$91-40-32-01-2-0 [soundStopAll] [charaSet A 4032000 1 Reines] [charaSet B 1098164900 1 Reines_Tail] [charaSet C 1098166210 1 Trimmau] [charaSet D 5019001 1 "El-Melloi II"] [charaSet E 1098124510 1 "Da Vinci"] [charaSet F 1098165800 1 "Antique Automata 1"] [charaSet G 1098165800 1 "Antique Automata 2"] [charaSet H 1098165800 1 "Antique Automata 3"] [charaSet I 1098165800 1 "Antique Automata 1 (Silhouette)"] [charaSet J 1098165800 1 "Antique Automata 2 (Silhouette)"] [charaSet K 1098165800 1 "Antique Automata 3 (Silhouette)"] [charaSet L 8001000 1 "Dummy Effect 1"] [charaSet M 8001000 1 "Dummy Effect 2"] [charaSet O 4032000 1 "Sima Yi"] [charaDepth I 1] [charaDepth J 1] [charaDepth K 5] [charaDepth A 8] [charaDepth M 10] [charaFilter I silhouette 01060eFF] [charaFilter J silhouette 01060eFF] [charaFilter K silhouette 01060eFF] [charaPut L 2000,2000] [charaEffect L bit_talk_10_MiddleLevel] [scene 10900] [cameraMove 0.1 0,0 1.02] [wt 0.1] [fadein black 1.5] [wait fade] [wt 0.4] [charaTalk A] [charaFace A 7] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_EVENT_70 0.1] @Reines Yup, this is definitely London. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @El-Melloi II And based on the local architecture, it would seem the nineteenth-century setting was accurate as well. [k] @El-Melloi II I don't see any other people around...[sr]Is that part of the settings, too? [k] ?1:Why would the Volumen Hydrargyrum come here? ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Reines Hmm. I have no idea. [k] [messageOff] [charaFadeout A 0.1] [wt 0.6] [cameraMove 1.4 -80,40 1.2] [wt 1.7] [cameraMove 1.8 80,40 1.2] [wt 2.1] [cameraMove 1.4 0,0 1.0] [wt 1.7] [charaTalk A] [charaFace A 0] [charaFadein A 0.2 1] @Reines Aside from the lack of people, there doesn't seem to be anything strange or out of place. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @El-Melloi II What's your tracking spell say? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.2 1] @Reines Thanks to that bit I gathered earlier,[sr]I was able to get Trimmau's coordinates. [k] @Reines But it's still going to take a little time to find her. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] [wt 0.4] [charaMoveReturn D 0,-3 0.8] [wt 1.2] [charaFace D 0] @El-Melloi II Then it seems now would be a good time for you[sr]to tell us more about this research of yours. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.2 1] @Reines Damn, so you didn't forget about that, huh? [k] [charaFace A 0] @Reines Basically, like I said before, it boils down to how we can take advantage of Pseudo-Servants' unique characteristics. [k] ?1:Like what? ?! @Reines Most Servants never grow or change. [k] @Reines And why would they? They're all dead, after all. [k] @Reines The moment they're inscribed in the Throne and given[sr]a Servant class, their form is pretty much set in stone. [k] @Reines They can level up, sure, but that's really just a way of showing how close they are to their true capabilities. [k] [charaFace A 1] @Reines But the same isn't true for us Pseudo-Servants, is it? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @El-Melloi II ... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Reines We're simultaneously dead, yet not dead.[sr]Alive, and not alive. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @El-Melloi II I see. So that's where the Volumen Hydrargyrum comes in. It belongs to you, not Sima Yi. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Reines Exactly. I figured if I played my cards right,[sr]I could find a way to boost my combat capabilities. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk O] [charaFace O 10] [charaFadein O 0.1 1] @Sima Yi And I thought the same,[sr]which is why I decided to help investigate this idea. [k] @Sima Yi Specifically, I was adjusting the data to better acclimate the Volumen Hydrargyrum to my own Spirit Origin. [k] [charaFace A 13] @Sima Yi Both the Volumen Hydrargyrum and Lady Reines are old hands at that sort of tweaking, so if all goes well, it should unlock some new possibilities. [k] [charaFadeout O 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @El-Melloi II I can't tell if that sounds more like something you[sr]would do, or something Lord Sima Yi would do...[wt 1.0][charaFace D 5][sr]Either way, that's no exploit. That's an out-and-out[sr]cheat! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Reines Huh, I'm surprised you disapprove, Brother.[sr]I thought you liked video games. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @El-Melloi II Video games are designed with their own respective rules, and those rules need to be followed. [k] [charaFace D 2] @El-Melloi II One careless move, and you could end up destroying your entire Spirit Origin! [k] @El-Melloi II Please, Lord Sima Yi, try to talk some sense into[line 2] [k] [messageOff] [charaPut L 0,0] [charaFadeout D 0.1] [wt 0.2] [se ad13] [charaTalk E] [charaFace E 25] [charaFadein E 0.1 1] [wt 0.5] @Da Vinci Heeey! Can you guys hear me? [k] ?1:Da Vinci! ?! [charaFace E 23] @Da Vinci I saw the simulator was booted up all of a sudden.