$91-70-30-01-2-0 [soundStopAll] [charaSet A 7030001 1 "Atalante Alter"] [charaSet B 4029001 1 Achilles] [charaSet C 5016001 1 Geronimo] [charaSet D 5034001 1 "Queen of Sheba"] [charaSet E 98006000 1 Enemy] [imageSet G back10000 1] [scene 20803] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_3 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [se ad73] [fowardEffect bit_talk_quickmove] [charaFadeTime A 0.2 1.0] [wt 0.6] @Atalante Alter Ha! [k] [messageOff] [fadeout black 0.3] [wait fade] [charaFadeout A 0.1] [scene 10000] [wt 0.1] [fadein black 0.1] [wait fade] [effect bit_talk_kengekiall02] [wt 0.3] [se bac6] [wt 0.3] [se bac6] [wt 0.2] [se bac6] [wt 0.5] @ [lr]The beast continues to gather speed, like a bullet shot from a gun. Its merciless attacks landing with earth-shattering force. [k] [messageOff] [scene 20803 0.3] [wt 0.3] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] [wt 0.1] [charaShake E 0 5 5 0.5] [wt 1.0] [effect bit_talk_41 0,0] [wt 0.1] [se ad23] [wt 1.0] [effectStop bit_talk_41] [wt 0.5] ?1:It's so strong! ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] [wt 0.1] @Atalante Alter This is not over yet! [k] [messageOff] [se bac1] [charaFadeTime A 0.1 0.0] [charaMove A 80,20 0.1] [wt 0.1] [charaFadeout A 0.1] [wipeout rectangleStripRightToLeft 0.3 1.0] [wait wipe] [charaFace A 0] [charaMoveScale A 1.0 0.1] [charaFadeout A 0.1] [wt 0.5] [wipein rectangleStripLeftToRight 0.3 1.0] [wait wipe] [charaPut A -10,40] [se ade255] [charaFadeTime A 0.1 1.0] [charaMove A 5,-10 0.1] [wt 0.3] [charaMove A -5,5 0.1] [wt 0.3] [charaMove A 0,0 0.1] [wt 0.3] [charaPut G 0,0] [charaMoveScale G 1.1 0.1] [charaFadeTime G 0.1 0.5] [charaDepth G 1] [charaDepth A 2] [wt 0.1] @ [lr]For a moment, she feels as though she too was a beast fighting tooth and nail to protect her territory. [k] [charaFadeout G 0.1] [wt 0.1] @ She draws back her jet-black bow and fires. [k] [messageOff] [se bac3] [wt 1.0] [charaFadeout A 0.1] [wt 0.1] [se ad855] [wipeout rectangleStripLeftToRight 0.3 1.0] [wait wipe] [wt 0.3] [wipein rectangleStripRightToLeft 0.3 1.0] [wait wipe] [charaTalk E] [charaFace E 0] [charaFadein E 0.1] [wt 0.1] [flashin once 0.07 0.1 FFFFFFFF FFFFFF00] [se bac16] [charaShake E 0 3 3 0.3] [wt 0.5] [se ad23] [wt 1.5] @ The beast continues to charge forward, paying no heed to the arrow now lodged in its body. [k] [messageOff] [effect bit_talk_41 0,0] [shake 0.01 3 3 2.0] [se ad321] [wt 2.0] [effectStop bit_talk_41] [seStop ad321 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.1] [se ad85] [wt 0.8] [effect bit_talk_41 0,0] [wt 0.1] [se bac150] [flashin once 0.07 0.1 FFFFFFFF FFFFFF00] [charaShake A 0.1 5 5 0.1] [charaFace A 8] [wt 0.1] @Atalante Alter Ghh...! [k] [messageOff] [effect bit_talk_41 0,1] [wt 0.1] [charaMoveScale A 0.9 0.15] [charaMove A 0,-24 0.15] [charaFadeTime A 0.15 0] [wt 0.2] [cameraMove 0.5 0,0 1.5] [wt 0.4] [se adm70] [flashin once 0.07 0.1 FFFFFFFF FFFFFF00] [cameraMove 0.0 0,0 1.0] [wt 0.1] [cameraMove 0.5 0,0 1.5] [wt 0.4] [se adm70] [flashin once 0.07 0.1 FFFFFFFF FFFFFF00] [cameraMove 0.0 0,0 1.0] [wt 0.1] [cameraMove 0.5 0,0 1.5] [wt 0.4] [se adm70] [flashin once 0.07 0.1 FFFFFFFF FFFFFF00] [cameraMove 0.0 0,0 1.0] [wt 0.1] @ [lr]The blow sends her flying backwards,[sr]smashing through every great tree in her path. [k] [messageOff] [cameraMove 0.1 0,-5 1.05] [charaTalk A] [charaFace A 8] [se bac150] [flashin once 0.07 0.1 FFFFFFFF FFFFFF00] [effectStop bit_talk_41 0,0] [shake 0.1 6 6 1.0] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] [wt 2.0] [charaPut G 0,0] [charaMoveScale G 1.1 0.1] [charaFadeTime G 0.1 0.5] [charaFace A 5] [charaDepth G 1] [charaDepth A 2] [wt 0.4] @ Nonetheless, her mind remains clear,[sr]as does her objective. [k] @ All she needs to do now is let instinct alone take control of her body. [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaFace A 2] @Atalante Alter ...Haaa! [k] [messageOff] [se ad73] [fowardEffect bit_talk_quickmove] [wt 0.1] [charaFadeout A 0.1] [wt 0.1] @ [lr]The moment her back collides with the enormous tree, all conscious thought fizzles out, and she chooses the quickest path to her goal. