$91-60-05-02-1-0 [soundStopAll] [charaSet A 99502600 1 Mash] [charaSet B 6005001 1 Jack] [charaSet C 9002001 1 "Amakusa Shirou"] [charaSet D 98006200 1 "Enemy 1"] [charaSet F 8001000 1 "Dummy Effect 1"] [charaSet G 8001000 1 "Dummy Effect 2"] [charaSet H 8001000 1 "Transmission Effect"] [imageSet I cut128_text 1] [imageSet J 37101 1] [charaScale J 1.01] [charaFilter J silhouette e4e4e4FF] [charaDepth B 1] [charaDepth J 5] [charaDepth F 9] [scene 10000] [cameraMove 0 0,0 1.01] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_5 0.1] [charaFadein I 1.4 -20,-200] [wait touch] [fadeout black 1.2] [wait fade] [charaFadeout I 0.1] [wt 0.1] [scene 10902] [cameraFilter gray] [fadein black 1.2] [wait fade] @ An age of prosperity is upon us. [k] @ The great United Kingdom has become the dominant world power thanks to its booming second industrial revolution. [k] @ Like a broken record, technology continues to rapidly outpace itself. Money changes hands throughout the world, continuing to grow with every transaction. [k] @ Some grow rich, some grow conceited, some prey on others, some go rotten, some steal and rob, and some simply look on and sneer... [k] @ An age of darkness is upon us. [k] @ The weak are eaten alive as the systems that govern lives keep spreading poverty. [k] @ People continue to die one after another. Men... Women... Children... Elderly... All of them, dead. [k] @ In the end, only the rich survived...and they did so with glee. [k] @ Smile. [k] @ Keep a big, happy grin on your face.[sr]Live the happiest life you can. [k] @ These ideas are simply common sense for most people...[sr]But not for those girls. [k] @ Smile. [k] @ ...We pray that we are blamed, punished, and redeemed. [k] @ By the way, you there.[sr]Yes, you. [k] @ Haven't you known for a long time that she was broken beyond repair? [k] ?1:...! ?! [messageOff] [se ad240] [fowardEffect bit_talk_35] [wt 1.8] [se ad144] [cameraMove 0.3 0,10 1.01] [wt 0.6] [fadeout black 0.8] [wait fade] [scene 10000] [wt 0.8] [se ade103] [seVolume ade103 0 0.7] [fadein black 0.8] [wait fade] [wt 0.6] @C:??? Hang in there. Here, breathe with this handkerchief. [k] [messageOff] [wipeout openEye 1.0 1.0] [wait wipe] [scene 10902] [cameraFilter normal] [seStop ade103 1.0] [wipein openEye 1.0 1.0] [wait wipe] [se ad7] [cameraMove 0.3 0,0 1.01] [wt 0.6] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 1] [wt 0.6] ?1:Where are we...? @C:??? I believe we're in London. My name is Amakusa Shirou. Do you recognize me, Master? [k] [charaFace C 1] @Amakusa Shirou Oh good, so you do understand me. Wonderful. [k] ?2:Amakusa Shirou...? @Amakusa Shirou Yes, Master. We're in London now, and unfortunately, the situation doesn't seem good... [k] ?! [charaFace C 4] @Amakusa Shirou I wish we could just head back to Chaldea now that you're awake... [k] @Amakusa Shirou But unfortunately, I get the distinct impression that there's something we need to do first. [k] [charaFace C 0] @Amakusa Shirou There must be a reason why we ended up here.[sr]Do you remember anything, Master? [k] ?1:Now that you mention it, I think I do... ?! [messageOff] [wipeout circleIn 1.4 1.0] [bgmStop BGM_EVENT_5 1.0] [wait wipe] [charaFadeout C 0.1] [wt 0.1] [scene 11112] [pictureFrame cut063_cinema] [wt 0.3] [wipein circleIn 1.4 1.0] [wait wipe] [wt 0.6] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 0,-50] [bgm BGM_EVENT_3 0.1] @Jack Yah! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] [wt 0.2] [se bac6] [fowardEffect bit_talk_ichimon01wh 0,-50] [charaShake D 0.03 2 3 0.3] [wt 0.6] [se ad42] [charaSpecialEffect D enemyErasure 0,-50 1.2] [wt 0.4] [wait charaSpecialEffect D] [charaFadeout D 0.1] [wt 0.1] [bgmStop BGM_EVENT_3 0.9] [wt 1.2] [fowardEffectDestroy bit_talk_ichimon01wh] [charaPut H 0,0] [charaEffect H bit_talk_10_MiddleLevel] [wt 0.2] [se ad13] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 0,-50] [wt 0.2] @Mash There, that's all the combat data we need.[bgm BGM_EVENT_2 0.1][sr]Great job, Jack. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 0,-50] @Jack Aww, it's over already? [k] [charaFace B 2] @Jack No faaair! We wanna play mooore! [k] [charaPut H 0,0] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 0,-50] @Mash Um... Well, we could certainly always use more data. [k] [charaFace A 0] @Mash Would you be okay with that, Master? [k] ?1:Fine with me. [charaFadeout A 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 0,-50] @Jack Yay! Then let's go somewhere different! [k] ?2:Are you sure you can keep going? [charaFadeout A 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 0,-50] @Jack Sure I'm sure! [k] [charaPut H 0,0] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 0,-50] @Mash Okay then, just give me a second. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 0,-50] @Jack Ooh, and we want a different place, too! [k] ?! [charaPut H 0,0] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 0,-50] [se ad172] @Mash You got it.[sr][wt 1.0][seStop ad172 0.2][se ad15][charaFace A 1]Here, you can choose from these. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 0,-50] @Jack Hmm, now where should we go...? [k] @Jack Hmm... Hmm...[wt 0.4][charaFace B 0][sr]...Huh? [k] @Jack Where's “Shinjookoo”? [k] [charaPut H 0,0] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Mash Shinjuku is an area in Tokyo, the capital city of a country called Japan. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 0,-50] @Jack Let's go there then! It looks like fun! [k] [charaPut H 0,0] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 0,-50] @Mash Understood. Just give me a moment, and I'll go ahead and change the location then. [k] [messageOff] [se ad172] [wt 0.3] @Mash Let's also change the enemies to match, and...[seStop ad172 0.4] [k] [messageOff] [wipeout cutSide 0.4 1.0] [se ad15] [wait wipe] [scene 38300] [wt 0.6] [se ad1] [wipein cutSide 0.4 1.0] [wait wipe] [wt 0.4] @Mash There you go. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Jack Ooh... Wow... [k] [charaFace B 1] @Jack It's so pretty here! We think we like it! [k] [charaPut H 0,0] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Mash O-oh yeah? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 0,-50] @Jack It's rough, and trashy...and perfect! [k] [bgmStop BGM_EVENT_2 0.9] @Jack We bet there's all sorts of dead people here, and unhappy people here... [k] @Jack And... And... [k] ?1:Uh... Jack? ?! [charaFace B 0] @Jack ...[wt 1.0]Huh? [k] [charaFace B 4] [bgm BGM_EVENT_5 0.1] @Jack That's weird. That's really weird. [k] @Jack We don't know this city. We're sure we've never been here before. [k] @Jack So then...why do we understand it so well? [k] [charaPut H 0,0] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 0,-50] @Mash Jack!? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 0,-50] [charaShake B 0.06 2 2 0.6] [wt 0.6] ?1:Easy there! [charaShakeStop B] @Jack No.[sr]No, no, no. [k] @Jack We're not like that anymore.[sr]We're not! [k] ?2:Are you okay? What's going on? [charaShakeStop B] @Jack Nothing... It's nothing.[sr]Don't worry, Mommy, we're fine! [k] @Jack ...Ghh... Khh...! [k] ?! [messageOff] [se ad626] [seVolume ad626 0 0.2] [charaEffect F bit_talk_restraint 0,-50] [wt 1.4] @Jack ...Oh no. [k] @Jack We've gotta go back.[sr]We've gotta go back right now! [k] [seStop ad626 0.3] [charaPut H 0,0] [charaFadeout B 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 0,-50] @Mash Is this...a high-density magical energy reaction!?[sr]Master, get away from there! [k] @Mash And hurry! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut F 0,-150] [charaPut H 1200,1200] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 0,-50] @Jack ...! [k] [messageOff] [se ade153] [wt 0.2] [charaTalk off] [bgmStop BGM_EVENT_5 1.0] [charaEffect G bit_talk_snowstorm_03 0,-50] [charaMove F 0,-250 1.3] [wt 1.3] [se ad574] [seVolume ad574 0 0.9] [charaFadeout B 0.8] [charaFadein J 0.8 0,-200] [wt 0.2] [charaPut F 1200,1200] [charaEffectStop F bit_talk_restraint] [wt 0.2] [se ade310] [wt 0.4] ?1:Jack!? ?! [messageOff] [fadeout black 1.2] [wait fade] [scene 10000] [charaFadeout J 0.1] [charaFadeout B 0.1] [charaPut G 1200,1200] [pictureFrame] [wt 0.1] [fadein black 0.4] [wait fade] [wipeout circleOut 0.4 1.0] [wait wipe] [scene 10902] [charaTalk on] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] [wipein circleIn 1.2 1.0] [wait wipe] [bgm BGM_EVENT_5 0.1] @Amakusa Shirou And when you came to, you found yourself here, huh? Now I see. [k] @Amakusa Shirou ...That's right. I remember now too. I was planning to use the combat simulator right after. [k] @Amakusa Shirou But then there was some kind of error right before I went to take my turn, and the next thing I knew, I was here. [k] [charaFace C 0] @Amakusa Shirou Whatever's going on, it sounds like Jack has something to do with it. [k] [bgmStop BGM_EVENT_5 0.9] @Amakusa Shirou Then I guess we'd better go look for her.[sr]But first... [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaFace D 0] [charaFadein D 0.4 1] [wt 0.4] [se ad25] [wt 1.5] [charaFadeout D 0.1] [wt 0.1] [charaTalk on] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Amakusa Shirou We should take care of these guys.[bgm BGM_EVENT_3 0.1][sr]Let's get this combat simulation started, shall we? [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.5] [wait fade] [soundStopAll] [end]