$91-50-36-01-2-1

[soundStopAll]

[charaSet A 5036001 1 Avicebron]
[charaSet B 11005000 1 "Hessian Lobo"]
[charaSet C 5004001 1 "Nursery Rhyme"]

[scene 20300]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_7 0.1]

[charaTalk depthOff]
[charaDepth B 1]
[charaDepth C 2]

[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0]
[charaFace B 0]
[charaFadein B 0.1 2]

@Nursery Rhyme
Aww, we lost![sr]I'm sorry I couldn't command you better, Lobo!
[k]

[charaFace B 0]
[se ad334]

@Hessian Lobo
...[sr]...
[k]

[charaFace C 5]

@Nursery Rhyme
Now, now, that's enough of that.
[k]

[charaFace C 0]

@Nursery Rhyme
Simulation or not, a loss is still a loss.[sr]Isn't that the rule even in the wilds?
[k]

@Nursery Rhyme
In fact, rules should be even more important in the wild, right? Isn't that what the rules of survival are all about?
[k]

[charaFadeout C 0.1]
[charaFadeout B 0.1]
[wt 0.1]

[charaTalk depthOn]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]

@Hessian Lobo
...[sr]...
[k]


[messageOff]
[se ad85]
[seStop ad85 0.7]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect B erasureReverse 1 0.7]
[wt 0.4]

[wipeout downToUp 0.3 1]
[wait wipe]
[wt 0.2]
[fadeout black 0.1]
[wait fade]
[wipein circleIn 0.1 1]
[wait wipe]
[fadein black 0.4]
[wait fade]

[wt 0.1]

[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
[wt 0.5]

@Nursery Rhyme
Hehe. I don't think he's happy about it,[sr]but he agreed to let me save face!
[k]

@Nursery Rhyme
Bye-bye Master, Avicebron![sr]Good luck!
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk depthOff]
[charaDepth A 1]
[charaDepth C 2]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 2]
[charaFace C 1]
[charaFadein C 0.1 0]

@Avicebron
Thank you.[sr]I promise I won't let your sacrifice be in vain.
[k]

[charaFace C 4]

@Nursery Rhyme
Ugh, do stop that.[sr]I'm still very much alive, you know!
[k]

@Avicebron
Er, yes, I never meant to imply otherwise...
[k]

[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_7 2.0]
[wait fade]
[soundStopAll]
[end]