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.3 1.0] [bgmStop BGM_EVENT_3 0.5] [wait wipe] [cameraMove 0.1 1 1.0] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] [wt 0.1] [pictureFrameTop cut063_cinema] [wt 0.1] [wipein rectangleStripRightToLeft 0.3 1.0] [wait wipe] @ The beast that ruled the forest deeps sees them all. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaPut A 0,-50] [charaFace A 2] [charaEffect A bit_talk_quickmove] [charaFadeTime A 0.2 1.0] [wt 0.4] @ In an instant, the little beast it had just batted aside with a single sweep of its tail stands before it. [k] @ It happens in less than the span of an eyeblink. [k] @ Before it can even think of evading her next attack... [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se bac7] [fowardEffect bit_talk_ichimon01wh] [wt 0.1] [flashin once 0.07 0.1 FFFFFFFF FFFFFF00] [wt 1.5] [fowardEffectStop bit_talk_ichimon01wh] [wt 0.1] @ ...her fangs sever the beast's head from its body. [k] [messageOff] [se ad464] [effect bit_talk_35] [wait effect] [seStop ad464 0.5] [fadeout black 0.5] [wt 0.5] [pictureFrame] [wt 0.1] [se ad144] [charaTalk on] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [wt 2.0] [cameraMove 0.1 0,0 1.01] [fadein black 0.5] [wt 0.5] @Atalante Alter (Huff... Huff...) [k] ?1:Are you okay!? ?! [messageOff] [charaFace A 0] [wt 0.3] [se ad443] [shake 0.05 3 3 0] [wt 0.3] [charaFace A 2] @Atalante Alter ...! [k] [messageOff] [wt 0.1] [seStop ad443] [bgm BGM_EVENT_3 0.1] [shakeStop] [se ad7] [charaTalk A] [charaFace A 2] [charaMoveScale A 1.2 0.2] [wt 0.5] [se ad144] [shake 0.05 5 12 0.5] [charaMove A 0,-30 0.5] [cameraMove 0.5 0,30 1.01] [wt 0.5] ?1:...! ?! [charaTalk A] [charaFace A 2] @Atalante Alter Rrr... Raaaaaah! [k] @Achilles Tch... Get a hold of yourself, Atalante! [k] [messageOff] [charaDepth B 1] [charaDepth A 2] [charaTalk off] [se ad183] [charaMoveScale A 1.1 0.3] [charaMove A 0,0 0.3] [charaFace B 2] [charaFadein B 0 256,-30] [wt 0.8] [se ad421] [seVolume ad421 0 2.0] [charaShake A 0.05 5 5 0.5] [wt 1.0] [charaTalk on] [charaTalk A] [charaFace A 2] @Atalante Alter Khh... Rah? [k] ?1:Atalante! ?! [bgmStop BGM_EVENT_3 1.0] [charaFace A 6] @Atalante Alter Ah... Master.[sr]What was I...? [k] [messageOff] [charaFace A 4] [se ad527] [charaMoveScale A 1.05 1.0] [charaMove A -100,-5 1.0] [wt 1.0] [seStop ad527 0.1] [wt 0.5] [se ad527] [charaMoveScale A 1.0 1.0] [charaMove A -256,-10 1.0] [wt 0.5] [seStop ad527 0.1] [wt 1.0] [charaTalk B] [charaFace B 0] @Achilles Phew... That was too damn close.[sr]You okay, Master? [k] ?1:I'm fine. I just tripped. ?! @Achilles Here, I'll give you a hand. Up we go. [k] [messageOff] [charaMoveScale B 1.1 0.5] [charaMove B 256,-50 0.5] [wt 0.5] [se ade274] [wt 0.5] [charaMoveScale B 1.0 0.5] [charaMove B 2 0.5] [se ad527] [cameraMove 0.5 0,0 1.01] [wt 0.3] [seStop ad527 0.1] [wt 0.5] [charaTalk A] [charaFace A 0] @Atalante Alter I...[wt 1.0][bgm BGM_EVENT_5 0.1] [k] [charaTalk B] [charaFace B 0] @Achilles What's the matter, Big Sis?[sr]You off your game or something? [k] [charaFace B 1] @Achilles ...Or is it that you're TOO on your game? [k] [charaTalk A] [charaFace A 0] @Atalante Alter No, I... [k] @Atalante Alter ...[sr]... [k] [charaFace A 0] @Atalante Alter I am sorry, Master.[sr]I should have known better. [k] @Atalante Alter I must have completely forgotten that I am a Berserker. [k] [charaFace A 4] @Atalante Alter Forgive me... [k] [charaTalk B] [charaFace B 0] @Achilles Welp, guess we're done here.