$94-05-34-03-1-1 [soundStopAll] [charaSet A 4037000 1 Nemo] [charaSet B 1098181910 1 "Nemo Marine"] [charaSet C 1098197710 1 "Yang Guifei"] [charaSet D 1098197800 1 Mash] [charaSet E 1098176810 1 Osakabehime] [charaSet F 25006000 1 "Van Gogh"] [charaSet G 1098182110 1 "Nemo Professor"] [charaSet H 1098182210 1 "Nemo Engineer"] [charaSet I 1098182310 1 "Nemo Baker"] [charaSet V 98115000 1 Transmission] [charaSet J 98115000 1 Transmission] [charaSet K 98115000 1 Transmission] [charaPut J 1200,1200] [charaPut K 1200,1200] [charaEffect J bit_talk_10_LowLevel] [charaEffect K bit_talk_10_LowLevel] [scene 99002] [fadein black 2.0] [wait fade] [bgm BGM_EVENT_80 0.1] [wt 0.2] ?1:We can't hold out any longer, Captain Nemo! ?2:We need to call them back, now! ?! [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo All right, Marines, get them out of there![sr]Reel in their lifelines, on the double! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut J 1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Nemo Marine Nghhh... Wait! The reel's jammed! [k] [charaFadeout B 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo Now!? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaEffect V bit_talk_10_LowLevel] [wt 0.3] [se ad13] [charaTalk C] [charaFace C 24] [charaFadein C 0.1 1] @Yang Guifei This is Yang “Sonar” Guifei calling in from on site! We're dangling like fish on hooks out here! [k] @Yang Guifei I'm hearing a lot more creatures headed our way from two-seven-five! Sounds like reinforcements! Get us outta heeere! [k] ?1:Hang in there just a little longer, Mash! [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Mash I'm trying, Master! But I'm afraid I really can't hold out much longer! [k] [charaFadeout D 0.1] [wt 0.1] [charaPut V 1200,1200] [wt 0.2] [se ad15] ?2:Can you get back to the ship on your own, Yang Guifei!? [charaFace C 10] @Yang Guifei No way! This thing'll send us flying who knows where if we try swimming away! [k] [charaFadeout C 0.1] [wt 0.1] [charaPut V 1200,1200] [wt 0.2] [se ad15] ?! [bgm BGM_EVENT_80 0.4 0.5] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo There is one thing I can suggest, Master. [k] @Nemo If we cut the combat team loose and use my Noble Phantasm, those of us on the Nautilus may make it out of here alive. [k] ?1:We're. Not. Doing. That. ?2:Absolutely not. ?! @Nemo All right. I can see how serious you are about bringing everyone back. The way things are going, we need to keep that option as a last resort. [k] [messageOff] [se ad13] [wt 0.5] [bgm BGM_EVENT_80 0.4 1.0] [charaFace A 2] @Nemo We have approximately seventy seconds until enemy reinforcements arrive! Come on, Master! All of you! Think! [k] [messageOff] [bgm BGM_EVENT_80 0.3 0.2] [wipeout rectangleStripRightToLeft 0.4 1] [wait wipe] [charaFadeout A 0.1] [charaSet C 25004001 1 "Yang Guifei"] [charaSet D 8001600 1 Mash] [scene 98400] [wt 0.4] [bgm BGM_EVENT_80 0.3 0.6] [wipein rectangleStripLeftToRight 0.4 1] [wait wipe] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Mash Ghhh...! I can't...hold out much longer! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 9] [charaFadein E 0.1 1] @Osakabehime Iyaaaaaa! We're doooooomed! [charaShake E 0.03 2 2 1.0]I knew I should've[sr]just stayed in my room like a good hiko! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 6] [charaFadein F 0.1 1] @Van Gogh Ehehehe... Heh... So much for my new life... Still, I'm glad I got to meet all of you...before I disappear... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 24] [charaFadein C 0.1 1] @Yang Guifei Nooo! Don't give up yet![messageShake 0.04 5 5 0.5] [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 14] [charaFadein F 0.1 1] @Van Gogh Juuust kidding. Heh. This isn't over just yet. Just a little Van Goghk for you... Ehehe... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 22] [charaFadein C 0.1 1] @Yang Guifei Whoa, you sound really confident! [messageShake 0.03 3 3 0.4]Are you stronger[sr]than you look? Do you have some kind of secret plan to save us!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Van Gogh Could you all close your eyes? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Yang Guifei Huh? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 10] [charaFadein F 0.1 1] @Van Gogh I'm going to release my Noble Phantasm...and even I don't know what'll happen once I do... [k] [charaFace F 4] @Van Gogh It's a picture I painted when I was going through a really hard time, and I AM a Foreigner after all... [k] [charaFace F 9] @Van Gogh But, I am sure that if I release it...ehehe,[sr]we'll make it out of this alive! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Osakabehime Go for it! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Yang Guifei By all means! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Mash Do it, Van Gogh! [k] [messageOff] [bgm BGM_EVENT_80 0.3 0.2] [wipeout rectangleStripLeftToRight 0.4 1] [wait wipe] [flashin once 0.1 0.1 FF000080 FF000000] [charaFadeout D 0.1] [scene 99002] [wt 0.4] [bgm BGM_EVENT_80 0.3 1.0] [wipein rectangleStripRightToLeft 0.4 1] [wait wipe] [wt 0.4] [flashin loop 0.6 0.8 FF000080 FF000000] [wt 1.4] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo Now what!? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut V 1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Nemo Professor Computer room here![sr]All of our instruments just went haywire! [k] @Nemo Professor Whatever this is, it shouldn't be possible! Even in Void Space! I can only theorize someone activated a Noble Phantasm on par with a Reality Marble! [k] [charaFadeout G 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo Somebody on the combat team used a Noble Phantasm we've never seen before!? [k] [messageOff] [bgmStop BGM_EVENT_80 0.5] [charaFadeout A 0.1] [wt 0.1] [flashOff] [wt 0.7] [charaPut V 1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Nemo Professor Oh, wait, hang on. What's this now?[sr]Uh-huh, uh-huh. Hmm? Yes... [k] [charaFace G 3] @Nemo Professor Our instruments are back online, and... Uh-huh...[sr]It looks like things are...okay there now? [k] [charaFace G 0] @Nemo Professor I can confirm that the combat team is back in the safe zone. Master, Captain, if you're going to fire the Noble Phantasm, now's your chance. [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [wt 0.7] ?1:Nemo, now! ?2:You heard the Professor! Let's do it! ?! [bgm BGM_EVENT_82 0.1] [charaFace A 7] @Nemo So you're choosing to take the fight to the enemy here, huh. Very brave, Acting Commander. [k] [charaFace A 2] @Nemo Attention, all hands! Prepare to deploy a Noble Phantasm attack! [k] @Nemo Of course, the ship won't be able to endure the recoil in its current state, so divert all the energy we can spare to an Anti-Impact spell! [k] @Nemo Our target is the enemy ship at zero-six-five! The aftershocks should also drive off the reinforcements! [k] @Nemo Give it everything you've got! If we can't break through the enemy in one shot, we'll all be sunk for sure! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut V 1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Nemo Engineer I ALWAYS give it everything I've got! Hey, computer room! You're sure you can keep the engine intact, right!? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Nemo Professor Nope, I can't. But I'll do my best to make sure it at least doesn't come apart entirely. Will that and a dance be enough, scary Engine Room Lady? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 5] [charaFadein H 0.1 1] @Nemo Engineer Hell no it won't! You mess this up, and I'll be makin' you dance on top of whatever's left of our Magical Reactors! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Nemo Marine Oh no, this is terrible![sr]Professor's gonna end up as seafood barbecue! [k] ?1:Just as a reminder: these people are all still you, right, Captain? ?2:This is quite the one-person show you're putting on, Captain. ?! [charaFadeout B 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Nemo I'm just a bit flustered, and I am in the mood for a speech. Would you mind? [k] ?1:Go for it! ?2:Definitely not! ?! [charaFace A 2] @Nemo All right, everyone![sr]Win or lose, it all comes down to this! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut V 1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Nemo Marine Well said, Captain![sr]That's what being a sailor's all about! [k] [charaFadeout B 0.1] [wt 0.1] [charaPut V 1200,1200] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo Start up the Triton Engine![sr]All sections, final safety checks! Go! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut V 1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Nemo Marine We've already got the enemy square[sr]in our sights, of course! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Nemo Professor Copy that. Distance to target and attack pattern analysis complete. Unfolding magical energy barrier! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Nemo Engineer Now that's what I'm talkin' about, Engines One and Two! Keep 'em revved right up to the redline. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 3] [charaFadein I 0.1 1] @Nemo Baker Hmm. Would anyone mind if I made custard pudding for today's snack? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk off] [charaDepth B 2] [charaDepth H 3] [charaDepth A 4] [charaDepth G 1] [charaFace B 2] [charaFace H 2] [charaFace A 2] [charaFace G 2] [charaPut V -450,0] [charaPut J -225,0] [charaPut K 500,0] [charaFadein B 0.1 -375,0] [charaFadein H 0.1 -125,0] [charaFadein A 0.1 125,0] [charaFadein G 0.1 375,0] @All Nemos Not at all! [k] [charaFadeout B 0.1] [charaFadeout H 0.1] [charaFadeout A 0.1] [charaFadeout G 0.1] [wt 0.1] [charaPut V 1200,1200] [charaPut J 1200,1200] [charaPut K 1200,1200] [charaTalk on] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] [se ad39] [charaEffect A bit_talk_36] @Nemo All right, here goes! Whoever dares threaten the peaceful seas is going to have to answer to Captain Nemo! [k] @Nemo Great Ram Nautilus!!! [k] [messageOff] [fadeout white 2.0] [bgmStop BGM_EVENT_82 2.0] [wait fade] [charaFadeout A 0.1] [charaEffectStop A bit_talk_36] [wt 0.7] [se ad226] [se ad609] [seVolume ad609 0 0.6] [wt 3.5] [scene 10000] [fadein white 1.0] [wait fade] [fadeout black 0.1] [wait fade] [wt 0.7] [soundStopAll] [end]