$91-30-33-01-1-0 [soundStopAll] [charaSet A 3033000 1 Ortlinde] [charaSet B 3033001 1 Hildr] [charaSet C 3033002 1 Thrúd] [charaSet D 1033002 1 Sigurd] [charaSet E 2021000 1 "Tomoe Gozen"] [charaSet F 5019001 1 "El-Melloi II"] [charaSet G 3012001 1 Brynhild] [scene 11000] [fadein black 2.0] [wait fade] [wt 0.7] [se ad674] [wt 0.3] [se ad674] [wt 0.7] [se ade134] [wt 1.6] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 1] @Thrúd I think you have to go with[sr]“Want to come back to my place?”[bgm BGM_EVENT_94 0.1] [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.4 1] @Hildr Oh yeah, that's totally the right move! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.4 1] @Ortlinde True, we could talk a lot if they were willing to come back to my place. But, I don't know if I'm comfortable with proposing that myself... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Thrúd Why not? They say love is war, and in war, whoever makes the first move has a clearer path to victory. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Hildr Yup! You can't have a victory without a battle first! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Ortlinde True... B-but then again, this isn't actually a war.[sr]This is a video game meant to simulate dating. [k] @Ortlinde So I'm not sure the usual rules of warfare are necessarily the way to go in this case... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Thrúd ...[sr]... [k] [charaFace C 6] @Thrúd ...Wh-what do you think, Tomoe Gozen? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.7 1] [wt 0.2] [se adm25] [wt 0.8] @Tomoe Gozen Ahh, this tea is so good.[sr]Hm? Did you say something? [k] [charaFace E 0] @Tomoe Gozen Ahh, I see. Branching dialogue. Personally, I believe choosing whichever option sounds best to you is the way to go... [k] @Tomoe Gozen ...but I have also heard from Lord Zhuge Liang that characters in games like these do tend to have distinct preferences. [k] [messageOff] [bgm BGM_EVENT_94 1.0 0.2] [wipeout circleIn 1.0 0.5] [wait wipe] [charaFadeout E 0.1] [effect bit_sepia01] [scene 66400] [wt 0.7] [bgm BGM_EVENT_94 1.0 0.6] [wipein circleIn 1.0 0.5] [wait wipe] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 1] @El-Melloi II Well, if it's a Japanese game we're talking about, they tend to cover all the bases pretty well. What's that? A dating sim? [k] @El-Melloi II Those aren't the kinds of games I usually play, but if you want my advice, I'd say make sure to get a bead on your target character's likes and dislikes. [k] @El-Melloi II Honestly, it really isn't much different from gauging a battle. If the enemy has a certain inclination, all you have to do is focus on it and plan accordingly. [k] @El-Melloi II As Sun Tzu once said: [k] [charaFace F 1] @El-Melloi II “If you know your enemy and know yourself,[sr]you will never be defeated in a hundred battles.” [k] [messageOff] [bgm BGM_EVENT_94 1.0 0.2] [wipeout circleIn 1.0 0.5] [wait wipe] [charaFadeout F 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] [effectStop bit_sepia01] [scene 11000] [wt 0.7] [bgm BGM_EVENT_94 1.0 1.0] [wipein circleIn 1.0 0.5] [wait wipe] @Tomoe Gozen Does that help? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Thrúd “Know your enemy...” [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Hildr “Know yourself...” [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Ortlinde “And you will never be defeated in a hundred battles.”[sr]No wonder he was such a revered tactician.[charaFace A 7] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Hildr He might not quite be the kind of brave warrior we're always keeping an eye out for, but he sure was a smart guy. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Thrúd Know your enemy and know yourself...[sr]Hmm... [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] [wt 1.2] @Tomoe Gozen Hehe. All that aside, I never expected to have an opportunity to play with you all in the recreation room in such a manner. [k] @Tomoe Gozen This is wonderful! There are a number of four-player games I have been wanting to try that would be perfect to share with my three new gamer friends! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Thrúd ...Gamer friends? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Tomoe Gozen Oh, did I misunderstand? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Hildr Nah, I think you can call us your gamer friends no problem. I mean, we do hang out here all the time these days. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Ortlinde And you've been a huge help to us ever since we were summoned. Oh, please help yourself to the snacks we brought. [k] [messageOff] [charaMoveReturn A 0,-5 0.7] [se ad77] [seVolume ad77 0 0.6] [wt 1.0] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] [charaMoveReturn E 0,-5 0.7] [wt 0.3] [se ad78] [wt 0.7] @Tomoe Gozen Thank you. They look delicious. Oh, where are my manners? I haven't even made you tea. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Ortlinde Oh, no, you don't have to go to any trouble for us. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Tomoe Gozen Not at all. It's the least I can do.[sr]Wait right here; I'll be back in no time. [k] [messageOff] [charaMove E 72,0 0.5] [charaFadeout E 0.5] [se ad59] [wt 0.2] [bgmStop BGM_EVENT_94 0.7] [seStop ad59 1.0] [wt 1.7] [bgm BGM_EVENT_77 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Thrúd Gamer friends, huh...? [k] @Thrúd I hadn't realized it before, but I suppose that is what we are now, isn't it? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Hildr Well hey, considering how much we come here nowadays, it was bound to happen. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Thrúd I suppose you're right. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Ortlinde Of course she is, Thrúd. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Thrúd You know, I hadn't given it much thought until now... [k] @Thrúd ...but we really have become accustomed to all three of us materializing at once, haven't we? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Hildr ...[sr]... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Ortlinde I know we do our best to keep [&his:her] magical energy[sr]consumption to a minimum...but there's no way we[sr]could all actually fight together like this, is there? [k] @Ortlinde We used to take turns being summoned, but at the moment, Thrúd is the only one of us materialized in an official capacity. [k] [charaFace A 4] @Ortlinde And even though we always reintegrate into one Heroic Spirit whenever we're fighting for Chaldea on Master's behalf... [k] @Ortlinde ...having all three of us materialized the rest of the time has got to be...well... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Hildr ...Yeah. It definitely takes a toll on Master. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Thrúd I've already talked to the technical advisor about this, but... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Hildr I remember. She said our simultaneous materialization wasn't having any noticeable effect on Master's vitals... [k] @Hildr ...and that this sort of thing isn't all that unusual at Chaldea, so it wasn't a big deal. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Ortlinde True. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Thrúd Really, when you get right down to it...we still don't even know why we all want to be materialized simultaneously. [k] [charaFace C 8] @Thrúd Strategically speaking, we know it's a waste of resources, and yet... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Hildr For some reason... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Ortlinde We all just naturally end up materializing together. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Thrúd I also tried talking to our sister in the hope that she could help us get to the bottom of this mystery, as she knows even more about being a Valkyrie than we do. But... [k] [messageOff] [bgm BGM_EVENT_77 1.0 0.3] [wipeout circleIn 1.0 0.5] [wait wipe] [charaFadeout C 0.1] [effect bit_sepia01] [scene 66400] [wt 0.7] [bgm BGM_EVENT_77 1.0 0.7] [wipein circleIn 1.0 0.5] [wait wipe] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 1] @Brynhild Utilitarianism may have its uses, but it is far from all there is to life. That is just as true for Heroic and Divine Spirits as it is for humans. [k] @Brynhild Even if our transient bodies are merely made of ether instead of flesh and bone... [k] @Brynhild ...we still have things that make our fleeting existence worthwhile. [k] [charaFace G 1] @Brynhild Pride. Honor. Fate. Love. We may not always know where they are, and we may sometimes stumble on the way to finding them, but they still give our lives meaning all the same. [k] @Brynhild And since that is surely the same for all of you as it is for anyone else, I don't think there's anything mysterious about your situation at all. [k] [charaFadeout G 0.1] [wt 0.1] [bgmStop BGM_EVENT_77 0.4] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Thrúd Love! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaDepth B 2] [charaDepth A 0] [charaDepth C 1] [charaFace B 3] [charaFadein B 0.1 0] [charaFace A 3] [charaFadein A 0.1 2] [wt 1.4] [charaFadeout B 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk on] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Thrúd L-l-l-love... [k] [charaFadeout C 0.1] [wt 0.1] [bgm BGM_EVENT_94 0.1] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 1] [charaShake B 0.04 4 4 1.0] @Hildr O-o-oh gosh, oh gosh. Y-y-you think we're in love?[sr]You think we can love? [k] @Hildr D-d-d-don't be ridiculous, Sister! Y-you know as well as we do that we're just automated machines the Allfather made. [k] @Hildr Right!?[messageShake 0.04 4 4 0.4] [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Ortlinde ...[wt 1.0]... [k] @Ortlinde ...[wt 0.5]...[wt 0.5]...[wt 0.5]Pshhht. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 1] @Hildr Aah! [messageShake 0.04 4 4 0.8]Ortlinde is overheating! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] [charaShake C 0.04 4 4 0.7] @Thrúd Oh gosh, oh gosh, oh gosh. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 1] @Hildr Thrúd! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Brynhild Hehehe. [k] @Brynhild Ahh, this takes me back.[sr]You three remind me of myself when I was younger. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 1] @Hildr Sisteeer![messageShake 0.04 4 4 0.7] [k] [messageOff] [bgm BGM_EVENT_94 1.0 0.2] [wipeout circleIn 1.0 0.5] [wait wipe] [charaFadeout B 0.1] [effectStop bit_sepia01] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [scene 11000] [wt 0.7] [bgm BGM_EVENT_94 1.0 0.7] [wipein circleIn 1.0 0.5] [wait wipe] @Thrúd After that, we tried talking to all sorts of other Servants in an effort to learn just what love truly is... [k] [messageOff] [bgmStop BGM_EVENT_94 1.0] [wipeout circleIn 1.0 0.5] [wait wipe] [charaFadeout C 0.1] [effect bit_sepia01] [charaSet F 5005001 1 Andersen] [charaSet G 5007001 1 Shakespeare] [scene 70500] [wt 1.0] [wipein circleIn 1.0 0.5] [wait wipe] [bgm BGM_EVENT_7 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.4 1] [wt 1.5] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.4 1] [wt 1.2] [charaFace G 2] [wt 1.4] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] [wt 0.8] [charaMove F -4,0 0.3] [wt 0.3] [charaMove F 4,0 0.6] [wt 0.6] [charaMove F 0,0 0.3] [wt 1.2] [wipeout rollRight 0.7 0.5] [wait wipe] [charaFadeout F 0.1] [wt 0.1] [charaSet F 7013001 1 Kiyohime] [scene 66600] [wt 0.7] [wipein rollLeft 0.7 0.5] [wait wipe] [charaTalk F] [charaFace F 1] [charaFadein F 0.4 1] [wt 1.0] [charaMoveReturn F 0,-4 0.7] [wt 1.4] [charaMoveReturn F 0,-4 0.4] [wt 0.5] [charaMoveReturn F 0,-4 0.4] [wt 1.4] [wipeout rollRight 0.7 0.5] [wait wipe] [charaFadeout F 0.1] [charaSet G 7034001 1 Salome] [scene 66500] [wt 0.7] [wipein rollLeft 0.7 0.5] [wait wipe] [charaTalk G] [charaFace G 6] [charaFadein G 0.4 1] [wt 1.2] [charaFace G 3] [wt 1.4] [charaMoveReturn G 0,-5 0.7] [wt 1.4] [wipeout rollRight 0.7 0.5] [wait wipe] [charaFadeout G 0.1] [charaSet F 1008300 1 Siegfried] [scene 66700] [wt 0.7] [wipein rollLeft 0.7 0.5] [wait wipe] [charaTalk F] [charaFace F 4] [charaFadein F 0.4 1] [wt 1.5] [charaFace F 3] [wt 1.0] [charaMove F -4,0 0.2] [wt 0.3] [charaMove F 4,0 0.4] [wt 0.5] [charaMove F 0,0 0.2] [wt 1.2] [bgmStop BGM_EVENT_7 1.0] [wipeout circleIn 1.0 0.5] [wait wipe] [charaFadeout F 0.1] [effectStop bit_sepia01] [wt 1.0] [scene 11000] [wt 0.2] [wipein circleIn 1.0 0.5] [wait wipe] [bgm BGM_EVENT_77 0.1] [wt 1.0] [se ade134] [wt 2.0] [charaTalk B] [charaFace B 8] [charaFadein B 0.4 1] @Hildr ...but none of their answers really clicked for us. [k] [charaFace B 4] @Hildr And that brings us to now. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Ortlinde Dating involves romance, so if these games simulate it, I think we should be able to use them to learn about love. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Hildr I think so too. Man, humans come up with the most interesting ideas sometimes, don't they? [k] @Hildr Don't you agree, Thrúd? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Thrúd ...I see no need for me to give voice to my opinion, seeing as we synchronize our thought patterns at regular intervals. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Hildr I know, but still... Hmm. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Thrúd At this point, we should forgo sleep in order to play this game as much as possible. Er, not that we need to sleep in the first place, of course. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Hildr Well, in for a penny, in for a pound. We might all be thinking along the same lines, but three heads are still better than one! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Ortlinde That's exactly what a famous Eastern proverb says. And it's right. With all our wisdom pooled together, there is no conundrum we can't overcome. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaFace B 1] [charaFadein B 0.1 -304,0] [charaFace A 7] [charaFadein A 0.1 304,0] [charaFace C 1] [charaFadein C 0.1 1] @Valkyries Yeah! [k] [messageOff] [charaFadeout B 0.1] [charaFadeout A 0.1] [charaFadeout C 0.1] [wt 0.7] [se ade134] [wt 1.5] [wipeout rectangleStripRightToLeft 0.7 1] [wait wipe] [imageSet F cut063_cinema 1] [charaScale F 1.01] [charaDepth F 4] [charaFadein F 0.1 0,-200] [charaFace E 5] [charaFadein E 0.1 0,-50] [wt 0.4] [wipein rectangleStripLeftToRight 0.7 1] [wait wipe] @Tomoe Gozen (Nnn... It seems I was right to wait before offering them tea.) [k] @Tomoe Gozen (Hmm, I see. So that is why they are here...) [k] [messageOff] [bgmStop BGM_EVENT_77 1.5] [fadeout black 1.5] [wait fade] [charaTalk on] [charaFadeout F 0.1] [charaFadeout E 0.1] [charaSet F 1033002 1 Sigurd_Silhouette] [scene 66400] [wt 1.4] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 1] @Tomoe Gozen ...So that is the story. [k] @Tomoe Gozen I am happy to have new gamer friends no matter what their reasons may be, of course... [k] [charaFace E 5] @Tomoe Gozen ...but the way they are spending almost every moment of every day staring at a screen, well... [k] @Tomoe Gozen I could not help but worry about them... [k] [charaFace E 4] @Tomoe Gozen It was very difficult for me to come to you about this, Master, but I am afraid I did not know what else to do. [k] ?1:Thanks for telling me, Tomoe. ?2:I'm glad you told me about this. ?! @Tomoe Gozen Of course... [k] [messageOff] [charaTalk D] [se ad60] [seVolume ad60 0 0.1] [seVolume ad60 1.5 1.0] [wt 1.5] [seStop ad60 0.1] [wt 0.5] @F:Voice Beautiful. I see the spark of true friendship in your concern for your peers. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaDepth F 2] [charaDepth D 1] [charaFilter F silhouette 000000FF] [charaFace F 0] [charaFadein F 0.4 1] [wt 0.4] [charaFace D 0] [charaFadein D 0 1] [wt 0.7] [charaFadeout F 0.4] [wt 1.4] [charaFace D 1] @Sigurd For after all, what is friendship without regard[sr]for our fellow person's well-being? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk on] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Tomoe Gozen I know you! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 10] [charaFadein D 0.1 1] @Sigurd Forgive the intrusion, Tomoe Gozen and Master, but I couldn't help but overhear your discussion. [k] @Sigurd Allow me to handle this.[sr]For you see... [k] [messageOff] [charaPut F 2,210] [charaEffect F bit_talk_starshine] [charaFace D 7] [wt 0.2] [se ade126] [wt 0.9] [charaPut F 1200,1200] [charaEffectDestroy F] [wt 0.9] @Sigurd I have an excellent idea! [k] [messageOff] [bgmStop BGM_EVENT_77 1.5] [fadeout black 1.5] [wait fade] [charaSet D 1033000 1 "Red-Eyed Swordsman"] [charaSet F 1033000 1 "Red-Eyed Swordsman_Silhouette"] [scene 61400] [wt 1.2] [fadein black 1.5] [wait fade] [wt 0.2] [se ad580] [wt 2.4] [seStop ad580 0.4] [wt 1.0] [cueSe Servants_303300 bac751] [wt 0.4] [cueSeStop bac751 0.7] [wt 0.3] [bgm BGM_EVENT_77 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 0,-10] [charaMove C 0,0 0.4] [wt 0.4] @Thrúd Are you all right, Master? [k] @Thrúd I can handle a trek across a snowy mountain like this just fine since I am able to fly, but it must be much more difficult for you. [k] ?1:Don't worry, I'm fine. ?2:It's okay. I'm used to walking. ?! [charaFace C 4] @Thrúd This is quite a lot of snow, even by my standards. [k] @Thrúd This is supposed to be a recreation of the Scandinavian Lostbelt, correct? [k] @Thrúd While all these mountains and trees made up of ice and snow are certainly beautiful to look at, I can't help but find them a jarring sight. [k] [charaFace C 0] @Thrúd That aside... [k] @Thrúd