vinci ...but you need to be very careful you don't bring up any related details. That's how sensitive this subject is. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Mash Th-that much? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Da Vinci After all, if you don't know what sparked Mordred's ire so badly, you could end up inadvertently touching on it again and making things worse. [k] @Da Vinci Of course, some people would only end up blurting out this kind of knowledge, so you should be honored that I trust you enough to share it with you. [k] [messageOff] [se ad172] [wt 1.5] [seStop ad172] [charaFace C 0] @Da Vinci Pulling up the footage now...[sr]Okay, here's the relevant part. [k] ?1:No way! ?! [messageOff] [se ad1] [fadeout black 1.0] [bgmStop BGM_EVENT_72 1.0] [wait fade] [charaFadeout C 0.1] [scene 20900] [effect bit_talk_security] [wipeFilter cinema 0.5 0] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Mordred But all right. I was just plannin' on takin' a break anyway, so I don't mind hearin' ya out. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 0,-50] @Enkidu Thank you! I greatly appreciate it. [k] @Enkidu I was just hoping you could tell me about your salvation. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Mordred Say what? [k] [charaFadeout A 0.1] [wt 0.1] [bgm BGM_EVENT_5 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Enkidu You see, I heard a woman by the name of Morgan created you for the sole purpose of destroying King Arthur. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 0,-50] @Mordred ... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Enkidu Eventually, you succeeded at destroying King Arthur and ending his reign, just as Morgan designed you to. [k] @Enkidu I am familiar with King Arthur's government, and have analyzed the accomplishments it achieved in its prime. [k] @Enkidu So I can tell that destroying King Arthur and ending his reign must have been an incredibly difficult, nearly impossible challenge. [k] @Enkidu Which is why I thought you would[sr]be the perfect person to ask. [k] @Enkidu Given that your sole purpose for existence was the destruction of King Arthur... [k] @Enkidu ...did you feel any sense of fulfillment or the like when you succeeded in doing what you had been created for? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 0,-50] @Mordred ...[wt 0.2]... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Enkidu Of course, King Arthur was also your father. Was there any change in your thoughts or feelings at the moment you devastated his kingdom? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 0,-50] @Mordred ...[wt 0.7]... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Enkidu If you had survived after fulfilling your mother's wish... [k] @Enkidu What I mean is, now that you are effectively alive again as a Servant... [k] @Enkidu ...what drives you to go on living now that your purpose for being is long since fulfilled? I want to know. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_5 1.0] [wait fade] [effectStop bit_talk_security] [wipeOff] [charaFadeout B 0.1] [scene 10200] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_48 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Mash ... [k] ?1:Wha... Wh-wh-wh-wh-wh[line 2] ?2:I always thought Enkidu might do something like this eventually... ?! ?1:What was that green-haired lunatic thinking!? ?2:So that's the ax of Uruk flying off the handle... ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Da Vinci I did hear from people with connections to Uruk that Enkidu could sometimes say things that'd cause even the King of Heroes to cringe, but I didn't know what they meant until today. [k] @Da Vinci Still, that bluntness is arguably something you both have in common. [k] @Da Vinci Depending on the situation, it can be both a weakness and a strength...though in this case, it's clearly the former. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 14] [charaFadein D 0.1 1] @Mash Is this really the time for coolheaded analysis!? We need to hurry and stop them before it's too late! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci Exactly. Just having them exit the simulator now won't do anything to address the root cause of this conflict... [k] @Da Vinci ...and like I said before, there's a good chance they'd just keep on fighting inside Chaldea proper anyway. [k] [charaFace C 5] @Da Vinci So we need to find a way to get them to stand down while they're still in the simulator. [k] ?1:I'll go in and get them to stop right now. [charaFace C 0] @Da Vinci Are you sure you want to do that? You could just talk to them over the intercom from here. [k] @Da Vinci But then again, in your case, talking to them face-to-face probably has much better odds. [k] ?2:I think some Primordial Lanugo should make a good reward. [charaFace C 0] @Da Vinci Like I told you before, I only wish we could get our hands on some. Just once, it would be nice not to have to worry about resources... [k] @Da Vinci Anyway, if you can joke around like that, I'm sure[sr]you'll be fine, especially since you seem well aware[sr]of what's at stake. [twt 0.6][charaFace C 4]...You DO know what's at stake,[sr]right? [k] ?! [charaFace C 0] @Da Vinci All right then, we're counting on you yet again. When all's said and done, I hope you'll be able to look back on your time at Chaldea fondly. [k] @Da Vinci Oh, and be careful. Simulator or not, we only just finished tuning it up, so don't forget to pay attention to your mind's stability. [k] [messageOff] [se ad15] [wt 0.4] [se ad15] [wt 0.4] [se ade69] [wt 0.2] [se ad1] [wipeout moza 2.0 1] [bgm BGM_EVENT_48 2.0 0.5] [wait wipe] [charaFadeout C 0.1] [scene 20900] [wt 2.0] [wipein moza 2.0 1] [bgm BGM_EVENT_48 2.0 1.0] [wait wipe] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Fran ![sr]Uh, ooh, uh! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Mash Fran! I didn't know you were in here too! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Fran Uh, uh. [k] ?1:Okay. Let's go stop them together. ?! [messageOff] [se ad59] [wt 0.5] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_EVENT_48 1.0] [seStop ad59 1.0] [wait wipe] [charaFadeout E 0.1] [wt 0.5] [wipein rightToLeft 1.0 1.0] [wait wipe] [bgm BGM_EVENT_3 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] [wt 0.5] [se ad474] [charaEffect B bit_talk_36] [wt 2.0] [fadeout white 1.0] [seStop ad474 1.0] [wait fade] [charaFadeout B 0.1] [charaEffectDestroy B bit_talk_36] [scene 10000] [wt 0.5] [fadein white 1.0] [se adm51] [seVolume adm51 0 0.7] [wait fade] [se ad477] [seVolume ad477 0 0.1] [seVolume ad477 0.5 1.0] [fowardEffect bit_talk_rarrow01be] [wt 1.0] [seStop ad477 1.0] [wt 1.0] [fadeout black 0.5] [wait fade] [scene 20900] [wt 0.1] [fadein black 0.5] [wait fade] [se ad477] [seVolume ad477 0 0.1] [seVolume ad477 0.5 0.7] [fowardEffect bit_talk_rarrow01be 220,-650] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 -100,0] [wt 0.5] [seStop ad477 1.0] [se ad671] [seVolume ad671 0 0.6] [charaMove A 256,0 0.2] [wt 0.2] [charaMove A 356,0 0.4] [wt 0.4] [seStop ad671] [shake 0.02 5 5 0.7] [fowardEffect bit_talk_impactlanding 256,0] [se ad226] [wt 0.3] [seStop ad226 1.0] [charaFace A 2] [se ad467] [seStop ad467 1.0] [fowardEffect bit_talk_14 356,0] [wt 0.5] [wt 1.0] [wipeout rectangleStripRightToLeft 0.5 1.0] [bgm BGM_EVENT_3 0.5 0.5] [wait wipe] [fowardEffectDestroy bit_talk_impactlanding] [charaFadeout A 0.1] [wt 0.3] [wipein rectangleStripLeftToRight 0.5 1.0] [bgm BGM_EVENT_3 0.5 1.0] [wait wipe] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Mash There they are! [k] @Mash But given how fiercely they're fighting, I'm not sure they'll even hear you if you call to them... [k] ?1:Safety comes first. I'll shout at them from far away to get their attention. @Mash Good point. If you wander too close and get caught in their cross fire, it could have a severely detrimental effect on your mind, simulator or not. [k] [charaFace D 12] @Mash Still, given how tense things are between them right now, I'm not sure words alone will be enough. If we want to get their attention, we might need to make a sound so loud that they think they're being attacked... [k] ?2:Go big or go home. They're sure to stop if we bring down the whole castle! [charaFace D 6] @Mash Senpai!? [k] @Mash Um, that seems like it might be a little too excessive, even for a simulation... [k] [charaFace D 8] @Mash Besides, if we just start relying on brute force in situations like this, I'm worried we might end up deciding to outright destroy Castle Csejte someday... [k] ?! ?1:Guess there's no choice but to bring out the Noble Phantasm guns then. ?2:In that case, can I ask you to use your Noble Phantasm? ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Fran Uh, ah! [k] [messageOff] [se ad61] [charaEffect E bit_talk_lightning_02g] [wt 1.5] [charaFace E 2] @Fran [f large]Blasted Tree!!! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaPut E 1200,1200] [charaEffectStop E bit_talk_lightning_02g] [seStop ad61 0.3] [fowardEffect bit_talk_lightning_03g] [se ad63] [wt 0.2] [fowardEffect bit_talk_lightning_05g] [shake 0.02 3 3 1.0] [se ad65] [wt 0.5] [flashin once 0.1 0.5 FFFF80EF 00000000] [wt 1.0] [charaTalk off] [charaFace B 5] [charaFace A 5] [charaFadein B 0.1 -50,0] [charaFadein A 0.1 50,0] [flashin once 0.1 0.2 FFFF80EF 00000000] [se ad7] [charaMove B 0 0.2] [charaMove A 2 0.2] [wt 0.4] [bgmStop BGM_EVENT_3 0.5] @Enkidu & Mordred !!! [k] [charaFadeout B 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Mordred Fran!? I thought I told you to get out of[line 2] [k] [bgm BGM_EVENT_5 0.1] @Mordred ...[sr]...Master!?[charaFace A 2] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Enkidu What brings you here, Master?[sr]You should know it's not safe. [k] ?1:First things first: please, put your weapons away! ?2:Stop fighting and hear me out! ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Mordred ...Stay outta this, Master. Got shit to do with you. [k] ?1:Whatever Enkidu told you, I'm sure it wasn't meant to offend. ?2:Killing Enkidu isn't going to make you feel better. You know that, right? ?! [charaFace A 4] @Mordred ... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Fran Uh... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Mordred (Sigh) All right, all right. 'Sides, I can tell you'll hit me with your Noble Phantasm next if I don't stop. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [wt 0.4] ?1:Okay Enkidu, explain yourself. ?2:Okay Enkidu, I think you should start with an apology. ?! [charaFace B 4] @Enkidu ...Yes, it seems I should. [k] @Enkidu I'm still not entirely sure why, but I understand now that my question touched a very sore spot. [k] @Enkidu I hope you can believe me when I say it was never my intention to hurt you, and I'm truly sorry for the misunderstanding. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Mordred ... [k] @Mordred ...[wt 0.2]... [k] [bgmStop BGM_EVENT_5 1.0] @Mordred ...[wt 1.0]... [k] ?1:Mordred... ?! [charaFace A 4] @Mordred Tch... All right. Fine. Whatever. [k] [charaFace A 0] @Mordred Enough of that damn pitying look, Master.[bgm BGM_EVENT_2 0.1][sr]I'm feelin' better now I got that outta my system. [k] @Mordred 'Sides, I know this uncooked bean sprout here's still technically your Servant. [k] @Mordred Yeah, they pissed me off to where I was seein' red... [k] @Mordred ...but your guarantee that they weren't tryin' to piss me off is enough for me, Master. I'll let it go. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Enkidu Then please rest assured. I can promise you that the only person I would knowingly choose to insult is Ishtar. [k] @Enkidu Even if you were the most wicked being to ever walk the earth, I would still hold you in respect. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Mordred Tch, you got a really goddamn irritating way of putting things, don't ya... Sound like Kay, dammit. Makes it real hard to tell if you're bein' polite or just puttin' up a front. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 13] [charaFadein D 0.1 1] @Mash Oh, this is such a relief. Thank you for understanding. [k] [charaFace D 0] @Mash Although, I still don't understand why you fought back, Enkidu. If you didn't mean to upset Mordred, couldn't you have just focused on defending and running away? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Enkidu Oh, that's simple. I fought back because I sensed genuine anger and hostility. [k] @Enkidu Fighting an opponent whose emotions are running hot in that way can be an excellent way to learn more about them. [k] @Enkidu For example, what it is they're angry about,[sr]or why exactly they want to kill me. [k] ?1:That is...a terrible reason to fight someone to the death. @Enkidu Don't misunderstand; I wasn't fighting to the death myself. Though I can't deny I find the competition fulfilling. [k] @Enkidu The people I met in Uruk taught me there are some things one can only understand by comparing weapons in battle. [k] @Enkidu It was in battle that Gil taught me the power of wisdom and strength; Shamhat, the power of affection; and Siduri, the power of faith. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] ?2:I didn't know you were such a battle junkie, Enkidu. [charaFace B 0] @Enkidu Battle junkie...? Well, I don't think I would go that far. [k] [charaFace B 1] @Enkidu Though I do admit that the thrill I experienced during my three-day, three-night battle with Gil is something I still remember fondly, even as a Heroic Spirit. [k] @Enkidu Gil enjoyed it a great deal too, as I recall. Maybe we should do that again in the simulator one of these days. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Mash I think you might have trouble getting permission to use the simulator for seventy-two consecutive hours... [k] [charaFace D 0] ?! @Mash At any rate, may I suggest we leave the simulator now? We still have to report to Da Vinci, after all. [k] [charaFace D 13] @Mash I remember that Par said she was making berry smoothies in the cafeteria, so maybe we could continue this conversation while having one of those? [k] [messageOff] [se ad15] [wt 0.4] [se ad15] [wt 0.4] [se ade69] [wt 0.2] [se ad1] [wipeout mozaFade 2.0 1] [bgm BGM_EVENT_2 2.0 0.5] [wait wipe] [charaFadeout D 0.1] [scene 10200] [wt 2.0] [wipein mozaFade 2.0 1] [bgm BGM_EVENT_2 2.0 1.0] [wait wipe] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci Welcome back, guys! Great work in there. I was following along from the outside, so I'm all caught up. [k] @Da Vinci Go on ahead to the cafeteria. They should all be ready for you by now. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Mash (Who's they...?) [twt 1.2][charaFace D 1]Understood![sr]Come on, Senpai, let's all go to the cafeteria then. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] [wt 1.0] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 1.0] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] [wt 1.0] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] [wt 0.5] [se ad8] [wt 1.0] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_EVENT_2 1.0] [wait wipe] [charaFadeout D 0.1] [scene 10313] [wt 0.5] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.5] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Mash Huh? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 1] [wt 0.4] [se ad19] [wt 2.0] [charaFadeout F 0.1] [wt 0.1] [bgm BGM_EVENT_3 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Fran Ugh, uh!? [k] ?1:What in the world are Demonic Beasts doing in Chaldea!? ?2:Get back, Mash! ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Enkidu Those look like...the ones from Sumer?[sr]No... They're not quite the same... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mordred Ha! I don't know what they're doin' here, but this works out real nice. [k] @Mordred I still got some steam I wanted to blow off, and you assholes look like just the tick[line 2] [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [wt 0.5] [se bac167] [fowardEffect bit_talk_kushizashi01] [wt 0.1] [fowardEffect bit_talk_13] [charaShake F 0.05 3 3 0.5] [seStop bac167 0.5] [wt 0.5] [se ad20] [charaSpecialEffect F enemyErasure 1 1.0] [wait charaSpecialEffect F] [seStop ad20 0.5] [wt 0.5] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mordred Hey! That was mine! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Enkidu Oh, I'm sorry. I'm set to protect Master as my highest priority, so that's what I did. [k] @Enkidu Still, seeing as there's plenty left for you, don't you think it's a little premature to get angry? [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk off] [charaDepth F 3] [charaDepth G 2] [charaDepth H 1] [charaFace F 0] [charaFace G 0] [charaFace H 0] [charaFadein F 0.4 1] [wt 0.2] [charaFadein H 0.4 -300,0] [wt 0.2] [charaFadein G 0.4 300,0] [se ad19] [wt 2.0] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Mordred Tch. Guess you really are Master's Servant. [k] [charaFace A 2] @Mordred All right, I guess I can fight side by side with you for now, Lancer. Just make sure you stay outta my way! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]