$91-40-34-01-2-0 [soundStopAll] [enableFullScreen] [charaSet A 4034001 1 Bartholomew] [charaSet B 2025101 1 Mary] [charaSet C 2025201 1 Anne] [charaSet D 2025001 1 "Mary & Anne"] [charaSet E 1098155400 1 Blackbeard] [charaSet F 98006200 1 Enemy] [charaSet G 98104300 1 Ghost] [scene 107201] [wt 0.1] [se ad37] [seVolume ad37 0 0] [fadein black 1.0] [seVolume ad37 1.5 1.0] [wait fade] [wt 1.5] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bartholomew All right, looks like this must be about where the Singularity originated. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mary I can make out an island over there, Master.[sr]Here, my spyglass. See for yourself. [k] [messageOff] [charaFadeout B 0.1] [wt 0.5] ?1:So there is. ?! [seStop ad37 1.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bartholomew Let's go disembark then.[sr]Is everyone ready? [k] [charaFadeout A 0.1] [wt 0.1] [charaDepth C 1] [charaDepth E 2] [charaDepth B 1] [charaTalk off] [bgm BGM_EVENT_3 0.1] [charaFace C 2] [charaFace E 8] [charaFace B 2] [charaFadeinFSL C 0.1 0] [charaFadein E 0.1 1] [charaFadeinFSR B 0.1 2] @All Three Ready! [k] [charaTalk on] [charaFadeout C 0.1] [charaFadeout E 0.1] [charaFadeout B 0.1] [wt 0.1] [bgmStop BGM_EVENT_3 0.5] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Bartholomew Go change. Now. [k] [charaFadeout A 0.1] [wt 0.1] [charaDepth C 1] [charaDepth E 2] [charaDepth B 1] [charaTalk E] [charaFace C 4] [charaFace E 6] [charaFace B 4] [charaFadeinFSL C 0.1 0] [charaFadein E 0.1 1] [charaFadeinFSR B 0.1 2] @Blackbeard Yeah, yeah. [k] [messageOff] [charaMove E -400,0 0.8] [se ad55] [seStop ad55 1.0] [wt 0.2] [charaFadeout E 0.4] [wt 1.0] [charaFadeout C 0.1] [charaFadeout B 0.1] [charaFadeout E 0.1] [wt 0.1] [bgm BGM_EVENT_7 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bartholomew I wonder what we'll find here.[sr]Ogres? Lamia? Treasure? Hidden eyes? [k] @Bartholomew What do you think, Master? [k] ?1:Any or all of those, except the hidden eyes. ?! [charaFace A 4] @Bartholomew Aww... [k] [charaFace A 0] @Bartholomew ...Can we try that again? [k] @Bartholomew I wonder what we'll find here.[sr]Ogres? Lamia? Treasure? Hidden eyes? [k] @Bartholomew What do you think, Master? [k] ?1:Broken record, much? [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Anne Stop it. Right now. [k] ?2:I'm hoping for treasure! @Bartholomew Hmm. You know, maybe this is why we pirate Servants were summoned for this mission. [k] @Bartholomew Islands like this are practically guaranteed to have some great pirate treasure on them, after all. [k] ?! [messageOff] [se ad799] [wt 0.5] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_EVENT_7 1.0] [seStop ad799 1.0] [wait wipe] [charaSet E 4008002 1 Blackbeard] [charaFadeout A 0.1] [charaFadeout C 0.1] [scene 109600] [se ad173] [seVolume ad173 0 0] [wt 0.5] [wipein rightToLeft 1.0 1.0] [seVolume ad173 1.0 1.0] [wait wipe] [wt 1.0] [wipeout leftToRight 1.0 1.0] [seStop ad173 1.0] [wait wipe] [scene 107300] [se ad221] [seVolume ad221 0.0 0.5] [wt 0.5] [wipein rightToLeft 1.0 1.0] [wait wipe] [seStop ad221 1.0] [wt 1.0] [bgm BGM_EVENT_5 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Anne Oh, looks like there's a cave up this way. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Blackbeard Nicely spotted, sharpshooter. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bartholomew Then let's go see what's inside.[sr]I wonder what it is we'll need to repair here... [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_5 1.0 0.5] [wait fade] [charaFadeout A 0.1] [scene 107401] [wt 0.5] [fadein black 1.0] [bgm BGM_EVENT_5 1.0 1.0] [wait fade] @??? Help...please... Somebody...anybody... [k] @??? I need someone...to take over...for me...