[sr]Is something wrong? [k] ?1:Well... ?2:My professor, uh... ?! [charaFadeout E 0.1] [wt 0.1] [charaPut L 2000,2000] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Reines Wait, wait! I'll explain that part! [k] [messageOff] [wipeout rollRight 1.6 1.0] [wait wipe] [charaFadeout A 0.1] [wt 0.1] [wipein rollLeft 1.6 1.0] [wait wipe] [wt 0.4] [charaPut L 0,0] [wt 0.1] [charaTalk E] [charaFace E 24] [charaFadein E 0.1 1] @Da Vinci Now I see. I'm surprised that Volumen Hydrargyrum[sr]would run amok on her own like that. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut L 2000,2000] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Reines I must have made a mistake with one of her settings or something. Believe me, I feel very silly. [k] [charaFace A 8] @Reines (Let's just keep the fact that I was hacking into[sr]Chaldea's database between you, me, and my brother, okay?) [k] [charaPut L 0,0] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 23] [charaFadein E 0.1 1] @Da Vinci Hmm... [k] [charaFace E 0] @Da Vinci Okay, got it. Now that I know what's going on,[sr]I'll keep an eye on all your vitals from here, too. [k] [messageOff] [se ad15] [charaPut L 2000,2000] [charaEffectStop L bit_talk_10_MiddleLevel] [charaFadeout E 0.1] [wt 0.8] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Reines (Phew. That was too close...) [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @El-Melloi II It looks like your tracking spell is reacting again. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.4] [se ad29] [seVolume ad29 0 0.2] [charaPut M -80,0] [charaEffect M bit_talk_30] [wt 1.2] [charaFace A 6] [charaEffectDestroy M bit_talk_30] @Reines Hmm. She's south of here, near Regent's Park. [k] [charaFace A 0] @Reines Come on, we'd better hurry. [k] [messageOff] [wipeout leftToRight 1.6 1.0] [se ad60] [bgm BGM_EVENT_70 1.6 0.5] [wait wipe] [charaFadeout A 0.1] [wt 0.1] [seStop ad60 0.8] [scene 10920] [wt 1.0] [wipein rightToLeft 1.6 1.0] [wait wipe] [wt 0.2] [charaTalk A] [charaFace A 1] [charaFadein A 0.2 1] [bgm BGM_EVENT_70 0.7 0.7] @Reines Ooh, a fish-and-chips stand.[sr]Damn if it doesn't smell good. [k] @Reines Go buy me some, will you, pupil? [k] ?1:Didn't you just say we should hurry? [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @El-Melloi II Hm? I see the stand,[sr]but I don't see anyone working it... [k] [charaFadeout D 0.1] [wt 0.1] ?2:It does smell good, but aren't we kind of busy now? @Reines That's exactly why we need a snack to keep our energy[sr]up.[wt 0.5][charaFace A 0] ...Never mind. There's no one working it. [k] ?! [messageOff] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] [wt 0.9] [charaFace A 0] @Reines Hmm. Maybe this is another odd simulator setting? Then again, it really seems as though someone was cooking here just a few minutes ago. [k] @Reines Maybe they're doing their best Mary Celeste crew impression? [k] [messageOff] [wipeout rollRight 1.5 1.0] [bgmStop BGM_EVENT_70 1.0] [wait wipe] [charaFadeout A 0.1] [wt 0.5] [wipein rollLeft 1.5 1.0] [wait wipe] [charaTalk A] [charaFace A 1] [charaFadein A 0.4 1] [wt 0.6] [bgm BGM_EVENT_7 0.1] [se ad266] [seVolume ad266 0 0.2] [wt 0.7] [seStop ad266 0.4] [se ade161] [seVolume ade161 0 0.6] [charaMoveReturn A 0,-5 0.4] [wt 0.6] [charaMoveReturn A 0,-5 0.4] [wt 1.0] [seStop ade161 0.2] [wt 0.2] @Reines Mmm, I'll have to really pour on the vinegar to tamp down the delicious smell this freshly fried fish is putting out. [k] ?1:You're already digging in!? ?! [charaFace I 0] [charaFadein I 0.4 220,-60] @Reines Hahaha, I'm just showing the food its due respect.[sr]Mmm, yum! It's piping hot and perfectly flaky! [k] [charaFace J 0] [charaFadein J 0.4 -220,-60] @Reines I can taste the delicious oils with every bite of fish![sr]And these steaming hot chips are salted perfectly! [k] [charaFace K 0] [charaFadein K 0.4 0,-60] @Reines If this stand's proprietor were here,[sr]I'd be breaking out my Reines Stamp of Approval. [k] [charaFace A 4] @Reines ...Hm? [k] [messageOff] [bgmStop BGM_EVENT_7 1.4] [charaFadeout A 0.3] [charaFadeout I 0.3] [charaFadeout J 0.3] [charaFadeout K 0.3] [wt 0.3] [charaTalk off] [charaFace F 0] [charaFace G 0] [charaFace H 0] [charaFadein F 0.3 220,-60] [charaFadein G 0.3 -220,-60] [charaFadein H 0.3 0,-60] [wt 0.8] [se ad66] [charaMove F 220,0 0.7] [charaMove G -220,0 0.7] [charaMove H 0,0 0.7] [wt 1.1] [seStop ad66] [wt 0.8] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] [bgm BGM_EVENT_80 0.1] @Reines What the...!? [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.5] [wait fade] [soundStopAll] [end]