$01-00-06-07-3-0 [soundStopAll] [bgm BGM_EVENT_3 0.1] [charaSet A 8001001 1 Mash] [charaSet B 98003000 1 "Dr. Roman"] [charaSet C 98002000 1 Fou] [charaSet D 5009001 1 "Da Vinci"] [charaSet E 98084000 1 "Enforcement Knight"] [charaSet F 98081000 1 "Refugee A"] [charaSet G 98082000 1 "Refugee B"] [scene 29000] [fadein black 2.0] [wait fade] [wt 0.2] [effect bit_talk_14] [wt 0.1] [shake 0.05 3 2 0.4] [se bac10] [wait se bac10] [wt 0.7] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash Enemy group eliminated! [k] [charaFadeout A 0.1] [charaTalk off] [charaFace F 2] [charaFadein F 0.1 0] [charaFace G 2] [charaFadein G 0.1 2] @Refugees Wait, are they fighting each other!?[sr]Well, who cares, thanks! [k] @Refugees Everyone, this way[line 4]![sr]We've got a chance to escape here[line 3]! [k] [se ad4] [wt 1.0] [seStop ad4 4.0] [charaMove F 0,0 0.4] [charaMove G 500,0 0.4] [charaFadeout F 0.4] [charaFadeout G 0.4] [wt 1.5] [charaTalk on] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Fou Fou, fooou! [k] [charaFadeout C 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash We did it! Even if it's just a bit, we've disrupted the enemy circle. [k] @Mash Now the gathered people can... [k] [charaFadeout A 0.1] [wt 0.1] [charaEffect E bit_talk_06] @Enforcement Knight ... [k] [bgmStop BGM_EVENT_3 0.4] [se ad52] [wt 1.0] [charaEffectStop E bit_talk_06] [wt 1.5] [bgm BGM_EVENT_5 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash The fallen knights are vanishing. What exactly are they? [k] [charaFadeout A 0.1] [charaTalk B] [communicationCharaLoop 98003003 1 5 0 5] @Dr. Roman Their magical responses show they are human, but also close to Heroic Spirits. [k] @Dr. Roman They're like living weapons, forged using powerful spells. [k] @Dr. Roman This...isn't the work of a human being... Is that Lion King really a Heroic Spirit!? [k] [communicationCharaClear] [wait communicationChara] [se ad166] [seStop ad166 1.5] [wt 0.4] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Enforcement Knight Report to Sir Agravain.[sr]We're being obstructed by Servants. [k] @Enforcement Knight Even Heroic Spirits are no exception.[sr]Those sentenced to Holy Punishment are unneeded. [k] [charaFadeout E 0.1] [bgmStop BGM_EVENT_5 0.3] [wt 0.4] [bgm BGM_EVENT_3 0.1] [charaTalk B] [communicationCharaLoop 98003003 1 5 0 5] @Dr. Roman I've detected multiple enemy reinforcements! Enemy signatures are rushing straight to your position! [k] @Dr. Roman You've done enough! Escape! At this rate, they'll overwhelm you with sheer numbers! [k] [communicationCharaClear] [wait communicationChara] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash But... if we don't fight, the refugees will... [k] [wt 0.2] [charaTalk B] [se ad34] [wait se ad34] [wt 0.1] [charaFadeout A 0.1] [charaTalk B] [communicationCharaLoop 98003003 1 5 0 2] @Dr. Roman What!? I've confirmed a magical energy signal from another direction! [k] @Dr. Roman This[line 3]looks like others have started fighting![sr]You're hitting the west, and someone is hitting the east! [k] @Dr. Roman This should reduce your burden a little![sr]Da Vinci! [k] [communicationCharaClear] [wait communicationChara] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Da Vinci Got it! We'll hold out to our limit! Let's go, [%1]! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]