$01-00-06-01-2-0 [soundStopAll] [bgm BGM_EVENT_5 0.1] [charaSet A 8001001 1 Mash] [charaSet C 98002000 1 Fou] [charaSet D 5009001 1 "Da Vinci"] [scene 28801] [backEffect bit_talk_haboob_02] [fadein black 2.0] [wait fade] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Da Vinci Wait, that last enemy was odd![sr]I couldn't see that well with all the sand but... [k] [charaFadeout D 0.1] [charaTalk A] [charaFace D 0] [charaFadein D 0.1 0] [charaFace A 15] [charaFadein A 0.1 2] @Mash ...Yes, odd indeed. It looked like a golem, but the sandstorm made it hard to tell! [k] @Mash What about you, Master? Any idea what it was? [k] ?1:It was a knight in armor! ?2:Neither of you could tell? ?! [charaFace A 6] @Mash A huge... knight in armor? [k] [charaFace D 0] @Da Vinci I see. It must be easier to identify enemies from a position overlooking the battlefield. [k] [charaFace D 4] @Da Vinci I couldn't see a thing. When you're up close to them, all you could make out in this storm was a silhouette. [k] [bgmStop BGM_EVENT_5 0.1] [wt 0.1] [charaFace A 7] @Mash ...Wait! More enemies,[bgm BGM_EVENT_3 0.1] incoming! [k] [charaFace A 15] @Mash [line 3]My whole body's tingling... Something...abnormal is on the way here, Master! [k] [charaFadeout D 0.1] [charaFadeout A 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Fou Fou... Foooou! [k] [charaFadeout C 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Da Vinci [line 3]The numbers are off the chart. That flapping sound and silhouette... It can't be[line 3] [k] [charaFace D 6] @Da Vinci [%1], no time to sit around! Our next opponent is without a doubt a powerful one! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [backEffectStop bit_talk_haboob_02] [soundStopAll] [end]