$94-04-78-17-2-1 [soundStopAll] [charaSet A 98001000 1 瑪修] [charaSet B 3043000 1 繪里世] [charaSet C 2016000 1 Emiya.Alter] [charaSet D 5025001 1 愛迪生] [charaSet E 1098192800 1 瑪莉] [charaSet G 98115000 1 特效用] [scene 47001] [pictureFrame cut170_gameframe_dark] [fadein black 1.0] [wait fade] [pictureFrame] [pictureFrameTop cut170_gameframe_dark] [bgm BGM_EVENT_62 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 0,-50] @瑪修 總算壓制成功了! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @瑪莉 守衛就算輸了,也不會變成代幣嗎? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] @Emiya.Alter 他是被融入遊戲的存在吧。[r]這樣一來,或許連從者都稱不上了吧。 [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @愛迪生 快看,各位!我們剛來的方向有東西在發光! [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_62 1.0 0.5] [wait fade] [charaFadeout D 0.1] [wt 0.5] [fadein black 1.0] [bgm BGM_EVENT_62 1.0 1.0] [wait fade] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] [wt 1.2] [charaFadeout B 0.1] [wt 0.3] [effect bit_talk_dice28] [voice 304300_0_X030] [wt 6.0] [wait voice 304300_0_X030] [charaTalk depthOff] [charaDepth G 2] [charaDepth B 1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] [wt 0.5] [charaPut G 0,0] [charaEffect G bit_talk_quickmove] [charaFadein B 0.1 0,-50] [charaMove B 0,-44 0.3] [se ad27] [se ad399] [seVolume ad399 0 0.7] [wt 0.1] [charaSpecialEffect B erasureReverse 1 0.3] [wt 0.5] [charaFadeout B 0.1] [wt 0.1] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_62 0.7 0.5] [wait wipe] [wt 0.5] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_62 0.7 1.0] [wait wipe] [wt 0.4] [charaEffect G bit_talk_quickmove] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 0,-44] [charaMove B 0,-50 0.2] [wt 0.1] [se ad27] [wt 0.4] [charaTalk depthOn] @繪里世 呼。原來是這樣啊。 [k] [charaFace B 0] @繪里世 玩家的聲音和情況似乎會相互傳遞給彼此。[r]不過若不這樣,就沒有競爭的緊張及壓迫感了。 [k] [messageOff] [maskout black 2.0] [bgmStop BGM_EVENT_62 2.0] [wait mask] [fadeout black 0] [wait fade] [wt 0.5] [soundStopAll] [end]