[sr]C'mon, let's head back down. [k] [charaTalk A] [charaFace A 4] @Atalante Alter Right... [k] [messageOff] [se ad527] [charaFadeout A 1.0] [wt 0.5] [seStop ad527 2.0] [wt 2.0] [charaFadeout B 0.2] [wt 0.3] [charaPut B 15,0] [charaTalk B] [charaFace B 0] [charaFadein B 0.2 1] [wt 1.0] @Achilles ...[sr]...Hmm. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_5 1.0] [wait fade] [cameraMove 0.4 0,0 1.0] [charaFadeout B 0.1] [scene 20802] [wt 1.0] [se ade24] [seVolume ade24 1.0 1.0] [fadein black 1.0] [wait fade] [seStop ade24 1.5] [wt 2.0] [bgm BGM_EVENT_2 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 1] [wt 0.4] @Geronimo Good, you're back.[sr]How did it go? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Achilles It was pretty tough. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Geronimo ...I see. [k] @Geronimo If even you thought it was tough, Achilles,[sr]it must have been a formidable foe indeed. [k] @Geronimo Then it seems this will take us some time yet. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 1] [wt 0.4] @Queen of Sheba Not to worry. There's no reason to rush. [k] @Queen of Sheba Our mission this time is simply to eliminate the evil force that dwells in these woods. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk off] [charaFace A 0] [charaFadein A 0.1 0] [charaFace C 0] [charaFadein C 0.1 2] @Queen of Sheba And between Geronimo and Atalante, both of whom are masters of navigating forests... [k] [charaFadeout C 0.1] [charaFadeout A 0.1] [wt 0.1] [charaFace B 0] [charaFadein B 0.1 1] @Queen of Sheba Achilles, who is more than ready[sr]for pretty much any fight... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk on] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Queen of Sheba And myself, with my nigh endless font of wisdom to draw upon if needed... [k] [charaFace D 1] @Queen of Sheba Hehe, frankly, I think it would be more difficult for us to fail than to succeed. [k] @Queen of Sheba So instead of running about half-cocked and snatching defeat from the jaws of victory, I recommend we take things nice and slow♪ [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Geronimo Indeed. And we also need to ensure that Master stays safe, which is all the more reason to proceed carefully. [k] @Geronimo Now then, would anyone else like some tea? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Queen of Sheba I'll help you. I may be a queen, but I'm also very comfortable waiting on customers, even if I don't entirely know why. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Achilles Why don't you sit back and take[sr]a load off for a while, Big Sis? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Atalante Alter Yes, I think I will do that... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Achilles Hey, Master, you got a moment? [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_2 1.0] [wait fade] [charaFadeout B 0.1] [scene 20805] [wt 0.5] [fadein black 1.0] [wait fade] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [bgm BGM_EVENT_5 0.1] [wt 0.5] @Achilles What'd you think of the way Big Sis fought today?[sr]Is it just me, or was she kinda...off? [k] [messageOff] [wt 0.2] [cameraMove 0.2 0,8 1.0] [wait camera] [cameraHome 0.3] [wait camera] [wt 0.7] [charaFace B 4] @Achilles So it's not just me then. [k] @Achilles Don't get me wrong, I've got no problem with how she fought per se. But I don't get why she tried to attack you. [k] [charaFace B 0] @Achilles If I hadn't been there to stop her,[sr]you'd be dead right about no[line 2] [k] [charaFace B 1] @Achilles Well, nah, I don't think she'd ever go that far.