$01-00-06-23-2-0 [soundStopAll] [bgm BGM_EVENT_5 0.1] [charaSet A 8001001 1 Mash] [charaSet B 1012001 1 Bedivere] [charaSet D 98086000 1 Holmes] [scene 21410] [fadein black 2.0] [wait fade] [se ad118] [wt 2.0] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 1] @Bedivere Still, the layout of this place is rather complicated.[sr]It's more of a maze than an academic institute. [k] @Bedivere The path splits in two as we descend, but if you look behind you, it's actually three. [k] [charaFace B 5] @Bedivere It's built like an optical illusion.[sr]It's as though... [k] [charaFadeout B 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Holmes Indeed. It's built to confuse those trying to leave. Entering is simple, but exiting is forbidden. [k] [charaFadeout D 0.1] [charaTalk A] [charaFace A 0] [charaFace D 0] [charaFadein A 0.1 2] [charaFadein D 0.1 0] @Mash It's not like it's to protect against theft... That would be the opposite, right? So why did build it this way? [k] [charaFace D 3] @Holmes Because they were more fearful of people leaving than entering. [k] [charaFadeout A 0.1] [charaFadeout D 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Holmes The Atlas Institute was a group of geniuses. They immersed themselves in various research, in their own independent workshops. [k] @Holmes There were no taboos here. One would not be rebuked for creating any weapon, no matter how inhumane. [k] [charaFace D 5] @Holmes However, there was one condition: what was created here could never be brought outside. [k] [charaFace D 0] @Holmes That was the great principle of the Atlas Institute.[sr]For over 2,000 years, they stubbornly kept to this rule. [k] @Holmes An exception would be the Seven Contracts created when the institute was established. [k] @Holmes The Atlas Institute promised to cooperate with only those holding these special contracts. [k] @Holmes I'm sure this agreement caused headaches for generations of directors. They're contracts arbitrarily made by their ancestors, after all. [k] @Holmes They had recovered four of the contracts by 2000 AD, but the whereabouts of the other three remain unknown. [k] [bgmStop BGM_EVENT_5 0.1] [messageOff] [flashin loop 0.7 1 FF000080 00000000] [se ad9] [wt 1.0] [seStop ad9 2.0] [bgm BGM_EVENT_3 0.1] [wt 2.0] [charaFace D 1] @Holmes Oh, sorry to stop so abruptly, but there are more defense mechanisms! I expect you can handle them? [k] [messageOff] [flashout 0.1] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.5] [wait fade] [soundStopAll] [end]