$01-00-07-17-2-0 [soundStopAll] [bgm BGM_EVENT_3 0.1 0.7] [charaSet A 8001002 1 Mash] [charaSet B 98003000 1 "Dr. Roman"] [charaSet C 4018001 1 Quetzalcoatl] [charaSet D 2020001 1 Ishtar] [se ad55] [seVolume ad55 0 0.3] [scene 32700] [fadein black 2.0] [wt 1.0] [se ad162] [seVolume ad162 0 0.2] [wait fade] [charaTalk A] [charaFace A 7] [charaFadein A 0.4 1] @Mash We've arrived at Eridu! I sense people[line 3][sr]What's all this commotion? [k] [charaFadeout A 0.1] [charaTalk B] [communicationCharaLoop 98003003 1 5 0 5] @Dr. Roman I'm picking up signs of life! Five hundred, no, six hundred people! They're the ones who were kidnapped! [k] [communicationCharaClear] [wait communicationChara] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Quetzalcoatl They're being gathered in the plaza! What about the Laḫmu? [k] [charaFadeout C 0.1] [charaTalk B] [communicationCharaLoop 98003003 1 5 0 5] @Dr. Roman They're there too, of course! Over two hundred of them! It's a fraction of their forces, but we're still hopelessly outgunned! [k] @Dr. Roman I know how you all feel, but proceed with caution! [k] [communicationCharaClear] [wait communicationChara] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash But there's no time to waste! If they're being gathered up we have to assume the worst! [k] [charaFadeout A 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Ishtar Calm down. I'm not saying not to fight, Mash. You need to act decisively, understand the situation, [k] @Ishtar and attack from the best possible position. The most we can take at a time is four. [k] @Ishtar We need to find a weak point or something before we can face them head on...! [k] [charaFadeout D 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash ...! There's a Laḫmu in front of us! It's spotted us! [k] [charaFadeout A 0.1] [charaTalk B] [communicationCharaLoop 98003003 1 5 0 5] @Dr. Roman Just one? Then engage! Neutralize it before it calls the others! [k] [messageOff] [seStop ad55 0.4] [seStop ad162 0.4] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [shakeStop] [communicationCharaClear] [wait communicationChara] [soundStopAll] [end]