[sr]But it definitely wasn't heading anywhere good. [k] [charaFace B 0] @Achilles Would you mind talking to her when you get a chance?[sr]Just give me a shout if you need any help. [k] ?1:Will do! ?! [messageOff] [charaFace B 1] [wt 1.0] [fadeout black 1.5] [bgmStop BGM_EVENT_5 1.5] [wait fade] [charaFadeout B 0.1] [wt 0.1] [scene 20802] [wt 1.0] [se ade24 1.0] [seVolume ade24 1.0 1.0] [fadein black 1.0] [wait fade] [se ad452] [wt 1.5] [seStop ad452 0.3] [wt 0.3] [charaTalk A] [charaFace A 4] [charaFadein A 0.4 1] [seStop ade24 1.0] [wt 1.0] ?1:Atalante? ?! [charaFace A 0] [wt 1.0] [bgm BGM_EVENT_2 0.1] @Atalante Alter O-oh, hello, Master.[sr]What is it? [k] ?1:I just wanted to talk about what happened earlier. ?! [charaShake A 0.1 2 2 0.2] [charaFace A 4] @Atalante Alter Ghh. [k] [charaFace A 0] @Atalante Alter ...You are right. I must apologize once again.[sr]I had no intention of harming you, but[line 2] [k] ?1:That's okay. I just want to know why it happened. ?! [charaFace A 4] @Atalante Alter Why...huh. [k] @Atalante Alter ...[sr]... [k] [charaFace A 6] @Atalante Alter ...Could we go for a walk while we discuss this? [k] [messageOff] [bgmStop BGM_EVENT_2 1.5] [fadeout black 1.5] [wait fade] [charaFadeout A 0.1] [wt 0.1] [scene 20805] [wt 1.0] [se adm13 1.5] [seVolume adm13 0 0.3] [fadein black 1.5] [wait fade] @ [lr]I see the pale moon up in the sky. I hear the chirps of insects and the faint but unmistakable sound of all the living things around me breathing. [k] @ Putting my hand to my chest,[sr]I can hear a phantasmal heartbeat. [k] @ Though the body I inhabit now is neither truly alive nor dead, I can sense it tensing up over what I am about to say all the same. [k] [messageOff] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [seStop adm13 1.0] [wt 1.0] [bgm BGM_EVENT_5 0.1] @Atalante Alter ...As you can see,[sr]the Demonic Calydonian Boar haunts me in this form. [k] @Atalante Alter It was this pelt I wear now that made the Calydonian Boar the terror it was. When donned by a human, they become a monster, gaining untold strength and speed. [k] @Atalante Alter When donned by a hero...the power they gain would[sr]easily surpass even that of such a monster. [k] [charaFace A 4] @Atalante Alter ...Of course, this power does not come without a price. For me, that price is the Beast Transformation skill. [k] [charaFace A 0] @Atalante Alter Though it doesn't make my mind as soft as Madness Enhancement, it does still cloud my thoughts at times. [k] [charaFace A 6] @Atalante Alter No, that is not right.[sr]In the moment I attacked you, I... [k] [charaFace A 4] @Atalante Alter ...[sr]... [k] ?1:You mean[line 2] ?! [bgmStop BGM_EVENT_5 1.0] [se adm13] [seVolume adm13 0.0 0.0] [seVolume adm13 1.5 0.3] [charaFace A 2] @Atalante Alter N-never mind. That is enough. Yes.[sr]I will not fail next time. I swear it. [k] [charaFace A 0] @Atalante Alter I will go on ahead,[sr]and have the other three protect you. [k] @Atalante Alter That way will be safer and serve to reassure you. [k] [charaFace A 2] @Atalante Alter Now that that is settled, come, let us go back! [k] [messageOff] [seStop adm13 1.0] [fadeout black 1.0] [wait fade] [charaFadeout A 0.1] [wt 1.0] [scene 20802] [se ade24] [seVolume ade24 1.0 1.0] [fadein black 1.0] [wt 3.0] [fadeout black 3.0] [seStop ade24 3.0] [wt 5.0] [scene 20800] [se ad663] [seVolume ad663 1.5 1.0] [fadein black 1.5] [wait fade] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [wt 1.0] [seStop ad663 1.0] @Achilles (Everything go okay yesterday?) [k] [messageOff] [wt 0.2] [cameraMove 0.2 0,8 1.0] [wait camera] [cameraHome 0.3] [wait camera] [wt 0.7] @Achilles Awesome.