[sr]To fulfill...my dream... [k] [messageOff] [se ad60] [wipeout rectangleStripRightToLeft 1.0 1.0] [bgm BGM_EVENT_5 1.0 0.5] [seStop ad60 0.5] [wait wipe] [scene 107500] [wt 0.5] [wipein rectangleStripLeftToRight 1.0 1.0] [bgm BGM_EVENT_5 1.0 1.0] [wait wipe] @??? Ahh... Someone's here... [k] [messageOff] [fadeout black 1.0] [wait fade] [scene 107400] [wt 0.1] [se ad60] [seVolume ad60 0.1 0.0] [fadein black 1.0] [seVolume ad60 1.0 1.0] [wait fade] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [seStop ad60 0.1] @Bartholomew Hmm... Not liking the aura I'm sensing up ahead. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Blackbeard Me neither. It feels like one of those things that always ruins a pirate's day. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFace B 4] [charaFadeinFSL C 0.1 0] [charaFadeinFSR B 0.1 2] @Anne That it does. [k] [charaTalk B] @Mary For sure.[sr]How about you, Master? Are you doing okay? [k] ?1:I think so. [charaFadeout C 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bartholomew Good. [k] @Bartholomew I'm hoping you can see what we're about to find from a different perspective, without being beholden to our pirate preconceptions. [k] ?2:I'm fine, but what about you guys? [charaFadeout C 0.1] [charaFadeout E 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bartholomew Oh, don't worry. It's not like it's actually making us feel sick or anything. [k] @Bartholomew It's just that our pirate intuition, informed by years of experience with dangerous situations... [k] [charaFace A 4] @Bartholomew ...is telling us that whatever's up ahead is a nasty piece of work. [k] [charaFace A 0] @Bartholomew All right, let's keep moving. [k] ?! [messageOff] [charaFadeout A 0.1] [bgmStop BGM_EVENT_5 1.0] [wt 1.0] [se ad60] [wipeout leftToRight 1.0 1.0] [wait wipe] [scene 107500] [wt 0.5] [wipein rightToLeft 1.0 1.0] [seStop ad60 1.0] [wait wipe] [effect bit_talk_blight_01] [wt 2.0] [effectDestroy bit_talk_blight_01] [wt 0.1] [wipeout rectangleStripRightToLeft 0.5 1.0] [wait wipe] [scene 107401] [wt 0.1] [wipein rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Blackbeard Huh? No way... [k] [bgm BGM_EVENT_3 0.1] [charaFace E 2] @Blackbeard [f large]It's treasure! [k] [messageOff] [se ade235] [charaMove E -500,0 0.5] [wt 0.1] [charaFadeout E 0.2] [seStop ade235 0.5] [wt 0.5] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Anne [f large]Treasure! [k] [messageOff] [se ad55] [charaMove C -500,0 0.5] [wt 0.1] [charaFadeout C 0.2] [seStop ad55 0.5] [wt 0.5] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mary [f large]Treasuuure! [k] [messageOff] [se ad55] [charaMove B -500,0 0.5] [wt 0.1] [charaFadeout B 0.2] [seStop ad55 0.5] [wt 0.5] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Bartholomew Hey, stop! Just hang on a mo[line 2][wt 0.5][charaFace A 4][sr]Damn, it's too late. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ade235] [se ad55] [charaDepth C 1] [charaDepth E 2] [charaDepth B 1] [charaTalk off] [bgmStop BGM_EVENT_3 0.1] [wt 0.1] [charaFace C 0] [charaFace E 0] [charaFace B 0] [charaPutFSL C -200,0] [charaPut E 50,0] [charaPutFSR B 300,0] [charaFadeTime C 0.1 1.0] [charaFadeTime E 0.1 1.0] [charaFadeTime B 0.1 1.0] [charaMove C 0 0.3] [charaMove E 1 0.3] [charaMove B 2 0.3] [seStop ade235 0.3] [seStop ad55 0.3] [wt 0.5] [se ad533] [wt 0.5] [charaFace C 2] [charaFace E 2] [charaFace B 2] [se ad75] [seStop ad75 2.0] [wt 0.1] [charaMove E 0,-600 0.5] [charaMove C -250,-600 0.5] [charaMove B 250,-600 0.5] [charaFadeout E 0.3] [charaFadeout C 0.3] [charaFadeout B 0.3] @All Three [f large]Gaah! [k] [charaTalk on] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Bartholomew