Why did we come to the Scandinavian Lostbelt? [k] @Thrúd If you only wished to have us simulate combat for training purposes, we Valkyries could do so just as easily in our own mind space. [k] @Thrúd Of course, if you wish to have us practice coordinating with you, then I can see the value in training like this... [k] [charaFace C 4] @Thrúd ...but it still seems wasteful to use your precious magical energy resources on a, um, o-one-on-one session... [k] [messageOff] [wt 0.7] [charaFace C 5] [charaMoveReturn C 0,4 0.3] [wt 1.3] [charaFace C 8] @Thrúd I-I, um... I'm sorry, Master. [k] @Thrúd Considering how my sisters and I are forcing you to let us all materialize simultaneously, even if only during downtime, I have no right to say that... [k] ?1:It's fine. I knew the Valkyries were a package deal going in. ?2:Don't worry about it. The magical energy it takes to[csr]keep you all around is barely a blip on the radar. ?! [charaFace C 4] @Thrúd ...[sr]... [k] @Thrúd ...Thank you, Master.[charaFace C 1] [k] [messageOff] [charaTalk D] [se ad2] [seVolume ad2 0 0.1] [seVolume ad2 1.0 1.0] [wt 0.1] [charaFace C 0] [wt 1.6] [seStop ad2 1.5] [wt 0.7] @Thrúd ! [k] @Thrúd The wind just picked up... [k] [messageOff] [bgmStop BGM_EVENT_77 0.7] [charaFadeout C 0.1] [wt 0.1] [wt 0.2] [se ad580] [wt 0.2] [se ad581] [wt 0.3] [seStop ad580] [wt 1.0] @F:Voice Hehe. [k] @F:Voice Since when do you care about the well-being of a measly human? Now you're just embarrassing yourself, puppet. [k] [messageOff] [charaTalk off] [charaDepth F 2] [charaDepth D 1] [charaFilter F silhouette 000000FF] [charaFace F 6] [charaFadein F 0.4 1] [wt 0.4] [charaFace D 6] [charaFadein D 0 1] [wt 0.7] [charaFadeout F 0.7] [wt 1.7] [bgm BGM_EVENT_81 0.1] @Red-Eyed Swordsman That aside, you sure do talk a lot for a damn doll, don't you? [k] @Red-Eyed Swordsman Tell me, Valkyrie, just how far are you and your sisters going to fall over a damn human? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Thrúd ! [k] @Thrúd It can't be...[sr]Surtr!? [k] [charaFace C 5] @Thrúd N-no... You aren't the Fiery King of Giants... [k] [charaFace C 2] @Thrúd You are Sigurd, the man Sister Brynhild loved![sr]But... Aah! [k] @Thrúd I know I have no records of this Lostbelt, yet every circuit in my body is telling me that when his eyes glow red, Sigurd is a threat to the very planet itself! [k] [messageOff] [charaFace C 5] [se ad51] [wt 1.0] @Thrúd Your eternally burning hellfire would consume all of reality if left unchecked! Why are you here of all places!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Red-Eyed Swordsman Heh. You ask me why, puppet? [k] @Red-Eyed Swordsman Why? Why, you say!? Hehehehe. That is exactly the question I have for you, Valkyrie! [k] @Red-Eyed Swordsman Why do you mimic your predecessor and degrade yourself by serving a human? What could you have possibly gained by doing so!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Thrúd !? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Red-Eyed Swordsman Exactly. The answer is “nothing.” [k] @Red-Eyed Swordsman The only thing you obsolete automata are good for is deceiving brave warriors who died nobly in battle and taking their souls with you to Valhalla. [k] @Red-Eyed Swordsman No more. I will destroy you and stop you from embarrassing yourselves any longer. [k] [messageOff] [bgmStop BGM_EVENT_81 0.4] [charaFadeout D 0.1] [wt 0.1] [wt 0.1] [se ade25] [wt 1.0] [se ad57] [wt 1.5] [seStop ad57 1.0] [se ad625] [shake 0.05 2 2 1.0] [wt 1.2] [bgm BGM_EVENT_80 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Thrúd ...! [k] [charaFace C 2] @Thrúd Master, I don't know when or how,[sr]but we've been surrounded by giants! [k] @Thrúd It is still unclear who this man is or what he wants, but it does seem clear that peaceful negotiation is no longer an option! [k] ?1:Then we'll just have to stay calm and take them on. ?2:It's okay. We can handle them as long as we keep our cool. ?! [charaFace C 5] @Thrúd ...Understood. [k] @Thrúd Initiating combat routines.[sr]Preparing to eliminate all enemy targets. [k] [charaFace C 2] @Thrúd O Great Allfather, lend me your strength! [k] [messageOff] [effect bit_talk_41] [cueSe Servants_303300 bac752] [charaMoveScale C 1.2 0.4] [charaMove C 0,24 0.4] [wt 0.2] [charaFadeout C 0.2] [fadeout black 0.5] [cueSeStop bac752 0.4] [bgmStop BGM_EVENT_80 0.4] [wait fade] [effectStop bit_talk_41] [wt 0.1] [soundStopAll] [end]