[wt 0.2][charaFace B 1][sr]All right then, let's finish this today! [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout B 0.1] [wt 0.1] [scene 20803] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_7 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] [wt 0.5] @Queen of Sheba Everyone readyyy? Then I'll go ahead and have my djinn scout out the area♪ [k] [charaFace D 8] @Queen of Sheba Off they gooo♪ [k] [messageOff] [se adm71] [wt 1.0] [se adm72] [wt 1.5] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Geronimo Hmm. [k] @Geronimo Djinn, if possible, would you all mind searching that large tree over there? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaTalk D] [charaFace D 11] [charaFadein D 0.1 1] @Queen of Sheba Oh? Did you sense something over there? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Geronimo No, unfortunately, this is more of a hunch.[sr]I can't explain it well... I just have a feeling. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Achilles That's good enough for me. Let's check it out. [k] [charaFace B 1] @Achilles After all, your Intuition's just about as sharp as my teacher Chiron's own insight! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Geronimo Hahaha, I appreciate that.[sr]Is that all right with you as well, Atalante? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Atalante Alter Of course.[sr]Very well then, I will go on ahead with the djinn. [k] ?1:Okay, let's get going! ?! [messageOff] [se ad527] [charaMove A -250,0 1.0] [wt 0.1] [charaFadeTime A 0.2 0.0] [fadeout black 1.0] [bgmStop BGM_EVENT_7 1.0] [wait fade] [wt 1.5] [charaFadeout A 0.1] [wt 0.1] [seStop ad527 0.3] [wt 0.3] [fadein black 1.0] [wait fade] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [wt 0.5] @Geronimo ...Hmm. I'm afraid my Intuition may[sr]have been a little TOO accurate. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Achilles What do you mean? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Atalante Alter Take a look. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout A 0.1] [wt 0.1] [scene 20820] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [bgm BGM_EVENT_5 0.1] [wt 2.0] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Queen of Sheba ...It looks like that tree was[sr]just uprooted not too long ago. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Geronimo Indeed. Which means we are dealing with a creature strong enough to pull up trees as though they were weeds. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Achilles Guess that means we're up against[sr]some kind of giant then. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Queen of Sheba Since there doesn't seem to have been any reason for uprooting this tree, I think we might be dealing with a Berserker. [k] [charaFadeout D 0.1] [wt 0.1] [messageOff] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 1.0] @Atalante Alter ...Hmm. [k] ?1:Atalante? ?! [charaFace A 1] @Atalante Alter Hehe, surely you remember that my sense of smell is even sharper in this form than it is in my Archer form. [k] [charaFace A 0] @Atalante Alter This way! [k] [messageOff] [charaMove A -200,0 0.3] [wt 0.1] [charaFadeTime A 0.1 0.0] [se ad769] [seVolume ad769 1.0 1.0] [bgmStop BGM_EVENT_5 1.0] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [cameraMove 0.1 0,0 1.01] [charaFadeout A 0.1] [wt 1.5] [seStop ad769 0.5] [se ad57] [shake 0.14 4 6 0] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [bgm BGM_EVENT_3 0.1] [wt 0.5] [shakeStop] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] [wt 0.5] [shake 0.05 4 6 0.5] [wt 1.5] [shake 0.05 4 6 0.5] [wt 1.0] [charaFace D 2] @Queen of Sheba Well, we definitely found it,[sr]but it also found us! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] [wt 0.5] @Geronimo All right, Master, time to put the plan we discussed earlier into action! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [seStop ad57 0.4] [wait fade] [soundStopAll] [end]