A pitfall... Great. Now it's just you and me... [k] ?1:What are we gonna do now? ?! [charaFace A 1] @Bartholomew ...Well, don't worry. We pirates are nothing if not resilient. As long as we're still alive, we'll figure something out. [k] [charaFace A 5] @Bartholomew Honestly, I can't believe those three forgot about the uneasiness we all had the moment they laid eyes on that treasure. [k] [charaFace A 4] @Bartholomew ...Err, well, yeah. Okay, I can. They ARE pirates. [k] [charaFace A 0] @Bartholomew Anyway, we'll just have to be a lot more careful than they were. [k] @Bartholomew We can start by going around the pitfall. [k] [messageOff] [se ad60] [wipeout leftToRight 1.0 1.0] [wait wipe] [scene 107500] [wt 0.5] [charaFadeout A 0.1] [wt 0.1] [wipein rightToLeft 1.0 1.0] [wait wipe] [seStop ad60 0.5] [wt 0.5] [bgm BGM_EVENT_5 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @??? Ahh... Ahhh... You did well...to conquer the many challenges...and overcome the many obstacles...on your way here... [k] @??? Well done... Well done indeed... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bartholomew Well thanks. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @??? You two have earned the right...to take this treasure for yourselves... [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [effect bit_talk_blight_01] [wt 2.0] [effectDestroy bit_talk_blight_01] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bartholomew Hmm. What do you think we should do, Master? [k] ?1:Actually, there's something I wanted to ask first... ?! @Bartholomew Yes? [k] ?1:What treasure are we talking about here? ?! [bgmStop BGM_EVENT_5 1.0] [wt 0.3] @Bartholomew ...[sr]... [k] [bgm BGM_EVENT_3 0.1] [charaFace A 1] @Bartholomew Aha! That's it! Now I get it! Hahahaha! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @??? What is...so funny...? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bartholomew Fascinating. [k] @Bartholomew Even now, that...thing looks like a pile of shiny treasure to me. [k] @Bartholomew Which means it must be treasure that only pirates can see. [k] @Bartholomew I guess the “many challenges” part refers to this whole adventure we've been on, starting with that pitfall. [k] @Bartholomew Every pirate worth their sea salt would think any treasure they had to really work to acquire would have to be real. [k] @Bartholomew But in this case, it was a trap. There's no treasure here at all. Just a single wicked ghost. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @??? Ahh... Ahh... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bartholomew And that means... [k] @Bartholomew ...this ghost here is causing this Singularity. [k] @Bartholomew Let me guess: You're trying to trap us on this island by enticing us with treasure that never existed, correct? [k] [charaFace A 2] @Bartholomew Because that's exactly what happened to you! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaDepth G 1] [charaDepth F 2] [charaTalk off] [wt 0.1] [charaFace F 0] [charaFadein F 0.1 1] [wt 1.0] [se ad42] [charaFadeout F 1.5] [wt 0.1] [charaFace G 0] [charaFadein G 1.5 1] [wt 1.5] [wt 1.0] [seStop ad42 0.1] [wt 0.1] [se ad21] @??? AaaaaaaAAAAAAAH! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Bartholomew Hahahahaha! I knew it! [k] [charaFace A 2] @Bartholomew There you have it, Master. Sadly, there was never any treasure on this island. It was just another unfulfilled dream! [k] [charaFace A 0] @Bartholomew But, that's the way life goes sometimes.[sr]In the meantime... [k] ?1:Let's do this, Bartholomew! ?! [charaFace A 2] @Bartholomew Aye, aye, Captain! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]